• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:01
CEST 13:01
KST 20:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence6Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups3WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
Team Liquid Map Contest #21 - Presented by Monster Energy #1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV TL Team Map Contest #5 Tournaments Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
[ASL20] Ro16 Preview Pt2: Turbulence Diplomacy, Cosmonarchy Edition BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion
Tourneys
[ASL20] Ro16 Group D [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN [ASL20] Ro16 Group C
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1546 users

[D] Why is protoss doing so bad in the GSL? - Page 95

Forum Index > Closed
Post a Reply
Prev 1 93 94 95 96 97 107 Next
david0925
Profile Joined September 2010
212 Posts
Last Edited: 2010-11-16 16:21:12
November 16 2010 16:18 GMT
#1881
On November 17 2010 01:16 DCat wrote:
to many people make big giant robots. Day9 has said this is a problem for Protoss because they rush for the GIant robot and then can't make other core units because of minerals. Fast expanding every 4 to 5 minutes works with Protoss yet nobody takes advantage of it. day9 showed how it could be done last night.


are you the same DCat troll from battle.net forums?

Protoss do expand against Terran relatively quickly and hold it alright.

Against Zerg it is suicide because Roaches will rape your fast expansion.

Trust me, not all Protoss players like 4-gating or 2 base all-in, let alone do them.

In fact I just realize how cute this entire thread is. So many newb posters in here it's like a nursery full of chubby toddlers! I just want to pinch those cheeks!!


Sorry that not all of us have been touching Starcraft more competitively for as long as you have. While you may be a very good player, I find it slightly annoying that you are not offering any counter arguments to our doubts while effectively just implying that "all of you are noobs".

We may very well be and our viewpoints might be biased or just flat out wrong, but so far I'm really not seeing any counter arguments from you.
H0i
Profile Joined October 2010
Netherlands484 Posts
November 16 2010 16:19 GMT
#1882
On November 17 2010 01:16 DCat wrote:
to many people make big giant robots. Day9 has said this is a problem for Protoss because they rush for the GIant robot and then can't make other core units because of minerals. Fast expanding every 4 to 5 minutes works with Protoss yet nobody takes advantage of it. day9 showed how it could be done last night.

So why are you not playing in the gsl

Also I note people saying " if toss does this bad the next (2/3) GSL then I will belive the imbalance "

Fun fact. Those are the same people who said " toss will do better in GSL 3 qualifiers!"
CaptainFwiffo
Profile Joined August 2010
United States576 Posts
November 16 2010 16:19 GMT
#1883
Here's my hypothesis, but I am not high level, so take it with a grain of salt.

Protoss is losing at the highest levels because they are severely disadvantaged when it comes to map control. This explains why people have trouble putting their finger on exactly what the problem is (map control is an abstract, nebulous concept), why the fix doesn't seem obvious, and also why the balance problem seems to mostly be happening at the highest levels of play.

Protoss is the slowest, least mobile race, so moving out is always risky. And because Protoss has no good harassing units, it's harder to pin your Terran or Zerg opponent in their base (other than very temporary, cheesy, early-game techniques like cannon contains.)

Yes, there are void rays, but all void ray builds are risky and easy to scout. For example, Terran can easily counter with stim marines, which is something they're going to want in their main army anyway. Because voids are so expensive, the sacrifices made to the main army will make Protoss very vulnerable. And because voids are slow and fragile, they don't pin Terran or Zerg in their base the way banshees and mutalisks do. Mutalisks are so fast that they're not so risky to build. They can be where-ever Zerg needs them very quickly. And the Protoss "counters" for mutalisk (blink stalker or storm) are only ho-hum because mutas are so fast. Likewise, banshees are effective if they join back up with the main army, so Terran isn't risking much.

The same is true of the races' dropships. Warp prisms are fragile, gimmicky and purely single-purpose. Medivacs are obviously more useful. If your opponent somehow counters your medivac drops, you can still use them in your main army for healing. You'd never use warp prisms energy field as part of your normal army! Likewise with overlords. You need to get them anyway, and you have other good reasons to get overlord speed, so ventral sacs are not going too far out of your way.

Finally, observers, while they do provide detection, don't provide as much map control as creep and overlords, or orbital command and sensor towers.

Yes, Protoss has certain strengths that other races don't have, but since all the weaknesses affect map control, it leaves a big gaping hole.

Possible fixes:

Improve observers - make them faster, cheaper, faster to build, larger vision radius, something...

Big buff to warp prisms - Since they're the most single-purpose drop-ship in the game, they should be the best at that job. Make them faster and more durable.

Make other units faster - Perhaps make zealot legs cheaper (compared to stim, zergling speed, concussive, etc. it's slow/expensive to get and is a greater tech commitment)

Improve stargate tech - Phoenixes are the "cheap" Protoss air unit, but it's still going down a risky and expensive tech path. And it's a dead-end because carriers suck so hard. If Protoss could plan on profitably transitioning to carriers in the late game, then it'd be a lot more worthwhile to get Phoenixes early on.
"Even though they don't drink milk, milk comes out of their nose, disturbingly." - Tasteless
sleepingdog
Profile Joined August 2008
Austria6145 Posts
November 16 2010 16:19 GMT
#1884
On November 17 2010 01:16 DCat wrote:
to many people make big giant robots. Day9 has said this is a problem for Protoss because they rush for the GIant robot and then can't make other core units because of minerals. Fast expanding every 4 to 5 minutes works with Protoss yet nobody takes advantage of it. day9 showed how it could be done last night.


To be just reading this right...you are suggesting pro-gamers should play like people play on day9 funday monday?

Brb just gonna bang my head against the wall really hard, several times.
"You see....YOU SEE..." © 2010 Sen
zeru
Profile Blog Joined September 2010
8156 Posts
November 16 2010 16:22 GMT
#1885
--- Nuked ---
Treehead
Profile Blog Joined November 2010
999 Posts
November 16 2010 16:23 GMT
#1886
On November 17 2010 01:04 Cade wrote:
Show nested quote +
On November 17 2010 01:00 Treehead wrote:
On November 17 2010 00:39 H0i wrote:
On November 17 2010 00:23 Cade wrote:
On November 17 2010 00:16 H0i wrote:
On November 17 2010 00:13 Cade wrote:
On November 17 2010 00:05 H0i wrote:
On November 16 2010 23:57 Cade wrote:
On November 16 2010 23:39 dtz wrote:
On November 16 2010 22:42 Cade wrote:
There is also just a lower number of good Protoss players. Most of the high ranked ladder players got there doing cheesy/very typical stuff that is easy to use. So I just hope that we will start to see some more decent P players soon.


I don't know why you think Inca , Tester, Sangho, and all pro korean protosses spend 10 hours a day 4-gating of void ray cheesing.

Sure in diamond they do that, but GSL people? who are sponsored and have teams + coaches ??



Please don't distort my argument to fit your ends. I obviously never said that "Tester, Sangho, and all pro korean protosses spend 10 hours a day 4-gating of void ray cheesing."


Your 4 gate argument is extremely weak. It is so not true that all protoss do a 4 gate to make it to diamond.

I play at 2000+ diamond, either random or protoss. If I am zerg/terran I get 4-gated maybe 10% of the time. (same for the road from 1000-2000).

If I get zerg/terran and have to face a toss I am HAPPY. Why? Because I know I can easily win it. So why do I play toss too? I like playing all the races, but I like the whole concept of protoss the most. Warp in, high technology. Unfortunately the race is designed really badly and I think that for protoss to be a fun race, that is balanced, we have to wait for the next expansion or maybe even the 2nd expansion.


Are you trolling me or do you just not know how to read?

I have no 4 gate argument for you to believe is weak. So I don't have any idea what you are going on about.


I quote you:

Most of the high ranked ladder players got there doing cheesy/very typical stuff that is easy to use. So I just hope that we will start to see some more decent P players soon.


So, yeah... If you don't mean 4 gate with that, then you obviously don't know what you're talking about.


Actually, what I meant by that is cheesy 2base strategies and 3gate blink stalker, and many other builds. There are a ton of builds that can all-in and get lots of wins besides 4 gate, believe it or not. I would think that you would know this being that you are a "2000+ Protoss player" (which really means nothing because 2000 rating is not good anyway)


The reason you think protoss always does a cheese is because the only way for them to win is to win with 1 big attack. If a toss does not win his push he loses. We have to do pushes like that because it's the only way to win.

There is a reason for 1 base allins or 2 base colossi all in pushes. It is nearly impossible to win in a different way. There is no room for innovation, because the race is so weak. The only hope for a protoss to win a game, is to defeat the opponent with fancy things like 9 range colossi before there are too many vikings, or really, REALLY good force fields. (a huge luck required here)

Also stop joking about my rating. It's not that bad at all and enough for me to know what I'm talking about.

So, mr pro protoss. If you think we should play different, if you think there are tons of other ways to win, then prove it? Come with replays? Just play toss one day and you'll see that you are not correct.


Actually, I think use of the words "cheesy 2base strategies" here is ridiculous. It is a growing trend amongst players to call any attack which occurs before they are ready to defend it a "cheese" or "all-in". A cheese is a strategy that has no viable transition afterwards which is counterable if scouted. From liquipedia:

"A common form in practice is to neglect a long term viable economy to be able to produce a couple of extra units for attack. A main characteristic of cheese is whatever the form, if scouted in time and answered correctly, it will almost surely fail and put the executed player at a severe disadvantage. "

A 2-base build sitting on ~50 probes is clearly fits neither aspect of that description.


Perhaps I should have used a different word then, such as 2-base all-in. Whatever you want to call it, a lot of P's fast expand then sit on 2 base and mass up for one big attack, go for it, kill their opponent a high percentage of the time, and lose the rest of the time.


The reason for these pushes changes from race to race - in general though, when you have a 2-base economy to fall back on (with the opportunity to take a third behind said "big attack"), you aren't really "all in" unless you decide not to retreat and sac your army when your opponent is too entrenched (which is a rather large mistake that you should lose to regardless of build order, "cheese" factor, etc.). Just in general though, if an opponent is macroing up a big army, and you aren't in a position to do that - how is this different than you being outplayed? Why do you feel you cannot match the Protoss's economy? Have you tried?
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
November 16 2010 16:24 GMT
#1887
On November 17 2010 01:16 DCat wrote:
to many people make big giant robots. Day9 has said this is a problem for Protoss because they rush for the GIant robot and then can't make other core units because of minerals. Fast expanding every 4 to 5 minutes works with Protoss yet nobody takes advantage of it. day9 showed how it could be done last night.


This in fact works with all races when your enemy doesn't attack you at all. But all those korean guys are attacking junkies. They don't feel good if they don't attack.
xzidez
Profile Joined April 2010
Sweden147 Posts
November 16 2010 16:25 GMT
#1888
On November 17 2010 01:16 DCat wrote:
to many people make big giant robots. Day9 has said this is a problem for Protoss because they rush for the GIant robot and then can't make other core units because of minerals. Fast expanding every 4 to 5 minutes works with Protoss yet nobody takes advantage of it. day9 showed how it could be done last night.


Aow comon.. seriously?

This is NOT the problem. The reason for people rushing to colossi is just because gateway units is just less costeffective than zerg untis. Gateway units are indeed TRASH and their only good purpose is defending the colossi. Gateway units without colossi are a pile of crap unless you place perfect forcefields. But in the end of the day, you need that colossi.

And yes, to the majority of people mr 9 probably have the point. But the very high-end protosses, the ones that got SMASHED in the qualifiers, most likley have learned not to rush for colossi without making enough supportive units.
david0925
Profile Joined September 2010
212 Posts
November 16 2010 16:26 GMT
#1889
On November 17 2010 01:24 CruelZeratul wrote:
Show nested quote +
On November 17 2010 01:16 DCat wrote:
to many people make big giant robots. Day9 has said this is a problem for Protoss because they rush for the GIant robot and then can't make other core units because of minerals. Fast expanding every 4 to 5 minutes works with Protoss yet nobody takes advantage of it. day9 showed how it could be done last night.


This in fact works with all races when your enemy doesn't attack you at all. But all those korean guys are attacking junkies. They don't feel good if they don't attack.


to be fair. If both players are fast expanding then the relative advantage of fast expanding is lost. Obviously if you can fast expand while putting pressure on your opponent to discourage him from fast expanding your economy will be better than his as long as you micro properly and not lose a whole bunch units and prompt an all-in counter attack.
andrewwiggin
Profile Joined September 2010
Australia435 Posts
November 16 2010 16:26 GMT
#1890

If you'd read the qualifier interviews for the few protoss that DID make it, the problems they discussed were:

1. Marauders
2. Tech Paths/Costs
3. Roaches

That's just off what I remember from the interviews.

PLEASE BLIZZARD - LOOK at the gsl 3. Look at what happened to all the protoss who tried to qualify.. and who died. And WHY.

..And stop nerfing OUR FRIGGIN UNITS!!
andrewwiggin
Profile Joined September 2010
Australia435 Posts
November 16 2010 16:27 GMT
#1891
And if Day 9's strategies are the 'right way' protoss should be doing it..

.. why didn't he make it into GSL?

oh snap.
Vimsey
Profile Joined May 2010
United Kingdom2235 Posts
November 16 2010 16:30 GMT
#1892
On November 17 2010 00:36 dtz wrote:
Show nested quote +
On November 17 2010 00:29 Cade wrote:
On November 17 2010 00:26 dtz wrote:
Clearly there are a lot of people here who interpreted your original statement the way that I did so I dunno if its our fault or yours.

But yea even the Protosses you think are good are struggling to even qualify. Might or might not be balance problems but certainly worth having a second look at.


Like I said, one important thing to remember is the fact that the map pool sucked for Protoss. Big Time.


The map pool has been the same for all 3 gsl qualifiers. ( metal, xelnaga, scrap) So the decrease in Protoss can't be due to only map pools.

Patches maybe. Or that people's understanding of the game has increased. Or just a freakish sets of results.

Pretty sure thats not true as xelnaga wasnt in the map pool for the first GSL was it?
Vimsey
Profile Joined May 2010
United Kingdom2235 Posts
Last Edited: 2010-11-16 16:34:46
November 16 2010 16:33 GMT
#1893
On November 17 2010 01:27 andrewwiggin wrote:
And if Day 9's strategies are the 'right way' protoss should be doing it..

.. why didn't he make it into GSL?

oh snap.

Well to be fair to Day9 his strategies are for people trying to improve their ladder games not as an instruction manual to win the GSL. As to his own abilities he is quite rightly putting his education first at the moment.

Edit unbelievable that someone would quote a funday monday game as a strategy to get into the GSL.
Xxavi
Profile Joined October 2010
United States1248 Posts
November 16 2010 16:33 GMT
#1894
People should stop referring to Day9 strategies on here at once. Day9 is giving these advices for low level players, not GSL players, who he himself barely understands and tries to learn from them. It is a source of new strategies and information for him, not the other way around, i.e. GSL players aren't and won't watch Day9 to get ideas how to deal with situations.

Day9 won't beat NA players, let alone GSL players with his own strategies. So while watching and learning is good, understand that he is not making the show for GSL players.
Samhax
Profile Joined August 2010
1054 Posts
Last Edited: 2010-11-16 16:39:33
November 16 2010 16:35 GMT
#1895
Control map is a real issue. Protoss has some units for that but they are all really hard to pull off :

-phoenix (best unit in the game for control map imo), expensive tech/unit and risky against rush/all in builds
-blink stalker, need some tech and maybe comme too late, also easy to counter
-dt, expensive tech/unit, come too late
ribboo
Profile Joined October 2010
Sweden1842 Posts
November 16 2010 16:36 GMT
#1896
On November 17 2010 01:33 Xxavi wrote:
People should stop referring to Day9 strategies on here at once. Day9 is giving these advices for low level players, not GSL players, who he himself barely understands and tries to learn from them. It is a source of new strategies and information for him, not the other way around, i.e. GSL players aren't and won't watch Day9 to get ideas how to deal with situations.

Day9 won't beat NA players, let alone GSL players with his own strategies. So while watching and learning is good, understand that he is not making the show for GSL players.

"Barely understands", well at least HuK seems to think his feedback is very welcome.
DCat
Profile Blog Joined October 2010
United States39 Posts
November 16 2010 16:39 GMT
#1897
On November 17 2010 01:18 david0925 wrote:
Show nested quote +
On November 17 2010 01:16 DCat wrote:
to many people make big giant robots. Day9 has said this is a problem for Protoss because they rush for the GIant robot and then can't make other core units because of minerals. Fast expanding every 4 to 5 minutes works with Protoss yet nobody takes advantage of it. day9 showed how it could be done last night.


are you the same DCat troll from battle.net forums?

Protoss do expand against Terran relatively quickly and hold it alright.

Against Zerg it is suicide because Roaches will rape your fast expansion.

Trust me, not all Protoss players like 4-gating or 2 base all-in, let alone do them.

Show nested quote +
In fact I just realize how cute this entire thread is. So many newb posters in here it's like a nursery full of chubby toddlers! I just want to pinch those cheeks!!


Sorry that not all of us have been touching Starcraft more competitively for as long as you have. While you may be a very good player, I find it slightly annoying that you are not offering any counter arguments to our doubts while effectively just implying that "all of you are noobs".

We may very well be and our viewpoints might be biased or just flat out wrong, but so far I'm really not seeing any counter arguments from you.


I"m not a troll and never was, but I think there is a way to evolve protoss play. Protoss has some great units and are struggling like zerg was, but that means there are ways to work up different build orders. The key right now is players and pros trying to be creative with the game. I am currently excited about the fast expand idea because it is interesting. I never thought protoss would do well with a fast expand so it changed my views. Now it is just working out builds as far as I can see.
Death from ABOVE
Xxavi
Profile Joined October 2010
United States1248 Posts
November 16 2010 16:41 GMT
#1898
Once again, we have to re-iterate, it seems Protoss is forced into 1-2 very limited strategies every game. Currently, the game is evolving mostly around little details, not different strategies. With Terran and Zerg, especially the former, you can see all sorts of units being used in armies and different strategies.

Blizzard has to stop nerfing/buffing BS. They need some fundamental changes to some units, so that it is at least mystery for a little moment what Protoss will and can do. At the moment, Zerg and Terran know what Protoss is going to do without even scouting.

Make Archons, DTs, carriers, mothership really playable. Make it viable strategy to go to HTs and then use bunch of Archons as powerful units. Make warp-prisms, which are solely dedicated dropship in the game, better than overlords and freaking mediavac. It's ridiculous that warp-prism is worse than these double purpose units.
DCat
Profile Blog Joined October 2010
United States39 Posts
November 16 2010 16:42 GMT
#1899
On November 17 2010 01:27 andrewwiggin wrote:
And if Day 9's strategies are the 'right way' protoss should be doing it..

.. why didn't he make it into GSL?

oh snap.


The daily just came out last night so it still takes time to evolve a build order around it. Day9 showed a unique fast expand on Gold vs diamond. For protoss it worked. It could be just one video, but how do we know it can't be evolved into a valuable play till we as players try adapting a method that makes it work. I think we players are the key here on figuring out a new and exciting way to make protoss work.
Death from ABOVE
david0925
Profile Joined September 2010
212 Posts
November 16 2010 16:43 GMT
#1900
KDCC's FE against Terran has been out there since what, August? And many, many Protoss players have been using it to great success.

Forge Fast Expand and 15 Nexus has also existed for a decent amount of time against Zerg, but both became risky if the Zerg decide to put pressure (note: not all-in to kill you) on you with Roaches because you can no longer effectively wall in on most maps with cannons against the buffed range of Roaches.

Fast expansions have been valid tactics for a really long time (in relation to this game) and have not been "new creative" tactics. It's just that 4gate is so much easier to play with and can beat people that aren't good at balancing between making enough units to defend while expanding (like myself)
Prev 1 93 94 95 96 97 107 Next
Please log in or register to reply.
Live Events Refresh
2v2
11:00
TLMC $500 2v2 Open Cup
Rex54
WardiTV42
LiquipediaDiscussion
Afreeca Starleague
10:00
Ro16 Group D
Light vs Speed
Larva vs Soma
Afreeca ASL 15361
sctven
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #106
NightMare vs TBD
TBD vs Nicoract
CranKy Ducklings130
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech64
Rex 54
trigger 33
StarCraft: Brood War
Calm 11554
GuemChi 6131
Flash 5942
Rain 3986
Bisu 3849
BeSt 1240
Horang2 1185
Hyuk 849
EffOrt 808
Mini 738
[ Show more ]
ZerO 436
firebathero 424
Pusan 416
Zeus 324
Hyun 284
Soulkey 162
Mind 101
Dewaltoss 81
Rush 79
Backho 60
JYJ56
Killer 53
Liquid`Ret 49
soO 46
Aegong 40
sorry 27
Sharp 24
Free 21
Yoon 21
Sacsri 16
HiyA 16
SilentControl 13
Bale 11
Hm[arnc] 7
Dota 2
singsing2753
BananaSlamJamma251
XcaliburYe180
Dendi61
febbydoto25
League of Legends
JimRising 344
Counter-Strike
olofmeister1754
x6flipin421
shoxiejesuss419
allub204
Other Games
DeMusliM405
crisheroes304
Pyrionflax294
B2W.Neo195
NeuroSwarm61
Trikslyr29
Organizations
StarCraft: Brood War
UltimateBattle 289
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV297
League of Legends
• Stunt1030
Upcoming Events
OSC
1h 59m
PiGosaur Monday
12h 59m
LiuLi Cup
23h 59m
RSL Revival
1d 22h
Maru vs Reynor
Cure vs TriGGeR
The PondCast
2 days
RSL Revival
2 days
Zoun vs Classic
Korean StarCraft League
3 days
BSL Open LAN 2025 - War…
3 days
RSL Revival
3 days
BSL Open LAN 2025 - War…
4 days
[ Show More ]
RSL Revival
4 days
Online Event
5 days
Wardi Open
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.