• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:55
CEST 09:55
KST 16:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris SC4ALL $6,000 Open LAN in Philadelphia Sparkling Tuna Cup - Weekly Open Tournament WardiTV TL Team Map Contest #5 Tournaments RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey's 5-Peat Challenge [ASL20] Ro16 Preview Pt2: Turbulence BW General Discussion ASL20 General Discussion
Tourneys
[ASL20] Ro16 Group D [ASL20] Ro16 Group C [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1828 users

[D] Why is protoss doing so bad in the GSL? - Page 107

Forum Index > Closed
Post a Reply
Prev 1 105 106 107
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
November 16 2010 23:46 GMT
#2121
Thats probably been suggested a ton itsjuspeter. They could even increase the build time of the obs slightly to compensate for you getting them earlier.
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 16 2010 23:47 GMT
#2122
hm the robo also gives the option to drop or in other words to harass and keep the other races in their bases, it can even drop unlimited amounts of units, so even if you defeat all ground units, if the prism is still there its a danger. Everytime i didn't went stargate i got a prism for harassment. So i can expand without a worry.

tvp for me is really a free win atm, but only because 8/10 toss players do the same mistake and expand while teching (some even after loosing a fight), so i can use the moment to kill the expansion. And get an expansion myself. Afterwards the toss trys to get out his 10 hts with 200 energie so he can storm to death everything.
The time i am really getting problems is when a toss tryes to harass. Blink stalkers are really evil on some maps, well i play pretty save againts air drops, so warp prisms without speed are np for me. And i learned to save my scans against dts until i can afford regular detection. Oh and never faced phoenix harassment, though i almost play those everytime against a Terran, because they are just evil against bio.
desRow
Profile Blog Joined May 2009
Canada2654 Posts
November 16 2010 23:49 GMT
#2123
The reason protoss is doing so bad in GSL is because koreans are smart, they chose to play other races other than protoss.
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
rsol
Profile Joined May 2009
Australia117 Posts
November 16 2010 23:53 GMT
#2124
Protoss are failing in the GSL because of the timing of the balance changes, not the nature of them. Blizzard needs to back the fuck off the game right now and just see how it develops, and despite the terrifying comments made at blizzcon I think they mostly are.
JustPlay
Profile Joined September 2010
United States211 Posts
Last Edited: 2010-11-17 00:00:38
November 16 2010 23:55 GMT
#2125
Currently chronoboost is like a handicap because everything is tuned around it being there and used on that specific upgrade. You simply don't have that many resources, whether it be energy, minerals, gas, or time, and it's poor form to make a race pay that heavily for their macro mechanic. At this point I'm half convinced protoss would be better off without chrono*.

The best way to fix protoss is to look at their upgrade time and costs. Especially things in V->C (charge/blink/maybe the building itself instead) so they are easier/faster to grab mid-game.


edit: I am a Z/random player.

*except probe production, which does benefit greatly from it
ZerOfy
Profile Joined October 2010
United Kingdom405 Posts
Last Edited: 2010-11-16 23:57:12
November 16 2010 23:55 GMT
#2126
On November 17 2010 08:25 Darkush wrote:
A few random ideas:

-Colossus were a mistake, plain and simple. They dont belong in the game. Id much prefer something along the lines of the reaver. A micro intensive unit that can be used to both annihilate workers and as support in late game battles.


Can you image the amount of QQ'in if the reaver was brought back?

*OMFG REAVER KILLED ALL MY WORKERS!!1
*WTF REAVER KILLED HALF MY MM BALL!

No, given unlimited selection in Starcraft 2 and the improved unit grouping (clumping) reavers would be MASSIVELY nerfed into oblivion. Kind of like Psi Storm. So they're attack could only kill 4 units at a time and be ultra slow or something. Probably why they didn't bring them back, or perhaps I'm wrong.
My life for Aiur!
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
November 16 2010 23:57 GMT
#2127
Blizzard made P retarded after so many nerfs.
How do you expect it to be good?
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
November 16 2010 23:59 GMT
#2128
Another stupid thing I hate hearing: "Stalkers are great! They attack air AND ground!"

No. They are pretty damn mediocre at doing both. Marines are some of the most cost-effective anti-air in the game. Stalkers are almost the opposite. Stop talking about Stalkers' versatility as if it's a good thing, because it's not. When we see a Protoss player lose to an early Terran/Zerg MM/Roach push, Stalker's air attack is good for nothing. Being the jack of all trades is completely useless when early pure-ground pushes destroy you. I'd be much happier with two separate units that excel at what they do, rather than an incredibly cost-ineffective unit that does both and loses badly to ground units in a cost/effectiveness battle.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
November 16 2010 23:59 GMT
#2129
Wow this thread really needs to be closed imo.

It's just people randomly throwing out ridiculous ideas to "balance Protoss", whine QQ posts and flaming.

This may have started out as a sensible discussion, but its just devolved into people all throwing opinions and ideas at each other without really giving it any thought. It certainly no longer has anything to do with the title of the thread.

I really wish sometimes that threads like this could stay reasonable and flame-free. The mods do such a great job here but there's such a poor mentality about this game where people who are in like Gold or Silver or whatever will blame race balance for their losses. I promise, the game is not so imbalanced as to prevent you from making Diamond. The problem is you, and you need to check your narcissism at the door.

I used to cry balance as well. Then I realised there were so many holes in my game anyway, and the best thing to do is just work on improving my game. If there truly are balance problems, discuss them rationally. Blizzard will fix them. But when you see GSL champions being taken out by pure marine builds, I think it just shows how much the metagame shifts all the time, and really we just need to work on our own play.

I just read a post that said sentries should be detectors. I think that illustrates how bad things have gotten. I'm sorry you've lost to a couple of annoying banshee rushes, we've all been there. It does not mean you need mobile Tier 1 detection. Zergs used to lose to Banshee rushes all the time, and many people cried OP. Probably myself included. Then they figured out how to stop them, by building extra Queens and saccing overlords to scout for it.

Please guys, before you post, think to yourself: Is this REALLY due to racial imbalance, or is there something I could have done better. If a banshee rush was not preventable, every Protoss would do it every game wouldn't they? Think guys, please.

I have a sad feeling that this post will be completely ignored anyway, that this thread will just be filled with more pages of people saying this or that. That's the problem, its not really a discussion anymore, its just everyone throwing their own opinion out, with noone really listening to each other, unless its to argue.
Moragon
Profile Joined October 2010
United States355 Posts
November 17 2010 00:01 GMT
#2130
On November 17 2010 08:30 Xxavi wrote:
Guys, could anybody post code S protoss players so far, and the ones with realistic chances? I cannot count more than 5, that's a disaster!


Protoss code S so far is Tester, IncA, Genius, and HongUn. Hopefully MC will join them by doing well this season. The problem is that Tester has failed to qualify since recieving code S, and IncA only won mirror matchups to achieve code S and has failed to qualify this GSL. HongUn lost in the round of 64 last tournament.

The only toss who has done well since the patch 1.1 and 1.1.2 nerfs is Genius. Even when they reach code S they are going to be quickly replaced by top code A Zerg/Terran. Code S could end up with only Genius without a patch.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
November 17 2010 00:02 GMT
#2131
I'm curious if Protoss should start doing Nexus-Forge FE against Terran. If you open Gateway units against Barracks units, it feels like you've half-lost the game before it's started. The only units that actually stop Marauders from kiting your army to death are Void Rays (bad vs. marines, dead-end tech, costs lots of gas), Colossus (high tech, costs lots of gas), mass force field (costs lots of gas), or mass templar (high tech, costs lots of gas). This is pretty limiting without at least two bases to mine gas, although I'd like to see Zealot/Sentry/Void Ray.

Of course, larger maps would allow Protoss to defend, expand, and take proper advantage of their high tech and slick moves (like warp-in, and Prisms). But do you really want macro maps?
My strategy is to fork people.
positron.
Profile Joined May 2010
634 Posts
November 17 2010 00:09 GMT
#2132
On November 17 2010 08:39 itsjuspeter wrote:
Show nested quote +
On November 17 2010 07:44 positron. wrote:
On November 17 2010 07:34 Moragon wrote:
Why not have the observer be built from the cybo core?


That would be completely awesome, all of a sudden all of the tech paths would be open with protoss being able to tech to counter. See spire/tech lab rax/factory? Tech stargate. See reactor rax/hydra/roach? Tech robo. See early expo/drop play/no detection? Tech twilight. With observer at cybernetics you would finally be able to see the creativity from protoss players that you've been imploring them to use.


How about having a maphack for all Protoss to use? Terran needs to spend scan Zerg need to sac overlord and Protoss get 100/100 unlimited map hack? Whatever balance change you need is certainly not this. I am glad neither of you is on the balance team.



What does that have to do with anything that Moragon was trying to say? You obviously have a deep root of hatred for toss maybe losing to them too much in your silver league? An observer is by no means a map hack LOL, even using those words together in one sentence makes me chuckle. Having the observer come out of a cybercore is actually an interesting idea, instead of committing money into that robo, toss can maybe put up a stargate for air, rush DT's, rush HT, who knows. Interesting suggestion.


You have the reading comprehension of a elementary student. Saying obs is a map hack is just an exaggeration. Like when you say you would give an arm and a leg for a cup of coffee. I guess you won't understand what people mean when they say that either.

Having the obs come out of the cypercore is pretty imbalance. For 100/100 you can scout your opponent base forever until the raven or overseer come out.

Cellardoor
Profile Joined July 2010
United States71 Posts
November 17 2010 00:12 GMT
#2133
I feeling like protoss is a race that hasn't found its niche yet, and all the timings.
Protoss_Carrier
Profile Joined September 2010
414 Posts
Last Edited: 2010-11-17 00:14:17
November 17 2010 00:13 GMT
#2134
On November 17 2010 08:59 Subversion wrote:
Wow this thread really needs to be closed imo.

It's just people randomly throwing out ridiculous ideas to "balance Protoss", whine QQ posts and flaming.

This may have started out as a sensible discussion, but its just devolved into people all throwing opinions and ideas at each other without really giving it any thought. It certainly no longer has anything to do with the title of the thread.

I really wish sometimes that threads like this could stay reasonable and flame-free. The mods do such a great job here but there's such a poor mentality about this game where people who are in like Gold or Silver or whatever will blame race balance for their losses. I promise, the game is not so imbalanced as to prevent you from making Diamond. The problem is you, and you need to check your narcissism at the door.

I used to cry balance as well. Then I realised there were so many holes in my game anyway, and the best thing to do is just work on improving my game. If there truly are balance problems, discuss them rationally. Blizzard will fix them. But when you see GSL champions being taken out by pure marine builds, I think it just shows how much the metagame shifts all the time, and really we just need to work on our own play.

I just read a post that said sentries should be detectors. I think that illustrates how bad things have gotten. I'm sorry you've lost to a couple of annoying banshee rushes, we've all been there. It does not mean you need mobile Tier 1 detection. Zergs used to lose to Banshee rushes all the time, and many people cried OP. Probably myself included. Then they figured out how to stop them, by building extra Queens and saccing overlords to scout for it.

Please guys, before you post, think to yourself: Is this REALLY due to racial imbalance, or is there something I could have done better. If a banshee rush was not preventable, every Protoss would do it every game wouldn't they? Think guys, please.

I have a sad feeling that this post will be completely ignored anyway, that this thread will just be filled with more pages of people saying this or that. That's the problem, its not really a discussion anymore, its just everyone throwing their own opinion out, with noone really listening to each other, unless its to argue.


The issue here is that I personally like to see protoss game play in the GSL, and I want protoss to win. How I play have nothing in this equation.


Also, appearently phoenix is the new nydus worm.
Carrier has arrived.
Mascherano
Profile Blog Joined November 2005
Argentina1726 Posts
November 17 2010 00:13 GMT
#2135
On November 17 2010 09:09 positron. wrote:
Show nested quote +
On November 17 2010 08:39 itsjuspeter wrote:
On November 17 2010 07:44 positron. wrote:
On November 17 2010 07:34 Moragon wrote:
Why not have the observer be built from the cybo core?


That would be completely awesome, all of a sudden all of the tech paths would be open with protoss being able to tech to counter. See spire/tech lab rax/factory? Tech stargate. See reactor rax/hydra/roach? Tech robo. See early expo/drop play/no detection? Tech twilight. With observer at cybernetics you would finally be able to see the creativity from protoss players that you've been imploring them to use.


How about having a maphack for all Protoss to use? Terran needs to spend scan Zerg need to sac overlord and Protoss get 100/100 unlimited map hack? Whatever balance change you need is certainly not this. I am glad neither of you is on the balance team.



What does that have to do with anything that Moragon was trying to say? You obviously have a deep root of hatred for toss maybe losing to them too much in your silver league? An observer is by no means a map hack LOL, even using those words together in one sentence makes me chuckle. Having the observer come out of a cybercore is actually an interesting idea, instead of committing money into that robo, toss can maybe put up a stargate for air, rush DT's, rush HT, who knows. Interesting suggestion.


You have the reading comprehension of a elementary student. Saying obs is a map hack is just an exaggeration. Like when you say you would give an arm and a leg for a cup of coffee. I guess you won't understand what people mean when they say that either.

Having the obs come out of the cypercore is pretty imbalance. For 100/100 you can scout your opponent base forever until the raven or overseer come out.



True, because, I mean. In high level play it would be ridiculous to see a Terran scan to kill an observer. Who would trade a mule for letting enemy protoss knowing exactly what you are doing?
Bisu
Moragon
Profile Joined October 2010
United States355 Posts
November 17 2010 00:13 GMT
#2136
Having the obs come out of the cypercore is pretty imbalance. For 100/100 you can scout your opponent base forever until the raven or overseer come out.


...or scan, or turret, or spore. But yes, you would have good scouting...which is necessary since toss tech switches are so time/resource intensive.
rysecake
Profile Joined October 2010
United States2632 Posts
November 17 2010 00:14 GMT
#2137
Having the obs come out of the cypercore is pretty imbalance. For 100/100 you can scout your opponent base forever until the raven or overseer come out.


Or until your tiny eyes notice a blur on top of your army and you scan.
The Notorious Winkles
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
November 17 2010 00:15 GMT
#2138
This thread has devolved to the point where it should be closed. If you have an idea, make your own thread.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Prev 1 105 106 107
Please log in or register to reply.
Live Events Refresh
Next event in 3h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech69
StarCraft: Brood War
firebathero 1283
actioN 901
PianO 200
Leta 167
soO 67
Dewaltoss 67
Sharp 42
Noble 42
NaDa 12
Sacsri 12
Dota 2
NeuroSwarm138
XcaliburYe85
Counter-Strike
Stewie2K567
allub175
Super Smash Bros
Mew2King34
Other Games
ceh9396
C9.Mang0350
XaKoH 181
SortOf116
Pyrionflax82
Trikslyr25
Organizations
Other Games
gamesdonequick471
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• OhrlRock 33
• LUISG 18
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• Migwel
• LaughNgamezSOOP
StarCraft: Brood War
• iopq 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo1190
• Stunt398
• Jankos136
• HappyZerGling123
Upcoming Events
LiuLi Cup
3h 6m
OSC
11h 6m
RSL Revival
1d 2h
Maru vs Reynor
Cure vs TriGGeR
The PondCast
1d 5h
RSL Revival
2 days
Zoun vs Classic
Korean StarCraft League
2 days
BSL Open LAN 2025 - War…
3 days
RSL Revival
3 days
BSL Open LAN 2025 - War…
4 days
RSL Revival
4 days
[ Show More ]
Online Event
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.