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Active: 1713 users

[D] Why is protoss doing so bad in the GSL? - Page 4

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zyzski
Profile Joined May 2010
United States698 Posts
November 01 2010 19:13 GMT
#61
well thanks for ruining the RO8 results for me, could someone please change the thread title?
TYBG
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2010-11-01 19:15:01
November 01 2010 19:14 GMT
#62
There's just something missing with Protoss in terms of gameplay IMO.

From the game design standpoint, I think Protoss design in SC2 always seemed a little bit... off to me. It's more like the overall concept of the race than any specific unit. I don't think Protoss are supposed to be the race that relies so much on these bulky tank-wannabe Robo units.

Some of the trademark Protoss units like Carriers, Templar, Shuttles / Prisms have been pretty much pushed aside, Reavers and Arbiters completely removed. All of these were the sort of units that gave Protoss a lot of flair and a lot of options in BW and were the core element of most strategies.

The way things are right now, the Protoss tech tree favors Robo tech far too much, and the new units we get out of it are pretty good at first glance, but far too limiting and make you just as slow, clumped up and vulnerable as they are strong. The BW Robo gave you Reavers, Shuttles and Observers which were all units you really wanted to have because they were awesome and they open a lot of possibilities. I don't think SC2 Robo is popular for the same reason. It's popular just because you don't really have a choice.
NIIINO
Profile Blog Joined July 2010
Slovakia1320 Posts
November 01 2010 19:14 GMT
#63
Kiwikaki / HuK to GSL3 and we have PvP finals
Jacobs Ladder
Profile Joined May 2010
United States1705 Posts
November 01 2010 19:16 GMT
#64
On November 02 2010 04:04 dcberkeley wrote:
It's luck/fluctuations. Protoss performance in both GSLs don't indicate that they aren't capable of winning, it just didn't happen. Not to mention some terrible forcefields from SangHo.
But we see bad spells from people of every race. There are bad EMPS, they don't flat out LOSE the game. We see bad fungals, again, its not game over.
Welmu
Profile Blog Joined November 2009
Finland3295 Posts
Last Edited: 2010-11-01 19:17:00
November 01 2010 19:16 GMT
#65
I think Protoss early game against Terran would make Protoss players get better results. I played today game, where I went pretty normal 2 gate obs against (random) Terran player. I saw with obs his expo was already done and I started mine expansion, then he attacked with few Marauders and Marines and killed my whole (stalker + sentry heavy) army and lolled how OP Terran was -.-. Also few other Terran players I know also told me that they also think Terran is too strong in PvT. I think nerfing Stim buildtime would make Protoss players play better, I think. Don't know if anyone cares my opion :b
Progamertwitter.com/welmu1 | twitch.com/Welmu1
mierin
Profile Joined August 2010
United States4943 Posts
November 01 2010 19:17 GMT
#66
Thread title is really fail, hope a mod can get on this issue ASAP.
JD, Stork, Calm, Hyuk Fighting!
QuantumTheory
Profile Joined October 2010
New Zealand188 Posts
November 01 2010 19:17 GMT
#67
On November 02 2010 04:14 NIIINO wrote:
Kiwikaki / HuK to GSL3 and we have PvP finals

And you're delusional.
oGsNADAHHHHH | NOTHING SUSPICIOUS GOING ON HERE - HuK
Beyonder
Profile Blog Joined September 2002
Netherlands15103 Posts
November 01 2010 19:19 GMT
#68
To me, protoss is just broken, totally broken. While T and Z alow for a great amount of variance in skill due to the design of the race (in other words, a good player will play much, much better than a bad player), for P I feel that this is not the case. Especially on the small maps, then it really becomes WC3 ("Should I build one sentry more?").
Moderator
Damaskinos
Profile Joined September 2010
Germany139 Posts
November 01 2010 19:19 GMT
#69
1. The most of the best players are attracted by Terran (with most of them coming from SC:BW Terran) and Zerg
2. Protoss has early game problems against Terran, but much more against Zerg. Looking at what happened to Jang Ming Chul (oGsMC), the top rated player in the world (not in the Blizzard list though), what kind of dislocations he had to take to get an expo against Zerg, an noob like me can only imagine the fear top Protoss have towards playing Zerg for the moment.

NEXGenius said Protoss are the strongest race. Dont think he was meaning it exactly. He thinks Protoss are ok (maybe because he thought he woult not have to play Zerg, maybe becaus he had something in sleeve, maybe because he is not IdrA), but they need some tweaking I guess.
"Give not that which is holy unto the dogs, neither cast ye your pearls before swine, lest they trample them under their feet, and turn again and rend you." Matthew 7:6
Respectfulwon
Profile Joined October 2010
48 Posts
Last Edited: 2010-11-01 19:21:28
November 01 2010 19:20 GMT
#70
On November 02 2010 03:23 Deadlyfish wrote:
There arent that many good protoss players, NEXgenious, Inca and HuK are the only ones i can think of (besides tester, but he didnt qualify iirc). Terran has so many famous people, Nada, Boxer, Foxer, HopeTorture, and i could name so many more. Same goes with Zerg. Idra, FD, Zenio, and i could name lots more.

So yea i think it's because there arent enough good players playing protoss, not because protoss isnt good enough.

Lets say you take the top 8 players in the world purely based on skill. And lets say these 8 players all make it to ro8 of the GSL. The chances that none of these players are protoss is actually quite high.


lol how could you even quote HuK in the same sentence as Inca or Genius? That's a completely different level that he's clearly not on.

I'd say Tester, Inca and Genius are the last hope for protoss at the moment.
Renaissance
Profile Blog Joined January 2009
Canada273 Posts
November 01 2010 19:20 GMT
#71
As a 2000+ diamond player, I can tell you that defeating a good Terran is no easy task. There are only a couple of safe builds for Protoss. In addition, your FFs must be near perfect to stop timing attacks from Terran. And when you do stop it, you are barely ahead. Marauders are very powerful with their stim and kiting. Soon people will start abusing Banshees as well. Late game is not as powerful as others might think, since teching to Carriers/Mothership is difficult. Warping in storms is not very viable at high level because it is a big investment since you are using Colossus.

The recent Zerg buffs have made Zerg much more versatile but I haven't played many Zergs as of late. Concluding, don't blame Protoss players for being "bad". You cannot make even the smallest mistake early game against Terran, and Protoss is still trying to adapt to the new Zerg changes.
Live forever or die trying.
Boundless
Profile Joined July 2010
Canada588 Posts
November 01 2010 19:21 GMT
#72
On November 02 2010 04:03 Tiax;mous wrote:
Show nested quote +
On November 02 2010 04:02 Alphaes wrote:
Speaking of Top Protoss players, Tastosis mentioned a player called Kisu several times. I'm not sure if I heard clearly, but is this just Tester's new name, or someone else completely?


Probably Seo Ki Soo ? Testers real name ( SKS )

Yes, this is Tester. His last name sounds like "Kisu" when English people attempt to pronounce Korean names.

Also, I'm in full agreement with the "Protoss players just aren't playing at as high of a level" viewpoint. Other than Tester, there aren't many S-class Protosses right now. I'm tempted to include HuK here, but we'll see how he does when he gets to Korea. I'm thinking he will make Ro32 in GSL 3, anything further would be unexpected. After these two (and perhaps SangHo), not many P players have shown any tournament results.

S-class Terrans: ITR, FoxeR (I'm hesitant to put him here, but he has played fantastic in the current GSL season). Most of the Ro64 GSL'ers are A-B class, and most of the North American Terrans like qxc, SeLeCT are A-class.

S-class Zergs: FD (obviously), IdrA (KoTB win, MLG DC win).
"Sin shall not be your master, because you are not under law, but under grace." - Romans 6:14
Aberu
Profile Blog Joined April 2010
United States968 Posts
November 01 2010 19:22 GMT
#73
At least half of them made pretty big mistakes with their army control, placement, where they fought, their building placement (holy crap a lot did this). I just felt like they didn't represent protoss adequately throughout the tournament.
srsly
Mise
Profile Joined August 2010
Finland580 Posts
November 01 2010 19:22 GMT
#74
Like already stated here the biggest reason seems to be that Protoss doesn't appeal to the real top level players (players who can potentially win tournaments such as GSL). There are a couple of them, but way less than Zerg and especially Terran top players.

Why Protoss doesn't appeal to top level players might be that they are the least flexible race. Tech switching is hard and you have very few options untill late game, you basically either all in or go some sort of Robo build.
aksfjh
Profile Joined November 2010
United States4853 Posts
November 01 2010 19:23 GMT
#75
A lot of the problem I see is the reliance of a single ability of protoss early game: forcefield. In order to change the tide of battle, protoss HAVE to use FF in order to get the cost out of their units. 1 round of slightly misplaced FF can (and will) have a devastating effect on the game. It's really kind of stupid when you look at composition matchups as well. 4 zerglings take out 1 zealot or 1 stalker, 2 roaches take out 1 stalker or some number of zealots, 1 marauder takes out either a zealot or stalker, while marines seem to be the only high DPS unit who suffers from lower durability. In order to change these matchups, FFs HAVE to be used and HAVE to be used well. It's kinda sad.
DaRkFrosT
Profile Joined September 2010
United States407 Posts
November 01 2010 19:23 GMT
#76
I don't think HuK will do very well in Korea, we've all seen how he plays compared to idrA, and idrA doesn't even make it to the Ro4.
Libera me from hell.
noD
Profile Blog Joined August 2010
2230 Posts
November 01 2010 19:23 GMT
#77
Protoss seems ezpz for lower levels but when it comes to higher levels (most tl posters and pro players) it starts getting weak, since those can't make thru the later game (which is where P shines) I think they should do a very very very cautious buff to gateway units and nerf ht like they are already doing ...
@ the results i think it was somehow luck factor in bos ....
Beyonder
Profile Blog Joined September 2002
Netherlands15103 Posts
November 01 2010 19:24 GMT
#78
And it is true that protoss feel way unexperienced in the tourneys. The only person I've seen on a top level is Tester, particularly his GSL1 performance when he fended off the drops and showed calmness.
Moderator
Nihilnovi
Profile Joined May 2010
Sweden696 Posts
November 01 2010 19:25 GMT
#79
As many people have pointed out, toss is a really un-versatile and un-creative race. The fact that the only movable detection comes out of robo, and that the other AOE tech is templars, makes almost every single toss game some sort of robo variation, 1 base allin, or fe into robo variation.

Not opening robo is just autolose so many times. + Show Spoiler +
nexgenius pwnt by cloaked banshee when he tried anything that didnt involve robo


The fact that T can be safe against any P with builds that are tilted towards harassment, timing push or macro makes them a very versatile race. P has no reliable way to scout without robo while T has scan & reaper.

I can't remember the last time I saw a P set the pace of the game, every single P game I watch is basically the P going "shit shit shit hope I can survive the early - midgame without being too far behind". I'm not saying its imbalanced, I'm just pointing out what to me is a design flaw between the race dynamics which pidgeonholes P players into a really boring playstyle which is very predictable and leaves little room to do anything else.
dutpotd
Profile Joined September 2010
Canada49 Posts
November 01 2010 19:25 GMT
#80
I second all the stuff about Protoss being relatively weak early game. It isn't that they are at a clear disadvantage, it is that they have only one safe tech route in the Robo. This makes their other late game units that much later because they are secondary paths if playing standard (not doing some sort of all-in with DT's or Voids).

If the observer was built out of the Nexus, and available after any of the tier 2 structures (robo/stargate/council) were up then we would see things open up, see fewer all-ins, and earlier use of the high tier units that frankly aren't that high tier (as someone pointed out Carriers are pretty easily countered, same with Templar). Zerg has detection come from a vital/ingrained building (Lair) and so does Terran, Toss has to choose 1 of 3 tech routes to get detection - hell, to get decent scouting (okay, that is wrong, phoenix and hallucination is also very viable).

I guess the thing is against Terran you pretty much have to go Robo or Forge it up or die horribly to Banshee; against Zerg you can get away without detection for a while... The issue against Zerg though is that it isn't 'as easy to expand early' against them and most Toss just can't keep up 1 base vs. 2, which makes sense - Protoss needs a lot of gas to contend/ (build most all of their units).

I don't think there is a huge balance issue, I do think Toss is the required turtle/long-game race now, Zerg was that Race but the nerfs to other Races combined with some Roach buffs have given them a better early-mid game strength, one supported by a safe fast expand.

- dut
“Dream as if you'll live forever. Live as if you'll die today.”
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