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[D] Why is protoss doing so bad in the GSL? - Page 2

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Aquafresh
Profile Joined May 2007
United States824 Posts
November 01 2010 18:26 GMT
#21
On November 02 2010 03:09 Protoss_Carrier wrote:
+ Show Spoiler +
No protoss in GSL2 RO4, no protoss in GSL1 RO4


I am just wondering, why is protoss having such a poor showing? I open up game after game hoping for a protoss victory, but it just seems like protoss cannot compete.

Is it due to the skill of protoss players, or the power of protoss does not scale well with level of competition?

Or could it have to do with the number of completely unviable units protoss have? Let's discuss.


Spoilers for GSL 2 below if it weren't obvious from the title.

+ Show Spoiler +
I think it's just luck of the draw really. Arguably the two top protoss players (Inca/Genius) in the tournament had to face each other in the last round, and Sang Ho ran into a buzzsaw in Fauxer, who has been tearing up his bracket since his win over Cool.

This deep into the tournament it really comes down to the players more than anything. Genius lost to Rainbow, who is a really strong player with great TvP. Is it strange that players like Cool, Ensnare and Rainbow eliminated all the top protoss before the quarter finals last GSL? I would say no, it could have just as easily gone the other way. After all it was just 3 games between very high level players.
Slakter
Profile Joined January 2010
Sweden1947 Posts
November 01 2010 18:26 GMT
#22
Same reason why protoss is pretty small in BW too, not enough high level players play Protoss.
Protoss, can't live with em', can't kill em'.
mierin
Profile Joined August 2010
United States4943 Posts
November 01 2010 18:27 GMT
#23
Honestly, aside from NEXGenius I don't think there are any superstrong Protoss players. Maybe they suffer the Stork syndrome (I'd rather play cellphone games than starcraft)? I was very disappointed + Show Spoiler +
Genius
didn't make it, and am so glad + Show Spoiler +
FoxeR
got through....am I retarded? haha
JD, Stork, Calm, Hyuk Fighting!
zomgad
Profile Joined October 2010
185 Posts
November 01 2010 18:30 GMT
#24
because half of them made stupid 1 base all ins when people learned how to defend them in beta
Seide
Profile Blog Joined August 2010
United States831 Posts
Last Edited: 2010-11-01 18:34:16
November 01 2010 18:30 GMT
#25
On November 02 2010 03:26 Sl4ktarN wrote:
Same reason why protoss is pretty small in BW too, not enough high level players play Protoss.

Yep, be it stigma from BW or stigma from protoss being nerfed over and over in beta, but many high level players seem to prefer Zerg/Terran.

Protoss right now still seems to be the race where its players rely more on 1 base all ins, which are getting more ineffective.. Though we have seen this GSL more forge FE and 15 nexus play, so this could be a light of change.

Either way, all the good protoss players have gone out to a player of equal or better skill level than them. So its not like they are getting crushed by no name terrans, like Zerg was at release.
Only thing of note in protoss land is sSKS not qualifying, but thats too much an outlier to speculate on.
One fish, two fish, red fish, blue fish.
Lucius2
Profile Joined June 2010
Germany548 Posts
November 01 2010 18:31 GMT
#26
On November 02 2010 03:25 Jerubaal wrote:
It does seem like Protoss commonly employs a very small number of build orders and this makes them predictable in the early game. The fascinating parts of a Protoss build order are where and how many gateways to build and when to make a robo. And is it just me or have HTs seen significantly less use lately?


the part about going robo first is that u dont instant lose vs dts or banshees. if there would be some other kind of detection like sentry which can hallu some visible observer, then there even might be different builds. but as it is now, robo is a must have which is pretty stupid
Invol2ver
Profile Joined September 2010
United States330 Posts
November 01 2010 18:31 GMT
#27
On November 02 2010 03:27 mierin wrote:
Honestly, aside from NEXGenius I don't think there are any superstrong Protoss players. Maybe they suffer the Stork syndrome (I'd rather play cellphone games than starcraft)? I was very disappointed + Show Spoiler +
Genius
didn't make it, and am so glad + Show Spoiler +
FoxeR
got through....am I retarded? haha


Tester

But yeah, Protoss lacks the big names T and Z has coming over from star1.



And not to get off topic but + Show Spoiler +
foxer
played his ass off in that series and + Show Spoiler +
fake boxer or not
he deserves respect for how hard he played there. That was absolutely stunning to watch.
Losing money is less good than making it, confirm?
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
November 01 2010 18:31 GMT
#28
--- Nuked ---
Jacobs Ladder
Profile Joined May 2010
United States1705 Posts
November 01 2010 18:36 GMT
#29
On November 02 2010 03:25 Jerubaal wrote:
It does seem like Protoss commonly employs a very small number of build orders and this makes them predictable in the early game. The fascinating parts of a Protoss build order are where and how many gateways to build and when to make a robo. And is it just me or have HTs seen significantly less use lately?

This is what I meant by restricted. Protoss players don't go robo because they want to, in many situations its the only way to avoid a build order loss. Its also our most solid tech route, HTs are very time dependent and there's a stigma to stargates because of the perpetual nerfs.
ZerOfy
Profile Joined October 2010
United Kingdom405 Posts
November 01 2010 18:36 GMT
#30
My platnium protoss thoughts, for what its worth, would be that Protoss units just arn't very cost effective when compared to MMM or whatever the zerg player will throw at you.

Now obviously this is a race characteristic, but when you lose that first colossus, or get your units HT/Sentry's especially) EMP'd its very hard to come back from. Gateway units just can't cut it without that collosus or high templar support. And its very easy to loose them, and with that, the game.
My life for Aiur!
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 01 2010 18:37 GMT
#31
In GSL1 there were 27 Protoss players and 7 made it to the R16.

In GSL2 there were 20 Protoss players and 3 made it to the R16 (with a mirror game).

Fewer players in the tournament, fewer in the top.

Zerg got a huge buts in representation in the higher rounds in gsl2 even though there were just as many (15) in the R64 both in GSL1 and GSL2 (7 players in R16).

Terran was represented by 29 players in R64 and 6 players in R16.

You can not analize tournaments by the number of players of one race in the higher rounds if you do not look at the total number of players that entered the tournament.

PS: one could say Zerg is very favorite with 7 out of 15 players making it to R16 but, player skill is a big factor that can not be determent by just looking at numbers.

So to answer the OP, fewer Protoss players in the tournament plus a big, big bust received by Zerg is why, IMO, Protoss is not well represented in the high rounds of GSL2.
Head Coach Park: "They should buff tanks!"
knyttym
Profile Blog Joined December 2006
United States5797 Posts
November 01 2010 18:38 GMT
#32
I think this season they are just unlucky.

In GSL1 the highest class protoss players consisted of NEXgenius, Iron, Anyproprime, Hongunprime, and Tester. I don't feel the 2 prime players are GSL finals level players so no surprise they aren't ranking too high. They aren't bad but when compared to a player like Cool or Tester, they aren't all that great. Rainbow knew how to counter Tester's style well and the #1 protoss was out. NEXgenius got screwed out of the RO64 and Iron just happened to play an opponent with sick preparation.

GSL2 rolls along and you have those 5 + Sangho. The prime players are still ok but not good enough to hit really high positions. Tester got screwed out in the qualifiers. Iron did some stupid 1 base build against Zergbong in both games. Sangho faced Foxer and just happened to bounce out. NEXgenius is doing alright
+ Show Spoiler +
He lost to rainbow but RO8 is a decent showing


I feel Sangho, Tester, Iron, and NEXgenius are RO8 level players but they just happened to get unlucky.
WB Kid
Profile Joined October 2010
Canada17 Posts
November 01 2010 18:38 GMT
#33
Protoss gameplay has developed the least since the game has come out, the race is not UP, they just are not being played to their full potential yet. IMO of course.
Protoss_Carrier
Profile Joined September 2010
414 Posts
November 01 2010 18:41 GMT
#34
I am just bummed because it seems that protoss does the same thing over and over again. I haven't really been inspired by any protoss play in the GSL. I forgot how many 4 gates I have seen in RO64 (way too many), and that is really a shame.

Protoss needs someone truly creative. I would love to see mothership and carrier used more as well.
Carrier has arrived.
oZii
Profile Blog Joined May 2010
United States1198 Posts
Last Edited: 2010-11-01 18:43:31
November 01 2010 18:41 GMT
#35
Protoss is very much on Tilt until mid-late game. 1 mistake can cost you in the early-mid like going Colossus to early can be your doom if the push comes and you dont have enough gateway units. Honestly it really is hard to tech switch as a protoss until you expo. I play protoss and I love the race I think PvZ is more dynamic than PvT is because you have to have that robo for banshee play its a must many times. I think maybe a possible solution that would make it to not have to go robo is just getting a forge in place of the 4th gate or the 3rd gate depending on build and just putting 1 cannon at the mineral line but this will delay some of the timing pushes from tech trees other than Robo or always expanding with the forge no matter the build so you dont have to trot down another tech tree.

Almost all expansion builds in PvT the robo is one of the first building in the beginning or is one of the first just as you expo.
Flaunt
Profile Blog Joined May 2010
New Zealand784 Posts
November 01 2010 18:43 GMT
#36
I want to see Socke compete in GSL3 or 4 . Imo he's the best P player in the world.
What? You seek something? You wish to multiply yourself tenfold, a hundredfold? You seek followers? Seek zeros!
Agenda42
Profile Joined October 2009
United States112 Posts
November 01 2010 18:45 GMT
#37
I think it's about the player base. Z and T already have heavy hitter names from BW, and those are the guys that are owning it up. P does have some solid BW players in sSKS (Tester) and BabyByeBye (SangHo), but sSKS had an unfortunate loss in qualification for GSL2 and so the list of P players was not long on top tier talent.
Jimmy Raynor
Profile Blog Joined March 2010
902 Posts
November 01 2010 18:45 GMT
#38
Because White-Ra is not there.
oZii
Profile Blog Joined May 2010
United States1198 Posts
Last Edited: 2010-11-01 18:48:10
November 01 2010 18:46 GMT
#39
On November 02 2010 03:41 Protoss_Carrier wrote:
I am just bummed because it seems that protoss does the same thing over and over again. I haven't really been inspired by any protoss play in the GSL. I forgot how many 4 gates I have seen in RO64 (way too many), and that is really a shame.

Protoss needs someone truly creative. I would love to see mothership and carrier used more as well.


Mothership Late game unit

Carrier late game unit

The other Races Goal is no late game for Protoss at least to the point where they can pull these units out easily or carriers in Mass its just to easy for other races to counter carriers.
Fym
Profile Joined October 2009
United Kingdom189 Posts
November 01 2010 18:46 GMT
#40
I think that a new selection of maps would be nice to help everyone get a second opinion if any race is underpowered or overpowered. I think only regular seasons with different maps in each season and the statistics following it would help.
If you wanna be a good chef, you dont make fish n chips.
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