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[Poll] Best/Worst race? - Page 6

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Ryuu314
Profile Joined October 2009
United States12679 Posts
June 08 2010 02:08 GMT
#101
Wth...how is Zerg the weakest when pretty much all stats released say Z are "dominating" or otherwise have winning percentages...
IdrA
Profile Blog Joined July 2004
United States11541 Posts
June 08 2010 02:10 GMT
#102
On June 08 2010 11:08 Ryuu314 wrote:
Wth...how is Zerg the weakest when pretty much all stats released say Z are "dominating" or otherwise have winning percentages...

the last overall stats i saw had zerg at 49% in both matchups and that was before the roach -> 2 supply change.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
selboN
Profile Blog Joined January 2008
United States2523 Posts
June 08 2010 02:11 GMT
#103
On June 08 2010 11:08 Ryuu314 wrote:
Wth...how is Zerg the weakest when pretty much all stats released say Z are "dominating" or otherwise have winning percentages...

This is AFTER Zerg being nerfed every patch ;D Voted Terran as strongest and Protoss as weakest.
"That's what happens when you're using a mouse made out of glass!" -Tasteless (Referring to ZergBong)
Ryuu314
Profile Joined October 2009
United States12679 Posts
June 08 2010 02:25 GMT
#104
On June 08 2010 11:10 IdrA wrote:
Show nested quote +
On June 08 2010 11:08 Ryuu314 wrote:
Wth...how is Zerg the weakest when pretty much all stats released say Z are "dominating" or otherwise have winning percentages...

the last overall stats i saw had zerg at 49% in both matchups and that was before the roach -> 2 supply change.

Hmm...i suppose that changes things a lot, but i'm still iffy about considering zerg the weakest race because of their macro mechanic...
RogerChillingworth
Profile Joined March 2010
2872 Posts
June 08 2010 02:27 GMT
#105
Really, anyone who voted Toss as the weakest needs a fucking CAT scan.
aka wilted_kale
leeznon
Profile Joined April 2010
United States255 Posts
June 08 2010 02:30 GMT
#106
Weakest/strongest race depends on the player.
Zerg=Skill
xenocide.psv
Profile Joined May 2010
United States25 Posts
Last Edited: 2010-06-08 02:34:19
June 08 2010 02:31 GMT
#107
On June 08 2010 08:12 Drowsy wrote:
I feel like zerg is very strong against protoss and just has a ton of options in that matchup. ZvT is very hard though which offsets this somewhat. Terran is the strongest, and zerg and protoss are tied for weakest, with protoss being, imo, slightly weaker.


The only options I can see Zerg having is Roachs\Hydra's, which is pretty much the only option they have in every matchup. Zerg feels like a one-trick-pony since only a handful of their units are effective. Zerglings early on are good for harassing but despite late game fully upgraded having the highest dps, they are more than likely going to get stomped by Colossi. Plus wasting the time and money to upgrade Melee attacks puts you in a crummy spot since there are no other Melee units in the Zerg arsenal that are worth getting (Ultralisks are terrible). Banelings are decent early game and can be powerful for flanks, but once armor upgrades go out they just become a waste of resources.

Roachs and Hydralisks are the staple units for Zerg and their supply cost seems backwards. Roachs do more damage, have way more hp, and are armored. Yet they cost the same supply and are available earlier on? Why not switch Hydralisks to 1 supply since Roachs were bumped up to 2? I could see that maybe they attack too fast but why not lower their attack speed to compensate?

Then once you get past T2 it's tragic at best (I realize Hydra's are T2 as well, but I figured mentioning them WITH Roachs made more sense). Mutalisks are very expensive when you take into account their strength and just don't have the effectiveness outside of harassing that Zerg players want, Corruptors are expensive and it's unlikely you'll need them in most matchups outside of maybe abusing Corrupt against some Colossi\Thors. Hydralisks are a more reasonable solution when it comes to Anti-Air units. Infestors are GREAT but they are very gas-heavy and are susceptible to focus fire which makes they very difficult to use against high level players. Especially Toss players that have Blink on Stalkers since they can just blink into range and destroy said Infestor.

Tier3 is basically a joke, Broodlords are powerful but slow and VERY EXPENSIVE. The strange thing is that Zerg ONLY have A\GtG units in Tier3 where the Terran and Toss have A\GtA\G which adds a lot of versatility. I won't even talk about the Ultralisks short-comings since that dead horse has been beaten about a thousand times. The major problem I see is that the Zerg is supposed to be the "Swarm" but they are a race with very few DIFFERENT units, and aside from Lings all of their units cost at least 2 Supply which makes the amount of massing you can do minimal.

Protoss and Zerg both needs some buffs to be on the level Terran are at, but I think Terran honestly just need a slight nerf and Zerg needs some tinkering while Toss needs a few buffs (NOT TO STALKERS).

On June 08 2010 11:30 leeznon wrote:
Weakest/strongest race depends on the player.


If that were the case you would see an equal number of each race at the professional level. Instead I see a lot of Toss\Terran matchups and Toss\Terran players making it to the finals, but hardly ANY if ANY Zerg players in both. There is really only Sen and IdrA to watch, and they have a very hard time, even though they are both exceptional players. I feel like Zerg is easily the hardest to master which could have something to do with it, but should 1 race really be significantly harder to be viable? Is that REALLY balanced?
NATO
Profile Joined April 2010
United States459 Posts
June 08 2010 02:33 GMT
#108
On June 08 2010 11:11 selboN wrote:
Show nested quote +
On June 08 2010 11:08 Ryuu314 wrote:
Wth...how is Zerg the weakest when pretty much all stats released say Z are "dominating" or otherwise have winning percentages...

This is AFTER Zerg being nerfed every patch ;D Voted Terran as strongest and Protoss as weakest.



Uh, excluding the last two patches, Toss were nerfed every patch. Zerg has gotten a mixed bag, until recently, where they got huge buffs in 13, and 14.

I wish I could find the post, but someone put a summary of total nerfs and buffs per race. (Although keep in mind, "A man once drowned crossing a river with an average depth of 2 feet.")
Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
June 08 2010 02:40 GMT
#109
Wow, the amount of Drones and SCVs voting in this poll
I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
RogerChillingworth
Profile Joined March 2010
2872 Posts
June 08 2010 02:42 GMT
#110
On June 08 2010 11:10 IdrA wrote:
Show nested quote +
On June 08 2010 11:08 Ryuu314 wrote:
Wth...how is Zerg the weakest when pretty much all stats released say Z are "dominating" or otherwise have winning percentages...

the last overall stats i saw had zerg at 49% in both matchups and that was before the roach -> 2 supply change.


Few people really take into account the effect of that food increase. It really was the glue/stability of zerg in their ZvT and ZvP match-ups. Oh well! ROFL
aka wilted_kale
Lithose
Profile Joined May 2010
United States31 Posts
Last Edited: 2010-06-08 02:47:48
June 08 2010 02:42 GMT
#111
On June 08 2010 10:18 RogerChillingworth wrote:
TLO is an amazing player, but not as good as Sen. I mean c'mon: he cheesed the first 4 games and lost 3/4 of them. And then won the mech games on Kulas Ravine and Desert Oasis.

Please, watch that Desert Oasis game.



Desert is a really difficult map to play mech on because of the multiple pathings..Pretty sure anyway. Most people regard it as a zerg favored map.


If that were the case you would see an equal number of each race at the professional level. Instead I see a lot of Toss\Terran matchups and Toss\Terran players making it to the finals, but hardly ANY if ANY Zerg players in both. There is really only Sen and IdrA to watch, and they have a very hard time, even though they are both exceptional players. I feel like Zerg is easily the hardest to master which could have something to do with it, but should 1 race really be significantly harder to be viable? Is that REALLY balanced?


Pretty sure the last 5 invitationals were won by toss or Zergs. I can't recall one that T one. In fact, your post is fairly ironic, because one thing Terran players always point to is the fact that there were almost no Terran winners at any of the tournaments. (And most of those tournaments were won by Zerg....Those zerg players responded with "there are no good T players because all the SCBW pros rolled zerg.)

Can you name a few tournaments that T won?
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
Last Edited: 2010-06-08 02:47:01
June 08 2010 02:43 GMT
#112
On June 08 2010 11:31 xenocide.psv wrote:
Show nested quote +
On June 08 2010 08:12 Drowsy wrote:
I feel like zerg is very strong against protoss and just has a ton of options in that matchup. ZvT is very hard though which offsets this somewhat. Terran is the strongest, and zerg and protoss are tied for weakest, with protoss being, imo, slightly weaker.


The only options I can see Zerg having is Roachs\Hydra's, which is pretty much the only option they have in every matchup. Zerg feels like a one-trick-pony since only a handful of their units are effective. Zerglings early on are good for harassing but despite late game fully upgraded having the highest dps, they are more than likely going to get stomped by Colossi. Plus wasting the time and money to upgrade Melee attacks puts you in a crummy spot since there are no other Melee units in the Zerg arsenal that are worth getting (Ultralisks are terrible). Banelings are decent early game and can be powerful for flanks, but once armor upgrades go out they just become a waste of resources.

Roachs and Hydralisks are the staple units for Zerg and their supply cost seems backwards. Roachs do more damage, have way more hp, and are armored. Yet they cost the same supply and are available earlier on? Why not switch Hydralisks to 1 supply since Roachs were bumped up to 2? I could see that maybe they attack too fast but why not lower their attack speed to compensate?

Then once you get past T2 it's tragic at best (I realize Hydra's are T2 as well, but I figured mentioning them WITH Roachs made more sense). Mutalisks are very expensive when you take into account their strength and just don't have the effectiveness outside of harassing that Zerg players want, Corruptors are expensive and it's unlikely you'll need them in most matchups outside of maybe abusing Corrupt against some Colossi\Thors. Hydralisks are a more reasonable solution when it comes to Anti-Air units. Infestors are GREAT but they are very gas-heavy and are susceptible to focus fire which makes they very difficult to use against high level players. Especially Toss players that have Blink on Stalkers since they can just blink into range and destroy said Infestor.

Tier3 is basically a joke, Broodlords are powerful but slow and VERY EXPENSIVE. The strange thing is that Zerg ONLY have A\GtG units in Tier3 where the Terran and Toss have A\GtA\G which adds a lot of versatility. I won't even talk about the Ultralisks short-comings since that dead horse has been beaten about a thousand times. The major problem I see is that the Zerg is supposed to be the "Swarm" but they are a race with very few DIFFERENT units, and aside from Lings all of their units cost at least 2 Supply which makes the amount of massing you can do minimal.

Protoss and Zerg both needs some buffs to be on the level Terran are at, but I think Terran honestly just need a slight nerf and Zerg needs some tinkering while Toss needs a few buffs (NOT TO STALKERS).

Show nested quote +
On June 08 2010 11:30 leeznon wrote:
Weakest/strongest race depends on the player.


If that were the case you would see an equal number of each race at the professional level. Instead I see a lot of Toss\Terran matchups and Toss\Terran players making it to the finals, but hardly ANY if ANY Zerg players in both. There is really only Sen and IdrA to watch, and they have a very hard time, even though they are both exceptional players. I feel like Zerg is easily the hardest to master which could have something to do with it, but should 1 race really be significantly harder to be viable? Is that REALLY balanced?



mutas/lings/banelings

mutas/roaches

both compositions can be mixed with infestors

roaches/hydras are awful against terrans unless you outmacro your opponent having a huge hydra roach army... cause tanks can melt hydras and roaches

and Tier 3 is not a joke. its really good but like you said, its soo expensive and you need a lot of time to make hive/greater spire/corruptors/broodlords

dont be so pessimist about zergs

btw, you forgot dimaga and all the korean zergs. the world cup was decided between 2 zergs... cool vs dimaga.
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
RogerChillingworth
Profile Joined March 2010
2872 Posts
Last Edited: 2010-06-08 02:49:09
June 08 2010 02:48 GMT
#113
On June 08 2010 11:10 IdrA wrote:
Show nested quote +
On June 08 2010 11:08 Ryuu314 wrote:
Wth...how is Zerg the weakest when pretty much all stats released say Z are "dominating" or otherwise have winning percentages...

the last overall stats i saw had zerg at 49% in both matchups and that was before the roach -> 2 supply change.



Intelligent post : ]

Regardless of your intermittent BM, you're an intelligent duder.


Anyway, the point is: There needs to be a 1-food unit for Zerg, or a 1.5 supply Roach at the very least to tank the firepower of P and T early and late game mech/6-gate all-ins. It's kind of silly how the macro advantage has shifted from BW. A 2-base, saturated toss can easily keep up with a 3-base Zerg. It's just silly. And the entirety of the map pool doesn't support a 4+ base Zerg unless there's some surreal contain. And 4-basing just isn't a consistent -15 minute play given the viability of 2-base T and P play.
aka wilted_kale
Lithose
Profile Joined May 2010
United States31 Posts
Last Edited: 2010-06-08 02:58:44
June 08 2010 02:56 GMT
#114

Anyway, the point is: There needs to be a 1-food unit for Zerg, or a 1.5 supply Roach at the very least to tank the firepower of P and T early and late game mech/6-gate all-ins. It's kind of silly how the macro advantage has shifted from BW. A 2-base, saturated toss can easily keep up with a 3-base Zerg. It's just silly. And the entirety of the map pool doesn't support a 4+ base Zerg unless there's some surreal contain. And 4-basing just isn't a consistent -15 minute play given the viability of 2-base T and P play.


I'm pretty sure base per base, T and P are supposed to have the advantage, which is why hatcheries are cheaper for Zerg? The zerg design philosophy is based on macro/expansion. Their tools allow for faster growth than the other two races, both in army and expansion numbers. (Tools like, cheaper hatcheries, multiple drone production, creep allowing for more mobile defense forces, limited need for production buildings due to production being consolidated into hatcheries ect.)

Zerg is still definitely the strongest macro race. I think the problem is more about whether that advantage is sufficient to combat certain builds, not whether or not its there.
xenocide.psv
Profile Joined May 2010
United States25 Posts
June 08 2010 02:56 GMT
#115
On June 08 2010 11:43 ilbh wrote:

mutas/lings/banelings

mutas/roaches

both compositions can be mixed with infestors

roaches/hydras are awful against terrans unless you outmacro your opponent having a huge hydra roach army... cause tanks can melt hydras and roaches

and Tier 3 is not a joke. its really good but like you said, its soo expensive and you need a lot of time to make hive/greater spire/corruptors/broodlords

dont be so pessimist about zergs

btw, you forgot dimaga and all the korean zergs. the world cup was decided between 2 zergs... cool vs dimaga.


Muta's are very weak when you consider their cost, and are probably best used against Toss I will agree. But using Banelings really cuts into your gas which makes getting Muta's even harder. I do agree that Roaches and Hydra's are awful against Terran, but there isn't any really effective options against Terran players when Terran Mech is as powerful as it is. Vikings will destroy Muta's and everyone knows Thor's will massacre them, then Roachs get stomped by Marauders\Tanks. I guess Lings\Banelings are worth a shot but it still is NOT easy bu any stretch of the imagination.

I'm going to continue playing Zerg because I love the mechanics of the race and the units, but there are a lot of areas that needs improvement ;p

I can't believe I forgot Dimaga =x As for the Korean Zerg they are a mystery to me. I keep hearing Korean Players are very good with Zerg but whenever I go Replay hunting I see dozens of TvP\PvT replays and all the Zerg ones have the Zerg player losing.
Quanticfograw
Profile Blog Joined October 2005
United States2053 Posts
June 08 2010 02:59 GMT
#116
Finally this poll has fixed itself. terran is so insanely strong right now @_@
https://twitter.com/quanticfograw
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
June 08 2010 03:02 GMT
#117
In terms of equal skill opponents facing each other Terran is strongest and Zerg weakest, Zerg tends to weaken the longer the game goes as full upgraded Terran (and even Protoss) late game armies shred the Zerg equivalent.
i-bonjwa
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
June 08 2010 03:11 GMT
#118
Personally, I'd be fine if "Terran" was replaced by "Marauder" ^_^

I voted Terran as the most powerful, but I don't know about the weakest. I've seen arguments for both sides, but I'm leaning towards P because P doesn't completely dominate one of the servers ^_^
Dope_fish
Profile Joined June 2010
United States12 Posts
June 08 2010 03:14 GMT
#119
i think all the races are relatively equal in the hands of a skilled player at this point, there are just a few matchups that need tweaking. from my experience and recommendation as a zerg player, zvp is pretty balanced, but zvt needs a little work. pretty much any build terran uses can be a pain to counter with zerg if they are allowed to mass units (which is relatively easy sometimes with t's godly turtling skills), especially thors. thors can be very painful to kill as zerg, and by the time you throw in all your units to take a few of them out, more of them are spawning and on the way.

z, as said above, seems to be weaker than the other races as the game progresses as well, but thats just my opinion. perhaps if ultralisks were taken out of the garbage heap they are in now and made to be some sort of anti-tank or anti-thor unit it would balance things out slightly.

protoss also needs a few tweaks/buffs
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4511 Posts
June 08 2010 03:20 GMT
#120
On June 08 2010 11:56 Lithose wrote:
Show nested quote +

Anyway, the point is: There needs to be a 1-food unit for Zerg, or a 1.5 supply Roach at the very least to tank the firepower of P and T early and late game mech/6-gate all-ins. It's kind of silly how the macro advantage has shifted from BW. A 2-base, saturated toss can easily keep up with a 3-base Zerg. It's just silly. And the entirety of the map pool doesn't support a 4+ base Zerg unless there's some surreal contain. And 4-basing just isn't a consistent -15 minute play given the viability of 2-base T and P play.


I'm pretty sure base per base, T and P are supposed to have the advantage, which is why hatcheries are cheaper for Zerg? The zerg design philosophy is based on macro/expansion. Their tools allow for faster growth than the other two races, both in army and expansion numbers. (Tools like, cheaper hatcheries, multiple drone production, creep allowing for more mobile defense forces, limited need for production buildings due to production being consolidated into hatcheries ect.)

Zerg is still definitely the strongest macro race. I think the problem is more about whether that advantage is sufficient to combat certain builds, not whether or not its there.

hatcheries arent really cheaper since it costs a 50 mineral drone + its future mining time as well
nexuses are the cheapest, since it gets its macro mechanic for free while queens and orbitals cost another 150 minerals
Team Liquid
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