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Well a few weeks have past and most players have a fair grasp of the game and know some openings as well as counters so now I believe it is time again to ask these questions.
Poll: Strongest Race?Terran (1006) 57% Protoss (387) 22% Zerg (383) 22% 1776 total votes Your vote: Strongest Race? (Vote): Protoss (Vote): Zerg (Vote): Terran
Poll: Weakest Race?Zerg (798) 51% Protoss (465) 30% Terran (312) 20% 1575 total votes Your vote: Weakest Race? (Vote): Protoss (Vote): Zerg (Vote): Terran
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So at the moment Zerg is the strongest and weakest lolz... according to the polls
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Also once you vote please explain a little behind your vote. I picked zerg the strongest because they are so strong late game and can switch techs so fast. Their spells are extremly strong and broodlords are just plain imbalanced. I picked protoss as the weakest because of their limited mobility early on (besides proxy pylons) as well as the weakness of all templar tech (dts, hts, archons).
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I have a feeling this will not be asymmetric.
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Ok.... since this poll is pretty crazy voting going on right now.... please dont vote if your not in the beta or if you dont feel your skilled enough to understand the imbalances of ALL matchups. Dont vote for protoss being the strongest just because you think immortals are OP
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OMG... Zerg is by far the strongest Race, if you count Top-Tournaments around the world, there are about 50% Zerg in the Top-4!
Protoss is only "strong" atm, because timing-pushes are so strong and most ppl don't know anything else but timing-pushes, cuz they're noobs. -.-°
Terran is easier if you wanna cheese a lot, but that does not mean the race is particularly good! If you want to play a solid build and have a strong macro-game, Zerg is way ahead of the other races.
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KR vs US vs EU: In Korea, Zerg needs to be nerfed because Zerg is so dominant. For EU/US, Zerg needs to be buffed. At this point, due to limited sample size, nobody knows for sure what races are the most powerful.
From the new write up at Blizzard HQ. And according to Idra/Artosis, the koreans are way ahead of foreigners in SC2 strategy and probably skill level. So Idk. I didn't vote since I'm not in the beta yet.
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^ beat me to it 
The article on the main page has a neat thing about the zerg race:
KR vs US vs EU: In Korea, Zerg needs to be nerfed because Zerg is so dominant. For EU/US, Zerg needs to be buffed. At this point, due to limited sample size, nobody knows for sure what races are the most powerful.
from: http://www.teamliquid.net/forum/viewmessage.php?topic_id=121072
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I can't wait till Orb finds out about this thread.
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Germany767 Posts
This poll is awesome, it shows exactly whats wrong with the perception of balance.
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On April 23 2010 18:28 samachking wrote: KR vs US vs EU: In Korea, Zerg needs to be nerfed because Zerg is so dominant. For EU/US, Zerg needs to be buffed. At this point, due to limited sample size, nobody knows for sure what races are the most powerful.
From the new write up at Blizzard HQ. And according to Idra/Artosis, the koreans are way ahead of foreigners in SC2 strategy and probably skill level. So Idk. I didn't vote since I'm not in the beta yet.
The biggest problem is separated servers, this will lead into absolutely not equal skill level around the world. I hope they will find a way to make this work in actual release. And of course koreans are in the lead when they play the game more than 12 hours a day. Well some foreigners might have the time to do it also, but they still suck anyways compared to koreans (because they play against bad opponents that don't play 12 hours a day). I can't be sure right now but it seems that the trend is same as in brood war and it means koreans will own rest of the world, despite our hopes that in sc2 foreigners can be equal.
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unlogical .....2 polls looking for same answer..
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lol.. interesting to look at the thoughts of ppl since the poll requires us to vote for one race in each question only, and not rank them.
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Zerg got a huge buff in patch 9. While the unit stats were mostly nerfs, the new cancel egg mechanic definitely outweighs those nerfs by far. Zerg definitely is ahead right now.
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United Kingdom12022 Posts
I would have to say in Europe, I think Zerg are the strongest and Terran/Protoss are on pretty equal footing.
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Didn't Artosis cover that team cup recently?
From memory, China won the tournament 2-0 but they only beat USA 4-3 and they beat Korea 4-1. USA beat Korea 4-3, so at least on a tournament level the asians aren't legions ahead just yet (off that result).
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Protoss players vote that Zerg or Terran is the strongest, whilst their race is the weakest Zerg players vote that Protoss is the strongest, whilst their race is the weakest Terrans vote that either Protoss or Zerg is the strongest, whilst their race is the weakest.
The result; a biased and faulty data-chart.
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Well you can't really expect a poll to not have bias. The thing that confuses me is why theres two polls when the first one answers the question fully, obvioulsy it shows which is the strongest and the weakest. The second poll is completely useless and just screws with the numbers.
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z weakest and strongest lol
btw the majority r z users atm so they will automatically get better votes because ppl favor their own races in polls
sry but polls like this r useless just for this reason
and patch 9 just came out so its pretty damn impossible for anyone to say for real what they think without testing it for a week or so
btw i voted zerg is best and terran is weakest, and i have statistics to support that^^
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On April 23 2010 19:43 Unstable wrote: The result; a biased and faulty data-chart.
People bitch about their choices, but calling it biased, the question is Wich race do you think is weakest/strongest? It's asking for an opinion,so it is gonna be biased. The second poll could be 'Which race do you play?' 
On April 23 2010 20:36 MorroW wrote: btw i voted zerg is best and terran is weakest, and i have statistics to support that^^
Could you share your numbers?
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Zerg both strongest/weakest WHAT HAS SCIENCE DONE!? D:
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haha but really, these polls are useless unfortunately
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On April 24 2010 03:20 Inori wrote: This poll shows that there's more zerg players than protoss + terrans combined.
Did not think about it, you're right!
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On April 24 2010 03:18 Gaxton wrote: Zerg both strongest/weakest WHAT HAS SCIENCE DONE!? D:
duh. Zerg is the strongest, but in the case that it's not the strongest, it MUST be the weakest. Therefore, BUFF ZERG, but only when it's weak!
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Zerg the strongest ? Maybe if you count in the actual patch 9 larvae bug..
Protoss ftw...
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This is my interpretation: Zerg is the strongest race and therefore played by the most people. Everyone then voted for the race they play as the weakest. Explains the results perfectly.
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On April 24 2010 03:22 gaizka wrote:Show nested quote +On April 24 2010 03:20 Inori wrote: This poll shows that there's more zerg players than protoss + terrans combined. Did not think about it, you're right!
LOL thats the best post ever
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My opinion:
Strongest race in first 10 minutes: Zerg Strongest race in late game: Protoss
Weakest race: in first 5 minutes: Protoss (nerfed immortal build time AND nerfed gateway build time? come on - whereas terran can block ramp and zerg basically has maphack) Weakest race in late game: Zerg
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I disagree about Zerg being weak late game. I think they are the strongest because they can mass larva and replenish their army to maximum instantly. No other race has that sort of production.
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On April 24 2010 03:29 Antimage wrote: My opinion:
Strongest race in first 10 minutes: Zerg Strongest race in late game: Protoss
Weakest race: in first 5 minutes: Protoss (nerfed immortal build time AND nerfed gateway build time? come on - whereas terran can block ramp and zerg basically has maphack) Weakest race in late game: Zerg
What? Hardly. Zerg weak late game?
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On April 23 2010 20:32 Fosh wrote: Well you can't really expect a poll to not have bias. The thing that confuses me is why theres two polls when the first one answers the question fully, obvioulsy it shows which is the strongest and the weakest. The second poll is completely useless and just screws with the numbers. The second poll is awesome because it shows how rubbish these polls are, both weakest and strongest get the same answer.
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thats how reliable polls are
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There's nothing wrong with the poll. It just means everyone is extremely polarized about zerg. Half of everyone seems to think that they are either really strong or that they are really weak, but they can agree that it is either one or the other.
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I voted terran for strongest because I think they have a fair matchup vP and their vZ is stronger than toss' vZ.
Of course Im bad so w/ever my opinion doesnt mean anything.
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I don't think there are many glaring imbalances right now (aside from the current larvae issue). If I had to pick a "strongest" race I would say Terran, almost solely due to the marauder.
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I voted Terran as being the strongest. I feel like Zerg is too limited compared to the variety Terran has. Also, Terran Mech builds can be overpowered in mid game, with almost no counter if executed correctly. I do not propose any changes, simply the recurrence of a lurker for Zerg, and the addition of a Protoss air unit.
Zerg has too little options, having only 8 units to reasonably use for attack. Compared to Terran, which has 14 and many more casters.
The Protoss air army is too confined, void rays result in fast tech switches, carriers are too high tech for mid game, and phoenixes are very limited units such as the reaper as far as possible uses. I suppose the lift ability could be exploited, but as far as I can tell the only use is against Terran mech.
I appreciate replies explaining why my ideas suck or are decent. monitor
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Paper is overpowered, scissor is fine
-rock
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Seriously? This thread is more than a month old, the beta has changed a shitload since then. There should be a new thread like this though I think, get opinions of people just as the beta closes.
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Im a protoss player.. I voted terran strongest, zerg weakest..
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This is definitely not the way to figure out balance issues.. hence the hilarious results.
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I feel like the game is relatively well balanced.
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why would u bump this. after all the patches and changes in gameplay in the last few months this poll is pretty misleading.
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I think terran is the strongest race but also the hardest to play properly. I had "easy" success playing Zerg but switched to Terran completely because I feel like the upside is much higher. Then again a great player could be great with any race.. I ain't that great so the challenge of playing Terran will make me improve a lot.
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Lolwut @ the results.
I think T is the best right now, Z is the worst.
I love my fucking Z though thats for sure. The margin of difference is very small anyways, the game is pretty balanced.
Maybe reset the poll...
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Terran is without a doubt the strongest race in the game at higher levels you will see alot more terrans dominating very very soon
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I play terran and i think protoss is the weakest and zerg the strongest :D
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I put P weakest, and T strongest. That mech is just waaaaaay too good vZ
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This poll makes no sense. How can Z be the strongest and weakest? I think there's some obvious bias going on here xD
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There should only be 1 poll saying which is the strongest race.And from that 1 poll you can assume that the race being the 3rd is the weakest i dont understand why make 2 polls
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Zerg is both weakest and strongest. Zerg is alpha and omega.
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lol wtf. Zerg are definitely one of the most OP races right now. Mainly due to larva injection basically makes early zergling rush incredibly powerful. That and plague that immobilizes! It completely obliterates psi storm (what a pathetic storm... I can immobilize you WHILE draining health and it only costs 75 mana)
And if you have massive units, I'll just mind control you. Watcha gonna do now?
I think most people aren't really playing Zerg properly. Hydralisks is the staple unit in Zerg play, I think a lot of people are just going roaches and whining when they don't get anywhere with it.
I think when the game comes out, everyone is gonna be playing Zerg. Terran is going to be second best with their siege tanks being able to counter zerg and protoss will be spat upon simply because they have been so nerfed out of existence.
Right now, Zerg are most OP, simply because they have many openings, Terran are second because they can wall off easily and siege up and protoss, good luck protoss players.
Immortal is basically a useless unit against terran with half a brain (ghosts anyone?) And Hydralisks, mutalisks and speedlings completely own immortals. Stalkers are a joke against marauders and speedlings and zealots are completely pwned by infestors and siege tanks.
I pity the toss player.
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Terran is the strongest. I voted P as weakest just because I am biased and dont have a real opinion on which is weaker between zerg and protoss.
This poll is such a great example of why polls like this are garbage and shouldnt be done. I am surprised the mods dont close this.
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On June 07 2010 07:21 wankey wrote: lol wtf. Zerg are definitely one of the most OP races right now. Mainly due to larva injection basically makes early zergling rush incredibly powerful. That and plague that immobilizes! It completely obliterates psi storm (what a pathetic storm... I can immobilize you WHILE draining health and it only costs 75 mana)
And if you have massive units, I'll just mind control you. Watcha gonna do now?
I think most people aren't really playing Zerg properly. Hydralisks is the staple unit in Zerg play, I think a lot of people are just going roaches and whining when they don't get anywhere with it.
I think when the game comes out, everyone is gonna be playing Zerg. Terran is going to be second best with their siege tanks being able to counter zerg and protoss will be spat upon simply because they have been so nerfed out of existence.
Right now, Zerg are most OP, simply because they have many openings, Terran are second because they can wall off easily and siege up and protoss, good luck protoss players.
Immortal is basically a useless unit against terran with half a brain (ghosts anyone?) And Hydralisks, mutalisks and speedlings completely own immortals. Stalkers are a joke against marauders and speedlings and zealots are completely pwned by infestors and siege tanks.
I pity the toss player.
You make yourself sound like you are a bronze player.
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I like how many people are making a fuss over how (supposedly) AMAZINGLY overpowered terran is and how NO CHANCE anyone has against them, yet we see only toss and zerg winners in tournaments.
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Great poll.. In my opinion I think zerg is the strongest and protoss being weakest
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haha.. zerg is weakest AND strongest.. pro...
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On April 23 2010 18:17 likeaboss wrote: Ok.... since this poll is pretty crazy voting going on right now.... please dont vote if your not in the beta or if you dont feel your skilled enough to understand the imbalances of ALL matchups. Dont vote for protoss being the strongest just because you think immortals are OP
lolol
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On April 23 2010 20:36 MorroW wrote: z weakest and strongest lol
btw the majority r z users atm so they will automatically get better votes because ppl favor their own races in polls
sry but polls like this r useless just for this reason
and patch 9 just came out so its pretty damn impossible for anyone to say for real what they think without testing it for a week or so
btw i voted zerg is best and terran is weakest, and i have statistics to support that^^
the truth cannot be decided by voting - and this is a fair example
a community who plays an intelligent game creates a paradox like this, imagine what voting is like when all rednecks, peasants, illiterates come and vote. Romania suffers from this syndrome, and doesn't seem to heal
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Terran is easily the best noob friendlyt super awesome race that pwns everything just look at their options: reaper, hellion banshee harass. to top it off both the hellion and the banshee can easily be integrated in your army for devestating effect.
Terran tanks demolish everyhing, the viking has 9 range and is easily the best anti air in combination with marines and thors, battlecruisers are ACTUALLLY VIABLE as an all around awesome air unit, easily beating broodlords and demolishing ultras and immortals and collosii left and right while his turtle shell cracks open just to spew 10000 rax marauder with concussive shell and stim.
To top it off the race is definately the manliest around.
Protoss is second strongest because ONE Voidray can win you the game, no other race can make ONE of one spesific unit and win right there.
Zerg is atm weakest, as other races hurl imballanced shit at everyhing winning left and righ to quite Idra. "Who needs skill when you can make thors."
edit: im trolling, sc2 is awesome like that.
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I think mobility is huge, and there's no early-midgame marine-medic armies for mobility. So while they don't have the speed of Zerg, there's huge mobility compensation in warp-in, they have way more flexible game in builds and tech, good speed overall, and scary regeneration and amplifies their strength of mobility and map control. It becomes very frustrating to deal with, if my slower, more cost efficient-only-if-built-just-right-against-their-tech army can't crush their army outstandingly at once, Protoss is easily the strongest over all.
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On June 07 2010 07:42 Madkipz wrote: Terran is easily the best noob friendlyt super awesome race that pwns everything just look at their options: reaper, hellion banshee harass. to top it off both the hellion and the banshee can easily be integrated in your army for devestating effect.
Terran tanks demolish everyhing, the viking has 9 range and is easily the best anti air in combination with marines and thors, battlecruisers are ACTUALLLY VIABLE as an all around awesome air unit, easily beating broodlords and demolishing ultras and immortals and collosii left and right while his turtle shell cracks open just to spew 10000 rax marauder with concussive shell and stim.
To top it off the race is definately the manliest around.
Protoss is second strongest because ONE Voidray can win you the game, no other race can make ONE of one spesific unit and win right there.
Zerg is atm weakest, as other races hurl imballanced shit at everyhing winning left and righ to quite Idra. "Who needs skill when you can make thors."
edit: im trolling, sc2 is awesome like that.
I do sure hope you were trolling cause that sure is some ignorant shit you've got going on there, lol.
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On June 07 2010 07:46 Mnijykmirl wrote: I think mobility is huge, and there's no early-midgame marine-medic armies for mobility. So while they don't have the speed of Zerg, there's huge mobility compensation in warp-in, they have way more flexible game in builds and tech, good speed overall, and scary regeneration and amplifies their strength of mobility and map control. It becomes very frustrating to deal with, if my slower, more cost efficient-only-if-built-just-right-against-their-tech army can't crush their army outstandingly at once, Protoss is easily the strongest over all.
This is how I feel aswell. Sure, my army will be really cost efficient if I manage to pinpoint my army composition while scouting their tech every goddamn 30 seconds because I'm so stuck in my tech choices. If I don't manage this, which really is quite hard at times, I'm gonna have a way harder time replenishing my army than the other races.
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On June 07 2010 07:58 gillon wrote:Show nested quote +On June 07 2010 07:42 Madkipz wrote: Terran is easily the best noob friendlyt super awesome race that pwns everything just look at their options: reaper, hellion banshee harass. to top it off both the hellion and the banshee can easily be integrated in your army for devestating effect.
Terran tanks demolish everyhing, the viking has 9 range and is easily the best anti air in combination with marines and thors, battlecruisers are ACTUALLLY VIABLE as an all around awesome air unit, easily beating broodlords and demolishing ultras and immortals and collosii left and right while his turtle shell cracks open just to spew 10000 rax marauder with concussive shell and stim.
To top it off the race is definately the manliest around.
Protoss is second strongest because ONE Voidray can win you the game, no other race can make ONE of one spesific unit and win right there.
Zerg is atm weakest, as other races hurl imballanced shit at everyhing winning left and righ to quite Idra. "Who needs skill when you can make thors."
edit: im trolling, sc2 is awesome like that. I do sure hope you were trolling cause that sure is some ignorant shit you've got going on there, lol.
Is it possible to double troll? Because he was actually right lol. Who needs skill when you can make tanks and thors and instant win?
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On June 07 2010 08:01 TLOBrian wrote:Show nested quote +On June 07 2010 07:58 gillon wrote:On June 07 2010 07:42 Madkipz wrote: Terran is easily the best noob friendlyt super awesome race that pwns everything just look at their options: reaper, hellion banshee harass. to top it off both the hellion and the banshee can easily be integrated in your army for devestating effect.
Terran tanks demolish everyhing, the viking has 9 range and is easily the best anti air in combination with marines and thors, battlecruisers are ACTUALLLY VIABLE as an all around awesome air unit, easily beating broodlords and demolishing ultras and immortals and collosii left and right while his turtle shell cracks open just to spew 10000 rax marauder with concussive shell and stim.
To top it off the race is definately the manliest around.
Protoss is second strongest because ONE Voidray can win you the game, no other race can make ONE of one spesific unit and win right there.
Zerg is atm weakest, as other races hurl imballanced shit at everyhing winning left and righ to quite Idra. "Who needs skill when you can make thors."
edit: im trolling, sc2 is awesome like that. I do sure hope you were trolling cause that sure is some ignorant shit you've got going on there, lol. Is it possible to double troll? Because he was actually right lol. Who needs skill when you can make tanks and thors and instant win?
This would be my queue to stop posting. I'm getting more and more pissed off by the minute.
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On June 07 2010 08:01 TLOBrian wrote:Show nested quote +On June 07 2010 07:58 gillon wrote:On June 07 2010 07:42 Madkipz wrote: Terran is easily the best noob friendlyt super awesome race that pwns everything just look at their options: reaper, hellion banshee harass. to top it off both the hellion and the banshee can easily be integrated in your army for devestating effect.
Terran tanks demolish everyhing, the viking has 9 range and is easily the best anti air in combination with marines and thors, battlecruisers are ACTUALLLY VIABLE as an all around awesome air unit, easily beating broodlords and demolishing ultras and immortals and collosii left and right while his turtle shell cracks open just to spew 10000 rax marauder with concussive shell and stim.
To top it off the race is definately the manliest around.
Protoss is second strongest because ONE Voidray can win you the game, no other race can make ONE of one spesific unit and win right there.
Zerg is atm weakest, as other races hurl imballanced shit at everyhing winning left and righ to quite Idra. "Who needs skill when you can make thors."
edit: im trolling, sc2 is awesome like that. I do sure hope you were trolling cause that sure is some ignorant shit you've got going on there, lol. Is it possible to double troll? Because he was actually right lol. Who needs skill when you can make tanks and thors and instant win?
Your post annoys me more than losing a PvT
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agreed, sorry I posted on this old topic.
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I think Terran is strongest but hardest to play at the level needed be strongest.
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I feel like zerg is very strong against protoss and just has a ton of options in that matchup. ZvT is very hard though which offsets this somewhat. Terran is the strongest, and zerg and protoss are tied for weakest, with protoss being, imo, slightly weaker.
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On June 08 2010 08:12 Drowsy wrote: I feel like zerg is very strong against protoss and just has a ton of options in that matchup. ZvT is very hard though which offsets this somewhat. Terran is the strongest, and zerg and protoss are tied for weakest, with protoss being, imo, slightly weaker.
Really, what options do they have? Mid and late game, Protoss armies 100% dominate any and all Zerg army compositions. Yea, early game Zerg can have map control, but as long as Protoss gets to mid-game, they get a massive advantage in pure unit composition domination.
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Toss=Win. I love Protoss. Although I do agree that Terran seems to have the most noobs play it, while very few new players use Zerg, and Toss is kind of in the middle.
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LOL z = weakest race? only solution for this is: - to much zerg users on TL.net
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terran is the strongest because it has a very strong early and mid game with its bio ball. late game siege tanks and mech is nonstoppable. pre roach nerf, toss was the weakest, now zerg is.
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I'm a terran player always have been and always will, And Terran is by far the strongest race in my opinion. Like tester said, if all the Korean pros were playing terran would be dominating. I think the terran style has the built in advantage, because of you defend everything properly it's like an unstoppable force coming at you, and the better people get at defending all sorts of builds the more powerful it becomes. But in sc2 now terran have much more options and the general disadvantages of mobility and lack of early game control/options no longer exist for them.
Most people in this thread think terran is the strongest for the wrong reasons...
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*sigh* Some people won't be happy till siege tanks can be overtaken by a zergling. Unfortunately Blizzard's numbers suggest the oppposite , since ZvT is pretty much 55% across the board in favor of Zerg. But ofcourse you will counter that by saying Blizzard is a money-snatching company that hates anything Zerg. In fact, they've probably received Terran money to makes roaches 2 supply. *those bastards*
I would like someone to do a Poll on what race TL members play, wouldn't be surprised to see a majority of Zerg. And after that we'll calculate the "whine-percentage" of each race, I'm guessing it's imba.
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I find all the races balanced.
I am a bad person.
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On June 08 2010 09:03 Saechiis wrote: *sigh* Some people won't be happy till siege tanks can be overtaken by a zergling. Unfortunately Blizzard's numbers suggest the oppposite , since ZvT is pretty much 55% across the board in favor of Zerg. But ofcourse you will counter that by saying Blizzard is a money-snatching company that hates anything Zerg. In fact, they've probably received Terran money to makes roaches 2 supply. *those bastards*
I would like someone to do a Poll on what race TL members play, wouldn't be surprised to see a majority of Zerg. And after that we'll calculate the "whine-percentage" of each race, I'm guessing it's imba.
Blizzard has never said that ZvT is 55%. You're pulling that out of your ass.
Not only that, statistics don't = balance.
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On June 07 2010 07:46 Mnijykmirl wrote: they (Protoss) have way more flexible game in builds and tech, good speed overall, and scary regeneration and amplifies their strength of mobility and map control. It becomes very frustrating to deal with, if my slower, more cost efficient-only-if-built-just-right-against-their-tech army can't crush their army outstandingly at once, Protoss is easily the strongest over all.
Lol, yea alright. Keep smoking crack. Protoss flexibility and tech is horribad.
MMM isn't mobile? You must not have a keyboard.
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i picked protoss as both the strongest and the weakest... but i guess the same can be said for all the races. I play protoss so i see the weaker side but I also watch Nony play protoss and they rarely get beat.. thats my explanation anyway
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On June 08 2010 09:03 Saechiis wrote: *sigh* Some people won't be happy till siege tanks can be overtaken by a zergling. Unfortunately Blizzard's numbers suggest the oppposite , since ZvT is pretty much 55% across the board in favor of Zerg. But ofcourse you will counter that by saying Blizzard is a money-snatching company that hates anything Zerg. In fact, they've probably received Terran money to makes roaches 2 supply. *those bastards*
I would like someone to do a Poll on what race TL members play, wouldn't be surprised to see a majority of Zerg. And after that we'll calculate the "whine-percentage" of each race, I'm guessing it's imba. My thoughts also I'm pretty sure the polls show which two races have the highest amount of people playing them.
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On April 23 2010 19:43 Unstable wrote: Protoss players vote that Zerg or Terran is the strongest, whilst their race is the weakest Zerg players vote that Protoss is the strongest, whilst their race is the weakest Terrans vote that either Protoss or Zerg is the strongest, whilst their race is the weakest.
The result; a biased and faulty data-chart.
Doubt it, all zerg will vote terran are strongest.
Mech is just so strong, you have to do rediculous perfect micro and macro to beat half assed mech.
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Wouldn't the least strongest be the weakest and the least weakest be the strongest?
So why are there 2 polls? We have like 180 more people voting in the most strongest poll anyway.
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Can OP please add an option that asks what race they (the voter) uses?
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On June 08 2010 09:26 EliteAzn wrote: Can OP please add an option that asks what race they (the voter) uses?
Absolutely but then again I don't think that will make this poll linear in any way lol.
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Best->worst 1. Protoss 2. Terran 3. Zerg
My reasoning:
Toss' mechanics of warping in units anywhere on the map and the sheer excellence of their 1-base play is unreal. As well as their ability to chronoboost that early economy. The mechanic of their units being the best but taking the longest to build isn't the case in Starcraft 2. With chronoboost and warpgates, they can pump out units off 4-6 gateway faster than can be handled a lot of the time. Hence why we see so many games decided by Toss 1-base play.
Terran is second because of how good mech is, especially versus Zerg. Weaker Terran players are taking out stronger Zerg players left and right with mech (TLO defeating Sen multiple times with shingled tanks and hellions. Poop).
Zerg is the weakest right now after the roach nerf and the fact that they rely so heavily on macro dominance to win games. Their units just don't cut it in 1-base play unless a successful muta stall is pulled off. Even then it's a toss-up. TOSS -up.
Something needs to happen to Zerg, preferably a 1-food unit (I wrote a 3 page, single spaced rant on this) needs to be installed somewhere, somehow.
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So now that the beta is concluded, my votes goes like this.
Strongest: Terran > Protoss > Zerg
The difference is really small though, so I'm not really worried. I'd be very happy if they removed sensor towers though, as that makes drop/air play completely useless against T.
That said, there are very few good T's at the moment. I think stronger players who can actually handle the terran race willl appear post launch.
As for difficulty of each race it goes like this for me:
T > Z > P.
I'm getting alot of SC:BW vibes in terms of mechanical difficulty of each race. Every race is more difficult in SC:BW obviously, but the same order of difficulty still.
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Terran has so many options of play. MMM, viking play, tank play, thor play, ravens, drops, FE, defensive play, air supiority, ghosts, hellion harass, viking harass, thor dropship harass. So I gave them #1 spot
Protoss is good, but the strategies are a little more limited right now (until people figure out better strats). warpgate units + collusi or immortal. VR or phoenix harass. dt cheese, and ht + warpgate is pretty much it right now. Tech switching is really hard to do and is really expensive. Also Pylons are like glass. They are great for being able to cover large areas, but if you lose a key pylon it's gg.
Zerg strats are really limited, but effective at times. Lings, roaches, hydras, mutas are pretty much it. Just mass some lings + 1 other support unit. Expand expand expand.
So I based my vote on how deep the strategy is for the race.
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Terran has the potential to be strongest in my opinion because of the Mech builds, unit composition, and tanks. Consider the common mech build (tanks, thor, viking, raven, marines, helions). What does Zerg or Protoss have to counter this?
So far I have found roaches and ultralisks for Zerg are all.
As for Protoss, mass stalkers with blink, immortals, and charged zealots are the units that counter, and require outplaying the terran player to even have a chance.
I hope future full game expansions bring more units to Zerg, better Hive play, and better anti-air. Protoss could just use another option when in a PvP match one player goes Void to not mass void rays. Possible increase damage of Pheonix or add another spell to it (maybe researchable)?
Anyway, great game so far! Really enjoy all races, except zerg gets repetitive. Nice thread, I'm sure all of the feedback is very jumbled for Blizzard, but at least it helps! monitor
Btw:
Terran is second because of how good mech is, especially versus Zerg. Weaker Terran players are taking out stronger Zerg players left and right with mech (TLO defeating Sen multiple times with shingled tanks and hellions. Poop). - RogerChillingworth Ireland. June 08 2010 09:36. Posts 107
TLO is not a weak Terran player. Maybe I understand wrong, but that is completely false.
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On June 08 2010 09:26 dhe95 wrote: Wouldn't the least strongest be the weakest and the least weakest be the strongest?
So why are there 2 polls? We have like 180 more people voting in the most strongest poll anyway. Because they are two different questions. Did you even look at the results? Terran was rated strongest the most, Zerg second most, Protoss third most. So you might think Protoss would be rated weakest by the most people, but no, it's Zerg! A significant amount of people think Zerg are weakest, which isn't really reflected in the results for the first poll
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TLO is an amazing player, but not as good as Sen. I mean c'mon: he cheesed the first 4 games and lost 3/4 of them. And then won the mech games on Kulas Ravine and Desert Oasis.
Please, watch that Desert Oasis game.
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I still think the MU's are balanced as such:
Terran > Zerg Protoss > Terran Zerg > Protoss (? not too sure about this one cause I play terran so I'm speaking from pro VOD's mostly)
But really, none of them are too bad.
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I personally feel like in a zerg vs zerg, nobody wins.
Just like how in TvT, everyone wins.
If you know what I mean
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Agreed on the last two posts ;]
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On June 08 2010 10:30 metasonic wrote: I still think the MU's are balanced as such:
Terran > Zerg Protoss > Terran Zerg > Protoss (? not too sure about this one cause I play terran so I'm speaking from pro VOD's mostly)
But really, none of them are too bad.
as a zerg player, i have a lot of trouble with terran. all my wins are when the player does not go siege tanks.
against protoss, it is also a challenge if they rush colossus (which ive noticed alot more people do lately), and you have to get corrupters up quickly, which means while the zerg player is sweating over macro and microing units against harass, the protoss playing is taking another sip of his water while his colossus go up behind his wall with 3 cannons
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yeah it's retarded. I have, as a Zerg player, an easier time against Terran than Prottoss. Simply because it's easier to pin down a T than it is to pin down a P. Especially on 2-base play. Mutas are hit or miss versus a P.
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United States10774 Posts
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On June 08 2010 09:26 EliteAzn wrote: Can OP please add an option that asks what race they (the voter) uses?
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On June 08 2010 10:30 metasonic wrote: I still think the MU's are balanced as such:
Terran > Zerg Protoss > Terran Zerg > Protoss (? not too sure about this one cause I play terran so I'm speaking from pro VOD's mostly)
But really, none of them are too bad.
This goes along with SC lore.
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On June 08 2010 11:03 larjarse wrote:Show nested quote +On June 08 2010 10:30 metasonic wrote: I still think the MU's are balanced as such:
Terran > Zerg Protoss > Terran Zerg > Protoss (? not too sure about this one cause I play terran so I'm speaking from pro VOD's mostly)
But really, none of them are too bad. This goes along with SC lore.
except that there are a total of 9 MUs in the game 6 if you exclude the mirrors.
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Wth...how is Zerg the weakest when pretty much all stats released say Z are "dominating" or otherwise have winning percentages...
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On June 08 2010 11:08 Ryuu314 wrote: Wth...how is Zerg the weakest when pretty much all stats released say Z are "dominating" or otherwise have winning percentages... the last overall stats i saw had zerg at 49% in both matchups and that was before the roach -> 2 supply change.
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On June 08 2010 11:08 Ryuu314 wrote: Wth...how is Zerg the weakest when pretty much all stats released say Z are "dominating" or otherwise have winning percentages... This is AFTER Zerg being nerfed every patch ;D Voted Terran as strongest and Protoss as weakest.
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On June 08 2010 11:10 IdrA wrote:Show nested quote +On June 08 2010 11:08 Ryuu314 wrote: Wth...how is Zerg the weakest when pretty much all stats released say Z are "dominating" or otherwise have winning percentages... the last overall stats i saw had zerg at 49% in both matchups and that was before the roach -> 2 supply change. Hmm...i suppose that changes things a lot, but i'm still iffy about considering zerg the weakest race because of their macro mechanic...
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Really, anyone who voted Toss as the weakest needs a fucking CAT scan.
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Weakest/strongest race depends on the player.
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On June 08 2010 08:12 Drowsy wrote: I feel like zerg is very strong against protoss and just has a ton of options in that matchup. ZvT is very hard though which offsets this somewhat. Terran is the strongest, and zerg and protoss are tied for weakest, with protoss being, imo, slightly weaker.
The only options I can see Zerg having is Roachs\Hydra's, which is pretty much the only option they have in every matchup. Zerg feels like a one-trick-pony since only a handful of their units are effective. Zerglings early on are good for harassing but despite late game fully upgraded having the highest dps, they are more than likely going to get stomped by Colossi. Plus wasting the time and money to upgrade Melee attacks puts you in a crummy spot since there are no other Melee units in the Zerg arsenal that are worth getting (Ultralisks are terrible). Banelings are decent early game and can be powerful for flanks, but once armor upgrades go out they just become a waste of resources.
Roachs and Hydralisks are the staple units for Zerg and their supply cost seems backwards. Roachs do more damage, have way more hp, and are armored. Yet they cost the same supply and are available earlier on? Why not switch Hydralisks to 1 supply since Roachs were bumped up to 2? I could see that maybe they attack too fast but why not lower their attack speed to compensate?
Then once you get past T2 it's tragic at best (I realize Hydra's are T2 as well, but I figured mentioning them WITH Roachs made more sense). Mutalisks are very expensive when you take into account their strength and just don't have the effectiveness outside of harassing that Zerg players want, Corruptors are expensive and it's unlikely you'll need them in most matchups outside of maybe abusing Corrupt against some Colossi\Thors. Hydralisks are a more reasonable solution when it comes to Anti-Air units. Infestors are GREAT but they are very gas-heavy and are susceptible to focus fire which makes they very difficult to use against high level players. Especially Toss players that have Blink on Stalkers since they can just blink into range and destroy said Infestor.
Tier3 is basically a joke, Broodlords are powerful but slow and VERY EXPENSIVE. The strange thing is that Zerg ONLY have A\GtG units in Tier3 where the Terran and Toss have A\GtA\G which adds a lot of versatility. I won't even talk about the Ultralisks short-comings since that dead horse has been beaten about a thousand times. The major problem I see is that the Zerg is supposed to be the "Swarm" but they are a race with very few DIFFERENT units, and aside from Lings all of their units cost at least 2 Supply which makes the amount of massing you can do minimal.
Protoss and Zerg both needs some buffs to be on the level Terran are at, but I think Terran honestly just need a slight nerf and Zerg needs some tinkering while Toss needs a few buffs (NOT TO STALKERS).
On June 08 2010 11:30 leeznon wrote: Weakest/strongest race depends on the player.
If that were the case you would see an equal number of each race at the professional level. Instead I see a lot of Toss\Terran matchups and Toss\Terran players making it to the finals, but hardly ANY if ANY Zerg players in both. There is really only Sen and IdrA to watch, and they have a very hard time, even though they are both exceptional players. I feel like Zerg is easily the hardest to master which could have something to do with it, but should 1 race really be significantly harder to be viable? Is that REALLY balanced?
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On June 08 2010 11:11 selboN wrote:Show nested quote +On June 08 2010 11:08 Ryuu314 wrote: Wth...how is Zerg the weakest when pretty much all stats released say Z are "dominating" or otherwise have winning percentages... This is AFTER Zerg being nerfed every patch ;D Voted Terran as strongest and Protoss as weakest.
Uh, excluding the last two patches, Toss were nerfed every patch. Zerg has gotten a mixed bag, until recently, where they got huge buffs in 13, and 14.
I wish I could find the post, but someone put a summary of total nerfs and buffs per race. (Although keep in mind, "A man once drowned crossing a river with an average depth of 2 feet.")
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Wow, the amount of Drones and SCVs voting in this poll
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On June 08 2010 11:10 IdrA wrote:Show nested quote +On June 08 2010 11:08 Ryuu314 wrote: Wth...how is Zerg the weakest when pretty much all stats released say Z are "dominating" or otherwise have winning percentages... the last overall stats i saw had zerg at 49% in both matchups and that was before the roach -> 2 supply change.
Few people really take into account the effect of that food increase. It really was the glue/stability of zerg in their ZvT and ZvP match-ups. Oh well! ROFL
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On June 08 2010 10:18 RogerChillingworth wrote: TLO is an amazing player, but not as good as Sen. I mean c'mon: he cheesed the first 4 games and lost 3/4 of them. And then won the mech games on Kulas Ravine and Desert Oasis.
Please, watch that Desert Oasis game.
Desert is a really difficult map to play mech on because of the multiple pathings..Pretty sure anyway. Most people regard it as a zerg favored map.
If that were the case you would see an equal number of each race at the professional level. Instead I see a lot of Toss\Terran matchups and Toss\Terran players making it to the finals, but hardly ANY if ANY Zerg players in both. There is really only Sen and IdrA to watch, and they have a very hard time, even though they are both exceptional players. I feel like Zerg is easily the hardest to master which could have something to do with it, but should 1 race really be significantly harder to be viable? Is that REALLY balanced?
Pretty sure the last 5 invitationals were won by toss or Zergs. I can't recall one that T one. In fact, your post is fairly ironic, because one thing Terran players always point to is the fact that there were almost no Terran winners at any of the tournaments. (And most of those tournaments were won by Zerg....Those zerg players responded with "there are no good T players because all the SCBW pros rolled zerg.)
Can you name a few tournaments that T won?
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On June 08 2010 11:31 xenocide.psv wrote:Show nested quote +On June 08 2010 08:12 Drowsy wrote: I feel like zerg is very strong against protoss and just has a ton of options in that matchup. ZvT is very hard though which offsets this somewhat. Terran is the strongest, and zerg and protoss are tied for weakest, with protoss being, imo, slightly weaker. The only options I can see Zerg having is Roachs\Hydra's, which is pretty much the only option they have in every matchup. Zerg feels like a one-trick-pony since only a handful of their units are effective. Zerglings early on are good for harassing but despite late game fully upgraded having the highest dps, they are more than likely going to get stomped by Colossi. Plus wasting the time and money to upgrade Melee attacks puts you in a crummy spot since there are no other Melee units in the Zerg arsenal that are worth getting (Ultralisks are terrible). Banelings are decent early game and can be powerful for flanks, but once armor upgrades go out they just become a waste of resources. Roachs and Hydralisks are the staple units for Zerg and their supply cost seems backwards. Roachs do more damage, have way more hp, and are armored. Yet they cost the same supply and are available earlier on? Why not switch Hydralisks to 1 supply since Roachs were bumped up to 2? I could see that maybe they attack too fast but why not lower their attack speed to compensate? Then once you get past T2 it's tragic at best (I realize Hydra's are T2 as well, but I figured mentioning them WITH Roachs made more sense). Mutalisks are very expensive when you take into account their strength and just don't have the effectiveness outside of harassing that Zerg players want, Corruptors are expensive and it's unlikely you'll need them in most matchups outside of maybe abusing Corrupt against some Colossi\Thors. Hydralisks are a more reasonable solution when it comes to Anti-Air units. Infestors are GREAT but they are very gas-heavy and are susceptible to focus fire which makes they very difficult to use against high level players. Especially Toss players that have Blink on Stalkers since they can just blink into range and destroy said Infestor. Tier3 is basically a joke, Broodlords are powerful but slow and VERY EXPENSIVE. The strange thing is that Zerg ONLY have A\GtG units in Tier3 where the Terran and Toss have A\GtA\G which adds a lot of versatility. I won't even talk about the Ultralisks short-comings since that dead horse has been beaten about a thousand times. The major problem I see is that the Zerg is supposed to be the "Swarm" but they are a race with very few DIFFERENT units, and aside from Lings all of their units cost at least 2 Supply which makes the amount of massing you can do minimal. Protoss and Zerg both needs some buffs to be on the level Terran are at, but I think Terran honestly just need a slight nerf and Zerg needs some tinkering while Toss needs a few buffs (NOT TO STALKERS). Show nested quote +On June 08 2010 11:30 leeznon wrote: Weakest/strongest race depends on the player. If that were the case you would see an equal number of each race at the professional level. Instead I see a lot of Toss\Terran matchups and Toss\Terran players making it to the finals, but hardly ANY if ANY Zerg players in both. There is really only Sen and IdrA to watch, and they have a very hard time, even though they are both exceptional players. I feel like Zerg is easily the hardest to master which could have something to do with it, but should 1 race really be significantly harder to be viable? Is that REALLY balanced?
mutas/lings/banelings
mutas/roaches
both compositions can be mixed with infestors
roaches/hydras are awful against terrans unless you outmacro your opponent having a huge hydra roach army... cause tanks can melt hydras and roaches
and Tier 3 is not a joke. its really good but like you said, its soo expensive and you need a lot of time to make hive/greater spire/corruptors/broodlords
dont be so pessimist about zergs 
btw, you forgot dimaga and all the korean zergs. the world cup was decided between 2 zergs... cool vs dimaga.
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On June 08 2010 11:10 IdrA wrote:Show nested quote +On June 08 2010 11:08 Ryuu314 wrote: Wth...how is Zerg the weakest when pretty much all stats released say Z are "dominating" or otherwise have winning percentages... the last overall stats i saw had zerg at 49% in both matchups and that was before the roach -> 2 supply change.
Intelligent post : ]
Regardless of your intermittent BM, you're an intelligent duder.
Anyway, the point is: There needs to be a 1-food unit for Zerg, or a 1.5 supply Roach at the very least to tank the firepower of P and T early and late game mech/6-gate all-ins. It's kind of silly how the macro advantage has shifted from BW. A 2-base, saturated toss can easily keep up with a 3-base Zerg. It's just silly. And the entirety of the map pool doesn't support a 4+ base Zerg unless there's some surreal contain. And 4-basing just isn't a consistent -15 minute play given the viability of 2-base T and P play.
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Anyway, the point is: There needs to be a 1-food unit for Zerg, or a 1.5 supply Roach at the very least to tank the firepower of P and T early and late game mech/6-gate all-ins. It's kind of silly how the macro advantage has shifted from BW. A 2-base, saturated toss can easily keep up with a 3-base Zerg. It's just silly. And the entirety of the map pool doesn't support a 4+ base Zerg unless there's some surreal contain. And 4-basing just isn't a consistent -15 minute play given the viability of 2-base T and P play.
I'm pretty sure base per base, T and P are supposed to have the advantage, which is why hatcheries are cheaper for Zerg? The zerg design philosophy is based on macro/expansion. Their tools allow for faster growth than the other two races, both in army and expansion numbers. (Tools like, cheaper hatcheries, multiple drone production, creep allowing for more mobile defense forces, limited need for production buildings due to production being consolidated into hatcheries ect.)
Zerg is still definitely the strongest macro race. I think the problem is more about whether that advantage is sufficient to combat certain builds, not whether or not its there.
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On June 08 2010 11:43 ilbh wrote:mutas/lings/banelings mutas/roaches both compositions can be mixed with infestors roaches/hydras are awful against terrans unless you outmacro your opponent having a huge hydra roach army... cause tanks can melt hydras and roaches and Tier 3 is not a joke. its really good but like you said, its soo expensive and you need a lot of time to make hive/greater spire/corruptors/broodlords dont be so pessimist about zergs  btw, you forgot dimaga and all the korean zergs. the world cup was decided between 2 zergs... cool vs dimaga.
Muta's are very weak when you consider their cost, and are probably best used against Toss I will agree. But using Banelings really cuts into your gas which makes getting Muta's even harder. I do agree that Roaches and Hydra's are awful against Terran, but there isn't any really effective options against Terran players when Terran Mech is as powerful as it is. Vikings will destroy Muta's and everyone knows Thor's will massacre them, then Roachs get stomped by Marauders\Tanks. I guess Lings\Banelings are worth a shot but it still is NOT easy bu any stretch of the imagination.
I'm going to continue playing Zerg because I love the mechanics of the race and the units, but there are a lot of areas that needs improvement ;p
I can't believe I forgot Dimaga =x As for the Korean Zerg they are a mystery to me. I keep hearing Korean Players are very good with Zerg but whenever I go Replay hunting I see dozens of TvP\PvT replays and all the Zerg ones have the Zerg player losing.
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Finally this poll has fixed itself. terran is so insanely strong right now @_@
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In terms of equal skill opponents facing each other Terran is strongest and Zerg weakest, Zerg tends to weaken the longer the game goes as full upgraded Terran (and even Protoss) late game armies shred the Zerg equivalent.
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Personally, I'd be fine if "Terran" was replaced by "Marauder" ^_^
I voted Terran as the most powerful, but I don't know about the weakest. I've seen arguments for both sides, but I'm leaning towards P because P doesn't completely dominate one of the servers ^_^
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i think all the races are relatively equal in the hands of a skilled player at this point, there are just a few matchups that need tweaking. from my experience and recommendation as a zerg player, zvp is pretty balanced, but zvt needs a little work. pretty much any build terran uses can be a pain to counter with zerg if they are allowed to mass units (which is relatively easy sometimes with t's godly turtling skills), especially thors. thors can be very painful to kill as zerg, and by the time you throw in all your units to take a few of them out, more of them are spawning and on the way.
z, as said above, seems to be weaker than the other races as the game progresses as well, but thats just my opinion. perhaps if ultralisks were taken out of the garbage heap they are in now and made to be some sort of anti-tank or anti-thor unit it would balance things out slightly.
protoss also needs a few tweaks/buffs
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Netherlands4511 Posts
On June 08 2010 11:56 Lithose wrote:Show nested quote + Anyway, the point is: There needs to be a 1-food unit for Zerg, or a 1.5 supply Roach at the very least to tank the firepower of P and T early and late game mech/6-gate all-ins. It's kind of silly how the macro advantage has shifted from BW. A 2-base, saturated toss can easily keep up with a 3-base Zerg. It's just silly. And the entirety of the map pool doesn't support a 4+ base Zerg unless there's some surreal contain. And 4-basing just isn't a consistent -15 minute play given the viability of 2-base T and P play.
I'm pretty sure base per base, T and P are supposed to have the advantage, which is why hatcheries are cheaper for Zerg? The zerg design philosophy is based on macro/expansion. Their tools allow for faster growth than the other two races, both in army and expansion numbers. (Tools like, cheaper hatcheries, multiple drone production, creep allowing for more mobile defense forces, limited need for production buildings due to production being consolidated into hatcheries ect.) Zerg is still definitely the strongest macro race. I think the problem is more about whether that advantage is sufficient to combat certain builds, not whether or not its there. hatcheries arent really cheaper since it costs a 50 mineral drone + its future mining time as well nexuses are the cheapest, since it gets its macro mechanic for free while queens and orbitals cost another 150 minerals
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On June 08 2010 09:07 Stratos_speAr wrote:Show nested quote +On June 08 2010 09:03 Saechiis wrote: *sigh* Some people won't be happy till siege tanks can be overtaken by a zergling. Unfortunately Blizzard's numbers suggest the oppposite , since ZvT is pretty much 55% across the board in favor of Zerg. But ofcourse you will counter that by saying Blizzard is a money-snatching company that hates anything Zerg. In fact, they've probably received Terran money to makes roaches 2 supply. *those bastards*
I would like someone to do a Poll on what race TL members play, wouldn't be surprised to see a majority of Zerg. And after that we'll calculate the "whine-percentage" of each race, I'm guessing it's imba. Blizzard has never said that ZvT is 55%. You're pulling that out of your ass. Not only that, statistics don't = balance.
Absolutely,
Before siege tanks splash was improved and made smarter and roaches were nerfed. That was the time were T mech was still unpopular and everyones going MMM
IMO zerg wouldn't be the weakest if it wasn't for their late game problems. Ultralisks are still not being used (?) and broodlords just don't quite cut it anymore..
However i do think ultralisks(zerg melee build) are pretty viable now its just not gaining popularity yet.
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On June 08 2010 11:56 xenocide.psv wrote:Show nested quote +On June 08 2010 11:43 ilbh wrote:mutas/lings/banelings mutas/roaches both compositions can be mixed with infestors roaches/hydras are awful against terrans unless you outmacro your opponent having a huge hydra roach army... cause tanks can melt hydras and roaches and Tier 3 is not a joke. its really good but like you said, its soo expensive and you need a lot of time to make hive/greater spire/corruptors/broodlords dont be so pessimist about zergs  btw, you forgot dimaga and all the korean zergs. the world cup was decided between 2 zergs... cool vs dimaga. Muta's are very weak when you consider their cost, and are probably best used against Toss I will agree. But using Banelings really cuts into your gas which makes getting Muta's even harder. I do agree that Roaches and Hydra's are awful against Terran, but there isn't any really effective options against Terran players when Terran Mech is as powerful as it is. Vikings will destroy Muta's and everyone knows Thor's will massacre them, then Roachs get stomped by Marauders\Tanks. I guess Lings\Banelings are worth a shot but it still is NOT easy bu any stretch of the imagination. I'm going to continue playing Zerg because I love the mechanics of the race and the units, but there are a lot of areas that needs improvement ;p I can't believe I forgot Dimaga =x As for the Korean Zerg they are a mystery to me. I keep hearing Korean Players are very good with Zerg but whenever I go Replay hunting I see dozens of TvP\PvT replays and all the Zerg ones have the Zerg player losing.
I use sen's build with muta/ling/banelings against terran.
I will always have the same number of mutas than vikings and mass lings with few banelings.
as for replays, I think there is only a few of the good korean zergs
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On June 08 2010 11:56 Lithose wrote:Show nested quote + Anyway, the point is: There needs to be a 1-food unit for Zerg, or a 1.5 supply Roach at the very least to tank the firepower of P and T early and late game mech/6-gate all-ins. It's kind of silly how the macro advantage has shifted from BW. A 2-base, saturated toss can easily keep up with a 3-base Zerg. It's just silly. And the entirety of the map pool doesn't support a 4+ base Zerg unless there's some surreal contain. And 4-basing just isn't a consistent -15 minute play given the viability of 2-base T and P play.
I'm pretty sure base per base, T and P are supposed to have the advantage, which is why hatcheries are cheaper for Zerg? The zerg design philosophy is based on macro/expansion. Their tools allow for faster growth than the other two races, both in army and expansion numbers. (Tools like, cheaper hatcheries, multiple drone production, creep allowing for more mobile defense forces, limited need for production buildings due to production being consolidated into hatcheries ect.) Zerg is still definitely the strongest macro race. I think the problem is more about whether that advantage is sufficient to combat certain builds, not whether or not its there. I think the cheaper hatcheries is a misconception. Not only do hatcheries cost 300 minerals, they also cost a drone and an overlord of supply ~ 450 minerals. Zerg can drone up faster than other races, but dones don't mine less efficiently than scvs, and only slightly less than probes.
The main reason that zergs in pro games try to take more bases, imho, is that zergs have that early game aggression bonus of 6 lings in case of trouble. In addition, zerg armies tend to be less cost effective than terrans ones so pro zergs take more bases, but less workers per base, so it doesn't boil down to a war of attrition where the zerg loses. Now in starcraft 2, I can't really say anything about cost effectiveness.
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hatcheries arent really cheaper since it costs a 50 mineral drone + its future mining time as well nexuses are the cheapest, since it gets its macro mechanic for free while queens and orbitals cost another 150 minerals
True, still, zerg definetly has the most "expanse" oriented mechanics. The consolidation of production in mid-late game is a huge macro advantage, so is 30% speed bonus on creep. Its pretty obvious that Blizzard designed zerg to be the easiest to expand with (And has the largest rewards for expansion.)
Maybe that is just me though, not saying I'm super insightful but it just seemed like it to me.
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I think the cheaper hatcheries is a misconception. Not only do hatcheries cost 300 minerals, they also cost a drone and an overlord of supply ~ 450 minerals. Zerg can drone up faster than other races, but dones don't mine less efficiently than scvs, and only slightly less than probes.
The main reason that zergs in pro games try to take more bases, imho, is that zergs have that early game aggression bonus of 6 lings in case of trouble. In addition, zerg armies tend to be less cost effective than terrans ones so pro zergs take more bases, but less workers per base, so it doesn't boil down to a war of attrition where the zerg loses. Now in starcraft 2, I can't really say anything about cost effectiveness.
The reason Zerg takes more bases is because their production is tied directly to the number of bases, since their CC is also their main production building. No other race works like that, for every other race, there is only an economic link to production (More money, more structures, more production.)...For the zerg, there is a direct link...More bases, more production. The zerg mechanics, like creep expansion/movement bonuses, all point to aggressive expansion.
This is why I say zerg definitely have a macro advantage...I can't say if its enough of one to balance the game but it is there. (Just clarifying the last part, because I don't want people to think the word "advantage"=OP...It doesn't )
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I don't get it. A couple of weeks ago when a lot of tournaments were happening and zerg dominated in most of them, people were saying zerg was imba and now all of a sudden they are the weakest? Is it just a coincidence that zerg players have been as successful as they have been?
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how can races be imbalanced at all? the Author of this poll really has no idea what hes talking about.
there might be matchups that favor one side on certain maps and certain spawning locations. everything else is too generalized.
ppl who are actually voting here have no idea about balance (wether theyre skilled or not)
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On June 08 2010 13:02 clickrush wrote: how can races be imbalanced at all? the Author of this poll really has no idea what hes talking about.
there might be matchups that favor one side on certain maps and certain spawning locations. everything else is too generalized.
ppl who are actually voting here have no idea about balance (wether theyre skilled or not)
I'm willing to bet that you're a terran player. Q_Q
Seriously, the game is not perfectly balanced, and the polls are pretty much dead on.
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On June 08 2010 13:00 nam nam wrote: I don't get it. A couple of weeks ago when a lot of tournaments were happening and zerg dominated in most of them, people were saying zerg was imba and now all of a sudden they are the weakest? Is it just a coincidence that zerg players have been as successful as they have been?
yes, actually. which is the funny thing
for the same reason everyone said mech was useless at the start of beta. Then, after one small change, it's overpowered. (hint: it was always really good). Players aren't a gram stain of race balance. Really. Especially this early on. You have to look at the overall capability of T/P/Z.
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On June 08 2010 13:00 nam nam wrote: I don't get it. A couple of weeks ago when a lot of tournaments were happening and zerg dominated in most of them, people were saying zerg was imba and now all of a sudden they are the weakest? Is it just a coincidence that zerg players have been as successful as they have been?
I think you missed out on the patch that made roaches 2 supply...
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On June 08 2010 13:11 synapse wrote:Show nested quote +On June 08 2010 13:00 nam nam wrote: I don't get it. A couple of weeks ago when a lot of tournaments were happening and zerg dominated in most of them, people were saying zerg was imba and now all of a sudden they are the weakest? Is it just a coincidence that zerg players have been as successful as they have been? I think you missed out on the patch that made roaches 2 supply...
Haha, seriously.
Seems like a lot of people are missing that.
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On June 08 2010 13:05 TLOBrian wrote:Show nested quote +On June 08 2010 13:02 clickrush wrote: how can races be imbalanced at all? the Author of this poll really has no idea what hes talking about.
there might be matchups that favor one side on certain maps and certain spawning locations. everything else is too generalized.
ppl who are actually voting here have no idea about balance (wether theyre skilled or not) I'm willing to bet that you're a terran player. Q_Q Seriously, the game is not perfectly balanced, and the polls are pretty much dead on.
Ironic, because I'm willing to bet that you're a Zerg player. Q_Q
Seriously, there hasn't been any time to claim racial imbalances with all the patches flying around. There's just biased people and polls claiming their race is weakest and the stuff they lose to the most is OP.
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Tournament results argue Terran is the worst.
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Which tournaments happened in patch 14?
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On June 08 2010 13:07 RogerChillingworth wrote:Show nested quote +On June 08 2010 13:00 nam nam wrote: I don't get it. A couple of weeks ago when a lot of tournaments were happening and zerg dominated in most of them, people were saying zerg was imba and now all of a sudden they are the weakest? Is it just a coincidence that zerg players have been as successful as they have been? yes, actually. which is the funny thing for the same reason everyone said mech was useless at the start of beta. Then, after one small change, it's overpowered. (hint: it was always really good). Players aren't a gram stain of race balance. Really. Especially this early on. You have to look at the overall capability of T/P/Z.
Sorry but mech was not nearly as good early on as it is now.
The splash damage "bug" made tanks very unreliable, especially in smaller numbers. In addition, the Thor was buffed a lot which makes defending against Mutalisks a bit easier off of Factories. They also fixed Hellion splash so that it was consistent (it had a range bug where you could only trigger maximum splash range with really good micro). A lot of little things all added together is what made mech really viable. If you won't believe me, ask FrozenArbiter (Jinro).
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The fact that the data is quite spread over all 3 races in both polls, to me shows that no race is really over powered.
i do play terran though, so maybe im biased.
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I voted zerg strongest and protoss weakest, but I think it is by a very small margin.
I believe the majority of people voting zerg weakest are doing so because they fail to abuse all the insane lategame tactics zerg has available to them and in doing so assume that their race must clearly be weakest. Show me someone who utilizes nydus worms to link spread out expansions and uses broodlords whenever they have the opportunity and STILL thinks that zerg is the weakest, and i'll eat my words . And yes, TvZ is my best matchup, but I still believe that zerg has so much untapped potential.
Terran are probably the easiest to abuse and as such recieve a disproportionate amount of the strongest votes.
I think that Protoss is completely capable of beating any race but since they are so limited in their tech choices (that are actually viable) i voted them weakest.
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On June 08 2010 13:33 kryto wrote:I voted zerg strongest and protoss weakest, but I think it is by a very small margin. I believe the majority of people voting zerg weakest are doing so because they fail to abuse all the insane lategame tactics zerg has available to them and in doing so assume that their race must clearly be weakest. Show me someone who utilizes nydus worms to link spread out expansions and uses broodlords whenever they have the opportunity and STILL thinks that zerg is the weakest, and i'll eat my words  . And yes, TvZ is my best matchup, but I still believe that zerg has so much untapped potential. Terran are probably the easiest to abuse and as such recieve a disproportionate amount of the strongest votes. I think that Protoss is completely capable of beating any race but since they are so limited in their tech choices (that are actually viable) i voted them weakest.
hahaahahahahahahahahhhaahhaahahahahahahaahahhaahahahahHHAAHAHHAHAHAHH
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I voted zerg strongest and protoss weakest, but I think it is by a very small margin.
I believe the majority of people voting zerg weakest are doing so because they fail to abuse all the insane lategame tactics zerg has available to them and in doing so assume that their race must clearly be weakest. Show me someone who utilizes nydus worms to link spread out expansions and uses broodlords whenever they have the opportunity and STILL thinks that zerg is the weakest, and i'll eat my words . And yes, TvZ is my best matchup, but I still believe that zerg has so much untapped potential.
Terran are probably the easiest to abuse and as such recieve a disproportionate amount of the strongest votes.
I think that Protoss is completely capable of beating any race but since they are so limited in their tech choices (that are actually viable) i voted them weakest.
You are joking right?
EDIT: The one thing that i see as indicator for the terran throne right now is: I see Protoss players crying about their matchups, i see Zerg players crying about their race and matchups and see terrans.....saying...nahhh we aren't THAT overpowered.
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On June 08 2010 13:43 RogerChillingworth wrote:Show nested quote +On June 08 2010 13:33 kryto wrote:I voted zerg strongest and protoss weakest, but I think it is by a very small margin. I believe the majority of people voting zerg weakest are doing so because they fail to abuse all the insane lategame tactics zerg has available to them and in doing so assume that their race must clearly be weakest. Show me someone who utilizes nydus worms to link spread out expansions and uses broodlords whenever they have the opportunity and STILL thinks that zerg is the weakest, and i'll eat my words  . And yes, TvZ is my best matchup, but I still believe that zerg has so much untapped potential. Terran are probably the easiest to abuse and as such recieve a disproportionate amount of the strongest votes. I think that Protoss is completely capable of beating any race but since they are so limited in their tech choices (that are actually viable) i voted them weakest. hahaahahahahahahahahhhaahhaahahahahahahaahahhaahahahahHHAAHAHHAHAHAHH
Laughing at someone who actually tries to reason and support his opinion is the saddest thing of all. Especially considering your lack of any reasoning-capability whatsoever. I hope you get banhammered and I'm not usually that guy.
Same goes for the guy beneath you.
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On June 08 2010 13:55 Saechiis wrote:Show nested quote +On June 08 2010 13:43 RogerChillingworth wrote:On June 08 2010 13:33 kryto wrote:I voted zerg strongest and protoss weakest, but I think it is by a very small margin. I believe the majority of people voting zerg weakest are doing so because they fail to abuse all the insane lategame tactics zerg has available to them and in doing so assume that their race must clearly be weakest. Show me someone who utilizes nydus worms to link spread out expansions and uses broodlords whenever they have the opportunity and STILL thinks that zerg is the weakest, and i'll eat my words  . And yes, TvZ is my best matchup, but I still believe that zerg has so much untapped potential. Terran are probably the easiest to abuse and as such recieve a disproportionate amount of the strongest votes. I think that Protoss is completely capable of beating any race but since they are so limited in their tech choices (that are actually viable) i voted them weakest. hahaahahahahahahahahhhaahhaahahahahahahaahahhaahahahahHHAAHAHHAHAHAHH Laughing at someone who actually tries to reason and support his opinion is the saddest thing of all. Especially considering your lack of any reasoning-capability whatsoever. I hope you get banhammered and I'm not usually that guy. Same goes for the guy beneath you.
Or maybe you should scroll back to previous posts in this thread.
And excuse me for having to laugh at someone whose perspective is 100% backwards. I mean that's a feat. He even announces that he's a Terran player.
Jesus dude, go back to riding bikes and smoking weed.
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On June 08 2010 13:22 DooMDash wrote: Tournament results argue Terran is the worst. maka won an asm and the gom invitational immediately after patch 12 came out, i think morrow won something big-ish, there were like 5 of 8 terrans in the esl finals, terrans started doing very very well in all the little us things, i know the gosucoaching right after patch 12 was top 2 terrans at least.
so no, in the most recent patches terrans have been doing just fine in tournaments
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Laughing at someone who actually tries to reason and support his opinion is the saddest thing of all. Especially considering your lack of any reasoning-capability whatsoever. I hope you get banhammered and I'm not usually that guy.
Same goes for the guy beneath you.
Well I was serious about my question. In my opinion this must be a joke because every race has untapped potential which is obvious and out of question. To vote zerg as the strongest after admitting that you rape em as Terran seems like a strange reasoning to me.
Reductio ad absurdum may not be the most productive way to state it but it may let the guy realize that the things he stated are on the one hand obvious, on the other wrong.
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My troubles are ZvT. To me, I have to scout the Terran, while he knows I will get zerglings, roach/hydra and maybe muta, and fast expand; ALL countered my Terran mech. My builds are WAAAAY to confined as Zerg I feel. Compared to Protoss and Terran, creativity is at my fingertips.
All of this is just minor, for I like the game, monitor
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On June 08 2010 08:29 Zurles wrote: I'm a terran player always have been and always will, And Terran is by far the strongest race in my opinion. Like tester said, if all the Korean pros were playing terran would be dominating. I think the terran style has the built in advantage, because of you defend everything properly it's like an unstoppable force coming at you, and the better people get at defending all sorts of builds the more powerful it becomes. But in sc2 now terran have much more options and the general disadvantages of mobility and lack of early game control/options no longer exist for them.
Most people in this thread think terran is the strongest for the wrong reasons...
this is the only pro "terran is the strongest race" post I can support. but still. there is no such as a "strongest race". there are matchups there are maps and there are spawning locations.
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On June 08 2010 14:08 monitor wrote: My troubles are ZvT. To me, I have to scout the Terran, while he knows I will get zerglings, roach/hydra, and fast expand. My builds are WAAAAY to confined as Zerg I feel like compared to Protoss and Terran, where creativity is at my fingertips.
All of this is just minor, for I like the game, monitor
how does he know that you get this composition? and why would you make this against mech for example which counters it? and when you do this composition anyway then why do you have to scout the terran?
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Why does it even matter how well Terran is doing in tournaments? Why is this always the fall back argument? Even if no Terran players won any tournaments in the whole of Beta, why would it then mean that Terran is inferior? So TLO, coming in 2nd in like 4/5 of the most recent 'cups', represents the awfulness of Terran? Or Protoss? Or Zerg? What the fuck?
You have to look at things on a grander scale. The roach nerf was the biggest hit to a race since the opening of a beta for many reasons--reasons that could be gone into in a different thread or later on in this thread if need be. But it's unarguably the biggest change since the game's inception. Conversely, Terran has received numerous buffs to mech. Coupled with their excellent 2-base play, it's extremely difficult to break. It takes significantly more sweat and APM and cleverness and, even then, it's a dart-throw. I've seen dozens of top-tier games wherein the zerg tries drops, nydus worms, burrow-move with roaches, and speedlings to bust mech. It just doesn't work. Or, in the rare successful circumstances, it works but isn't at all cost-effective.
People forget that, in Brood War, dark swarm could be utilized to engage these mech lines. And the game is considered almost perfectly balanced.
Overlord drop capabilities still exist in Brood War. What do you think would happen to the game if dark swarm were removed? It's kind of a silly argument.
And people saying that Protoss is the weakest race or doesn't have viable tech options are just retarded. Like jesus fucking christ, are you even playing this game?
I'm at a loss for words.
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On June 08 2010 14:08 monitor wrote: My troubles are ZvT. To me, I have to scout the Terran, while he knows I will get zerglings, roach/hydra, and fast expand. My builds are WAAAAY to confined as Zerg I feel like compared to Protoss and Terran, where creativity is at my fingertips.
All of this is just minor, for I like the game, monitor
how does he know that you get this composition? and why would you make this against mech for example which counters it? and when you do this composition anyway then why do you have to scout the terran?
1) This is the only unit composition that Zerg can go. (banelings I suppose) 2) There is no counter for Terran mech, just plainly outplaying the Terran.
As Roger said, Dark Swarm needs to be added back to SC2 BADLY. Something needs to be done for Zerg, any different ideas?
monitor
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On June 08 2010 14:14 monitor wrote: 2) There is no counter for Terran mech, just plainly outplaying the Terran. Play more SC2 when second phase comes okay?
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Wow people of every race (faction?) are really getting whiny here.
The game is quite balanced guys, people use stats like "zerg loses 51% of the time vs terran" to evidence an imbalance.
Come on, 49% win? Thats effing balanced as far as I'm concerned.
People always say, oh well a "same skill" zerg player will use to a "same skill" terran player. So zerg player, step it up 1/10th of a notch and take that win, every race has the very similar potential to win any given matchup.
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lolaloc please explain what "counters" Terran mech as Zerg. I consider Terran mech to be:
-siege tanks -helions -marines -thors -ravens -vikings
Also, bunkers and missle turrets are also common. Now, for zerg, explain what counters that in Mid game. (ultras are considered late game for me).
Honestly, tell me because my friend keeps wooping my ass :-(. monitor
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On June 08 2010 14:00 RogerChillingworth wrote:Show nested quote +On June 08 2010 13:55 Saechiis wrote:On June 08 2010 13:43 RogerChillingworth wrote:On June 08 2010 13:33 kryto wrote:I voted zerg strongest and protoss weakest, but I think it is by a very small margin. I believe the majority of people voting zerg weakest are doing so because they fail to abuse all the insane lategame tactics zerg has available to them and in doing so assume that their race must clearly be weakest. Show me someone who utilizes nydus worms to link spread out expansions and uses broodlords whenever they have the opportunity and STILL thinks that zerg is the weakest, and i'll eat my words  . And yes, TvZ is my best matchup, but I still believe that zerg has so much untapped potential. Terran are probably the easiest to abuse and as such recieve a disproportionate amount of the strongest votes. I think that Protoss is completely capable of beating any race but since they are so limited in their tech choices (that are actually viable) i voted them weakest. hahaahahahahahahahahhhaahhaahahahahahahaahahhaahahahahHHAAHAHHAHAHAHH Laughing at someone who actually tries to reason and support his opinion is the saddest thing of all. Especially considering your lack of any reasoning-capability whatsoever. I hope you get banhammered and I'm not usually that guy. Same goes for the guy beneath you. Or maybe you should scroll back to previous posts in this thread. And excuse me for having to laugh at someone whose perspective is 100% backwards. I mean that's a feat. He even announces that he's a Terran player. Jesus dude, go back to riding bikes and smoking weed.
It's funny how some people think they are center of the universe and that their opinion is THE opinion. Saying someone's perspective is "100% backwards" is admitting that you think your opinion is what counts, and that others forms of thought are apparently laughable ...
And what is weird about him mentioning he is Terran? You're acting like it's wrong to play Terran. He actually admits he might be biased because he plays Terran, you however are a (biased) Zerg player that rejects the possiblity of being biased.
And ending your continually degrading, no-reasoning whatsoever rants, with insults on a personal level proves once again you have nothing objective to say.
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You can't even base trade with nydus worms because they'll just fucking float away.
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On June 08 2010 14:18 monitor wrote: lolaloc please explain what "counters" Terran mech as Zerg. I consider Terran mech to be:
-siege tanks -helions -marines -thors -ravens -vikings
Also, bunkers and missle turrets are also common. Now, for zerg, explain what counters that in Mid game. (ultras are considered late game for me).
Honestly, tell me because my friend keeps wooping my ass :-(. monitor
lol. so he is simultaneously countering roaches/ultras/lings (the tanks & marines), mutas (thors), hydras (ravens, marines) , and broodlords/corruptors (vikings)
are you stupid or something? thats a ridiculous amount of gas. if you let a terran sit on 3 base of course he will stomp you. also a pure macro roach build would stomp any build consisting of a bunch of marines vikings and ravens... you can only get so many tanks if you are getting all that other shit
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On June 08 2010 14:14 monitor wrote:Show nested quote +On June 08 2010 14:08 monitor wrote: My troubles are ZvT. To me, I have to scout the Terran, while he knows I will get zerglings, roach/hydra, and fast expand. My builds are WAAAAY to confined as Zerg I feel like compared to Protoss and Terran, where creativity is at my fingertips.
All of this is just minor, for I like the game, monitor
how does he know that you get this composition? and why would you make this against mech for example which counters it? and when you do this composition anyway then why do you have to scout the terran? 1) This is the only unit composition that Zerg can go. (banelings I suppose) 2) There is no counter for Terran mech, just plainly outplaying the Terran. As Roger said, Dark Swarm needs to be added back to SC2 BADLY. Something needs to be done for Zerg, any different ideas? monitor dunno why people want dark swarm back so badly it was a fucking awful spell that made for horrible games in sc1 and doesnt even really address the problem. swarm wasnt what made mech beatable, at all. swarm raped bio, cuz there you could focus on lurkers and lurker+swarm was invincible. vs mech you didnt want lurkers, and tank splash means that regular units under swarm still get raped. obviously it would help, but really it would mostly serve to make bio even worse vs zerg and wouldnt help vs mech all that much. stop asking for swarm.
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Hmmm...I sort of agree with the poll now. It said Zerg was the weakest and strongest earlier. Seems to have been drastically updated with the popularity of T mech. Terran mech upgraded 3/3 in mass seems very unstoppable especially in the hands of a very good player. However, as a Zerg players, its our job to exploit this build for what it is. Harass and use our early game tactics to full potential before they can build up such a force. I have no comments for Protoss, as I believe they are the best all around race as of now.
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On June 08 2010 14:22 Soel wrote:Show nested quote +On June 08 2010 14:18 monitor wrote: lolaloc please explain what "counters" Terran mech as Zerg. I consider Terran mech to be:
-siege tanks -helions -marines -thors -ravens -vikings
Also, bunkers and missle turrets are also common. Now, for zerg, explain what counters that in Mid game. (ultras are considered late game for me).
Honestly, tell me because my friend keeps wooping my ass :-(. monitor lol. so he is simultaneously countering roaches/ultras/lings (the tanks & marines), mutas (thors), hydras (ravens, marines) , and broodlords/corruptors (vikings) are you stupid or something? thats a ridiculous amount of gas. if you let a terran sit on 3 base of course he will stomp you. also a pure macro roach build would stomp any build consisting of a bunch of marines vikings and ravens... you can only get so many tanks if you are getting all that other shit it only takes a couple thors to be safe vs muta switches, 1 raven for pdd once they get to corruptors, the marines are totally unnecessary. its not impractical at all to go hellion/tank/viking with a handful of support units. obviously you're not making 10 of each unit.
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On June 08 2010 14:19 Saechiis wrote:Show nested quote +On June 08 2010 14:00 RogerChillingworth wrote:On June 08 2010 13:55 Saechiis wrote:On June 08 2010 13:43 RogerChillingworth wrote:On June 08 2010 13:33 kryto wrote:I voted zerg strongest and protoss weakest, but I think it is by a very small margin. I believe the majority of people voting zerg weakest are doing so because they fail to abuse all the insane lategame tactics zerg has available to them and in doing so assume that their race must clearly be weakest. Show me someone who utilizes nydus worms to link spread out expansions and uses broodlords whenever they have the opportunity and STILL thinks that zerg is the weakest, and i'll eat my words  . And yes, TvZ is my best matchup, but I still believe that zerg has so much untapped potential. Terran are probably the easiest to abuse and as such recieve a disproportionate amount of the strongest votes. I think that Protoss is completely capable of beating any race but since they are so limited in their tech choices (that are actually viable) i voted them weakest. hahaahahahahahahahahhhaahhaahahahahahahaahahhaahahahahHHAAHAHHAHAHAHH Laughing at someone who actually tries to reason and support his opinion is the saddest thing of all. Especially considering your lack of any reasoning-capability whatsoever. I hope you get banhammered and I'm not usually that guy. Same goes for the guy beneath you. Or maybe you should scroll back to previous posts in this thread. And excuse me for having to laugh at someone whose perspective is 100% backwards. I mean that's a feat. He even announces that he's a Terran player. Jesus dude, go back to riding bikes and smoking weed. It's funny how some people think they are center of the universe and that their opinion is THE opinion. Saying someone's perspective is "100% backwards" is admitting that you think your opinion is what counts, and that others forms of thought are apparently laughable ... And what is weird about him mentioning he is Terran? You're acting like it's wrong to play Terran. He actually admits he might be biased because he plays Terran, you however are a (biased) Zerg player that rejects the possiblity of being biased. And ending your continually degrading, no-reasoning whatsoever rants, with insults on a personal level proves once again you have nothing objective to say.
Arguing that Protoss is the weakest race and Zerg is the strongest and all the LOLs and asininity in between? Excuse me, again, for being beside myself at such a valid opinion.
Sincerely.
There are just a few glaring factoids that get in the way of everyone being right and having something rational to say. Such as logically examining games wherein there is a conflict (TvZ, PvAnything) and drawing conclusions.
Yes, I play Zerg. Booya. I also played random for probably 60% of my games. I just feel more like a zerg player. I also feel like I'm being objective, even though I'm slamming someone for having a contrary opinion. That's just how it goes in the world of argument. It's a tough game.
By the way I love your country, bicycles and weed. I was just lobbing a gentle tease.
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On June 08 2010 14:06 Turbo.Tactics wrote:Show nested quote + Laughing at someone who actually tries to reason and support his opinion is the saddest thing of all. Especially considering your lack of any reasoning-capability whatsoever. I hope you get banhammered and I'm not usually that guy.
Same goes for the guy beneath you.
Well I was serious about my question. In my opinion this must be a joke because every race has untapped potential which is obvious and out of question. To vote zerg as the strongest after admitting that you rape em as Terran seems like a strange reasoning to me. Reductio ad absurdum may not be the most productive way to state it but it may let the guy realize that the things he stated are on the one hand obvious, on the other wrong.
Well, he explains why he voted Zerg as strongest (most Zerg late-game trickery remains un(der)used). Whether you find it hilarious or not, he supported his opinion ... that's leagues ahead of: "OMG MECH IMBA!" ... Why? ... "Idra and Artosis say so and my cookiecutter 1a build loses to it too!".
My second favorite is when people start naming hardcounters to prove they can't build anything that can't be countered. hint: It's the same for all races!
@Roger: Clearly your view of Dutch people as cycling weed-smokers is as objective as the clogs on my feet.
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Again, it was a joke. Like "haha". You know..iNcontroL style. It's O.K. Saechiis, most of the time jokes consist of these stereotypes. It doesn't mean they're true.
I was just teasing.
On a related note:
P T Z
O.K.
Edit:
Or whatever, I don't even care. Terran could be better. I'm just of the opinion that Zerg has overwhelmingly more difficulty dealing with P and T than P and T have dealing with Zerg or each other. And maybe that's how it's supposed to be. But with the food cost of Zerg units as well as the extraordinary 1 and 2-base play, the quickness of games, the ease of warp-in, the all-ins P and T are capable of, it just seems silly to hoist Zerg #1. That's all. And I think I have the "diamond level" experience to say such a thing.
But call me biased.
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Well, he explains why he voted Zerg as strongest (most Zerg late-game trickery remains un(der)used). Whether you find it hilarious or not, he supported his opinion ... that's leagues ahead of: "OMG MECH IMBA!" ... Why? ... "Idra and Artosis say so and my cookiecutter 1a build loses to it too!".
Just supporting an opinion does NOT make it right by any means. The things he explains and you so dearly try to defend are just wrong. Nydusworms aren't underused, in fact zerg players try so hard to win a broken matchup that they make more nydus Worms than ever. Broodlords are decent against bad mech play but that is not the real problem.
One could say Ultralisks are underused but that is because you are dead by the time you have a decent amount....or youll never get enough of them, or they just die and you decide to not get them again.
I for example feel like i could beat a lot of terran players with better execution of my play and a good baneling ling hydra push when he is on the move, or well timed Mutalisks....but that is not because the matchup is balanced, it is because the players i beat can't play mech right. I played a lot of Random and feel rather objective about this topic, (taking the fact aside that i switched to Zerg full time to rape the shit out of the spoiled brats that Terrans are atm.)
I am not capable of beating my own Terranplay and that is why the matchup is broken. I play enough games and tested as many as i could to build my own opinion on it and as long as people only play the matchup from the terran side, they'll not get the problem and start defending their race. I would even dare say that only a handful of Zerg players is capable of seeing how broken this matchup is.
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On June 08 2010 14:22 IdrA wrote:Show nested quote +On June 08 2010 14:14 monitor wrote:On June 08 2010 14:08 monitor wrote: My troubles are ZvT. To me, I have to scout the Terran, while he knows I will get zerglings, roach/hydra, and fast expand. My builds are WAAAAY to confined as Zerg I feel like compared to Protoss and Terran, where creativity is at my fingertips.
All of this is just minor, for I like the game, monitor
how does he know that you get this composition? and why would you make this against mech for example which counters it? and when you do this composition anyway then why do you have to scout the terran? 1) This is the only unit composition that Zerg can go. (banelings I suppose) 2) There is no counter for Terran mech, just plainly outplaying the Terran. As Roger said, Dark Swarm needs to be added back to SC2 BADLY. Something needs to be done for Zerg, any different ideas? monitor dunno why people want dark swarm back so badly it was a fucking awful spell that made for horrible games in sc1 and doesnt even really address the problem. swarm wasnt what made mech beatable, at all. swarm raped bio, cuz there you could focus on lurkers and lurker+swarm was invincible. vs mech you didnt want lurkers, and tank splash means that regular units under swarm still get raped. obviously it would help, but really it would mostly serve to make bio even worse vs zerg and wouldnt help vs mech all that much. stop asking for swarm.
This. I dunno about you guys but I almost never used dark swarm vs mech. It was only really good for delaying an expansion or something by putting a few lurkers under it (and we don't have lurkers anymore). Of course some games it worked pretty well (Jaedong vs Skyhigh comes to mind) but it generally wasn't really worth it. Once Terran gets a bunch of tanks dark swarm does shit.
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Everyone is at least a little bit biased in favor of his/ her main race, that's not the issue as it should even out. The issue is unfounded opinions, so I'm glad you're stepping of that road.
Again, it was a joke. Like "haha". You know..iNcontroL style. It's O.K. Saechiis, most of the time jokes consist of these stereotypes. It doesn't mean they're true.
I was just teasing.
On a related note:
P T Z
O.K.
Edit:
Or whatever, I don't even care. Terran could be better. I'm just of the opinion that Zerg has overwhelmingly more difficulty dealing with P and T than P and T have dealing with Zerg or each other. And maybe that's how it's supposed to be. But with the food cost of Zerg units as well as the extraordinary 1 and 2-base play, the quickness of games, the ease of warp-in, the all-ins P and T are capable of, it just seems silly to hoist Zerg #1. That's all. And I think I have the "diamond level" experience to say such a thing.
But call me biased.
@Turbo:
You're missing my point, I don't care whether someone's opinion makes sense or not. I want them to be supported by some kind of reasoning. Shouting random stuff is easy, explaining why you're shouting is a lot harder (but much more useful when you're trying to get your view across).
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It's just the fact that it [dark swarm] was a way of approaching these huge balls of death. Again, Brood War's a balanced game. Of course dark swarm isn't unreal amazing. That would sort of debunk BW's being balanced. Eh?
Sure, fungal growth is nice against balls of marines. It's nice if you get the right angle on medivacs making their retreat, or 3-4 vikings doing their do. Neural parasite is great, but the unit is just so fragile. But so was the defiler. The only difference is the defiler didn't need to park its ass up 5-9 range from the opposing army and channel a spell before it got target-fired.
I don't want to make the mistake of relating too much to Brood War, but there are comparisons that need to be made. The game is balanced for a reason. Not everything is equatable, or even comparable. But there are parallels to be drawn. I think it's fair to say that dark swarm helped Zerg a lot in a number of situations approaching T balls. And that's given a 1-food unit, better zerglings across the board, and faster ultras.
Helllllooo
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So, Terran mech is highly imbalanced on small, constricted maps?
...
Well, duh.
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On what map isn't it really strong? I'm not going to say imbalanced. That would be way too presumptuous.
But, really. LT? Kulas Ravine? Steppes? IZ? Blistering Sands?
You name it. It can work. It's not unbeatable, just a little too good against Zerg. Most Terrans agree. It's not really debatable, even.
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i wonder how many golds and silvers are voting their race is nerfed cuz they don't understand Mu's
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It's not really debatable, even.
And yet there's dozens of threads full of people disagreeing, how ignorant can you be.
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And yet there's dozens of threads full of people disagreeing, how ignorant can you be.
They are paranoid in fear of nerfs. Or they feel subconciously ashamed of playing the stronger race... or well, some may just be as ignorant as you say ^^
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how can zerg be the weakest...i just don't understand this at all.
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They are paranoid in fear of nerfs. Or they feel subconciously ashamed of playing the stronger race... or well, some may just be as ignorant as you say ^^
Haha,
That's funny since Mech has already been nerfed ... and strangely enough I don't see any threads popping up complaining about it. In fact it's still threads of Zerg players complaining about the Roach supply nerf. ^^ Since it's obviously ridiculous that you can't make a 200/200 Roach army and 1a beat anything with it.
For those people I will put it into context:
Roach: A 75 Minerals , 25 gas armored unit with 145HP, 16 Attack and 27sec build time ... and it used to be 1 supply. Easily massed.
Let's compare it to the Terran counter, the Marauder:
A 100 mineral, 25 gas armored unit with 125HP, 10 Attack and 30 sec build time and 2 supply.
Wow, a counter that's 25 minerals more expensive, has 20 HP less, 6 Attack less, Takes 3 sec. longer to build and is double the supply cost ... only thing it has going for it is it's superior range/ slightly faster cooldown.
Roaches are still awesome, but most Zerg are too proud to still focus on them because their feelings are hurt *sniffles*
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Haha,
That's funny since Mech has already been nerfed ... and strangely enough I don't see any threads popping up complaining about it. In fact it's still threads of Zerg players complaining about the Roach supply nerf. ^^ Since it's obviously ridiculous that you can't make a 200/200 Roach army and 1a beat anything with it.
The so called "nerf" to Siegetanks has not adressed the issues with TvZ in the slightest. Most Zerg units die in the same amount of hits, only thing changed is the splash damage. If you just mass Roaches you will lose, since they lost their teeth the moment they went to 2 supply which doesn't mean that we haven't tried to use them.
Besides that, your Theorycrafting is pretty much useless. Roaches were imbalanced but that was way earlier then before the 2 supply nerf and Marauders (pure or mixed with a bunch of marines) beat the crap out of roaches 1on1 no matter what you are trying to show with bouncin' some numbers there.
You can even beat mass Roaches with mass Marines...as long as you keep up with the zergs economy and upgrades and kill him before he gets burrow and regen (get Shieldupgrade asap!).
Roaches are still awesome, but most Zerg are too proud to still focus on them because their feelings are hurt *sniffles* They aren't anymore... and if I hadn't read your poems about people posting with logic and sense I would call this a troll.
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[B]
Roach: A 75 Minerals , 25 gas armored unit with 145HP, 16 Attack and 27sec build time ... and it used to be 1 supply. Easily massed.
Let's compare it to the Terran counter, the Marauder:
A 100 mineral, 25 gas armored unit with 125HP, 10 Attack and 30 sec build time and 2 supply.
Wow, a counter that's 25 minerals more expensive, has 20 HP less, 6 Attack less, Takes 3 sec. longer to build and is double the supply cost ... only thing it has going for it is it's superior range/ slightly faster cooldown.
This is the text book example of a terrible post. You make it seem like Marauder have less DMG than roaches which is ridiculous, you just ignore the attack bonus they have against armor, not to mention that D/S wise marauders do even better, not to mention they are faster with stim then speed upgraded roaches, not to mention they have slow, which allows that 3-4 marauders if microed properly can kill off infinite ammount of roaches.
Arent you ashamed of making a post based on units stats and ignoring the part which actually demolishes your pitiful argument? It's like saying Thors are terrible defensive units against Mutas and coming up with the stats ignoring the +dmg vs Light of the Thor, and the fact that it s repairable.
Or this is a weak and not funny joke, which i do not get?
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On June 08 2010 15:03 RogerChillingworth wrote: On what map isn't it really strong? I'm not going to say imbalanced. That would be way too presumptuous.
But, really. LT? Kulas Ravine? Steppes? IZ? Blistering Sands?
You name it. It can work. It's not unbeatable, just a little too good against Zerg. Most Terrans agree. It's not really debatable, even. The beta maps are all pretty small maps. I'd rather see it on, say, Fighting Spirit or Destination.
I do think MULES pose a serious lategame supply problem, however, and the fact that diminishing returns on mining don't really kick in until each base has 6 workers on gas and 2 per mineral patch makes it worse. In Broodwar, gas took half as many workers, and diminishing returns bit you hard after 1.5 workers/patch, which allowed a player on more bases to mine faster with the same number of workers. Now a non-Terran always has to devote more food to workers than Terran, which is ruinous if Terran can reach a more-efficient-than-yours 200/200 army.
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I fully support the current results of the poll terran is the most powerfull, and will continue to have the revelations that happened with mech. Where terran finds a new build and rolls everything with it. The fact is terran is currently the hardest race to master, but blizzard is balancing around the fact people have it 75% figured out, vs the people who are sitting at 95% figured out on zerg or protoss (numbers out of my ass, but you get the picture.)
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It was splash that did the major damage in the first place, and Blizzard has mentioned their Tank nerf was aimed at making TvT more varied ... it wasn't supposed to make much of a difference TvZ. Also good job pretending a reduction of 10 in damage isn't significant.
Waving away numbers isn't going to change the fact that Roaches are still very good. Marauders by no means "beat the crap out of Roaches" since 5 Roaches beat 4 Marauders in a straight up fight (and that's supposed to be a hard counter). Also, if the Zerg is macro'ing decently there is literally NO way Roaches lose to mass marine, a Roach can easily take on Marines in a 1:2 ratio.
And if my *sniffles* is a troll, this definately is:
They are paranoid in fear of nerfs. Or they feel subconciously ashamed of playing the stronger race... or well, some may just be as ignorant as you say ^^
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On June 08 2010 15:26 Saechiis wrote:
Roach: A 75 Minerals , 25 gas armored unit with 145HP, 16 Attack and 27sec build time ... and it used to be 1 supply. Easily massed.
Let's compare it to the Terran counter, the Marauder:
A 100 mineral, 25 gas armored unit with 125HP, 10 Attack and 30 sec build time and 2 supply.
Wow, a counter that's 25 minerals more expensive, has 20 HP less, 6 Attack less, Takes 3 sec. longer to build and is double the supply cost ... only thing it has going for it is it's superior range/ slightly faster cooldown.
Roaches are still awesome, but most Zerg are too proud to still focus on them because their feelings are hurt *sniffles*
Compare fully upgraded Roachs to fully Upgraded Marauders with Stim, and the Marauders will more than likely decimate the Roachs. Concussive shot allows Marauders to just kite the Roachs in combination with their superior range. Marauders also have the same base movement speed as Roachs do upgraded, and a faster rate of fire even without stim pack.
Basically you have no idea why the Zerg players are actually upset about the change to Roachs. Roachs were definitely overpowered as 1 supply units, but increasing their supply cost without making any changes to them was a definite overnerf. If their cost was increased why not increase their range a little or make their base movement speed a little higher so they don't get kited by everything under the sun? I thought Zerg were supposed to be about Speed anyway, why does it feel like all my units are hobbling around the map on crutches chasing after Zealots and Stalkers or a bunch of Terrans abusing Crystal Meth?
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Waving away numbers isn't going to change the fact that Roaches are still very good. Marauders by no means "beat the crap out of Roaches" since 5 Roaches beat 4 Marauders in a straight up fight (and that's supposed to be a hard counter).
I think this isn't true even without hit and run,stim, or both... which you are supposed to do with marauders.
Also, if the Zerg is macro'ing decently there is literally NO way Roaches lose to mass marine, a Roach can easily take on Marines in a 1:2 ratio. Which he can't when you push with 1base mass marines...
It was splash that did the major damage in the first place, and Blizzard has mentioned their Tank nerf was aimed at making TvT more varied ... it wasn't supposed to make much of a difference TvZ. Also good job pretending a reduction of 10 in damage isn't significant.
If they weren't aiming to fix TvZ with the patch this would make it even worse of a change because it's needed. And I'm not pretending...in TvZ it has nearly no impact on the matchup.
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On June 08 2010 15:57 Geo.Rion wrote:Show nested quote +[B]
Roach: A 75 Minerals , 25 gas armored unit with 145HP, 16 Attack and 27sec build time ... and it used to be 1 supply. Easily massed.
Let's compare it to the Terran counter, the Marauder:
A 100 mineral, 25 gas armored unit with 125HP, 10 Attack and 30 sec build time and 2 supply.
Wow, a counter that's 25 minerals more expensive, has 20 HP less, 6 Attack less, Takes 3 sec. longer to build and is double the supply cost ... only thing it has going for it is it's superior range/ slightly faster cooldown.
This is the text book example of a terrible post. You make it seem like Marauder have less DMG than roaches which is ridiculous, you just ignore the attack bonus they have against armor, not to mention that D/S wise marauders do even better, not to mention they are faster with stim then speed upgraded roaches, not to mention they have slow, which allows that 3-4 marauders if microed properly can kill off infinite ammount of roaches. Arent you ashamed of making a post based on units stats and ignoring the part which actually demolishes your pitiful argument? It's like saying Thors are terrible defensive units against Mutas and coming up with the stats ignoring the +dmg vs Light of the Thor, and the fact that it s repairable. Or this is a weak and not funny joke, which i do not get?
I suppose it depends on your definition of a terrible post. Posting unit stats as an illustration of your point is surely better than outright claiming something is IMBA and OP? Or is it all about who shouts the loudest?
Also you seem to ignore my claim that 5 Roaches in a straight up battle beat 4 marauders, I've never claimed Marauders don't beat Roaches ... I'm clarifying why the 2 supply roaches are justified (since in superior numbers they still beat their supposed hardcounter in cost-effectiveness).
Also Concussive and Stim are upgrades which are not present by default, but to counter I could say your Roaches could have Burrow and Tunneling Claws which makes them even better against Marauders since they can burrow and regen while the Marauders continually lose 20HP stimming. You seem to handily overlook that Stim is temporary while Roach speed is permanent, making them faster overall.
And yes I forgot the +Armor which makes them do 11 damage instead of 10, my bad even though it really isn't THAT significant in outcome. Am I ashamed? No, not really ... why would I care about your judgement when there are clearly far worse posts in this thread which you don't bombard? Making it clear you are a Zerg player also (or have only read the last page).
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Oh, and for all this Roach talk... Protoss fill up much of their supply with Zealots, which aren't any more cost effective than Roaches. (Similar durability. Roach has range and suffers less from armor, but has mildly lower DPS. Roach has burrow heal/move. Equal move speed unupgraded, Speed Roaches faster than Speed Zealots but lack Charge. Roaches get creep bonus move speed. Roaches cost a bit of gas instead of minerals.)
There's nothing wrong with Roaches, except maybe the way they don't fit stylistically into a Zerg army. If Terran's ball is too strong for any Zerg army to approach, or if for whatever reason Zerg needs an exceptionally supply-efficient unit to win their matches, that's a separate issue, and may have more to do with the Viking/Thor's ridiculous anti-air than anything else.
By the by, does splash damage still applied to burrowed units? If not, burrowed roaches would seem like a shoo-in to attack tanks, although the slow burrowed move speed might ruin it.
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This whole "pro players don't play Terran" argument is ridicules. For one, its directly insulting all the top Terran players on the scene. As if the only reason players like DeMusliM, TLO, QXC, and CauthonLuck, aren't winning every tourney, is because the're same caliber as players like HuK, NonY, and IdrA. Maybe these aren't the best examples (just players off the top of my head), my point is, its strikes me as generically stupid to assume there wouldn't players of equally high skill as top zerg and toss player, playing Terran. Tester's comment was based exclusively on the korean pro scene, and it is quite possible that it applies there only (where T is getting destroyed on asia ladder), but there is simply no real evidence of this is EU/NA. Even if tester is correct his reasoning about lack of asia T players, His assertion that a "real" pro T player would just dominate the scene, is as of now, unproven. In short, ill believe it when I see it. First of all, any TvP complaints id say are just toss jumping on the "T is too strong" bandwagon while they can get away with it. I think the main issue with TvZ, is the mass macro big rouch/hydra style of play that is extremely strong overall, is blaringly weak vs tank/thor lines. Plain simple time will probably solve the "problem," just like allot of the "problems" BR strats that temporarily dominated (like Bisu's "unbeatable" DT rush pvz). Zerg constantly beat terran with: a) intelligent tech switches b) contain/macro dominace mid game c) getting a good attack off while tanks are moving e) uber harassment There are many ways to win, and Zerg do win A LOT. Even if there's some small imbalance, many of you posters are blowing it way out of proportion. As If every scrub T player is just wreaking artosis or something. Rest assured, if you lost to a T player, there is something you could have done to win.
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Thread title is a little misleading, I thought he meant whats your best and worst race. The polls ask which race is the weakest and strongest O_o.
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They cost more but you can still slow push with turrets as Terran. Haven't seen it from any other player besides myself but I see no reason not to. You are safe against burrowed roaches...save up scans...and even the suggestion of "Ultraliskdrops on tanks" that i heard from a terran in one of their "defend-a-perfectly-balanced-race-outrages" would be much harder making sure that at least one Ovi dies to an unupgraded tower upon arrival. Of course there is less reason to build turrets because of thors/viking.....but i still felt kinda oldschool doing the good old turret/tank with whatever support you need and you have the minerals anyways if you don't have to scan.
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Ultralisk+cracklings+infestors rape T mech as long as you dont engage them on choke points.. There just wasn't enough beta time since patch 14(ultra buff) for many zerg players to discover this. Just my 2 cents.. low diamond zerg.
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On June 08 2010 16:23 Saechiis wrote:Show nested quote +On June 08 2010 15:57 Geo.Rion wrote:[B]
Roach: A 75 Minerals , 25 gas armored unit with 145HP, 16 Attack and 27sec build time ... and it used to be 1 supply. Easily massed.
Let's compare it to the Terran counter, the Marauder:
A 100 mineral, 25 gas armored unit with 125HP, 10 Attack and 30 sec build time and 2 supply.
Wow, a counter that's 25 minerals more expensive, has 20 HP less, 6 Attack less, Takes 3 sec. longer to build and is double the supply cost ... only thing it has going for it is it's superior range/ slightly faster cooldown.
This is the text book example of a terrible post. You make it seem like Marauder have less DMG than roaches which is ridiculous, you just ignore the attack bonus they have against armor, not to mention that D/S wise marauders do even better, not to mention they are faster with stim then speed upgraded roaches, not to mention they have slow, which allows that 3-4 marauders if microed properly can kill off infinite ammount of roaches. Arent you ashamed of making a post based on units stats and ignoring the part which actually demolishes your pitiful argument? It's like saying Thors are terrible defensive units against Mutas and coming up with the stats ignoring the +dmg vs Light of the Thor, and the fact that it s repairable. Or this is a weak and not funny joke, which i do not get? I suppose it depends on your definition of a terrible post. Posting unit stats as an illustration of your point is surely better than outright claiming something is IMBA and OP? Or is it all about who shouts the loudest? Also you seem to ignore my claim that 5 Roaches in a straight up battle beat 4 marauders, I've never claimed Marauders don't beat Roaches ... I'm clarifying why the 2 supply roaches are justified (since in superior numbers they still beat their supposed hardcounter in cost-effectiveness). Also Concussive and Stim are upgrades which are not present by default, but to counter I could say your Roaches could have Burrow and Tunneling Claws which makes them even better against Marauders since they can burrow and regen while the Marauders continually lose 20HP stimming. You seem to handily overlook that Stim is temporary while Roach speed is permanent, making them faster overall. And yes I forgot the +Armor which makes them do 11 damage instead of 10, my bad even though it really isn't THAT significant in outcome. Am I ashamed? No, not really  ... why would I care about your judgement when there are clearly far worse posts in this thread which you don't bombard? Making it clear you are a Zerg player also (or have only read the last page).
Listen, tell me how good you are at this game. As far as i can see, you have no clue. Marauders demolish roaches, so you really shouldnt try to prove the opposing. 5 roaches in a straight up battle demolish 4 Marauders?
Why i absolutely doubt this, i canot say it s not true, because i ve never played a terran who was bad enough to let his marauders die to roaches, when he could just do some really simple micro and win the battle without casualities.
Also, you count dmg, not D/S which is bad. Even if we do not count micro, which is ridiculous, marauders kill raoches / cost.
without any upgrades marauders demolish roaches, with full upgrades marauders demolish roaches even more.
And what you say about supply, no, roaches arent suppoused to be 2 supply. maybe they are a bit too strong for 1 supply, but terribly bad for 2.
I played so many games when my 200/200 mid-late game army with better upgrades gets destroyed by P or T mid-late game armies, without doing serious demage to them, so i lose the game right after, even though i have more resources and i stream reinforcement.
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On June 08 2010 18:05 Geo.Rion wrote:Show nested quote +On June 08 2010 16:23 Saechiis wrote:On June 08 2010 15:57 Geo.Rion wrote:[B]
Roach: A 75 Minerals , 25 gas armored unit with 145HP, 16 Attack and 27sec build time ... and it used to be 1 supply. Easily massed.
Let's compare it to the Terran counter, the Marauder:
A 100 mineral, 25 gas armored unit with 125HP, 10 Attack and 30 sec build time and 2 supply.
Wow, a counter that's 25 minerals more expensive, has 20 HP less, 6 Attack less, Takes 3 sec. longer to build and is double the supply cost ... only thing it has going for it is it's superior range/ slightly faster cooldown.
This is the text book example of a terrible post. You make it seem like Marauder have less DMG than roaches which is ridiculous, you just ignore the attack bonus they have against armor, not to mention that D/S wise marauders do even better, not to mention they are faster with stim then speed upgraded roaches, not to mention they have slow, which allows that 3-4 marauders if microed properly can kill off infinite ammount of roaches. Arent you ashamed of making a post based on units stats and ignoring the part which actually demolishes your pitiful argument? It's like saying Thors are terrible defensive units against Mutas and coming up with the stats ignoring the +dmg vs Light of the Thor, and the fact that it s repairable. Or this is a weak and not funny joke, which i do not get? I suppose it depends on your definition of a terrible post. Posting unit stats as an illustration of your point is surely better than outright claiming something is IMBA and OP? Or is it all about who shouts the loudest? Also you seem to ignore my claim that 5 Roaches in a straight up battle beat 4 marauders, I've never claimed Marauders don't beat Roaches ... I'm clarifying why the 2 supply roaches are justified (since in superior numbers they still beat their supposed hardcounter in cost-effectiveness). Also Concussive and Stim are upgrades which are not present by default, but to counter I could say your Roaches could have Burrow and Tunneling Claws which makes them even better against Marauders since they can burrow and regen while the Marauders continually lose 20HP stimming. You seem to handily overlook that Stim is temporary while Roach speed is permanent, making them faster overall. And yes I forgot the +Armor which makes them do 11 damage instead of 10, my bad even though it really isn't THAT significant in outcome. Am I ashamed? No, not really  ... why would I care about your judgement when there are clearly far worse posts in this thread which you don't bombard? Making it clear you are a Zerg player also (or have only read the last page). without any upgrades marauders demolish roaches, with full upgrades marauders demolish roaches even more. And what you say about supply, no, roaches arent suppoused to be 2 supply. maybe they are a bit too strong for 1 supply, but terribly bad for 2. I played so many games when my 200/200 mid-late game army with better upgrades gets destroyed by P or T mid-late game armies, without doing serious demage to them, so i lose the game right after, even though i have more resources and i stream reinforcement.
A Zealot is 2 supply, which is about as strong as a rouch. A marine is 1 supply, to give you an idea of what the strength of a 1 supply unit should look like. Obviously a marauder will kill a rouch, they do bonus damage to them. 4 lings (2 supply) on the other hand, would murder a marauder. Keep in mind a 200/200 zerg army isnt supposed to kill a 200/200 Terran or Protoss army, unless it counter comps it really hard. In case you didn't notice in all those 200/200 late games you played, zerg get their faster, and replenish units quicker. weaker more expendable units are the whole philosophy behind the race. I think it is really too early to tell whether rouch supply is wrong or not. The bottomline is zerg are still performing really well on a competitive level, using rouchs.
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On June 08 2010 12:43 Lithose wrote:Show nested quote + I think the cheaper hatcheries is a misconception. Not only do hatcheries cost 300 minerals, they also cost a drone and an overlord of supply ~ 450 minerals. Zerg can drone up faster than other races, but dones don't mine less efficiently than scvs, and only slightly less than probes.
The main reason that zergs in pro games try to take more bases, imho, is that zergs have that early game aggression bonus of 6 lings in case of trouble. In addition, zerg armies tend to be less cost effective than terrans ones so pro zergs take more bases, but less workers per base, so it doesn't boil down to a war of attrition where the zerg loses. Now in starcraft 2, I can't really say anything about cost effectiveness.
The reason Zerg takes more bases is because their production is tied directly to the number of bases, since their CC is also their main production building. No other race works like that, for every other race, there is only an economic link to production (More money, more structures, more production.)...For the zerg, there is a direct link...More bases, more production. The zerg mechanics, like creep expansion/movement bonuses, all point to aggressive expansion. This is why I say zerg definitely have a macro advantage...I can't say if its enough of one to balance the game but it is there. (Just clarifying the last part, because I don't want people to think the word "advantage"=OP...It doesn't  ) You could also just get more hatcheries in your existing bases and not expand if you needed production though.
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what this thread proves is that, ironically enough, unless you play random or are a top (actual top) player, you are NEVER qualified to speak of balance issues pertaining to your own race.
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As much as we Zerg all hate Mech, I think we're missing ZvT with 4+ Collosus + Gateway units.
"lulz if you let him get that many collosus you should have lost" <--- That is not an acceptable answer. This Protoss army is incredibly more mobile than Mech, with 6 or so Sentries can split your army in half and demolish it immediately, the ever present Observer negates any burrowing offensive, and the fact most maps are made of chokes is heaven for the Collosus.
Once the 'Toss army reaches 4 Collosus, there is very little the Zerg can do. Brood Lords do work, but that requires AT LEAST 3 bases minimum, and by that time the Protoss is already pushing.
The 1 supply Roach made fighting that composition possible, but as of now it is incredibly difficult. What are some options of countering a late-game Protoss army?
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A colossus-heavy army? Overrun it with Corrupters, or flank. The only way Protoss units can match hydra DPS is with big splash damage.
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Thing is ZVP by the time he has 4+ collossi, the zerg has corruptors and they own collossi (and any other protoss air).
They are expensive, but zerg is so strong midgame they can take map control to pay for it all.
Neural parasite is a bit hit and miss though. If it was easier to use it might be OP, but at the same time it's a bit stupid such an important ability can be so fickle in its success.
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On June 08 2010 16:01 Shiladie wrote: I fully support the current results of the poll terran is the most powerfull, and will continue to have the revelations that happened with mech. Where terran finds a new build and rolls everything with it. The fact is terran is currently the hardest race to master, but blizzard is balancing around the fact people have it 75% figured out, vs the people who are sitting at 95% figured out on zerg or protoss (numbers out of my ass, but you get the picture.)
I believe he nailed it right in the head right there. Due to its complexity and total synergy Terran has the best transitions and by far the most potential. It is a race worthy of a 2010 RTS game, while the other 2 races seem like something pretty silly from the black and white era of video-games.
The main issue is the sheer linearity of Zerg and Protoss that will sooner or later cap them at a mediocre stage, while brilliant terran players will have so many things to explore. The problem is not whether Terran is OP or not. The problem is as a whole Terran performs beautifully in terms of unit roles, comps and transitions while Zerg and Protoss feel very uni-dimensional
I believe this issue will have an impact in about 5-6 months after the release when a train of Terran nerfs will start coming into play. Not because Terran are overpowered but most likely because Zerg and Protoss wont be able to keep up with the ingenuity and unpredictability of Terran builds.
The solutions: diversify those other two races more. A bit too late for it at this stage, sadly.
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I agree, I really hope they don't nerf Terran, but rather workout how to make Protoss/Zerg more flexible in the midgame onwards. Protoss is great up until about the 12min mark. Protoss need to commit to a tech tree and from there if you get it wrong it's gg. Not immediately, but it's mostly inevitable.
With Zerg, they start off on the back foot, dominate the midgame, and they just hit a brick wall in the late game. I think a couple small tweaks could fix protoss, but Zerg require a lot more work and probably a new unit (or in my opinion, switching hydra to t1.5 and roach to t2, and making it über).
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Strongest: Terran Upgraded Bioball is brutal, and Mech vs Zerg is ridiculous. You can't fight a Terran player head on, you have to burrow (and if the Terran player is smart and scans or brings a Raven you're SOL).
Sensor towers are ridiculous. For such a low cost and build time you're able to practically see the entire map. I get that Zerg can kind of do the same thing with creep, but they have to actually get out there and do it. A terran can just turtle and add a tower in their main and natural and see 50% of the map.
Weakest: Zerg Lack of diverse units makes it a generic fight most of the time. Terran gets so many bonuses vs all of our units it's nuts... Thors destroy Mutas. Tanks destroy Hydras, Zerglings, Banelings, and to some extent Roaches.
I love the fast tech switches, but a Terran player builds a starport and can build Banshees, Ravens, Vikings, Medivacs or Battlecruisers. A Zerg player builds a spire and you know he is going for Mutas (Unless you have Air or Collosus).
I guess what it comes down to is, you know exactly what a Zerg player is going to do before he does it if you scout his buildings (and with scan, a Terran player can do it from the safety of his base). See roach den? He's going roaches. See gas and spawning pool? He's going speedings. See a baneling nest? He's going baneling bust. It's too predictable and easy to tell exactly what they are doing and be able to counter that as Protoss or Terran.
On the other side of the coin, Terran builds a Barracks with a Tech lab.. is he going Reaper, Murader or Stimmed marines? Or is he going seige tanks and is going to lift off the barracks? The diverseness of any building, any add on, is nuts and you can't tell what he is doing until he's already begun building units.
Not to mention the fact that scouting ZvT is nearly impossible early game, the only time you can do it is after Lair with either Overseer or Mutas. So every ZvT game is either fast expand and rush to Mutas or 1 base baneling bust which is no fun after a while.
I agree with okrane, Zerg isn't diverse enough and doesn't have enough units to make it a fun, viable race at the moment. It's unfortunate that our strongest and coolest units are either the Roach or Baneling... and Banelings are so ineffective 90% of the time, it's no wonder some Zergs just spam roaches (and no wonder they nerfed them).
Oh and don't forget the fact that our Tier 3 units suck. Ultras are a joke 90% of the time (ok, 98% of the time), and Broodlords are decent vs ground but against anyone with air (or a Terran with Vikings and Thors) you're screwed. How can such a huge investment and time sink be so useless? (Also, Broodlords animations are soooo effing boring. Spend a day and make some cool animation or something.)
I don't know how to fix Zerg. Maybe bring back Lurkers, give Zerg burrow at Hatchery level, let burrowed units go past buildings (which just makes sense, or give burrowed movable units like the roach or infestor the ability to go past cliffs like a Reaper.. which also just makes sense.. because if I was underground burrowing and I hit a cliff.. I wouldnt care, I'd keep moving forward and then burrow up... the fact that a cliff wall or a building on top of ground matters to a burrowed unit is beyond my comprehension), or make it harder for a Terran player to just faceroll a zerg.
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On June 08 2010 17:32 Brokengamer wrote: Ultralisk+cracklings+infestors rape T mech as long as you dont engage them on choke points.. There just wasn't enough beta time since patch 14(ultra buff) for many zerg players to discover this. Just my 2 cents.. low diamond zerg.
Wtf are you talking about. What mech have you been playing.
4 or 5 hellions with ignitors protect the thors completely from cracklings. Not to mention siege tanks with uber intelligent ai targeting. Unsieged tanks and thors will rape your ultras.
Mech hard counters the fuck out of everything zerg if its done right, and its not hard to do right
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I think debating why a race is the best/worst is rather silly because its probably a bit different for everyone.
That said, Terran kicks my ass more often and in more ways than the other races. As a poll is simply a collection of subjective opinions.. I voted Terran as the strongest.
But I think debating the issue is mostly worthless.
A better poll would be "Which race do you lose too most often" and "Which race is the easiest for you to defeat"
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I used to feel somewhat hopeless against terran but if you scout starports or a factory a nydus with cracklings roaches or hydras can easily take out a terran early game, which is the only way to succeed in defeating them if they have any skill. Midgame/late game terran is out of control strong,
Most people reply with "expand your zerg, expand, expand!"
Terran have scans and marauders which make map control easy. A small group of marauders with stim can destroy a hatch before my units can destroy them.
So for those of you that are losing to terran mid and late game, prevent them from gaining an unbeatable force. You can nydus out of tank range and rip through a terran base, their block in reassures them safety wise
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@above:
Now I understand why so many people think why Zerg is the "weakest race"! Its because they compare the units.
But the thing is: Zerg isnt about units. Zerg is about Zerg!
yes, the zerg race doesnt have strong counter units (besides the corruptor!). but they arent designed at all to do that!
most of the zerg units have one or more purposes:
zerglings, roaches, mutas, banelings are designed to harrass. fast/stealthy cheap units that can quickly dispatch any kind of weak defense and destroy groups of workers in seconds by just swarming them. the masses of overlords allows for permanent dropping all over the place and nydus worms can stream whole armies behind enemy defenses.
hydras, queens, crawlers overlords are very effective defensive units that either love and or generate creep. everyone of them is mobile so you are not stuck with their positioning.
infestors and corruptors are the nightmare of any mid/lategame army that uses big units. infestors might be tricky but they are 1A harassers at the same time if they manage to burrow move into the enemy mineral lines.
ultras and broodlords are designed to distract enemy fire and to destroy buildings and static defenses with ease.
all this is very different from the terrans. terran units are designed to support eachother and to fight in a certain tactical way. they are about positioning and controling the battlefield much more defensively. If they commit too much to drops/pushes/harassing then the Zerg can send some cheap and fast units all over the terrans base.
protoss are somewhat in between the others. they have not quite as much AoE and counterunits as the terrans and not quite as much mobility as the Zerg. most of the protoss units are very offensive but they must commit to pushes to be effective.
think about it.
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On June 09 2010 01:24 Dremic wrote: I used to feel somewhat hopeless against terran but if you scout starports or a factory a nydus with cracklings roaches or hydras can easily take out a terran early game, which is the only way to succeed in defeating them if they have any skill. Midgame/late game terran is out of control strong,
Most people reply with "expand your zerg, expand, expand!"
Terran have scans and marauders which make map control easy. A small group of marauders with stim can destroy a hatch before my units can destroy them.
So for those of you that are losing to terran mid and late game, prevent them from gaining an unbeatable force. You can nydus out of tank range and rip through a terran base, their block in reassures them safety wise
I find it funny that people always say "expand more" to zerg players, as if expanding was something you could do any time for no cost. Lolz. Expanding takes resources and time and makes you very very vulnerable. Plus, as zerg your not done with just the expansion itself, you must construct your creep highway as well. Terrans simply build ther CC in base and fly out when ready, Protoss warp in Nexus, Gas and a Pylon at the same time. Maybe Pylon plus cannons first. While Terran and Protoss can do pretty much anything from one base early on, Zerg are almost forced to expand. Thats predictable beyond measure and a huge weakness.
I hope Blizz will fix that or someone proves me wrong by creating more 1 base builds for zerg that last until the mid game and don't suck.
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I think this touches on what idra has said. The game is pretty balanced, just not at any single point in the game. So win rates for zerg might be 55% because of 6 pools, but at the 8 min mark the Zerg is going to be on all sorts of trouble no matter their talent or strat. And similarly the Zerg will roll ptoss midgame with hydras util cols pop out, which will let toss dominate until corruptors.
The prob is not balance overall but the asyncronous nature of it
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Everyone is just going to vote strongest on the race they play and are used to playing. And everyone is going to vote weakest on the race they don't like and lose to all the time. I think all races can be equally impressive depending on the quality of the play and the right strategies. With that said I'm not voting.
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actualy that more : everyone is going to vote strongest on the race they lose all the time and weakest on the race they play .
i can tell you 95 % of people here understand almost nothing about the game and they just shoot imba imba imba imba when they lose or follow what other people say , who care what tester think lol? pff they just follow the current good player build order . almost funny .
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On June 09 2010 01:39 nyshak wrote:Show nested quote +On June 09 2010 01:24 Dremic wrote: I used to feel somewhat hopeless against terran but if you scout starports or a factory a nydus with cracklings roaches or hydras can easily take out a terran early game, which is the only way to succeed in defeating them if they have any skill. Midgame/late game terran is out of control strong,
Most people reply with "expand your zerg, expand, expand!"
Terran have scans and marauders which make map control easy. A small group of marauders with stim can destroy a hatch before my units can destroy them.
So for those of you that are losing to terran mid and late game, prevent them from gaining an unbeatable force. You can nydus out of tank range and rip through a terran base, their block in reassures them safety wise I find it funny that people always say "expand more" to zerg players, as if expanding was something you could do any time for no cost. Lolz. Expanding takes resources and time and makes you very very vulnerable. Plus, as zerg your not done with just the expansion itself, you must construct your creep highway as well. Terrans simply build ther CC in base and fly out when ready, Protoss warp in Nexus, Gas and a Pylon at the same time. Maybe Pylon plus cannons first. While Terran and Protoss can do pretty much anything from one base early on, Zerg are almost forced to expand. Thats predictable beyond measure and a huge weakness. I hope Blizz will fix that or someone proves me wrong by creating more 1 base builds for zerg that last until the mid game and don't suck.
I dont think you fully understand why people say that Zerg allways can expand more than T/P.
first of all Z expands cheaper and faster than P/T. secondly: if T/P expands faster/more than Z then Z has the possibility to overrun them. for example if T/P fast expands against a one base Z then he will not be able to deal against nydus/muta without the help of static defenses. if they still decide to build static defenses then you can expand safely, faster and cheaper than P/T. all this means that Z determines the rythm of expanding and has allways a little more income.
edit: I didnt vote either because the concept of the poll is flawed in my opininon. but I somewhat like this discussion nontheless.
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On April 23 2010 18:17 likeaboss wrote: Ok.... since this poll is pretty crazy voting going on right now.... please dont vote if your not in the beta or if you dont feel your skilled enough to understand the imbalances of ALL matchups. Dont vote for protoss being the strongest just because you think immortals are OP
i find this hilarious considering ur first post, but ok
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On June 09 2010 01:57 Oddysay wrote: actualy that more : everyone is going to vote strongest on the race they lose all the time and weakest on the race they play .
i can tell you 95 % of people here understand almost nothing about the game and they just shoot imba imba imba imba when they lose or follow what other people say , who care what tester think lol? pff they just follow the current good player build order . almost funny .
What is the purpose of your post besides being ignorant?
I use my own build order.
And I think we all know the poll is biased
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All polls on TL are biased because they show the results before people vote. It encourages these breakaway winners we always see.
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I voted Protoss strongest race because colossi lol at any bio-ground unit and immortals roflstomp the nonbio-ground units. Incorporate stalkers, and you're good to go. (if you're not feeling so hot about ur army mix, i guess u can incorporate zealots, if you must...)
I voted Terrans weakest race because most terran players (I've played) mostly use the 3M ball of lol.( marauders,reapers,marine). Hardly any terrans use the mech half of their build tree unless they are so far ahead, they cant think of anything else to use.
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Diamond Random player (will mostly play as zerg on the next restart since I enjoy them and I know that zergs problem will be gone sometime soon)
but in the mean time:
Strongest : Terran Simply put that I played the 3 races at diamond level. Terran felt the easiest to learn (tho I must admit that it was my 3rd... so I knew what I had to know before I even got to play the race), I also find that as terran I can control the openings like if I was playing white on a chess board. You have soo many openings you can do:
1. Fast reaper 2. Fast banshee 3. Fast hellions 4. Marines, Marauder timing push 5. Bunker harass.... 6. Fast expand 7. many many many more
it just doesn't feel like that with the other 2 races. Protoss you either go straight 2 gate or go 1gate+cyber and than decide, but you're almost always forced to go robo. As zerg you either go fast lings or fast expand or roaches and you're the only race that can't block his ramp. In any case both Protoss and Zerg has less openings than Terran which means that you need to scout terran but since terran BLOCK you can't always scout what he's doing and you've have to take some guesses... which aren't always accurate.
Weakest : Zerg
Simply put that early zergs are actualy TERRIBLE. If you can't scout cause of the ramp block (aka every map can be ramp blocked by toss or terran) you don't know if you'll be facing air, or mass X units or what ever so you often need to sacrifice 1 overlord to know what you'll go up against. In order to survive.. you'll have to get
5 lings : 1 zealots 3 lings : 1 marine
Also, 1st VALID air defense is spore colony which takes 10 sec to root (which is enough time to kill if focused) and queens (unless you mass them) aren't a valid air counter if I think that 1 void ray will kill 1queen ½ and 1 cloacked banshee will just rape everything. Something needs to be done regarding this... imo the solution of roaches switch with hydra is a good solution if you nerf a bit hydras and buff roaches.
Late game a good terran can kill your expand 1 by 1, even if you out macroed him in the early stage. Everyone says: "use zerg mobility"... but eh! I find out that both terran and protoss have some kind of cliff jumping units to pressure while zerg has the SUPER SLOW exit and costy nydus worm or drops (which the 3 races have).
Also Zergs spell....... are..... yah......
Fungal : 35 damage? the only usefulness of this spell is to stop a swarm of MMM and let your hydras hit them a bit before they move and kill.
Neural Parasite: Well since its range 9 it's ok.... but.... cost alot of energy and since the infestors are soooo fragile.... it's almost not worth it (eventho we need to do 3-4 per game... and since it's a REQUIREMENT FOR HIVE....)
Frenzy:... eh??? do I need to say more....
Infested terran : ?!? 100 energy for 1 terran that will do no damage?!
Corruption : that kinda usefull but then again compared to all other spells......
Also we must concider that zerg has the less units and also less upgrades. Finaly the zerg mobility is limited to the creep and creep can be killed with observers which is kinda easy to get in SC2 and.... I would need another 2 hours to state everything but I think it's enough. And ZvZ is the most terrible mirror match you can have. It can go either way even if you put a diamond against a copper.
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I dont think you fully understand why people say that Zerg allways can expand more than T/P.
first of all Z expands cheaper and faster than P/T. secondly: if T/P expands faster/more than Z then Z has the possibility to overrun them. for example if T/P fast expands against a one base Z then he will not be able to deal against nydus/muta without the help of static defenses. if they still decide to build static defenses then you can expand safely, faster and cheaper than P/T. all this means that Z determines the rythm of expanding and has allways a little more income.
edit: I didnt vote either because the concept of the poll is flawed in my opininon. but I somewhat like this discussion nontheless.
A Zerg hatch is 300 mins but you have to include 50 for the drone plus the drone's build time. Vs. a 400 min CC as terran that can be build without exposing it and a 400 Nexus that does not block your worker unit. My point is that expanding for zerg is not as easy as many Terrans and Protoss make it out to be. Plus its predictable and not flexible (boring?).
As a matter of fact, a CC, a Nexus and a Hatchery all have build time of 100 (not including the drone you have to replace as zerg). So why can you say zerg can expand faster? Thats simply not true.
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On June 09 2010 01:39 nyshak wrote:Show nested quote +On June 09 2010 01:24 Dremic wrote: I used to feel somewhat hopeless against terran but if you scout starports or a factory a nydus with cracklings roaches or hydras can easily take out a terran early game, which is the only way to succeed in defeating them if they have any skill. Midgame/late game terran is out of control strong,
Most people reply with "expand your zerg, expand, expand!"
Terran have scans and marauders which make map control easy. A small group of marauders with stim can destroy a hatch before my units can destroy them.
So for those of you that are losing to terran mid and late game, prevent them from gaining an unbeatable force. You can nydus out of tank range and rip through a terran base, their block in reassures them safety wise I find it funny that people always say "expand more" to zerg players, as if expanding was something you could do any time for no cost. Lolz. Expanding takes resources and time and makes you very very vulnerable. Plus, as zerg your not done with just the expansion itself, you must construct your creep highway as well. Terrans simply build ther CC in base and fly out when ready, Protoss warp in Nexus, Gas and a Pylon at the same time. Maybe Pylon plus cannons first. While Terran and Protoss can do pretty much anything from one base early on, Zerg are almost forced to expand. Thats predictable beyond measure and a huge weakness. I hope Blizz will fix that or someone proves me wrong by creating more 1 base builds for zerg that last until the mid game and don't suck.
Why would you want 1base builds , it's about as fun as playing vs the very easy comp, you make an army and attack (the opponents correct response is usually just to expo and get by or at least focus more on econ/tech).
In bw you don't see 1base builds anymore aside from some very refined ones used for surprise or when the opponent is being a bit too greedy, usually ends up in a macro game anyways. Every race expands and then expands again or even starts out double expanding, It's not supposed to be predictable and easily countered.
1base > macro cheese > standard > 1base
Also I find the expand more sentiment mostly be directed towards anti-mech strategy where it is somewhat justified by the fact that the terran is very immobile and cannot really punish expos easily aside from hellion harass.
On June 09 2010 02:20 nyshak wrote:Show nested quote +
I dont think you fully understand why people say that Zerg allways can expand more than T/P.
first of all Z expands cheaper and faster than P/T. secondly: if T/P expands faster/more than Z then Z has the possibility to overrun them. for example if T/P fast expands against a one base Z then he will not be able to deal against nydus/muta without the help of static defenses. if they still decide to build static defenses then you can expand safely, faster and cheaper than P/T. all this means that Z determines the rythm of expanding and has allways a little more income.
edit: I didnt vote either because the concept of the poll is flawed in my opininon. but I somewhat like this discussion nontheless.
A Zerg hatch is 300 mins but you have to include 50 for the drone plus the drone's build time. Vs. a 400 min CC as terran that can be build without exposing it and a 400 Nexus that does not block your worker unit. My point is that expanding for zerg is not as easy as many Terrans and Protoss make it out to be. Plus its predictable and not flexible (boring?). As a matter of fact, a CC, a Nexus and a Hatchery all have build time of 100 (not including the drone you have to replace as zerg). So why can you say zerg can expand faster? Thats simply not true.
They can make a ton more drones than anyone else if left relatively alone and the fact that their "late expo" comes about 10 food before other races early ones might be an indicator.
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wait...why do you have 2...wha...is there any point in making the 2nd po...AAAHHH!!!!! *head explodes*
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@ Grebliv
I went into the cost of buildings only in reply to the poster above. The main point of my post still stands: Zerg are almost forced to expo early on (be it super early or more standard like 16 Hatch), while the other races must not.
That may well be a design choice, so the zerg are supposed to expand. Fine. Still predictable and predictable in a game such as this means others are able to exploit it.
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On June 08 2010 13:16 Saechiis wrote:Show nested quote +On June 08 2010 13:05 TLOBrian wrote:On June 08 2010 13:02 clickrush wrote: how can races be imbalanced at all? the Author of this poll really has no idea what hes talking about.
there might be matchups that favor one side on certain maps and certain spawning locations. everything else is too generalized.
ppl who are actually voting here have no idea about balance (wether theyre skilled or not) I'm willing to bet that you're a terran player. Q_Q Seriously, the game is not perfectly balanced, and the polls are pretty much dead on. Ironic, because I'm willing to bet that you're a Zerg player. Q_Q Seriously, there hasn't been any time to claim racial imbalances with all the patches flying around. There's just biased people and polls claiming their race is weakest and the stuff they lose to the most is OP.
I'm random, actually!
No, they're right. You're just scared to get nerfed, you enjoy winning with imbalanced things : D
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Calgary25980 Posts
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