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Ultralisks waste of money? - Page 2

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CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 28 2010 11:13 GMT
#21
every game where I got ultras instead of broodlords, i lost.
..and then I would, ya know, check em'. (Aka SpoR)
cartoon]x
Profile Joined March 2010
United States606 Posts
Last Edited: 2010-03-28 11:18:29
March 28 2010 11:17 GMT
#22
hmmmm.. Yeah I'd like to see them get a buff. Less $$
It is not enough to conquer; one must learn to seduce.
Demoric
Profile Joined February 2010
Netherlands8 Posts
March 28 2010 11:18 GMT
#23
yup a nydus drop with ultra's can really destroy a base, played a game where i had a toss contained with muta harass and then dropped like 4 ultra's in the back of his base. That was basically GG right there.
Warhol
Profile Joined March 2010
United States7 Posts
Last Edited: 2010-03-28 12:11:54
March 28 2010 11:20 GMT
#24
waste


User was warned for this post.
tubs
Profile Joined March 2010
764 Posts
March 28 2010 11:29 GMT
#25
Like the other guy mentioned, search for the Dimaga games where he uses mass ultralisks. You do know who Dimaga is, right? He's the guy winning the most tournaments these days with zerg. He RAPES with ultralisks. It's scary rape.

You don't know what you're talking about if you think they suck that bad.
"Roach dies to immortal and rockit black guy" - Tierdal.thex
Gilgamesh33
Profile Joined February 2010
United States28 Posts
March 28 2010 11:30 GMT
#26
Broodlords provide a better meat shield, they're flying, cost roughly about the same, require the same tech and both are slow as dirt.

Ultra's are so expensive, even running 3 ~ 5 base endgame I still feel dumping all the money into ultra's is very badconsidering how I could double the size of my Hydra, speedling, baneling army.

Ultra's are horrible. Pre-reset I played 600 games and I used ultralisks in about 5 of them. 1 of the 5 I experienced ultralisk being effective but the Terran player was not good and attacking in small armies.

The unit is not bad but its not worth the minerals compared to other options you have. Agree
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
Last Edited: 2010-03-28 11:32:50
March 28 2010 11:31 GMT
#27
On March 28 2010 19:48 Voyager wrote:
Starcraft 2 will never get you a job, it will never make the girl of your dreams love you, it will never bring you a refreshing beverage if you are thirsty, or make your kids stop crying in the middle of the night.

If you think the ultralisk looks cool, and are fun to play and run around with, build one....build a couple.

because at the end of the day, it's a game, and games are about having fun.


Nice troll.
Winning is fun, constant improving is fun. If you want to build units because they look fun do this in custom games...


Yes, ultralisks sadly are inferior to broodlords
Lennon
Profile Joined February 2010
United Kingdom2275 Posts
March 28 2010 12:06 GMT
#28
On March 28 2010 19:48 Voyager wrote:
Starcraft 2 will never get you a job, it will never make the girl of your dreams love you, it will never bring you a refreshing beverage if you are thirsty, or make your kids stop crying in the middle of the night.

If you think the ultralisk looks cool, and are fun to play and run around with, build one....build a couple.

because at the end of the day, it's a game, and games are about having fun.


If that's your mentality then give me your key.
Otherwise, stop trolling.
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
March 28 2010 12:32 GMT
#29
On March 28 2010 19:41 BeMannerDuPenner wrote:
So after playing like 200 games in a week (got in last sat, was #1 gold prereset) with 75% of them as zerg and watching mucho replays i really doubt that ultralisks have any use at all right now. i mean evrytime i saw someone use ultras they just seem to throw away money and give the enemy a chance to comeback.

They require hive tech, require a extra building AND 2 upgrades to even be viable and do their job. they cost a shit ton and require standart ground upgrades to do anything (a 0-0 ultra is useless while a 0-0 cruiser/thor whatever is already very deadly).

so some say "hey its the super endgame unit of zerg! they should require all that!". well maybe. but if they cost so much and require so much tech they should atleast be good eh?

but they just fail in sc2 on all levels.

- they are SUPER slow. u have to crawl around the map so they can stay at front where they belong and can be outmicroed easily. flanking is UNpossible thx to their slow speed. and u cant "surround" with a ling/ultra army cause the lings will run ahead and die.

- no swarm. should be obvious.

- MASS high dmg/shot units evrywhere. ultras were such super tanks cause they negated the majority of the dmg of Ts/Ps backbone units (marines/zeals) with their high armor. no with evryone and their mother having high dmg attacks,bonus dmg,high range melt stuff in addition to the slow speed they seem to just die too fast. and if theat doesnt happen instantly the lings evaporate (collossus).

- also the standart "high dmg units" of sc1 were goons and tanks. both get superraped by lings.

- u cant combo ultras with any unit except lings cause of the insane gas cost.and it seems like p rapes lings with collosus and ultra/ling never was super great vs t without swarm.esp not now with 55hp rines and mixed in stimmable tanks.

-they are no "support" unit. if you spend all the time and ressources on the tech and unit you dont just want them to be a weird support thing for your hydras.

-broodlords own evrything for equal tech,no upgrades needed and a lower price.

-they look ugly (

so ultralisks really just went from giant lightning fast superbugs of rape to wannabe elephants without the cool "i can just walk u dead lol" factor.



It is funny because one week ago I read a thread here at tl.net where a guy was complaining because ultra are op..

However i have still too few experiene (it means that i have enver seen an ultra yet) to be usefull in this discussion!
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
kapriel
Profile Joined March 2010
Bulgaria15 Posts
March 28 2010 13:01 GMT
#30
- u cant combo ultras with any unit except lings cause of the insane gas cost.and it seems like p rapes lings with collosus and ultra/ling never was super great vs t without swarm.esp not now with 55hp rines and mixed in stimmable tanks.
- I strongly dissagree. Here is why. If i am not mistaken ultras cost 300/200/6 same as Colosus...... so if u are going for ultras u must be pretty much in mid-late game where u have roughly 2-3 expos(maybe a high-yield aswell) taking the fact that people aren't perfect in execution(flawed macro) by that time your resources could have skyrocketed and u could afford ultras and some other army. Lets compare this to Protoss early-mid game vs Terran where the standard build ( well for me) would be fast tech to colossi, which costs as I said 300/200/6. So the toss has to powering colossi/stalker/sentry/lots at first from one base, compared to a zerg whos is powering off 2-3 bases to support Ultra/Something-else combo.


- they are SUPER slow. u have to crawl around the map so they can stay at front where they belong and can be outmicroed easily. flanking is UNpossible thx to their slow speed. and u cant "surround" with a ling/ultra army cause the lings will run ahead and die.
- I dont think ultras should be used for flanking ... uhm they look more like tanks to me. I am not a zerg player but i think flanking should be done with something else - faster/ranged/baneling . As for mobility if u dont have speed for ultras why don't u try ferrying them with ovvies which i think by the time u tech ultra should have been upgraded for speed and carrying. Zergs also have the nydus worm which as stated before me if used correctly could win you the game.


- MASS high dmg/shot units evrywhere. ultras were such super tanks cause they negated the majority of the dmg of Ts/Ps backbone units (marines/zeals) with their high armor. no with evryone and their mother having high dmg attacks,bonus dmg,high range melt stuff in addition to the slow speed they seem to just die too fast. and if theat doesnt happen instantly the lings evaporate (collossus).
- Ultras are still super tanks when it comes to marine zeals, simply put they just a**rape'em. I feel about ultras the same way as i feel for colossi let them into the fight have them just hit 2-3 times which imo is enough to soften up the enemy army and while they are focus fired let your ranged/flanks/whatever do their job. Keep in mind they don't die as fast as colossi do (more hp/armor) so u can pull of more hits = more softned up army.

I am sorry for comparing Ultras to Colossi but I am a P player and really aren't very familiar with the in depth mechanics of the other 2 races.

- no swarm. should be obvious.
There still are other zerg spell to use first thing that comes to mind is fungal growth. Bind the enemy units and if executed nicely they will be static targets for your ultras' splash and besides that FG deals some "aoe" as well, doesn't it .


I don't know if I am completely right on the topics mentioned but this is just my traing of thought.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
March 28 2010 13:30 GMT
#31
On March 28 2010 20:11 Asta wrote:
I guess vs T it's just marauders that are really the problem because they are a hard counter (especially with slow, you could theoretically take ultras out of the game completely with good micro) and they are almost always around.

And vs P the main problem is that the lings melt away in seconds and the ultras are alone (where they aren't that bad, but not good enough).


Have you even played the beta? Utralisks are massive units, they cannot be slowed by marauders.

Play the game, until then stay out of the SC2 strategy forums. This goes to everyone.
Lim Yo Hwan forever!
Slunk
Profile Blog Joined February 2010
Germany768 Posts
March 28 2010 13:34 GMT
#32
I don't think ultralisks make very much sense.
1. Zerglings are no longer the best damage dealers. Thus, ultralisks dont share upgrades with your main damage dealer, the hydralisk.
2. 4 roaches have as much HP as one ultralisks, they have almost the same armor, deal more damage (ranged), they do share upgrades with the hydralisk, have this insane regeneration AND are 100 gas cheaper.
onmach
Profile Blog Joined March 2009
United States1241 Posts
March 28 2010 13:34 GMT
#33
The difference between a colosus and an ultra, is that the collosus can do damage from the back of your army, it can walk over it without disruption, it can walk over cliffs. And colossus don't require you to wait for lair, hive and cavern to get them out.

It would be nice if ultras started out with more armour (at least 2). And I could swear liquipedia is wrong about their ground attack with upgrade (it says 18 (+4)). I'm pretty sure it is only 18 (+2). But the real problem is their pathing. Until that is fixed, sentries and ravens will make them useless by dropping turrets and shields all over the place.
hugman
Profile Joined June 2009
Sweden4644 Posts
March 28 2010 13:38 GMT
#34
Ultras need charge like Zealots
Koffiegast
Profile Joined February 2010
Netherlands346 Posts
Last Edited: 2010-03-28 13:42:50
March 28 2010 13:40 GMT
#35
Sure they can be powerful when they get to their target. But honestly, pretty much anything can outrun it. Against ranged it is even worse, like a MMM ball the marauders just kill the ultras before they get nearby. And 'you shouldve dropped creep all over the map' isn't viable, because honestly... some maps are so big you require lots of minutes and micro to place it all over the map. The creep bonus seems fun and all, but when you realise that all your units might be better of with a 15% speed permanent buff instead of creep giving 30%... its not like creep tumors cant be killed or that overlords can be shot down.

Also, saying you should use fungal growth to make sure ultra get to the target just makes it even worse. I mean, do I really have to spend mins and gas on a unit that is pretty fragile can't use his fungal instantly with a low range that moves about as fast as ultras to make ultras viable? For that cost? Give colossus plz.
Wut
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
March 28 2010 13:40 GMT
#36
Ultras are awesome at killing light melee units. Other than that I try to get them because they look bad ass when they burrow and unburrow . Also they are great for totally destroying someones base in like 10 seconds.
laste
Profile Joined November 2008
Bulgaria242 Posts
March 28 2010 13:45 GMT
#37
if you've ever used like 10 ultras with max upgrades alongside a little support against a heavy terran bio build for example you wouldn't even think of making such a silly post. ultras are just plain awesome, altho they require a ton of tech and cash, I trully believe that they're an effective unit in some situations(maybe not in uberpr0 games tho).

I'll attach some replays of mine when I get a chance.
Everybody will be in bronze soon, because Tasteless will have all our ladder points.
ModernAgeShaman
Profile Joined January 2008
Norway484 Posts
March 28 2010 13:53 GMT
#38
I like ultralisks, but they are difficult to get out. I think they're good, but the debate on my mind is if I'd rather spend the money on broodlords instead.
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
March 28 2010 14:02 GMT
#39
On March 28 2010 20:29 tubs wrote:
Like the other guy mentioned, search for the Dimaga games where he uses mass ultralisks. You do know who Dimaga is, right? He's the guy winning the most tournaments these days with zerg. He RAPES with ultralisks. It's scary rape.

You don't know what you're talking about if you think they suck that bad.

yea when ure going ultra in a game that u already have locked in usually you win.
usually, not always tho.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-03-28 14:12:02
March 28 2010 14:08 GMT
#40
On March 28 2010 20:13 CharlieMurphy wrote:
every game where I got ultras instead of broodlords, i lost.

Funny that this is very similar with the "Greater Spire curse" in BW. In SC2, it's the "Ultralisk Cavern curse".

I have only used Ultralisks once though and it was pretty successful. It was ZvP. P army consisted of Zeal/Stalker/Sentry during midgame. Scouted his switch to Phoenix, then I decided to rush 2 ultralisks for my stable hydra/roach army. Then I felt nostalgia when my Ultralisk/Zergling army rolled him.
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