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[OSL] EVER OSL Semi-Final A: Flash vs Calm - Page 121

Forum Index > Brood War Tournaments
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TwoToneTerran
Profile Joined March 2009
United States8841 Posts
January 01 2010 20:58 GMT
#2401
Fun fact, Flash has yet to face an elimination game this OSL! The closest he came to was in group stages where, if he lost to Type B, he would've gone to tiebreakers.
Remember Violet.
sh02hp0869
Profile Joined January 2008
Sweden460 Posts
January 01 2010 21:22 GMT
#2402
Its way tp easy for T just to bunker to meny advantage vs Z they really should think about rebalace the game a bit
Hello mother hello father
Wangsta
Profile Blog Joined November 2004
United States776 Posts
Last Edited: 2010-01-01 21:49:25
January 01 2010 21:47 GMT
#2403
stop saying they used the same build every game...

both flash and calm used at least 3 different builds each in this series. 1rax CC is not a "build" its an opening, there are a billion variations. Same thing with 12 hatch (calm didnt even open hatch first in every game)

also, calms muta micro was more or less perfect for the entire series. the reason why he misses shots is because flash micros his marines to constantly move back and forth. if calm commits to a guaranteed muta shot, he will for sure lose 1-2 mutas. instead, calm tries to predict when the marines will move forward, so that he can pop a shot and pull back early. this way, IF flash moves forward, he will get a shot off, otherwise the mutas dont shoot.

flash is seriously playing like oov used to right now. he is taking unreasonable risks and defending them with his mental game rather than ingame units. compared to other terrans, his tvz is SO extremely fragile and he relies heavily on knowing exactly what his opponent is doing. he is able to push out earlier in tvz by having, quite literally, not enough defense against mutalisks. but he survives anyway by predicting where mutalisks will move and by preventing harass with scare tactics. as a zerg player, if you had a maphack you would rape flash with mutas/etc, but since you dont, u have no choice but to assume that its too dangerous to do certain things.
hyst.eric.al
Profile Blog Joined June 2009
United States2332 Posts
January 01 2010 22:00 GMT
#2404
On January 02 2010 06:47 Wangsta wrote:
stop saying they used the same build every game...

both flash and calm used at least 3 different builds each in this series. 1rax CC is not a "build" its an opening, there are a billion variations. Same thing with 12 hatch (calm didnt even open hatch first in every game)

also, calms muta micro was more or less perfect for the entire series. the reason why he misses shots is because flash micros his marines to constantly move back and forth. if calm commits to a guaranteed muta shot, he will for sure lose 1-2 mutas. instead, calm tries to predict when the marines will move forward, so that he can pop a shot and pull back early. this way, IF flash moves forward, he will get a shot off, otherwise the mutas dont shoot.

flash is seriously playing like oov used to right now. he is taking unreasonable risks and defending them with his mental game rather than ingame units. compared to other terrans, his tvz is SO extremely fragile and he relies heavily on knowing exactly what his opponent is doing. he is able to push out earlier in tvz by having, quite literally, not enough defense against mutalisks. but he survives anyway by predicting where mutalisks will move and by preventing harass with scare tactics. as a zerg player, if you had a maphack you would rape flash with mutas/etc, but since you dont, u have no choice but to assume that its too dangerous to do certain things.
this is an extremely good post and quite true.

calm's muta micro was extremely good, but flash's mnm micro forced calm's mutas to stall and take shots from his infantry.
Leta , BeSt, Calm fan forever! 김정우, I am sorry I ever lost faith in you.
FireGuyX
Profile Joined February 2009
United States1712 Posts
Last Edited: 2010-01-01 22:12:07
January 01 2010 22:04 GMT
#2405
On January 02 2010 01:45 StorkHwaiting wrote:
Show nested quote +
On January 02 2010 01:27 FireGuyX wrote:
On January 02 2010 01:07 StorkHwaiting wrote:
On January 01 2010 23:58 FireGuyX wrote:
On January 01 2010 23:49 StorkHwaiting wrote:
On January 01 2010 21:54 FireGuyX wrote:
On January 01 2010 21:51 MountainDewJunkie wrote:
On January 01 2010 21:49 ghosthunter wrote:
On January 01 2010 21:47 MountainDewJunkie wrote:
On January 01 2010 21:46 Xiphos wrote:
[quote]


I'm pretty sure you meant Light instead of Movie. lol

That was the game, yes, but I think he's talking about that JD vs Movie game where movie just got rolled. Because Movie and Kwanro have only played once, and that was in November.


Did he get rolled by M18M in the recent CJ Entus vs Samsung match? I was the post for that one, maybe that's what I'm remembering.

Oh, yeah yeah that was the most recent game. Even if Movie plays non-(P)Rocklike, Shine has a great shot at the finals.



Movies PvZ is better than Storks. He is not to be underestimated, despite the first two games will be a zerg favored map. Movie is even capable of winning on HBR when he beat Zero and By.hero on HBR.


Yeah what awesome logic. Movie's PvZ > Stork's coz he beat Zero and Hero on HBR.

Stork on the other hand beat Zero and Jaedong on HBR. God, Movie's just SO much better...

In other news, just watched the series and it was quite fun but I can't shake the feeling that Flash dominated very hard throughout. Game 3 was the funnest ofc, but jesus. Flash's late game management was just too good. I salute Calm for being able to hang with Flash that long with all those beautiful SV snipes but just @_@ at the HALFMAP turtling LOL.

I don't even know how you can call it turtling at that point. Flash was literally guarding HALF a map. How do you do that? Vs drops, vs guards, vs ultra/ling/filer. Flash was crawling all over the place. It didn't look like much was happening but Calm sure would have tried more drops/guards if he thought he could get away with it. Flash was just way too active with his SVs. The mfer dominated the skies with nothing but irradiate. That is NASTY. And calm tried to drop twice and both were horrible abortions. The first time he managed to drop in the nat and do a lil skirmishing but the second time he just had to tuck tail and run. Flash dominated that series.


Movie's micro and game sense against zergs is much better than Stork's even you have to admit that. The way he destroyed Zero's mutalisk in the second game by teching to Archnons is something Stork hasn't done yet.

Of course Stork has a better record against zergs than Movie because he's played more games, but as of right now Movie's PvZ>Stork's PvZ.


You know what Fireguy? You're absolutely right. Movie is downright revolutionary. I've never heard of Protoss countering muta with an archon before. Stork surely has not discovered this unit yet. He's still trying to surround the mutas with fast +1 speedzeals.


Stork weakest matchup has always been PvZ, he will sometimes create the right built against zergs or sometimes look totally loss. You have to watch Movie vs Zero game 2 of the OSL ro16 to watch how good he is. Movie is still an inconstant player, definitley less experienced than Stork, but even Stork admitted that Movie is one of the best PvZ players right now.

Hey Movie started the Movie built on HBR which a lot of protoss players (even Stork) have been copying.




/facepalm. You have now lost any credibility you might once have had dude. Yes, a dragoon hanbang is now the "Movie build." Nobody has ever done a dragoon hanbang in PvZ before Movie lol. Same with killing mutas with archon. Movie's just inventing all this shit on his own!


Yes I got owned over an obvious Stork fanboy *sarcasm*. The point is I think Stork sometimes show why PvZ is his weakest matchup, I think Movie's chances of beating Shine are much higher because his micro recently is proven to be much better. The way he macroed against zero expanding to 5 bases on Eye of the Storm, than teching to dts, zealots, and corsairs at the same time is something you rarely see now a days. The announcers were even calling Movie the next Bisu for a reason. Now do you still believe Stork has better PvZ than Movie?

Maybe I would respect you more if you didn't post like a trollish Stork fanboy.
Flash, ForGG, and Movie fan.
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
January 02 2010 01:22 GMT
#2406
Flash's 1 Rax CC reminds me of the bisu build except with a bunker instead of cannons.
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
January 02 2010 01:28 GMT
#2407
In game 1, Calm seemed to be all-in with 2 hatch muta. He put up a 3rd at some point but it was really too late to make a transition. The harass did a fair amount of damage but not enough for a 2 base zerg to beat a 2 base terran. Game 3, Calm made guardians. Guardians suck. Two wraiths > any amount of Guardians. They are super slow, which means they give no map control, which allowed Flash to grab the bottom right. The usual challenge in grabbing half the map for a Terran against a Zerg is Zerg's superior mobility, but that mobility is gonna be AWOL for a wide timing window when supply gets tied up in Guardians.
mrgerry
Profile Joined September 2008
United States1508 Posts
January 02 2010 01:41 GMT
#2408
Game 3 was damn fun to watch. Flash had complete map control at one point then it went to split map slightly in Calm's favor. Then tanks happened =(
yes9111
Profile Joined May 2009
United States420 Posts
Last Edited: 2010-01-02 02:40:18
January 02 2010 02:39 GMT
#2409
God this series was so fun to watch.
Thought Calm stood a chance after game 2.
and then facepalmed when I saw Calm make Ultras while knowing Flash was turtling with tanks.

Calm should listen to Day9 =D
STORK WHAT ARE YOU DOING?
Ideas
Profile Blog Joined April 2008
United States8170 Posts
January 02 2010 02:42 GMT
#2410
On January 02 2010 10:28 Pyrrhuloxia wrote:
In game 1, Calm seemed to be all-in with 2 hatch muta. He put up a 3rd at some point but it was really too late to make a transition. The harass did a fair amount of damage but not enough for a 2 base zerg to beat a 2 base terran. Game 3, Calm made guardians. Guardians suck. Two wraiths > any amount of Guardians. They are super slow, which means they give no map control, which allowed Flash to grab the bottom right. The usual challenge in grabbing half the map for a Terran against a Zerg is Zerg's superior mobility, but that mobility is gonna be AWOL for a wide timing window when supply gets tied up in Guardians.


the guardians actually looked like they were going to work out pretty well because he had 2 scourge nearby and 6 more coming. unfortunately for calm flash pulled out a really sick move by sniping the scourge on their way over. Honestly only now do I realize how sick that was.

Just once I'd like to see a progamer use guardians to guard something instead of try to attack a natural and die to wraiths.
Free Palestine
bluetrolls
Profile Joined October 2009
United States139 Posts
January 02 2010 03:25 GMT
#2411
Fun fact: (T)Flash has stomped this season 4 out of 5 top zergs in BoXs, (Z)EffOrt in WCG, (Z)Jaedong in OSL, (Z)ZerO in MSL and (Z)Calm in OSL, plus the win against (Z)Kwanro in OSL groups.
Ideas
Profile Blog Joined April 2008
United States8170 Posts
January 02 2010 03:34 GMT
#2412
On January 02 2010 12:25 bluetrolls wrote:
Fun fact: (T)Flash has stomped this season 4 out of 5 top zergs in BoXs, (Z)EffOrt in WCG, (Z)Jaedong in OSL, (Z)ZerO in MSL and (Z)Calm in OSL, plus the win against (Z)Kwanro in OSL groups.


I'd say WCG 2009 is more of last season than this season.
Free Palestine
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
January 02 2010 03:41 GMT
#2413
On January 02 2010 12:25 bluetrolls wrote:
Fun fact: (T)Flash has stomped this season 4 out of 5 top zergs in BoXs, (Z)EffOrt in WCG, (Z)Jaedong in OSL, (Z)ZerO in MSL and (Z)Calm in OSL, plus the win against (Z)Kwanro in OSL groups.



yup. i had already written something similar in the "how to beat flash"-thread
"What am I supposed to do against this?" - "Lose!" :-]
dongfeng
Profile Blog Joined May 2008
731 Posts
January 02 2010 04:09 GMT
#2414
agreed with wangsta, for example the acad and ebay timings were different, 1st game flash went earlier acad delayed ebay, the turret timing was literally perfect and flash's confidence showed as he negated the mutas, the second game he built ebay a bit earlier but got heartbroken by the cliffs (forgot if he had acad techs by that stage)

calms mutas didnt do that great BECAUSE flash's anti muta micro was so sick, he even mentioned in the interview that he focused specifically on anti muta micro

nice series anyway, and the guards would have worked 3rd game if the scourge had gotten there, i thought it was a good play by calm except flash moved his rines to intercept -_-
fangslayer
Profile Joined January 2010
Canada4 Posts
January 02 2010 06:24 GMT
#2415
On January 02 2010 06:47 Wangsta wrote:
stop saying they used the same build every game...

both flash and calm used at least 3 different builds each in this series. 1rax CC is not a "build" its an opening, there are a billion variations. Same thing with 12 hatch (calm didnt even open hatch first in every game)

also, calms muta micro was more or less perfect for the entire series. the reason why he misses shots is because flash micros his marines to constantly move back and forth. if calm commits to a guaranteed muta shot, he will for sure lose 1-2 mutas. instead, calm tries to predict when the marines will move forward, so that he can pop a shot and pull back early. this way, IF flash moves forward, he will get a shot off, otherwise the mutas dont shoot.

flash is seriously playing like oov used to right now. he is taking unreasonable risks and defending them with his mental game rather than ingame units. compared to other terrans, his tvz is SO extremely fragile and he relies heavily on knowing exactly what his opponent is doing. he is able to push out earlier in tvz by having, quite literally, not enough defense against mutalisks. but he survives anyway by predicting where mutalisks will move and by preventing harass with scare tactics. as a zerg player, if you had a maphack you would rape flash with mutas/etc, but since you dont, u have no choice but to assume that its too dangerous to do certain things.


Yeah, completely agree with you there. I've gotta give FlaSh props for taking those risks. Really means hes got a lot of confidence in him right now. It also goes to show how good his game sense is, as hes basically putting his whole match on the line with his risks.

Anyways, way to go FlaSh =D
Airspeed, altitude and brains. Two are always needed to successfully complete the flight.
Sadist
Profile Blog Joined October 2002
United States7328 Posts
January 02 2010 06:51 GMT
#2416
On January 02 2010 06:47 Wangsta wrote:
stop saying they used the same build every game...

both flash and calm used at least 3 different builds each in this series. 1rax CC is not a "build" its an opening, there are a billion variations. Same thing with 12 hatch (calm didnt even open hatch first in every game)

also, calms muta micro was more or less perfect for the entire series. the reason why he misses shots is because flash micros his marines to constantly move back and forth. if calm commits to a guaranteed muta shot, he will for sure lose 1-2 mutas. instead, calm tries to predict when the marines will move forward, so that he can pop a shot and pull back early. this way, IF flash moves forward, he will get a shot off, otherwise the mutas dont shoot.

flash is seriously playing like oov used to right now. he is taking unreasonable risks and defending them with his mental game rather than ingame units. compared to other terrans, his tvz is SO extremely fragile and he relies heavily on knowing exactly what his opponent is doing. he is able to push out earlier in tvz by having, quite literally, not enough defense against mutalisks. but he survives anyway by predicting where mutalisks will move and by preventing harass with scare tactics. as a zerg player, if you had a maphack you would rape flash with mutas/etc, but since you dont, u have no choice but to assume that its too dangerous to do certain things.




i dont really think they are risks unless the zerg goes all in 2 hatch muta. If they dont defend the initial marines with their mutas they either lose an expo or their main. Ret was talking about how korean terrans started going 4 rax vs 2 hatch muta with like 1 turret at each base and just constantly rallying to the center. You could beat what flash does if you go sunks at your main or something. But then if you do that and he stays home you are fucked. The zergs ARE afraid to engage him with their mutas it seems though, even when the marines dont have range. Im not really sure what the deal is. They dont go snipe his reinforcements either they just kinda sit there and take it. From personal experience its incredibly easy to lose that first group of marines to 2 hatch muta and if that happens you are basically dead. Hes living on the edge but you could say zergs do the same thing with their muta micro all the time (except that it really has no counter if done properly)

How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
zenkicker
Profile Joined December 2008
257 Posts
January 02 2010 07:52 GMT
#2417
Flash' game sense is godlike. His mere presence brings fear to other progamers. That's why he always say that he is already ahead in the mental game.
I you cant beat them, join them.
OneOther
Profile Blog Joined August 2004
United States10774 Posts
January 02 2010 09:18 GMT
#2418
just watched the vods, very exciting series indeed. great effort by calm (three zerg players in four words?) but flash is just un fucking believable right now. his mental game, management, and executions are flawless.

that being said movie has a MUCH better chance of topping flash than shine.
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
January 02 2010 09:51 GMT
#2419
The guardian move wasn't actually that bad. It forces flash to make wraiths instead of vessels, and calms plan was to expand a fourth time with defilers. Its all in his plan, but flash immideately knew the only counter.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
January 02 2010 10:04 GMT
#2420
On January 02 2010 05:35 Ideas wrote:
Seems like EVERY zerg just doesnt know how to deal with this mass siege tank in the game strategy that terrans are using lately.

well thats like saying that terran doesnt know how to deal with it when p has >half map 40 gates and 2 star arb

theres not a really good way to deal with it, if z lets t secure another main and maintain some center presence theyre in trouble.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
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