• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:50
CET 09:50
KST 17:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation4Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
Rapidtags: The Ultimate Tool for Hashtag and Keywo Terran 1:35 12 Gas Optimization FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1904 users

[OSL] EVER OSL Semi-Final A: Flash vs Calm - Page 120

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 118 119 120 121 122 Next
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
January 01 2010 18:13 GMT
#2381
Good series, but was I the only one who thought calm's muta micro was pretty lackluster. Just watched all four games consecutively and he was constantly running his muta's into flash's ball accidentally and he wasn't firing. In set one he was trying to bust down the turrets without microing at all and he didn't finish them off. He was just bleeding mutas in every set swooping take out marines, taking lots of damage, and pulling out without actually firing and generally waiting far to long as his timing window closes to take out relatively small groups of MnM. Obv set two was showcased great micro but his micro in the other sets just wasn't very good
MyLove + Your Love= Supa Love
Konni
Profile Blog Joined February 2003
Germany3044 Posts
January 01 2010 18:30 GMT
#2382
It's amazing how some players are sweating after just one game in proleague and Flash doesn't sweat a bit even after 3rd set.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
January 01 2010 18:31 GMT
#2383
In game 3, Flash was becoming near mined out. Also, tanks are useful in huge clumps, but in small amounts they are incredibly easy and simple to pick off by ultraling. Flash really needed most of them at his expansions, or just a handful of Ultraling could have picked both of them off. Also, the tanks really were good because of the positioning, but in the open middle it would have been far easier to pick them off.

This is why, in my opinion, Calm just needed to turtle on 5 bases, possibly try to get the 6th, and wait for Flash to mine out. Eventually Flash would have to push with everything he has, but then Calm should be able to flank Flash's army a lot better in the open middle than at the expansions' chokes. His last few suicide attacks were absolutely terrible.

Another thing is that Calm had the early Greater Spire, and Flash had about 30 Siege Tanks. I don't understand why Calm couldn't have made a few Guardians. Flash couldn't be mobile with that kind of an army, so Calm wouldn't have to worry about the immobility.

I believe that Calm had a good chance to win it by waiting for Flash to mine out and also eventually securing his 6th base, but he suicided his army stupidly multiple times and hence lost.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Lebesgue
Profile Joined October 2008
4542 Posts
January 01 2010 18:40 GMT
#2384
Fuck yeah Flash!

Just watched all the games and I have o say it was amazing series. Especially game 3 was epic.

Regarding Calm's muta control, it wasn't poor. Flash just has incredible MnM control. He focused on that aspect of his game during his preparation to the series. Calm muta control was actually pretty pretty good overall.
StorkHwaiting
Profile Blog Joined October 2009
United States3465 Posts
January 01 2010 18:59 GMT
#2385
On January 02 2010 03:31 Shikyo wrote:
In game 3, Flash was becoming near mined out. Also, tanks are useful in huge clumps, but in small amounts they are incredibly easy and simple to pick off by ultraling. Flash really needed most of them at his expansions, or just a handful of Ultraling could have picked both of them off. Also, the tanks really were good because of the positioning, but in the open middle it would have been far easier to pick them off.

This is why, in my opinion, Calm just needed to turtle on 5 bases, possibly try to get the 6th, and wait for Flash to mine out. Eventually Flash would have to push with everything he has, but then Calm should be able to flank Flash's army a lot better in the open middle than at the expansions' chokes. His last few suicide attacks were absolutely terrible.

Another thing is that Calm had the early Greater Spire, and Flash had about 30 Siege Tanks. I don't understand why Calm couldn't have made a few Guardians. Flash couldn't be mobile with that kind of an army, so Calm wouldn't have to worry about the immobility.

I believe that Calm had a good chance to win it by waiting for Flash to mine out and also eventually securing his 6th base, but he suicided his army stupidly multiple times and hence lost.


I agree with this completely. Calm for some reason just short-circuited when he found he had 200/200 ultraling and couldn't instawin. I think he was too afraid of the 0/3 tank ball of death.
MrHoon *
Profile Blog Joined April 2008
10183 Posts
Last Edited: 2010-01-01 19:10:21
January 01 2010 19:00 GMT
#2386
On January 02 2010 03:31 Shikyo wrote:
In game 3, Flash was becoming near mined out. Also, tanks are useful in huge clumps, but in small amounts they are incredibly easy and simple to pick off by ultraling. Flash really needed most of them at his expansions, or just a handful of Ultraling could have picked both of them off. Also, the tanks really were good because of the positioning, but in the open middle it would have been far easier to pick them off.

This is why, in my opinion, Calm just needed to turtle on 5 bases, possibly try to get the 6th, and wait for Flash to mine out. Eventually Flash would have to push with everything he has, but then Calm should be able to flank Flash's army a lot better in the open middle than at the expansions' chokes. His last few suicide attacks were absolutely terrible.

Another thing is that Calm had the early Greater Spire, and Flash had about 30 Siege Tanks. I don't understand why Calm couldn't have made a few Guardians. Flash couldn't be mobile with that kind of an army, so Calm wouldn't have to worry about the immobility.

I believe that Calm had a good chance to win it by waiting for Flash to mine out and also eventually securing his 6th base, but he suicided his army stupidly multiple times and hence lost.


Calm didn't have enough resources.

He suicided his first wave of ultralisks to the first tanks, and after that point he had no gas to back up the guardians. To make guardians, Calm NEEDED 9 oclock which Flash kept denying.

The commentators made a point during the game saying "Only way Calm can win is if he masses mutalisks, zerglings and guardians. But Calm needs another base to do that"

On January 02 2010 03:13 n.DieJokes wrote:
Good series, but was I the only one who thought calm's muta micro was pretty lackluster. Just watched all four games consecutively and he was constantly running his muta's into flash's ball accidentally and he wasn't firing. In set one he was trying to bust down the turrets without microing at all and he didn't finish them off. He was just bleeding mutas in every set swooping take out marines, taking lots of damage, and pulling out without actually firing and generally waiting far to long as his timing window closes to take out relatively small groups of MnM. Obv set two was showcased great micro but his micro in the other sets just wasn't very good


The reason why mutas looked so much stronger in Set 2 was because of that terrible turret position. Flash delayed his Marine range a little longer than usual and Calm got his Spire Up faster than usual. The replays at the end of the game showed that when the mutas got to Flash's base, Range was about half done (which is not something you want to happen).

Set 1 was pure timing by Flash (finished right when the mutas came), and great MnM micro. Flash's anti-mutalisk micro was brilliant. HOWEVER Calm did kill alot of SCVs. It's just that he needed to kill a little bit more...

Set 3, yes Calm looked sloppy. But not because someone poisoned Calm's water or something, but rather Calm was surprised by Flash's sudden aggression. He expected flash to stay in base and wait for the Mutas but flash ran to the center trying to delay the mutas as long as he could
dats racist
hyst.eric.al
Profile Blog Joined June 2009
United States2332 Posts
January 01 2010 19:03 GMT
#2387
incredible series, worthy of the finals. it really was heartbreaking watching calm in the fourth set; he was exhausted and spent.

its the year of flash, what else is there to say.
Leta , BeSt, Calm fan forever! 김정우, I am sorry I ever lost faith in you.
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
Last Edited: 2010-01-01 19:12:34
January 01 2010 19:07 GMT
#2388
On January 02 2010 03:40 Lebesgue wrote:
Fuck yeah Flash!

Just watched all the games and I have o say it was amazing series. Especially game 3 was epic.

Regarding Calm's muta control, it wasn't poor. Flash just has incredible MnM control. He focused on that aspect of his game during his preparation to the series. Calm muta control was actually pretty pretty good overall.

Outisde of Game 2 (and sometimes in game 2) Calm's mutas would swoop back and forth toward a stationary target (marines, turrets) and not fire. This happened multiple times. Not taking away from Flash's MnM micro, but Calm's muta micro can definitely improve.

Flash played brilliantly in this game except for that minor slip up in game 2. He was thoroughly prepared and also knew what to do to get the W.
Jaedong
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
Last Edited: 2010-01-01 19:13:01
January 01 2010 19:10 GMT
#2389
On January 02 2010 03:31 Shikyo wrote:
In game 3, Flash was becoming near mined out. Also, tanks are useful in huge clumps, but in small amounts they are incredibly easy and simple to pick off by ultraling. Flash really needed most of them at his expansions, or just a handful of Ultraling could have picked both of them off. Also, the tanks really were good because of the positioning, but in the open middle it would have been far easier to pick them off.

This is why, in my opinion, Calm just needed to turtle on 5 bases, possibly try to get the 6th, and wait for Flash to mine out. Eventually Flash would have to push with everything he has, but then Calm should be able to flank Flash's army a lot better in the open middle than at the expansions' chokes. His last few suicide attacks were absolutely terrible.

Another thing is that Calm had the early Greater Spire, and Flash had about 30 Siege Tanks. I don't understand why Calm couldn't have made a few Guardians. Flash couldn't be mobile with that kind of an army, so Calm wouldn't have to worry about the immobility.

I believe that Calm had a good chance to win it by waiting for Flash to mine out and also eventually securing his 6th base, but he suicided his army stupidly multiple times and hence lost.


Why would flash have to attack him:D
The thing that would happen is both players at max upgrades 200/200 with infinite money and flash could just push slow as a turtle 1 tank at a time, taking any leftover expansions until zerg is eliminated. Would take ages though.

You can't win a campgame when terran has 5 bases vs 5 bases. He should have dropped flashes main imo. Throw him abit off his game, but i doubt it would have mattared.

To people saying Flash camped.
Flash initial strategy wasn't to camp, it was to adapt.
Calm took his 4 bases and defended with lurker/swarm - the doing nothing strategy. The way you beat it is to mass tank and starv zerg unless you already have the clear advantage.

In the end, yes flash camped, but was forced to do so due to calm camping in the beginning. Serves him right, anyway well played by both!

According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
dekuschrub
Profile Joined May 2008
United States2069 Posts
January 01 2010 19:14 GMT
#2390
yeah calm really needed to use his 4 gas to deny flash the bottom right

but he just turtled so he could make a shitload of ultras at once.. which ended up not mattering

once flash secured bottom right it was lookin grim for clammy


also losing the guards didn't help lol

that game kicked ass though
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
January 01 2010 19:29 GMT
#2391
What is it I'm after
Searching for disaster
Watching my own life
Flash in front of my eyes
We've been given answers
Still were walking cancers
Dressed up as a life
Dressed up as a life
Dressed up as a life
Fuck
Dressed up as..
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
revy
Profile Joined September 2009
United States1524 Posts
January 01 2010 19:35 GMT
#2392
On January 02 2010 03:31 Shikyo wrote:
In game 3, Flash was becoming near mined out. Also, tanks are useful in huge clumps, but in small amounts they are incredibly easy and simple to pick off by ultraling. Flash really needed most of them at his expansions, or just a handful of Ultraling could have picked both of them off. Also, the tanks really were good because of the positioning, but in the open middle it would have been far easier to pick them off.

This is why, in my opinion, Calm just needed to turtle on 5 bases, possibly try to get the 6th, and wait for Flash to mine out. Eventually Flash would have to push with everything he has, but then Calm should be able to flank Flash's army a lot better in the open middle than at the expansions' chokes. His last few suicide attacks were absolutely terrible.

Another thing is that Calm had the early Greater Spire, and Flash had about 30 Siege Tanks. I don't understand why Calm couldn't have made a few Guardians. Flash couldn't be mobile with that kind of an army, so Calm wouldn't have to worry about the immobility.

I believe that Calm had a good chance to win it by waiting for Flash to mine out and also eventually securing his 6th base, but he suicided his army stupidly multiple times and hence lost.


I disagree with your resource assessment. After looking at it some I think that Flash and Calm had just about the same amount of resources left to be mined. Calm had 2 decently fresh mineral lines (12 and 3) as Flash had 6 and 5 nat. The real key was that 9 o'clock base, this is why Calm kept trying to put up expo's there and why he kept trying to push Flash's main. With Flash's tank and mnm horde at his main there was no way that Calm could secure 9. Had Calm been able to secure 9 he would have been able to close out the game and Flash knew that.
Illusion.
Profile Blog Joined August 2009
United States348 Posts
January 01 2010 19:54 GMT
#2393
Game 3 was epic!
STORK FOR LIFE.
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
January 01 2010 20:13 GMT
#2394
Credit to Calm for taking this match to something of epic level rather than a one side rape. But the result was hardly surprising, no? Flash died to wrong turret placement and rolled over Calm in all other games except game 3. That game may be the only recent game where a zerg player managed to keep Flash fighting for that long, without the zerg taking some sort of decisive early game advantage first.
illu
Profile Blog Joined December 2008
Canada2531 Posts
January 01 2010 20:26 GMT
#2395
On January 02 2010 03:31 Shikyo wrote:
In game 3, Flash was becoming near mined out. Also, tanks are useful in huge clumps, but in small amounts they are incredibly easy and simple to pick off by ultraling. Flash really needed most of them at his expansions, or just a handful of Ultraling could have picked both of them off. Also, the tanks really were good because of the positioning, but in the open middle it would have been far easier to pick them off.

This is why, in my opinion, Calm just needed to turtle on 5 bases, possibly try to get the 6th, and wait for Flash to mine out. Eventually Flash would have to push with everything he has, but then Calm should be able to flank Flash's army a lot better in the open middle than at the expansions' chokes. His last few suicide attacks were absolutely terrible.

Another thing is that Calm had the early Greater Spire, and Flash had about 30 Siege Tanks. I don't understand why Calm couldn't have made a few Guardians. Flash couldn't be mobile with that kind of an army, so Calm wouldn't have to worry about the immobility.

I believe that Calm had a good chance to win it by waiting for Flash to mine out and also eventually securing his 6th base, but he suicided his army stupidly multiple times and hence lost.


I remember the commentator said the same thing about Calm "not being calm enough" during the third game and suicided everything in.
:]
Arkanis
Profile Joined August 2008
Italy37 Posts
January 01 2010 20:28 GMT
#2396
where i can watch this series? and in particulary game 3? help me pls
mmmh?
Chen
Profile Joined June 2009
United States6344 Posts
January 01 2010 20:30 GMT
#2397
On January 02 2010 03:40 Lebesgue wrote:
Fuck yeah Flash!

Just watched all the games and I have o say it was amazing series. Especially game 3 was epic.

Regarding Calm's muta control, it wasn't poor. Flash just has incredible MnM control. He focused on that aspect of his game during his preparation to the series. Calm muta control was actually pretty pretty good overall.

lol. Calm had terrible muta control in games 1, 3 and 4. He did well in game 2, but in the other 3 he'd fly into the marine ball and not fire. his game 1 antics where he would lose 3 mutas for 1-2 marines is the epitome of fail.
Ideas
Profile Blog Joined April 2008
United States8142 Posts
January 01 2010 20:35 GMT
#2398
game 3 was so depressing for me lol. It was clear after flash secured his 4th that whoever won the game would win the series. Really too bad

Seems like EVERY zerg just doesnt know how to deal with this mass siege tank in the game strategy that terrans are using lately.

I'm glad Calm played a really good series but it sucks that now I'm almost not even interested in the OSL any more

Although It was the same way with the Incruit OSL Ro8 and that turned out pretty good, so hopefully movie/shine can impress us.

IF ONLY CALM WAS ON THE OTHER SIDE OF THE BRACKET!
Free Palestine
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
January 01 2010 20:38 GMT
#2399
Man... this series is awesome.

Remember how Flash lost a game and dropped below 2387, and some naysayers were saying that 2387 would never be broken again? Well.. lol now he is at 2392. That's the amazing part about Flash... if I recall correctly the other high ELO rankers hit their max, lost a game, dropped below, and then never exceeded it again. This is what, the 4th or 5th time Flash has done it? Just amazing his play right now.
Ideas
Profile Blog Joined April 2008
United States8142 Posts
January 01 2010 20:50 GMT
#2400
I'm pretty shocked that all 4 games were the exact same build vs the exact same build. I really wish one of the players(CALM) would of mixed it up. I was really hoping to see him do something tricky.
Free Palestine
Prev 1 118 119 120 121 122 Next
Please log in or register to reply.
Live Events Refresh
Next event in 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 124
StarCraft: Brood War
Britney 62674
Hyuk 2805
Tasteless 340
JulyZerg 171
Soma 146
Backho 101
sSak 32
ajuk12(nOOB) 17
Rush 14
Hm[arnc] 9
Dota 2
XaKoH 402
XcaliburYe172
Counter-Strike
fl0m1881
Stewie2K432
shoxiejesuss233
Super Smash Bros
Mew2King230
Other Games
ceh9353
Happy308
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH247
• LUISG 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1343
• Stunt596
Upcoming Events
Replay Cast
10m
OSC
2h 40m
Kung Fu Cup
3h 10m
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
14h 10m
The PondCast
1d 1h
RSL Revival
1d 1h
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
1d 3h
WardiTV Korean Royale
1d 3h
PiGosaur Monday
1d 16h
RSL Revival
2 days
Classic vs Creator
Cure vs TriGGeR
[ Show More ]
Kung Fu Cup
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
3 days
IPSL
3 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.