[OSL] EVER OSL Semi-Final A: Flash vs Calm - Page 120
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n.DieJokes
United States3443 Posts
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Konni
Germany3044 Posts
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Shikyo
Finland33997 Posts
This is why, in my opinion, Calm just needed to turtle on 5 bases, possibly try to get the 6th, and wait for Flash to mine out. Eventually Flash would have to push with everything he has, but then Calm should be able to flank Flash's army a lot better in the open middle than at the expansions' chokes. His last few suicide attacks were absolutely terrible. Another thing is that Calm had the early Greater Spire, and Flash had about 30 Siege Tanks. I don't understand why Calm couldn't have made a few Guardians. Flash couldn't be mobile with that kind of an army, so Calm wouldn't have to worry about the immobility. I believe that Calm had a good chance to win it by waiting for Flash to mine out and also eventually securing his 6th base, but he suicided his army stupidly multiple times and hence lost. | ||
Lebesgue
4542 Posts
Just watched all the games and I have o say it was amazing series. Especially game 3 was epic. Regarding Calm's muta control, it wasn't poor. Flash just has incredible MnM control. He focused on that aspect of his game during his preparation to the series. Calm muta control was actually pretty pretty good overall. | ||
StorkHwaiting
United States3465 Posts
On January 02 2010 03:31 Shikyo wrote: In game 3, Flash was becoming near mined out. Also, tanks are useful in huge clumps, but in small amounts they are incredibly easy and simple to pick off by ultraling. Flash really needed most of them at his expansions, or just a handful of Ultraling could have picked both of them off. Also, the tanks really were good because of the positioning, but in the open middle it would have been far easier to pick them off. This is why, in my opinion, Calm just needed to turtle on 5 bases, possibly try to get the 6th, and wait for Flash to mine out. Eventually Flash would have to push with everything he has, but then Calm should be able to flank Flash's army a lot better in the open middle than at the expansions' chokes. His last few suicide attacks were absolutely terrible. Another thing is that Calm had the early Greater Spire, and Flash had about 30 Siege Tanks. I don't understand why Calm couldn't have made a few Guardians. Flash couldn't be mobile with that kind of an army, so Calm wouldn't have to worry about the immobility. I believe that Calm had a good chance to win it by waiting for Flash to mine out and also eventually securing his 6th base, but he suicided his army stupidly multiple times and hence lost. I agree with this completely. Calm for some reason just short-circuited when he found he had 200/200 ultraling and couldn't instawin. I think he was too afraid of the 0/3 tank ball of death. | ||
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MrHoon
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10183 Posts
On January 02 2010 03:31 Shikyo wrote: In game 3, Flash was becoming near mined out. Also, tanks are useful in huge clumps, but in small amounts they are incredibly easy and simple to pick off by ultraling. Flash really needed most of them at his expansions, or just a handful of Ultraling could have picked both of them off. Also, the tanks really were good because of the positioning, but in the open middle it would have been far easier to pick them off. This is why, in my opinion, Calm just needed to turtle on 5 bases, possibly try to get the 6th, and wait for Flash to mine out. Eventually Flash would have to push with everything he has, but then Calm should be able to flank Flash's army a lot better in the open middle than at the expansions' chokes. His last few suicide attacks were absolutely terrible. Another thing is that Calm had the early Greater Spire, and Flash had about 30 Siege Tanks. I don't understand why Calm couldn't have made a few Guardians. Flash couldn't be mobile with that kind of an army, so Calm wouldn't have to worry about the immobility. I believe that Calm had a good chance to win it by waiting for Flash to mine out and also eventually securing his 6th base, but he suicided his army stupidly multiple times and hence lost. Calm didn't have enough resources. He suicided his first wave of ultralisks to the first tanks, and after that point he had no gas to back up the guardians. To make guardians, Calm NEEDED 9 oclock which Flash kept denying. The commentators made a point during the game saying "Only way Calm can win is if he masses mutalisks, zerglings and guardians. But Calm needs another base to do that" On January 02 2010 03:13 n.DieJokes wrote: Good series, but was I the only one who thought calm's muta micro was pretty lackluster. Just watched all four games consecutively and he was constantly running his muta's into flash's ball accidentally and he wasn't firing. In set one he was trying to bust down the turrets without microing at all and he didn't finish them off. He was just bleeding mutas in every set swooping take out marines, taking lots of damage, and pulling out without actually firing and generally waiting far to long as his timing window closes to take out relatively small groups of MnM. Obv set two was showcased great micro but his micro in the other sets just wasn't very good The reason why mutas looked so much stronger in Set 2 was because of that terrible turret position. Flash delayed his Marine range a little longer than usual and Calm got his Spire Up faster than usual. The replays at the end of the game showed that when the mutas got to Flash's base, Range was about half done (which is not something you want to happen). Set 1 was pure timing by Flash (finished right when the mutas came), and great MnM micro. Flash's anti-mutalisk micro was brilliant. HOWEVER Calm did kill alot of SCVs. It's just that he needed to kill a little bit more... Set 3, yes Calm looked sloppy. But not because someone poisoned Calm's water or something, but rather Calm was surprised by Flash's sudden aggression. He expected flash to stay in base and wait for the Mutas but flash ran to the center trying to delay the mutas as long as he could | ||
hyst.eric.al
United States2332 Posts
its the year of flash, what else is there to say. | ||
Avidkeystamper
United States8551 Posts
On January 02 2010 03:40 Lebesgue wrote: Fuck yeah Flash! Just watched all the games and I have o say it was amazing series. Especially game 3 was epic. Regarding Calm's muta control, it wasn't poor. Flash just has incredible MnM control. He focused on that aspect of his game during his preparation to the series. Calm muta control was actually pretty pretty good overall. Outisde of Game 2 (and sometimes in game 2) Calm's mutas would swoop back and forth toward a stationary target (marines, turrets) and not fire. This happened multiple times. Not taking away from Flash's MnM micro, but Calm's muta micro can definitely improve. Flash played brilliantly in this game except for that minor slip up in game 2. He was thoroughly prepared and also knew what to do to get the W. | ||
StylishVODs
Sweden5331 Posts
On January 02 2010 03:31 Shikyo wrote: In game 3, Flash was becoming near mined out. Also, tanks are useful in huge clumps, but in small amounts they are incredibly easy and simple to pick off by ultraling. Flash really needed most of them at his expansions, or just a handful of Ultraling could have picked both of them off. Also, the tanks really were good because of the positioning, but in the open middle it would have been far easier to pick them off. This is why, in my opinion, Calm just needed to turtle on 5 bases, possibly try to get the 6th, and wait for Flash to mine out. Eventually Flash would have to push with everything he has, but then Calm should be able to flank Flash's army a lot better in the open middle than at the expansions' chokes. His last few suicide attacks were absolutely terrible. Another thing is that Calm had the early Greater Spire, and Flash had about 30 Siege Tanks. I don't understand why Calm couldn't have made a few Guardians. Flash couldn't be mobile with that kind of an army, so Calm wouldn't have to worry about the immobility. I believe that Calm had a good chance to win it by waiting for Flash to mine out and also eventually securing his 6th base, but he suicided his army stupidly multiple times and hence lost. Why would flash have to attack him:D The thing that would happen is both players at max upgrades 200/200 with infinite money and flash could just push slow as a turtle 1 tank at a time, taking any leftover expansions until zerg is eliminated. Would take ages though. You can't win a campgame when terran has 5 bases vs 5 bases. He should have dropped flashes main imo. Throw him abit off his game, but i doubt it would have mattared. To people saying Flash camped. Flash initial strategy wasn't to camp, it was to adapt. Calm took his 4 bases and defended with lurker/swarm - the doing nothing strategy. The way you beat it is to mass tank and starv zerg unless you already have the clear advantage. In the end, yes flash camped, but was forced to do so due to calm camping in the beginning. Serves him right, anyway well played by both! | ||
dekuschrub
United States2069 Posts
but he just turtled so he could make a shitload of ultras at once.. which ended up not mattering once flash secured bottom right it was lookin grim for clammy also losing the guards didn't help lol that game kicked ass though | ||
StylishVODs
Sweden5331 Posts
Searching for disaster Watching my own life Flash in front of my eyes We've been given answers Still were walking cancers Dressed up as a life Dressed up as a life Dressed up as a life Fuck Dressed up as.. | ||
revy
United States1524 Posts
On January 02 2010 03:31 Shikyo wrote: In game 3, Flash was becoming near mined out. Also, tanks are useful in huge clumps, but in small amounts they are incredibly easy and simple to pick off by ultraling. Flash really needed most of them at his expansions, or just a handful of Ultraling could have picked both of them off. Also, the tanks really were good because of the positioning, but in the open middle it would have been far easier to pick them off. This is why, in my opinion, Calm just needed to turtle on 5 bases, possibly try to get the 6th, and wait for Flash to mine out. Eventually Flash would have to push with everything he has, but then Calm should be able to flank Flash's army a lot better in the open middle than at the expansions' chokes. His last few suicide attacks were absolutely terrible. Another thing is that Calm had the early Greater Spire, and Flash had about 30 Siege Tanks. I don't understand why Calm couldn't have made a few Guardians. Flash couldn't be mobile with that kind of an army, so Calm wouldn't have to worry about the immobility. I believe that Calm had a good chance to win it by waiting for Flash to mine out and also eventually securing his 6th base, but he suicided his army stupidly multiple times and hence lost. I disagree with your resource assessment. After looking at it some I think that Flash and Calm had just about the same amount of resources left to be mined. Calm had 2 decently fresh mineral lines (12 and 3) as Flash had 6 and 5 nat. The real key was that 9 o'clock base, this is why Calm kept trying to put up expo's there and why he kept trying to push Flash's main. With Flash's tank and mnm horde at his main there was no way that Calm could secure 9. Had Calm been able to secure 9 he would have been able to close out the game and Flash knew that. | ||
Illusion.
United States348 Posts
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dukethegold
Canada5645 Posts
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illu
Canada2531 Posts
On January 02 2010 03:31 Shikyo wrote: In game 3, Flash was becoming near mined out. Also, tanks are useful in huge clumps, but in small amounts they are incredibly easy and simple to pick off by ultraling. Flash really needed most of them at his expansions, or just a handful of Ultraling could have picked both of them off. Also, the tanks really were good because of the positioning, but in the open middle it would have been far easier to pick them off. This is why, in my opinion, Calm just needed to turtle on 5 bases, possibly try to get the 6th, and wait for Flash to mine out. Eventually Flash would have to push with everything he has, but then Calm should be able to flank Flash's army a lot better in the open middle than at the expansions' chokes. His last few suicide attacks were absolutely terrible. Another thing is that Calm had the early Greater Spire, and Flash had about 30 Siege Tanks. I don't understand why Calm couldn't have made a few Guardians. Flash couldn't be mobile with that kind of an army, so Calm wouldn't have to worry about the immobility. I believe that Calm had a good chance to win it by waiting for Flash to mine out and also eventually securing his 6th base, but he suicided his army stupidly multiple times and hence lost. I remember the commentator said the same thing about Calm "not being calm enough" during the third game and suicided everything in. | ||
Arkanis
Italy37 Posts
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Chen
United States6344 Posts
On January 02 2010 03:40 Lebesgue wrote: Fuck yeah Flash! Just watched all the games and I have o say it was amazing series. Especially game 3 was epic. Regarding Calm's muta control, it wasn't poor. Flash just has incredible MnM control. He focused on that aspect of his game during his preparation to the series. Calm muta control was actually pretty pretty good overall. lol. Calm had terrible muta control in games 1, 3 and 4. He did well in game 2, but in the other 3 he'd fly into the marine ball and not fire. his game 1 antics where he would lose 3 mutas for 1-2 marines is the epitome of fail. | ||
Ideas
United States8055 Posts
![]() Seems like EVERY zerg just doesnt know how to deal with this mass siege tank in the game strategy that terrans are using lately. I'm glad Calm played a really good series but it sucks that now I'm almost not even interested in the OSL any more ![]() Although It was the same way with the Incruit OSL Ro8 and that turned out pretty good, so hopefully movie/shine can impress us. IF ONLY CALM WAS ON THE OTHER SIDE OF THE BRACKET! ![]() | ||
EtherealDeath
United States8366 Posts
Remember how Flash lost a game and dropped below 2387, and some naysayers were saying that 2387 would never be broken again? Well.. lol now he is at 2392. That's the amazing part about Flash... if I recall correctly the other high ELO rankers hit their max, lost a game, dropped below, and then never exceeded it again. This is what, the 4th or 5th time Flash has done it? Just amazing his play right now. | ||
Ideas
United States8055 Posts
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