Just once I'd like to see a progamer use guardians to guard something instead of try to attack a natural and die to wraiths.
That's how Guardians are used ~80% of the time in ZvT....
They still die to wraiths...
I don't understand why Zergs don't build just friggin' ONE devour, at least to soak up dmg while more scourge can come, seeing as it has a ton more hp than a guardian, more armor, and slows down the wraith shots and prevents cloak.
I actually don't understand why Zergs build guardians in the first place. Terribly expensive and weak, and they push themselves into range of turrets which ends up killing them T_T
On January 02 2010 20:10 writer22816 wrote: I actually don't understand why Zergs build guardians in the first place. Terribly expensive and weak, and they push themselves into range of turrets which ends up killing them T_T
You only said that because Flash has a very very sick game sense and nutrualize those guardians very quickly. If not guardians can do tremendous damage and keep Flash off his nat for a good amount of time, by then he will be run over by lings,lurkers and defilers.
Also, while Flash was losing lots of Vessels, it was rare that he didn't have 8 or so ready with irradiate. Muta/Guard still would've had trouble with irradiate.
Not to mention if Flash scouted it. :o handful of Valks instarapes it.
On January 02 2010 23:00 SimonB wrote: I thought that was the perfect game to break out battlecruisers. 5 bases, well-defended in a stalemate against ultra-ling-defiler.
So I'm a tad disappointed Flash didn't take up that opportunity, but still overwhelmingly happy about the win.
I'm pretty sure Flash was at max supply with everything he had. Plus he needs to keep up the pressure on Calm's 12 o clock and 9 O clock all the time or else Calm would have a nice timing of opportunity to get the bases full running with that amount of Gas, Calm could've went for Big air like Guardians to destroy the bottom right expansions. Battlecruiser would then come there but Calm can just made more Mutalisk and destroy the BCs.
On January 02 2010 23:00 SimonB wrote: I thought that was the perfect game to break out battlecruisers. 5 bases, well-defended in a stalemate against ultra-ling-defiler.
So I'm a tad disappointed Flash didn't take up that opportunity, but still overwhelmingly happy about the win.
I think it's coz those 5 bases were spread across the entire map. BC's have real bad mobility and Calm was very VERY active with scourge up until the end. Also, without a lot of tanks to defend, Calm could have been a lot more threatening a lot earlier. And that means he would have secured 9 o'clock.
On January 02 2010 18:18 OneOther wrote: just watched the vods, very exciting series indeed. great effort by calm (three zerg players in four words?) but flash is just un fucking believable right now. his mental game, management, and executions are flawless.
that being said movie has a MUCH better chance of topping flash than shine.
haha could say "great effort by.hero calm" and make it four for four.
I'd hate to bump an old LR thread but I just watched game 4 and I'm wondering why calm lost so easily. I mean... Calm went 12 hatch, fine. And flash looks like he got 2 rax before his academy, so he pushed out earlier with a little more marines (well normal for him). Calm then takes out flash's first m&m group pretty easily (I think he could've taken them out like 10 seconds earlier however). But this apparently buys flash enough time to make a million turrets and m&ms. I would think that losing that first group of m&ms would push flash just SLIGHTLY ahead. How could he afford all those turrets and m&ms?
Then comes flash's monstrous push. Calm simply didn't have anything.... Was his macro just plain bad? I noticed he put down two hatches almost simultaneously which I thought was weird. By the time flash was half way to calm's natural, calm also had about 1000 gas stockpiled. The only satisfactory explanation I can come up with is calm was going to go for guardians again, but 2 things went against him. 1) Spawning position was not on his side. 2) His muta-harass did not do as well as it was supposed to.
After watching game 3 again... Calm's muta's were actually worse in game 3. He lost his first 3 initial mutas. The main difference though is that 1) They spawned at cross positions. 2) Calm got guardians faster in game 3. And he never went over 600 gas during the opening. 3) After flashs's first group of m&m's gets wiped out he sends a second wave in which he loses most of them for nothing to mutas.
It makes me wonder why calm didn't utilize Zero's variation of the 2 hatch build instead. Flash loves getting 2 rax before his academy so it seems like fast mutas, 20 seconds faster than normal is just a good way to punish that. After watching set4 I think the only thing that calm could've done was macro better. His muta control was almost perfect.
Just once I'd like to see a progamer use guardians to guard something instead of try to attack a natural and die to wraiths.
That's how Guardians are used ~80% of the time in ZvT....
They still die to wraiths...
I don't understand why Zergs don't build just friggin' ONE devour, at least to soak up dmg while more scourge can come, seeing as it has a ton more hp than a guardian, more armor, and slows down the wraith shots and prevents cloak.
i guess I've just missed the dozens of TvZs where guardians are used that way!
Just once I'd like to see a progamer use guardians to guard something instead of try to attack a natural and die to wraiths.
That's how Guardians are used ~80% of the time in ZvT....
They still die to wraiths...
I don't understand why Zergs don't build just friggin' ONE devour, at least to soak up dmg while more scourge can come, seeing as it has a ton more hp than a guardian, more armor, and slows down the wraith shots and prevents cloak.
i guess I've just missed the dozens of TvZs where guardians are used that way!
basically, anytime a zerg hive rushes and the terran goes for the standard 9~ minute push, they morph their former mutas into guards real quick to defend, since it's about surviving until defilers rather than hurting the terran. Was very common on outsider with the hive rushing there.