• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:46
CEST 15:46
KST 22:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)6Code S Season 1 (2026) - RO4 & Finals Preview5
Community News
Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO8 Preview Weekly Cups (May 18-25): MaxPax wins doubles Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
Every Matchup's Top 5 Winrates (all ASLs & KSLs) Pros React To: ASL S21 Finals BW General Discussion Very long shot - StarCraft x A7X video Pros React to: TvT Masterclass in FlaSh vs Light
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST [Megathread] Daily Proleagues
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Facing Challenges in Mobile App Development streaming software
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1742 users

[I] Fake Delayed Spire - Page 11

Forum Index > Brood War Strategy
Post a Reply
Prev 1 9 10 11 12 13 Next All
arb
Profile Blog Joined April 2008
Noobville17922 Posts
Last Edited: 2009-03-05 03:45:10
March 05 2009 03:22 GMT
#201
Tried it earlier, didnt work.

Ill upload the replay if you want aswell, he knew the timings perfectly or turreted ahead of time because he doesnt scan me attacking, no lings near it and when he scans it,.ist at 200/600 hp.
Artillery spawned from the forges of Hell
ramen247
Profile Blog Joined June 2008
United States1256 Posts
March 05 2009 03:30 GMT
#202
lmfao...i think the critics are turning out to be right...

ahahah...false alarm?
i hate this ugly firebat. i want a marine.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
Last Edited: 2009-03-05 06:32:39
March 05 2009 06:31 GMT
#203
On March 05 2009 12:11 Zelniq wrote:
Show nested quote +
On March 05 2009 09:50 IdrA wrote:
On March 05 2009 05:03 DamageControL wrote:
On March 05 2009 02:17 inlagdsil wrote:
On March 05 2009 02:13 Zelniq wrote:
On March 04 2009 14:38 IdrA wrote:
if you want people to listen to you it might help to stop being a douchebag
and to, you know, have a worthwhile idea


On March 04 2009 14:42 IdrA wrote:
you're a failure at life and nobody will ever know or care about you or your ideas

just kidding!


why is there insulting going on in this thread
doesnt belong here people dont wanna read this

Agreed.

Yes, but the guy who wrote the post, while obviously intelligent, seems to be most interested in ensuring his name gets used in SC history
also: He's very defensive and kinda pushy.

are you kidding
try reading the context of those quotes. i explained what was wrong with his idea rationally with no insults and he gets all defensive and tries to make dumb jokes and blow it off.

stop trying to justify your poor behavior, your insults are too harsh and uncalled for. nobody else wants to read that, take it to PM if you must but seriously you need to just start posting better
bit of a little girl arent you

btw slightly ironic that youve contributed nothing to this thread while i have and you're telling me to post better, no?

http://www.splitreason.com/product/1152 release the gracken tshirt now available
Reason
Profile Blog Joined June 2006
United Kingdom2770 Posts
March 05 2009 06:47 GMT
#204
Didn't read all posts sorry if this has been said but the green progress bar clearly shows the spire is nearly done, if you look you can tell it's about to come up, regardless of low hp.
You also depend on him scanning after you have dealt the damage, the lings have moved away and you are hoping his comsat runs out before the spire comes up. This is an incredibly narrow window of time.

It's a nice idea but I'm positive 99% of time will fail horribly.

Perhaps putting down 2nd spire at main/nat and hope he scans that one? Then cancel and pump muta from the spire that is up. I think this is a lot more likely to work....
Speak properly, and in as few words as you can, but always plainly; for the end of speech is not ostentation, but to be understood.
29 fps
Profile Blog Joined March 2008
United States5725 Posts
March 05 2009 06:56 GMT
#205
On March 05 2009 15:47 Reason wrote:
Didn't read all posts sorry if this has been said but the green progress bar clearly shows the spire is nearly done, if you look you can tell it's about to come up, regardless of low hp.
You also depend on him scanning after you have dealt the damage, the lings have moved away and you are hoping his comsat runs out before the spire comes up. This is an incredibly narrow window of time.

It's a nice idea but I'm positive 99% of time will fail horribly.

Perhaps putting down 2nd spire at main/nat and hope he scans that one? Then cancel and pump muta from the spire that is up. I think this is a lot more likely to work....



if you read the posts you'd have realized that you can't see the progress bar on the opponents' buildings
4v4 is a battle of who has the better computer.
Cambium
Profile Blog Joined June 2004
United States16368 Posts
March 05 2009 07:10 GMT
#206
I really like this idea. It's not like you have anything to lose anyway.

Another good way to do this would be to place it in your natural near a sunken, you can attack it with the sunk instead
When you want something, all the universe conspires in helping you to achieve it.
Cambium
Profile Blog Joined June 2004
United States16368 Posts
March 05 2009 07:17 GMT
#207
Guys, seriously, stop bashing idra. He made a very good point. If the Terran is good enough to cur corners on turret timing, he's going to know the spire timing pretty well too, i.e. he will scan when the spire finishes.

However, like I said before, there's little that you could lose by attacking your spire with sunken/lings, so it's still a very cute idea
When you want something, all the universe conspires in helping you to achieve it.
AzureEye
Profile Blog Joined December 2008
United States1360 Posts
March 05 2009 07:28 GMT
#208
In all honesty, spire is already a fragile building. If a T dropship lands on Z main and gets a chance to attack the spire, its dead either way whether it was initially damaged or not. And try to remember that the spire might have fully regenerated by the time T's dropship came.

I might not do this in ZvP because of suicidal speedlot run-ins and constant sair scouting but in ZvT, this is very beneficial
Terrans who whine: http://www.teamliquid.net/blogs/viewblog.php?topic_id=107788
Elian
Profile Blog Joined October 2008
United States129 Posts
March 05 2009 07:48 GMT
#209
This idea is pretty awesome, especially as the risk is not really that high - outside of spending some concentration and whatnot. [Putting it in the main should help against anyone killing it, but it is a risk to note]

How useful it is tho, I'm not sure. Despite the Idra hatred, I think he makes a good point as far as the timings are concerned for pros. It would be fun to try, and I'm hoping someone comes back with a funny replay about it or story from playing someone they knew [who was reasonable].

Even still, not even Idra could deny the idea was cute.

It's the kind of idea that makes you think of other uses for it, even if you come up with nothing in the end. haha
Reason
Profile Blog Joined June 2006
United Kingdom2770 Posts
Last Edited: 2009-03-05 08:17:14
March 05 2009 08:04 GMT
#210
On March 05 2009 15:56 29 fps wrote:
Show nested quote +
On March 05 2009 15:47 Reason wrote:
Didn't read all posts sorry if this has been said but the green progress bar clearly shows the spire is nearly done, if you look you can tell it's about to come up, regardless of low hp.
You also depend on him scanning after you have dealt the damage, the lings have moved away and you are hoping his comsat runs out before the spire comes up. This is an incredibly narrow window of time.

It's a nice idea but I'm positive 99% of time will fail horribly.

Perhaps putting down 2nd spire at main/nat and hope he scans that one? Then cancel and pump muta from the spire that is up. I think this is a lot more likely to work....



if you read the posts you'd have realized that you can't see the progress bar on the opponents' buildings

GRrr
I apologise for getting it wrong.
Regardless the fact that you are hoping he scans in that window of time... I think this will never work. Your thoughts?
So it seems it almost certainly won't work but since you don't lose anything (unless he does certain build) you may as well try it. Neat idea I guess. =/
Speak properly, and in as few words as you can, but always plainly; for the end of speech is not ostentation, but to be understood.
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
March 05 2009 09:55 GMT
#211
I think people are discussing the Zerg side of the matter too much, while I think the topic brought it down, really, to a Terran's reaction to this. As for myself, I check the hp on a Spire to time turrets, but I am D+ (at most). Other people (IdrA about Koreans and Smurrie/arb about their respective opponents) say Terran gets turrets up at the exact time, regardless of hp of Spire when scanned. So maybe we can discuss how to make it viable the Terran is depending on Spire hp finishing at scan because he can't rely on normal timing.
Thing I can come up with is some kind up with is very zergling-heavy harrass in the beginning, leaving it open when you'll switch to muta/lurker. This won't work on ramp-maps ofc and delaying mutas for real will give T opportunity to get vessel out etc so I dunno. Just a thought.
Moderator@TLPholon // "I need a third hand to facepalm right now"
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
March 05 2009 11:43 GMT
#212
I don't think it would work simply because at higher up levels, progamer's know the exact timings of the spire and stuff and when they scan at a certain time, the spire should be at this much health, else something tricky is happening
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
March 05 2009 12:08 GMT
#213
Yes yes yes, so try to think of what kind of move or situation would throw this timing off. Try n be constructive.
Moderator@TLPholon // "I need a third hand to facepalm right now"
Patrio
Profile Joined September 2007
Norway706 Posts
March 05 2009 12:14 GMT
#214
I just tried it.. He called me a hacker
Zerg Bunker
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
Last Edited: 2009-03-05 12:30:34
March 05 2009 12:28 GMT
#215
To all of you trying out there, my guess is actually that this would work better perfectly executed on a pro-level. Thats where the turret timings are executed perfectly and thats where all seconds and small differation in information matters. A pro-gamer zerg might have the exact timing on when a scan will go off based on his view of the first medic or whatever and can time his "redtooth" in a way to fool the terran. Terran scans and suspects extra lings or something and will be extra careful.
A thinkable scenario is that he will be afraid to move out because he's scared that the zerg is doing mass lings before the spire (if zerg somehow can keep him from scouting with an scv) and thus the zerg can get hold of an expansion without having it preassured and in the best case get to terrans base befgore his turrets is up. This is probably executed best if you're doing some kind of 2hatchery build where the scans have to go off before the spire is out, because 2hatch lurker is very dangerous and the terran might want to move out with a small group in time to block zergs choke or whatever.
Combine this with dual tech like luxury vs leta, and other tricks and somehow the terran might actually get fooled.
I don't know yet but its possible.. most of the time though, terrans will not scan until the spire is finnished, but many things can happen during a starcraft game.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
March 05 2009 13:16 GMT
#216
I think a progamer terran is more likely to look at the drone count rather than the spire timing if he suspects mass lings. Speed before lair is what delays tech, and if he went speed first there is no reason to not attack before scans are up.
Even a broken clock is right twice a day
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
March 05 2009 13:22 GMT
#217
On March 05 2009 22:16 ZerG~LegenD wrote:
I think a progamer terran is more likely to look at the drone count rather than the spire timing if he suspects mass lings. Speed before lair is what delays tech, and if he went speed first there is no reason to not attack before scans are up.


yeah, but i guess mixed with dual tech or whatever it might set terran abit off and suspicious.
Alot of things can happen and while this might not be anything near revolutionary it could still work sometimes. Its an insteresting idea and has to develop before getting into use properly imo.
also why are you not on vent? ^^ haven't seen you in a while.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
SkelA
Profile Blog Joined January 2007
Macedonia13081 Posts
March 05 2009 13:28 GMT
#218
this is like double mindfuck if zerg adds hidra den and delayed spire even some good players can be tricked with this
Stork and KHAN fan till 2012 ...
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
March 05 2009 15:30 GMT
#219
i think the time window where you need the terran to scan is too small.
to be effective the terran has to scan when its above 90%.

Basically there is a time window of like ~ 10 seconds where the terran has to scan.
its very unlikely.........

then again you have nothing to lose^^
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
kawoq
Profile Joined November 2005
Guatemala357 Posts
March 05 2009 15:53 GMT
#220
This may work one time but I think is more likeable to not cause good T check the larva beside the spire, I mean he sees a spire with 200hp but see all the larvas being "save" zerg only save the larvas when he is about to use them so the first time a T see it he may not get what is going on, but from then he will not fail again to get it.

I do think this can work 1 time in the pro escene but onlye once, maybe in a final bo5 you can trick your opponent if he has never see it before, but never will work again, so I dont think it is a "revolution" or anything, just something you can do once in a lifetime, it depends on you to use it in the right time ^^.

Idra, I do think you have a point, the thread author is way to defensive about the idea and cant take a bad opinion about it, sad thing he only want/expect to receive good comments about it.

Is a cute idea, may work once, not more.

GL for those trying it, maybe I am wrong, what it really needs is to get tryed, redtooth as a suggestion you should try it yourself or look for a good zerg to try it for you several times and watch the results. Also stop the insults, just ignore them, will make a better thread.
"It is not a shameful thing to be unable to reach the goal. It's becoming afraid and running away, even before considering the fact that the road is long and rough, that is truly cowardly." by - Lim Yo Hwan aka SlayerS_Boxer from "Crazy as me"
Prev 1 9 10 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Spring Champion…
12:00
Group Stage 1 - Group C
Ryung vs Strange
Lambo vs Ryung
Lambo vs SKillous
WardiTV714
TKL 209
LiquipediaDiscussion
GSL
09:30
2026 Season 2: Ro8 Group B
Zoun vs RogueLIVE!
Ryung 628
IntoTheiNu 463
Rex38
CranKy Ducklings SOOP35
GSL EN (SOOP)0
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 628
TKL 209
ProTech63
Rex 38
StarCraft: Brood War
Britney 38826
Calm 7199
EffOrt 1035
Jaedong 882
Horang2 809
Mini 707
BeSt 296
Light 295
ggaemo 238
firebathero 234
[ Show more ]
actioN 162
Soulkey 154
Leta 128
Pusan 101
hero 80
Mind 78
Last 75
Sharp 70
ToSsGirL 68
Rush 63
Sea.KH 49
Aegong 42
Barracks 39
Shinee 27
Sacsri 25
Rock 23
Movie 23
soO 20
zelot 20
JulyZerg 19
Terrorterran 18
GoRush 18
Shine 14
IntoTheRainbow 12
Sexy 12
Noble 10
ajuk12(nOOB) 10
Icarus 7
Dota 2
Dendi1375
qojqva927
Counter-Strike
olofmeister2086
markeloff156
Heroes of the Storm
XaKoH 107
Other Games
B2W.Neo1050
hiko571
Mlord458
Lowko458
DeMusliM270
Hui .120
Mew2King105
amsayoshi51
ArmadaUGS0
Organizations
Counter-Strike
PGL326
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1857
• Nemesis1549
• TFBlade652
Upcoming Events
OSC
5h 14m
Cham vs Percival
ShoWTimE vs Lambo
Krystianer vs sebesdes
Cure vs Babymarine
SKillous vs Arrogfire
Gerald vs MindelVK
goblin vs TBD
Jumy vs HonMonO
Replay Cast
10h 14m
Maestros of the Game
23h 14m
Big Brain Bouts
1d 2h
Shino vs Scarlett
Bly vs DnS
Serral vs ByuN
Replay Cast
1d 10h
RSL Revival
1d 17h
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
1d 21h
IPSL
2 days
ZZZero vs WorsT
Julia vs eOnzErG
BSL
2 days
TerrOr vs Dewalt
Bonyth vs eOnzErG
Replay Cast
2 days
[ Show More ]
RSL Revival
2 days
Maestros of the Game
2 days
OSC
2 days
IPSL
3 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
3 days
Wardi Open
3 days
Monday Night Weeklies
4 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Maestros of the Game
5 days
The PondCast
5 days
Maestros of the Game
6 days
Replay Cast
6 days
Replay Cast
6 days
WardiTV Spring Champion…
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
YSL S3
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.