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[I] Fake Delayed Spire

Forum Index > Brood War Strategy
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rredtooth
Profile Blog Joined December 2008
5461 Posts
Last Edited: 2009-09-15 07:59:46
March 04 2009 02:24 GMT
#1
[image loading]


The Fake Delayed Spire

____________________________________________________________________________________

The Prologue
Before you go: "tl;dr", "wtf is this bull", "omg he named it after himself", "there is no such thing as a fake delayed spire", "Chill destroy this kid!", please at least read the section labeled The Idea. If you read anything, please read that section. I have done a cursory search and did not find any thread that talked about this idea and quickly read through the "Strategy Forum Guidelines" so that Chill won't destroy me. I have hope for this idea and believe it has at least some potential. It is a little long but I tried to be as detailed as possible. Then again, there is an equal chance of it failing epically. Alright let's get started.

The Introduction
As a high school senior already accepted into college, I have nothing to do nowadays. I spend my time juggling TL Mafia, ICCup, and watching new and old ProSC VODs. My latest delve into TLPD's "Individual League" gamelists led me to an old match between Jaedong and Light. While I was watching, Light scanned Jaedong's base to find out how far his spire had progressed and saw a half completed spire with a few idle zerglings around it. Then the thought occurred to me - What if Jaedong tricked Light into thinking his timing was different? The "Fake Delayed Spire" idea was born.
____________________________________________________________________________________

The Idea
Yes. The banner shows it all. A Zerg player actually has the capability to manipulate the HP of his Spire to show anything he wants it to regardless of the progress of the building process. Many Terran players use their maphacks comsats to check out the progress of the Spire and place turrets accordingly. By using units (probably Zerglings) to attack your own Spire, you are able to manipulate the HP of the Spire and have it broadcast false information. This could severely throw off the opponents timing when they see a Spire that looks only half-done but is in fact almost complete. By the time the next scan comes around, it'll already be too late.
Note: If this is the only thing you read, you understand, and you wish to participate in the discussion, please check out The Feedback section first. There have been a lot of things mentioned and it's annoying to see the same thing repeated again and again.

The Condition
There are a few conditions that make this theorycraft work:
- The Terran will scan your base and check the HP of the Spire to determine how far it has progressed.
- The Zerg Player is able to attack its own Spire and throw off the Terran's timing.
- There is no evidence that the Zerg player altered the Spire's HP.

The Detailed Argument
      The key to this strategy hinges around the inherent nature of the Zerg building. Terran buildings show its "building" progress by adding more pieces to a basic structure until it eventually resembles the actually building. Protoss buildings create a blue warping ball that only resembles the final building when it completes warping. Zergs have a third way of morphing in their buildings by first having a basic "blob" that turns into a more advanced "blob" around ~1/3 of the way through the building time (Sorry but "blob" is the best word I could think of to describe the Zerg building. With any rudimentary knowledge about Starcraft, you would understand what I mean). All three of the buildings also have ways to show that they are taking damage - Protoss and Terran showing fires colored blue and red respectively, Zerg showing a bleeding building. However, unfinished buildings do not show any sign of damage.
      As mentioned before, in a standard game the Terran would scan the Zerg base to check the progress of the Spire. Because Zerg buildings only have two stages - the lesser "blob" and the greater "blob" (as opposed to Terran buildings which have many stages of "progress"), it is beneficial for the Terran to actually click on the Zerg Spire and check how far along it is.
      The Zerg player (using idle zerglings) may attack its own building and drastically reduce the HP of the Spire. The Terran player, in turn, checks the HP of the Spire and sees that it is not that far along (e.g. 300 HP or only half way done) when in fact the Spire is much farther along than initially perceived. Because of the inherent nature of buildings in progress in Starcraft, the damaged Spire will not show any sign of having taken damage. The Terran, assuming the Spire is not close to being finished, will take the standard course of delaying turrets until as late as possible, during which the Zerg's Spire would finish and a group of mutalisks fly to the Terran's base without him (or her if this gets used against Tossgirl) being prepared.
      Being so shocked by the arrival of mutalisks without the Zerg even having a completed Spire, the Terran gets angry and becomes BM while exiting the game without saying GG.

The Pictures
The following are pictures to show just what I am talking about. They show two Spires, one (on the right) will be left unaltered. The other (on the left) will show a Spire with the technique being used on it. Pay special attention to the progress of the Spire (shown by the progress bar) and the health the Spire has.

+ Show Spoiler [Spires at Stage One] +
[image loading]

[image loading]


Nothing much. Notice how the "blob" appears, signifying that the Spire just started building.
+ Show Spoiler [Spires at Stage Two] +
[image loading]

[image loading]


The Spire evolves into a greater "blob" at around 200 HP (or 1/3 of the full building health).
Question: Does this apply to all Zerg buildings? Both Spires are still early off in their building time.
+ Show Spoiler [Spires Almost Complete] +
[image loading]

[image loading]


The good stuff. The Spire on the left had the technique used on it. On the right is the unaltered Spire. Notice how the left Spire does not have its health drop below 200 because it would need to be a lesser "blob" if it was under 200. The Terran, seeing the seemingly normal Spire at 200 HP, would think that it was still early.
+ Show Spoiler [Comparison] +
[image loading]

[image loading]


Notice the similarities despite the fact that one Spire is ~20 seconds further along than the other. In ~3 seconds (with 6 Zerglings) you mask the actual timing of the Spire. No bleeding (until the buildings are actually finished of course), no progress bar over the building alerting the opponent, no nothing. Awesome.

The Forseeable Downfalls
- The Zerg player cannot perfectly predict when the Terran will scan.
- If the Terran sees Zerglings near your Spire (or a lack of Zerglings directly outside his natural) he may know what's up.
- The Terran player may not click (or may not even comsat) your Spire and just build turrets regardless.
- When a Terran scans, counting the amount of larva you have would probably indicate how far along your Spire actually is. (idea first pointed out by AnOth3rDAy). A potential counter is by making your spire as far away from your Hatchery as possible (probably need to make a creep or something somewhere) so that the Terran would need to waste another scan to check your larvae count. That would remove the "no drawback" factor, though.

The Other Applications
- This same method can be used against Protoss by showing a scouting probe or corsair an altered Spire. The corsair would start attacking your overlord and not realize that you are so close to morphing in scourge and lose his corsair.
- You can alter other Zerg buildings such as hydralisk dens. Starcraft puts a high emphasis on very precise timings and just basing your timings on false information could cause a loss.
- You could fake this technique and just have Zerglings standing adjacent to the Spire. The Terran might overreact and build his turrets much too early, thereby decreasing the number of SCVs and other units he makes and thereby decreasing his efficiency. It'll all just be a big mindgame.
____________________________________________________________________________________

The Feedback (indented means they add to the strategic factor)
+ Show Spoiler [Feedback, Ideas, Epic Proclamations] +
Chill, the killer of strategy noobs, thinks this is a good idea
      il0seonpurpose wants to point out that the pictures are exaggerated. I agree.
AttackZerg vows to use it in every game from now.
      Chill points out there is nothing to lose.
      Zortch agrees.
      randombum thinks we should hide the zergling.
      Archaic proposes using this on a hydralisk den.
      Conquest101 says maybe a 9 pool in PvZ?
      ShaLLoW[baY] tries to find a use for using this in ZvZ.
IdrA recalls a time when he had a heart. He now lives to ruin other people's dreams.
Pieguy314 thinks this is the best thing in history. I disagree. There are things better then this. Pizza and laser tag are two examples.
      AnOth3rDAy points out that the larva near the hatcheries gives the Spire timing away.
      pertzergling wants to note that this would be more applicable on some maps.
Smorrie becomes the first person to try this out and report back! Report: Epic Fail. Maybe his opponents were too gosu?
____________________________________________________________________________________
[formerly sponsored by the artist formerly known as Gene]
inlagdsil
Profile Joined May 2008
Canada957 Posts
Last Edited: 2009-03-04 02:29:16
March 04 2009 02:27 GMT
#2
This is an amazing idea. I have to try it!
EDIT: one problem I see is that the zerglings you use might be needed elsewhere at the time, since during the time before the spire finishes zerg is most vulnerable.
There is nothing cuter than a zergling when it has just started taking crack
Chill
Profile Blog Joined January 2005
Calgary25987 Posts
March 04 2009 02:29 GMT
#3
You don't need a two paragraph disclaimer telling me not to close something. I'm not retarded.

Reading...
Moderator
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
March 04 2009 02:31 GMT
#4
This is an exceedingly clever idea. If nothing else you deserve credit for the most original piece of theorycraft I've seen in a while.
What fun is it being cool if you can’t wear a sombrero?
Chill
Profile Blog Joined January 2005
Calgary25987 Posts
March 04 2009 02:31 GMT
#5
This is incredible. Not only have I never thought about something like this, I've never heard ANYONE think about it. Definitely viable. Great idea!
Moderator
dhe95
Profile Blog Joined December 2008
United States1213 Posts
March 04 2009 02:31 GMT
#6
At lower levels, the terran can expect mutas even without scanning, and chances are he will scan and see your lings. I would recommend to do this when your spire's in your main, because if the terran gets a few marines and a tank in your natural, that spire's going to die so much faster.

Usually I would scan to see when to expect mutas, because some BOs incorporate turrets in them anyway.
rredtooth
Profile Blog Joined December 2008
5461 Posts
Last Edited: 2009-03-15 02:47:39
March 04 2009 02:33 GMT
#7
[formerly sponsored by the artist formerly known as Gene]
rredtooth
Profile Blog Joined December 2008
5461 Posts
Last Edited: 2009-03-15 02:47:43
March 04 2009 02:34 GMT
#8
[formerly sponsored by the artist formerly known as Gene]
Jonoman92
Profile Blog Joined September 2006
United States9104 Posts
March 04 2009 02:35 GMT
#9
That's really creative, but I'm sure it would have little effect most of the time. When it does work though it could yield some advantage. I'd laugh if you were playing unknowingly vs 2 port wraith rush and he kills your spire with 4 wraiths or something.
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
March 04 2009 02:35 GMT
#10
This would actually work on better players more often since they usually have a better grasp of timing according to spire health. But the only two timings for spire builds in TvZ are 2 hatch and 3 hatch but that's usually scouted by their SCVs?
Jaedong
unsoundlogic
Profile Blog Joined September 2006
United States391 Posts
March 04 2009 02:36 GMT
#11
I just want to say that this is friggin genius. I don't think pro's know of this. It's really nice to see that even after 10 years there is still innovation in sc.
Sunhay
Profile Blog Joined February 2009
Canada303 Posts
March 04 2009 02:39 GMT
#12
definitely a neat idea, ill keep an eye on this thread to see if it takes off.
www.sunhay.net
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
March 04 2009 02:39 GMT
#13
It's a really nice idea but most decent terrans/tosses would know the progress, you sorta exaggerated your pictures, the spires only having 220 hp when almost finished. But otherwise yeah it should be awesome
rredtooth
Profile Blog Joined December 2008
5461 Posts
Last Edited: 2009-03-15 02:47:46
March 04 2009 02:40 GMT
#14
[formerly sponsored by the artist formerly known as Gene]
rredtooth
Profile Blog Joined December 2008
5461 Posts
Last Edited: 2009-03-15 02:47:50
March 04 2009 02:42 GMT
#15
[formerly sponsored by the artist formerly known as Gene]
Raithed
Profile Blog Joined May 2007
China7078 Posts
March 04 2009 02:43 GMT
#16
your post rocks but honestly, just, honestly. i dont think its worth it. HOWEVER, if you just play with the same person, do the same fucking build over and over AND THEN change it up, then yes, you can add in the surprise factor and buttfuck him, but of course, this depends on his scouting and whatnot.
rredtooth
Profile Blog Joined December 2008
5461 Posts
Last Edited: 2009-03-15 02:47:53
March 04 2009 02:44 GMT
#17
[formerly sponsored by the artist formerly known as Gene]
AttackZerg
Profile Blog Joined January 2003
United States7465 Posts
March 04 2009 02:45 GMT
#18
Wow.

I am not lying when I say that this is 100% going to be used by me sometimes for the rest of my broodwar career.

I had no idea!

wow!
DamageControL
Profile Blog Joined July 2007
United States4222 Posts
Last Edited: 2009-03-04 02:52:06
March 04 2009 02:45 GMT
#19
Wow. Really cool. I've kind of thought of damaging to delay, but i couldn't think of an application, which is of course, where the actual innovation is involved.

You are brilliant. Not only is it a neat tactic, I think it is a tactic that is MOST effective at a high level.
edit: I love how you promote your name so much XD...someone really wants to go down in history

edit 2: I also think this is very effective around C to A- level where timings are very sensitive, but not like the pros who time their builds out exactly.
Liquid | SKT
xJacky
Profile Blog Joined September 2008
China375 Posts
March 04 2009 02:50 GMT
#20
lol this is similar to the thing where the zerg kills the gas after he gets speed.
+1
Love was supposed to be something women chased, not men. - Neil Strauss
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