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On March 04 2009 11:43 Raithed wrote: your post rocks but honestly, just, honestly. i dont think its worth it. HOWEVER, if you just play with the same person, do the same fucking build over and over AND THEN change it up, then yes, you can add in the surprise factor and buttfuck him, but of course, this depends on his scouting and whatnot. raithed said it was bad, it must be good
i'll try this out sometime~
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Really nice idea, good job.
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Starcraft is the greatest rts game ever made because innovations like THIS are possible. Spectacular idea, I'd like to see it in action.
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O_O... I'm going to go redtooth my hydralisk den vs my friend in ZvT. Oh, look at that, you just got the act synonymous with your name.
Epic, genius, and amazing. Props!
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btw I never used a progress bar before.
I click on the hp, and know exactly how far along a build is .... I've always timed things that way.
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On March 04 2009 12:14 Chill wrote:Show nested quote +On March 04 2009 12:02 DamageControL wrote:On March 04 2009 12:01 Chill wrote: You guys are being silly. Of course it's not going to work most of the time. But most Z's make 6 lings. After the FE is secure, what do you do with them?
That's the point, there's no downside. There's no reason NOT to do this...! except for that dratted wraith build. Also if you varied how much you damaged the buildings you could throw off any "expected" delays edit: truthfully, that is my biggest worry, and only negative thing i can really think of. For a quick wraith build you put yourself at risk. how many times do you play vs quick wraith? O_o if you cant figure out hes going quick wraith by there being no fe you shouldnt be using this anyways. or it could be three rax or metal....well i guess those both neutralize muta. edit: also i'm toss. So i'm uncertain about any other one-base strats muta could be good against
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lol...
pretty good idea... i guess...terrans should really know the timings by heart without scanning though... and know about when to put turrets even without scan.
if you dont, you should try to.
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On March 04 2009 12:29 DamageControL wrote:Show nested quote +On March 04 2009 12:14 Chill wrote:On March 04 2009 12:02 DamageControL wrote:On March 04 2009 12:01 Chill wrote: You guys are being silly. Of course it's not going to work most of the time. But most Z's make 6 lings. After the FE is secure, what do you do with them?
That's the point, there's no downside. There's no reason NOT to do this...! except for that dratted wraith build. Also if you varied how much you damaged the buildings you could throw off any "expected" delays edit: truthfully, that is my biggest worry, and only negative thing i can really think of. For a quick wraith build you put yourself at risk. how many times do you play vs quick wraith? O_o if you cant figure out hes going quick wraith by there being no fe you shouldnt be using this anyways. or it could be three rax or metal....well i guess those both neutralize muta. edit: also i'm toss. So i'm uncertain about any other one-base strats muta could be good against
There is no 1 base strategy terran or toss have that completely nurf the use of mutas.
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On March 04 2009 12:30 ramen247 wrote: lol...
pretty good idea... i guess...terrans should really know the timings by heart without scanning though... and know about when to put turrets even without scan.
if you dont, you should try to.
This can easily be countered by throwing down a hydralisk den. Hydralisk dens are cheap, and cost very little gas so they don't throw off 3 hatch mutalisk timing that much. Place down a hydra den, redtooth your spire, and the terran will think you went 3 hatch lurker with spire for scourge.
I do have to note that in the situation of faking 3 hatch muta: The Terran can count your larvae... But the idea still stands for other vital buildings.
EDIT: Recommended thread imo.
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seems like could work on a lower level, but im sure pros know exactly when to scan to see the spire finish
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Oh man, this is pretty cool. Here's a question: anyway to work something like this into pool timing vs Protoss to make toss Nexus before forge and screw them over? Like have 1 or 2 drones attacking it until your lord sees probe come in, than the toss sees what he thinks is a just started pool and a hidden hatch? Goes Nexus first, gets owned (or worse case, is forced to cancel nexus and put cannons if he already went forge). Drone count and stuff would mess that up, unless 9 hatch at hidden expo, 9 pool is a viable build <.<.
I dunno, random theorycrafting, someone figure something good out.
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On March 04 2009 12:39 Conquest101 wrote: Oh man, this is pretty cool. Here's a question: anyway to work something like this into pool timing vs Protoss to make toss Nexus before forge and screw them over? Like have 1 or 2 drones attacking it until your lord sees probe come in, than the toss sees what he thinks is a just started pool and a hidden hatch? Goes Nexus first, gets owned (or worse case, is forced to cancel nexus and put cannons if he already went forge). Drone count and stuff would mess that up, unless 9 hatch at hidden expo, 9 pool is a viable build <.<.
I dunno, random theorycrafting, someone figure something good out. With toss and the pool i don't think it will work because drone count is everything early game.
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On March 04 2009 12:34 ZidaneTribal wrote: seems like could work on a lower level, but im sure pros know exactly when to scan to see the spire finish
Agreed. This won't work at D or at pro level, but in between...there's potential.
This is such a sick idea.
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On March 04 2009 11:24 redtooth wrote: - If this strategy becomes known, you could Fake Fake Delayed Spire and just have Zerglings standing adjacent to the Spire. The Terran might overreact and build his turrets much to early, thereby decreasing the number of SCVs and other units he makes and thereby decreasing his efficiency. It'll all just be a mindgame.
Oh man, this was exactly what I was thinking of! Make him think you're faking a delayed spire when you actually are doing a delayed spire
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fuck as if zerg timings werent gay enough already in pvz (((
/cry redtooth'd buildings Nice idea though, even if its gonna fuck with my toss.
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On March 04 2009 12:39 Conquest101 wrote: Oh man, this is pretty cool. Here's a question: anyway to work something like this into pool timing vs Protoss to make toss Nexus before forge and screw them over? Like have 1 or 2 drones attacking it until your lord sees probe come in, than the toss sees what he thinks is a just started pool and a hidden hatch? Goes Nexus first, gets owned (or worse case, is forced to cancel nexus and put cannons if he already went forge). Drone count and stuff would mess that up, unless 9 hatch at hidden expo, 9 pool is a viable build <.<.
I dunno, random theorycrafting, someone figure something good out.
it's not worth it to cut production just to attack your own building (lol) and plus it would take a ridiculously long time for the drone to do noticeable damage on the pool and the probe would probably have scouted it by then. The pros of OP's idea is that most Zs are going to have at least 6 lings anyways which aren't going to be doing anything during that point of the game so you're not sacrificing anything by attacking the spire with the lings. Of course there's always the risk of the T scanning while you're attacking your spire or you accidentally destroying the spire... But this is actually an extremely clever tactic that would really throw off high-level Ts who get cocky and make turrets in the extreeeeeeeeemely last second .
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On March 04 2009 12:01 Chill wrote: You guys are being silly. Of course it's not going to work most of the time. But most Z's make 6 lings. After the FE is secure, what do you do with them?
That's the point, there's no downside. There's no reason NOT to do this...! what if terran runs in and kills the spire right before it finishes and due to lack of hp, the last marine fires its shot as it diess D:
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On March 04 2009 13:07 HeavOnEarth wrote:Show nested quote +On March 04 2009 12:01 Chill wrote: You guys are being silly. Of course it's not going to work most of the time. But most Z's make 6 lings. After the FE is secure, what do you do with them?
That's the point, there's no downside. There's no reason NOT to do this...! what if terran runs in and kills the spire right before it finishes and due to lack of hp, the last marine fires its shot as it diess D:
What if your opponent switched race to Zerg at the last second and 4pools you?
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i think this is a really good idea and really creative. but a problem might be that it makes the spire easier to pick off by the terran with a drop or somethin?
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great idea :D it can definitely be used at high levels, but at low levels when people have a lesser sense of the exact timing, it might not be as useful.
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