• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:19
CET 04:19
KST 12:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies1ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1868 users

TvZ Sunk Break??

Forum Index > Brood War Strategy
Post a Reply
1 2 3 4 Next All
SkelA
Profile Blog Joined January 2007
Macedonia13069 Posts
April 08 2007 00:37 GMT
#1
I was wondering about this strat is it better to go +1 attack for marines or 1+ armor? +1 Armor sound more logical to me beacuse marines dies from 3 hits from sunk. But maybe im wrong pls post your thoughts. Is it better +1 attack or 1+ armor and why?
Stork and KHAN fan till 2012 ...
SteelString
Profile Joined July 2006
446 Posts
April 08 2007 00:54 GMT
#2
Depends on your micro!

Good formation and micro means you should +1 attack, but usually armor is better.
tKd_
Profile Joined February 2005
United States2916 Posts
April 08 2007 00:58 GMT
#3
+1 attack is better. Also depends on how many medics you can bring I would think. and of course focus fire.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
April 08 2007 01:19 GMT
#4
with adequate medic support, marines would take more than 2 hits right? (i guess in an ideal case)

Considering that most pure sunk break builds use a stim/+1 attack build, I'd expect that attack is what you want... but "depends on your micro" sounds legitimate as well --;;
hanhcom
Profile Joined September 2006
37 Posts
April 08 2007 01:27 GMT
#5
at early game, M&M usually use hit and run, so +1 attack is better than +1 armor
dropthesky
Profile Blog Joined October 2005
Canada285 Posts
April 08 2007 01:29 GMT
#6
Also with +1 attack the sunks will go down faster, I know that sounds obvious, but the goal is to get those sunks down before the zerg can send support units, with +1 armor perhaps more marines will survive, the extra time it takes to break the sunks might mean mass lings on you^^
It Is Not That Impossible Is Unachievable, But Simply That Most People Refuse To Believe Otherwise...
SteelString
Profile Joined July 2006
446 Posts
April 08 2007 01:37 GMT
#7
If they make a lot of lings don't go for sunk break though :D
oshibori_probe
Profile Blog Joined July 2006
United States2934 Posts
April 08 2007 01:44 GMT
#8
On April 08 2007 09:54 SteelString wrote:
Depends on your micro!

Good formation and micro means you should +1 attack, but usually armor is better.

Or does it depend on the number of sunkens?
Fuck KeSPA.
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
April 08 2007 02:20 GMT
#9
The number of sunkens would most likely factor into this "equation." Depends on your micro, medic support and number of sunks? and number of lings? Very good question lol.
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
LuMiX
Profile Blog Joined October 2006
China5757 Posts
April 08 2007 02:30 GMT
#10
3 rax +1 armor is the way to go for an "all-in" sunken break
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
April 08 2007 02:32 GMT
#11
weapons is better, I think.

You have medics, so the extra hit you can take isn't all that useful. Reducing sunken armor by one is much more utile.
ㅋㄲㅈㅁ
wXs.Havok
Profile Joined October 2006
Argentina529 Posts
April 08 2007 02:36 GMT
#12
it also depends how good the sunkens are placed.
Read this and you`re gay
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2007-04-08 02:49:20
April 08 2007 02:47 GMT
#13
It's about equal.
With +armor your marines take 3 hits minimum, but you have to wait for your medics to heal before attacking and just a little of stimpacks duration will remain for actual attacking(and stimming in the middle of the fight will drastically increase your losses in a pretty even situation) and you'll take down the sunkens slower, giving the zerg more time to send zerglings/drones, focus fire, e.t.c.
With +attack you send medics to take the first hits, stim and charge. It's a lot faster, but you usually take a bit more losses.
I'll call Nada.
nortydog
Profile Joined December 2003
Australia3067 Posts
April 08 2007 03:02 GMT
#14
armour is much much better suited for breaking sunk lines
NoCleanFeed.com
minus_human
Profile Blog Joined November 2006
4784 Posts
April 08 2007 03:09 GMT
#15
Armor is better, however you shouldn't entirely depend on breaking those sunkens; If the zerg play it safe and has 7 sunkens when you reach him (early game, he scouts you attack party) + some lings about to hatch => bye bye sunken break, whatever upgrade you make;

Armor is the way to go if you wanna break sunkens, you'll have to stand in the rain of spikes for a short while, while you take out the lings; you most often cannot take down the sunkens before the lings attack you, even a mediocre player will anticipate a sunken break and keep his lings close;

Weapon upgrade is more efficient if you have good micro, against lurkers; that's why usually pro's go +1 weapon, because they have good control and they will almost never try to beak the sunkes early on, because at that level, it usually fails.
Vin{MBL}
Profile Blog Joined September 2006
5185 Posts
April 08 2007 03:16 GMT
#16
it seems we have mixed opinions....now to solve this!
[image loading]

Poll: Which is better for breaking sunken lines?
(Vote): +1 Attack
(Vote): +1 Defense
(Vote): This poll is stupid. -_-;;
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
Last Edited: 2007-04-08 04:48:24
April 08 2007 03:34 GMT
#17
attack. all u really need to have is an equal amount of meds to the sunks, that way u dont have any major marine deffiency. or u could use bats to absorb most of the dmg (3 hits to kill, comps always attack closest attacking units).

tiem is of the essence though. if they have a mini army of lings, then u might want to reconsider. its for like killing zergs be4 they have any lurks or mutas.
im deaf
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
April 08 2007 03:46 GMT
#18
Get at least as many medics as the zerg has sunkens. That really pisses me off, i make a shitload of sunkens but he has this gigantic m&m force and just rapes me.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
Last Edited: 2007-04-09 03:15:32
April 08 2007 04:02 GMT
#19
There are two sides to the scenario.

+1 attack is favored because of the extra damage output, the fact that it benefits all of your marines rather than just the ones getting hit, and most importantly the fact that your stimmed Marines will die in 2 hits regardless of their armor value.

Then again, +1 armor is what July used in that famous sunken break game, and it seemed an invaluable decision there.

Theorycraft versus experience.
Moderator
5HITCOMBO
Profile Joined March 2006
Japan2239 Posts
April 08 2007 04:33 GMT
#20
What really matters is the amount of firebats you have, because they take three shots from a sunken even while they're stimmed, letting your marines get back to full health after the stim, in turn making them take three shots because of medics.

Of course, if you wait for an upgrade like that to break my sunken wall, I'll have lurkers .
I live in perpetual fear of terrorists and studio gangsters
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1d 8h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 96
StarCraft: Brood War
Artosis 701
ZergMaN 213
Yoon 195
ggaemo 80
NaDa 48
Noble 29
GoRush 27
Icarus 5
Dota 2
NeuroSwarm110
LuMiX0
League of Legends
C9.Mang0380
Trikslyr53
Counter-Strike
summit1g7383
minikerr55
Super Smash Bros
hungrybox367
Other Games
JimRising 454
Maynarde157
Mew2King66
Organizations
Other Games
gamesdonequick1019
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 102
• Mapu43
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22300
Upcoming Events
WardiTV Invitational
1d 8h
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
Replay Cast
2 days
WardiTV Invitational
2 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
3 days
Sparkling Tuna Cup
5 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.