TvZ Sunk Break??
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SkelA
Macedonia13032 Posts
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SteelString
446 Posts
Good formation and micro means you should +1 attack, but usually armor is better. | ||
tKd_
United States2916 Posts
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thedeadhaji
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39489 Posts
Considering that most pure sunk break builds use a stim/+1 attack build, I'd expect that attack is what you want... but "depends on your micro" sounds legitimate as well --;; | ||
hanhcom
37 Posts
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dropthesky
Canada285 Posts
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SteelString
446 Posts
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oshibori_probe
United States2933 Posts
On April 08 2007 09:54 SteelString wrote: Depends on your micro! Good formation and micro means you should +1 attack, but usually armor is better. Or does it depend on the number of sunkens? | ||
SayaSP
Laos5494 Posts
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LuMiX
China5757 Posts
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Last Romantic
United States20661 Posts
You have medics, so the extra hit you can take isn't all that useful. Reducing sunken armor by one is much more utile. | ||
wXs.Havok
Argentina529 Posts
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lololol
5198 Posts
With +armor your marines take 3 hits minimum, but you have to wait for your medics to heal before attacking and just a little of stimpacks duration will remain for actual attacking(and stimming in the middle of the fight will drastically increase your losses in a pretty even situation) and you'll take down the sunkens slower, giving the zerg more time to send zerglings/drones, focus fire, e.t.c. With +attack you send medics to take the first hits, stim and charge. It's a lot faster, but you usually take a bit more losses. | ||
nortydog
Australia3067 Posts
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minus_human
4784 Posts
Armor is the way to go if you wanna break sunkens, you'll have to stand in the rain of spikes for a short while, while you take out the lings; you most often cannot take down the sunkens before the lings attack you, even a mediocre player will anticipate a sunken break and keep his lings close; Weapon upgrade is more efficient if you have good micro, against lurkers; that's why usually pro's go +1 weapon, because they have good control and they will almost never try to beak the sunkes early on, because at that level, it usually fails. | ||
Vin{MBL}
5185 Posts
Poll: Which is better for breaking sunken lines? (Vote): +1 Attack (Vote): +1 Defense (Vote): This poll is stupid. -_-;; | ||
imBLIND
United States2626 Posts
tiem is of the essence though. if they have a mini army of lings, then u might want to reconsider. its for like killing zergs be4 they have any lurks or mutas. | ||
LxRogue
United States1415 Posts
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Excalibur_Z
United States12235 Posts
+1 attack is favored because of the extra damage output, the fact that it benefits all of your marines rather than just the ones getting hit, and most importantly the fact that your stimmed Marines will die in 2 hits regardless of their armor value. Then again, +1 armor is what July used in that famous sunken break game, and it seemed an invaluable decision there. Theorycraft versus experience. | ||
5HITCOMBO
Japan2239 Posts
Of course, if you wait for an upgrade like that to break my sunken wall, I'll have lurkers ![]() | ||
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