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TvZ Sunk Break??

Forum Index > Brood War Strategy
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SkelA
Profile Blog Joined January 2007
Macedonia13069 Posts
April 08 2007 00:37 GMT
#1
I was wondering about this strat is it better to go +1 attack for marines or 1+ armor? +1 Armor sound more logical to me beacuse marines dies from 3 hits from sunk. But maybe im wrong pls post your thoughts. Is it better +1 attack or 1+ armor and why?
Stork and KHAN fan till 2012 ...
SteelString
Profile Joined July 2006
446 Posts
April 08 2007 00:54 GMT
#2
Depends on your micro!

Good formation and micro means you should +1 attack, but usually armor is better.
tKd_
Profile Joined February 2005
United States2916 Posts
April 08 2007 00:58 GMT
#3
+1 attack is better. Also depends on how many medics you can bring I would think. and of course focus fire.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
April 08 2007 01:19 GMT
#4
with adequate medic support, marines would take more than 2 hits right? (i guess in an ideal case)

Considering that most pure sunk break builds use a stim/+1 attack build, I'd expect that attack is what you want... but "depends on your micro" sounds legitimate as well --;;
hanhcom
Profile Joined September 2006
37 Posts
April 08 2007 01:27 GMT
#5
at early game, M&M usually use hit and run, so +1 attack is better than +1 armor
dropthesky
Profile Blog Joined October 2005
Canada285 Posts
April 08 2007 01:29 GMT
#6
Also with +1 attack the sunks will go down faster, I know that sounds obvious, but the goal is to get those sunks down before the zerg can send support units, with +1 armor perhaps more marines will survive, the extra time it takes to break the sunks might mean mass lings on you^^
It Is Not That Impossible Is Unachievable, But Simply That Most People Refuse To Believe Otherwise...
SteelString
Profile Joined July 2006
446 Posts
April 08 2007 01:37 GMT
#7
If they make a lot of lings don't go for sunk break though :D
oshibori_probe
Profile Blog Joined July 2006
United States2934 Posts
April 08 2007 01:44 GMT
#8
On April 08 2007 09:54 SteelString wrote:
Depends on your micro!

Good formation and micro means you should +1 attack, but usually armor is better.

Or does it depend on the number of sunkens?
Fuck KeSPA.
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
April 08 2007 02:20 GMT
#9
The number of sunkens would most likely factor into this "equation." Depends on your micro, medic support and number of sunks? and number of lings? Very good question lol.
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
LuMiX
Profile Blog Joined October 2006
China5757 Posts
April 08 2007 02:30 GMT
#10
3 rax +1 armor is the way to go for an "all-in" sunken break
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
April 08 2007 02:32 GMT
#11
weapons is better, I think.

You have medics, so the extra hit you can take isn't all that useful. Reducing sunken armor by one is much more utile.
ㅋㄲㅈㅁ
wXs.Havok
Profile Joined October 2006
Argentina529 Posts
April 08 2007 02:36 GMT
#12
it also depends how good the sunkens are placed.
Read this and you`re gay
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2007-04-08 02:49:20
April 08 2007 02:47 GMT
#13
It's about equal.
With +armor your marines take 3 hits minimum, but you have to wait for your medics to heal before attacking and just a little of stimpacks duration will remain for actual attacking(and stimming in the middle of the fight will drastically increase your losses in a pretty even situation) and you'll take down the sunkens slower, giving the zerg more time to send zerglings/drones, focus fire, e.t.c.
With +attack you send medics to take the first hits, stim and charge. It's a lot faster, but you usually take a bit more losses.
I'll call Nada.
nortydog
Profile Joined December 2003
Australia3067 Posts
April 08 2007 03:02 GMT
#14
armour is much much better suited for breaking sunk lines
NoCleanFeed.com
minus_human
Profile Blog Joined November 2006
4784 Posts
April 08 2007 03:09 GMT
#15
Armor is better, however you shouldn't entirely depend on breaking those sunkens; If the zerg play it safe and has 7 sunkens when you reach him (early game, he scouts you attack party) + some lings about to hatch => bye bye sunken break, whatever upgrade you make;

Armor is the way to go if you wanna break sunkens, you'll have to stand in the rain of spikes for a short while, while you take out the lings; you most often cannot take down the sunkens before the lings attack you, even a mediocre player will anticipate a sunken break and keep his lings close;

Weapon upgrade is more efficient if you have good micro, against lurkers; that's why usually pro's go +1 weapon, because they have good control and they will almost never try to beak the sunkes early on, because at that level, it usually fails.
Vin{MBL}
Profile Blog Joined September 2006
5185 Posts
April 08 2007 03:16 GMT
#16
it seems we have mixed opinions....now to solve this!
[image loading]

Poll: Which is better for breaking sunken lines?
(Vote): +1 Attack
(Vote): +1 Defense
(Vote): This poll is stupid. -_-;;
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
Last Edited: 2007-04-08 04:48:24
April 08 2007 03:34 GMT
#17
attack. all u really need to have is an equal amount of meds to the sunks, that way u dont have any major marine deffiency. or u could use bats to absorb most of the dmg (3 hits to kill, comps always attack closest attacking units).

tiem is of the essence though. if they have a mini army of lings, then u might want to reconsider. its for like killing zergs be4 they have any lurks or mutas.
im deaf
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
April 08 2007 03:46 GMT
#18
Get at least as many medics as the zerg has sunkens. That really pisses me off, i make a shitload of sunkens but he has this gigantic m&m force and just rapes me.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
Last Edited: 2007-04-09 03:15:32
April 08 2007 04:02 GMT
#19
There are two sides to the scenario.

+1 attack is favored because of the extra damage output, the fact that it benefits all of your marines rather than just the ones getting hit, and most importantly the fact that your stimmed Marines will die in 2 hits regardless of their armor value.

Then again, +1 armor is what July used in that famous sunken break game, and it seemed an invaluable decision there.

Theorycraft versus experience.
Moderator
5HITCOMBO
Profile Joined March 2006
Japan2239 Posts
April 08 2007 04:33 GMT
#20
What really matters is the amount of firebats you have, because they take three shots from a sunken even while they're stimmed, letting your marines get back to full health after the stim, in turn making them take three shots because of medics.

Of course, if you wait for an upgrade like that to break my sunken wall, I'll have lurkers .
I live in perpetual fear of terrorists and studio gangsters
Guybrush
Profile Blog Joined December 2002
Spain4744 Posts
April 08 2007 05:32 GMT
#21
If you go allin go armor, if you want to have a chance to get back into the game if the attack fails go weapons. This is because with weapons you cant kill him if his lurkers finishes right after you kill the sunks, but with armor you can attack them(depends on how many though) and just spread and scan.
Live2Win is awesome. Happy new year scarabi!
InfeSteD
Profile Blog Joined December 2006
United States4658 Posts
April 08 2007 05:35 GMT
#22
i used to +1 armor.. but now i go xellos style +1 armor & +1 attack fast
w/e
tKd_
Profile Joined February 2005
United States2916 Posts
April 08 2007 05:52 GMT
#23
trust me if the zerg makes a lot of lings and you know it to make firebats, then he wasted his money.
joohyunee
Profile Blog Joined May 2005
Korea (South)1087 Posts
April 08 2007 06:51 GMT
#24
let me do some testing i'll be back in like 10 mins and see results
azndsh
Profile Blog Joined August 2006
United States4447 Posts
April 08 2007 07:04 GMT
#25
without ling support, I think attack is much better, since with good medic placement, you'll keep your rines alive anyway.

+1 armor means each sunken does 19.5 instead of 20 damage
+1 attack means each marines does 5 instead of 4 damage
_PulSe_
Profile Joined August 2006
United States541 Posts
April 08 2007 07:11 GMT
#26
If you have like 2 fbats and 2-4 medics and however many marines you built before them you should be able to break a sunk defence. You have a good chance to do it but of course there is always a chance that it wont work so it does depend on your micro but with 2 fbats 2-4 medics and say 12 rines you should be able to break a basic sunk wall.
Its not that Im lazy. Its that I just dont care.
joohyunee
Profile Blog Joined May 2005
Korea (South)1087 Posts
April 08 2007 07:31 GMT
#27
okay after the test...

i did basic 12 rines 4 meds vs 1,2,3,4,5 sunks, and the rines were able to break through them pretty easily, with +1 attack killing the sunks significantly faster (no duh) alive rine count after the break was about the same, +1 armor had more rines alive (no duh)

since it wasn't working too well, i tried 7, 8, and 10 sunks vs 18 rin


+1 weapons managed to get past 7 and destroyed 4 from 8.
+1 armor mangaged to get past 7, 8, destroyed 5 from 10 sunks


conclusion: +1 weapon > +1 armor when there are less than or equal to 5 sunks in the sunk line
+1 armor > +1 weapon when there are more than 5 sunks in the sunk line.

why? I noticed something about the rines vs 7, 8, and 10 sunks.
when the first volley of attacks from the sunks hit the rines, i noticed that more +1 armor rines survived than the +1 weapon rines, letting the medics heal the damaged ones and keeping them alive. From the first volley, many +1 weapons rines died from the first volley before they even started to do damage. It seems that more rines suriviving > +1 weapons.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
April 08 2007 07:33 GMT
#28
truly honestly, in terms of breaking sunkens, +1 armor is generally better. However, go ahead and get +1 attack because its marginally worse than +1 armor vs sunks, and vastly more useful vs zerglings, mutalisks, lurkers, zerg in general
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Aepplet
Profile Joined December 2003
Sweden2908 Posts
April 08 2007 08:07 GMT
#29
upmagic used such a cool +1 armor build vs pusan (protoss i know) but still worth mentioning (dt wont kill in 1 slash!)
QuietIdiot
Profile Blog Joined October 2005
7004 Posts
April 08 2007 08:26 GMT
#30
Sync is the original master of sunk destruction.

3 rax and +1 armor.

All before the opponent gets lurkers to counter. Meds up first, hold them in a line and let multiple sunks try hitting 1-2 marines instead of being spread out. If anyone has that JJu vs Sync VOD on Mercury where he does break 8 sunks with a few meds and marines, post it asap, I know there was a thread a while ago..
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2007-04-08 17:08:16
April 08 2007 16:28 GMT
#31
On April 08 2007 16:31 joohyunee wrote:
okay after the test...

i did basic 12 rines 4 meds vs 1,2,3,4,5 sunks, and the rines were able to break through them pretty easily, with +1 attack killing the sunks significantly faster (no duh) alive rine count after the break was about the same, +1 armor had more rines alive (no duh)

since it wasn't working too well, i tried 7, 8, and 10 sunks vs 18 rin


+1 weapons managed to get past 7 and destroyed 4 from 8. +1 armor mangaged to get past 7, 8, destroyed 5 from 10 sunks


conclusion: +1 weapon > +1 armor when there are less than or equal to 5 sunks in the sunk line
+1 armor > +1 weapon when there are more than 5 sunks in the sunk line.

why? I noticed something about the rines vs 7, 8, and 10 sunks.
when the first volley of attacks from the sunks hit the rines, i noticed that more +1 armor rines survived than the +1 weapon rines, letting the medics heal the damaged ones and keeping them alive. From the first volley, many +1 weapons rines died from the first volley before they even started to do damage. It seems that more rines suriviving > +1 weapons.


You should send medics first(or even better medics +1-2 marines), when going +attack, so they take the first wave of sunken hits, that way the sunkens will usually acquire different marines after they are all in their attack range, so more marines survive, making your attack much more efficient.
From my testing +attack is able to kill up to 8 sunkens with less losses, but +armor is more forgiving about micro mistakes, since you need perfect formation, sending medics first in the right moment and manually ordering marines, which got stuck behind others and just don't attack, e.t.c.
I'll call Nada.
MidGameHero
Profile Joined March 2007
2 Posts
April 08 2007 17:51 GMT
#32
All pros go +1 attack.
If your number of medics = number of sunks, you won't lose anything (or almost anything)
If you use stimpack (and you obviously do), sunken needs 2 hits anyway, whether you are +1 Attack or +1 Defence.

+1 attack adittionally gives you faster kills against everything zerg has and that means not so many creatures will get into combat with you.
Micro over Macro
catbert1
Profile Joined February 2007
Korea (South)111 Posts
April 08 2007 21:02 GMT
#33
pros go +1 attack when they aren't using the 3 rax sunken break strategy, then they go +1 armor like oov vs july in the finals of one of the osl last year
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2007-04-08 23:56:22
April 08 2007 23:56 GMT
#34
I think +1 attack is slightly worse (your stim should be healed before running in with +1 armour btw) vs sunkens, but better vs everything else except maybe lurkers early on.
XDawn
Profile Blog Joined February 2004
Canada4040 Posts
April 09 2007 00:28 GMT
#35
On April 08 2007 13:02 Excalibur_Z wrote:
There are two sides to the scenario.

+1 attack is favored because of the extra damage output, the fact that it benefits all of your marines rather than just the ones getting hit, and most importantly the fact that your stimmed Marines will die in 2 hits regardless of their armor value.

Then again, +1 armor is what Chojja used in that famous sunken break game, and it seemed an invaluable decision there.

Theorycraft versus experience.


It was Julyzerg that used +1 against Chojja
Use it or lose it
-StrifeX-
Profile Blog Joined April 2007
United States529 Posts
April 09 2007 01:46 GMT
#36
Satanik use to be really good at breaking sukens in TvZ
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
April 09 2007 03:15 GMT
#37
On April 09 2007 09:28 XDawn wrote:
Show nested quote +
On April 08 2007 13:02 Excalibur_Z wrote:
There are two sides to the scenario.

+1 attack is favored because of the extra damage output, the fact that it benefits all of your marines rather than just the ones getting hit, and most importantly the fact that your stimmed Marines will die in 2 hits regardless of their armor value.

Then again, +1 armor is what Chojja used in that famous sunken break game, and it seemed an invaluable decision there.

Theorycraft versus experience.


It was Julyzerg that used +1 against Chojja


Ohhhhh yeah. haha. Thanks for that correction.
Moderator
Vin{MBL}
Profile Blog Joined September 2006
5185 Posts
Last Edited: 2007-04-09 03:18:47
April 09 2007 03:17 GMT
#38
Ok, I just watched a rep of BOSS vs TOT game 2 ( it can be found in petr's reppack thread)

Strelok was terran and he did this build:-

SUNKEN BREAKER BUILD

  • 9 depot
  • 10 rax
  • 16 depot
  • 18 gas
  • 20 ebay
  • 23 double rax
  • 23 academy
  • 23 attack upgrade on ebay




At time 6:24 the terran moved out with 15 marines, 5 medics and one firebat.
By the time he reached the zerg base, the attack upgrade was finished and he attacked... basically totally raping the zerg ( who's spire had now morphed~).
I don't play starcraft anymore but can someone please try this build and give me some feedback on it?
Thanks.
[GiTM]-Ace
Profile Joined September 2002
United States4935 Posts
April 09 2007 03:35 GMT
#39
I prefer 3 rax without +1
I may not be the best player right now but I think I can beat any 'best' players. I'll beat all the best players and become the best player. Watch me. - Jju
nortydog
Profile Joined December 2003
Australia3067 Posts
April 09 2007 04:45 GMT
#40
On April 09 2007 12:17 Vin[MBL] wrote:
Ok, I just watched a rep of BOSS vs TOT game 2 ( it can be found in petr's reppack thread)

Strelok was terran and he did this build:-

SUNKEN BREAKER BUILD

  • 9 depot
  • 10 rax
  • 16 depot
  • 18 gas
  • 20 ebay
  • 23 double rax
  • 23 academy
  • 23 attack upgrade on ebay




At time 6:24 the terran moved out with 15 marines, 5 medics and one firebat.
By the time he reached the zerg base, the attack upgrade was finished and he attacked... basically totally raping the zerg ( who's spire had now morphed~).
I don't play starcraft anymore but can someone please try this build and give me some feedback on it?
Thanks.
thats slow for what he had, I can have 20 marines 4 firebats and 4 meds in that time
NoCleanFeed.com
dropthesky
Profile Blog Joined October 2005
Canada285 Posts
April 09 2007 11:42 GMT
#41
maybe some reps of sunken break strats, I'm particularly curious to see the one involing 2 ebays for very fast 1:1 rines.
It Is Not That Impossible Is Unachievable, But Simply That Most People Refuse To Believe Otherwise...
Judicator
Profile Blog Joined August 2004
United States7270 Posts
April 09 2007 13:53 GMT
#42
do people still use dual ebays for quick 1/1 ups? I haven't seen or heard about that since like 2000 at least.
Get it by your hands...
LuMiX
Profile Blog Joined October 2006
China5757 Posts
April 09 2007 14:07 GMT
#43
Yes, people still use the dual 1-1 early upgrades..I do sometimes, but not very often
dropthesky
Profile Blog Joined October 2005
Canada285 Posts
April 09 2007 21:14 GMT
#44
Metal, you have a rep of that? When I try my army comes out hella slow, and I think its a sexy strat
It Is Not That Impossible Is Unachievable, But Simply That Most People Refuse To Believe Otherwise...
[jOyO]
Profile Joined July 2006
United States920 Posts
April 09 2007 22:40 GMT
#45
What about a quick sunken break? im talking like 8 marines 2 medics or something. is that worth doing or is that considered cheese?
You must notta heard me PARTNA!
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
Last Edited: 2007-04-09 23:06:54
April 09 2007 23:02 GMT
#46
On April 10 2007 07:40 [jOyO] wrote:
What about a quick sunken break? im talking like 8 marines 2 medics or something. is that worth doing or is that considered cheese?


It's more common to just go 1 rax acad -> 2 rax or 2 rax -> turbo gas acad than to commit to a dedicated sunk break build. 3 rax +1 would be considered more of an extreme build (and it's not, that much) than those two. Fast academy builds can punish early greedy 0-1 sunk + minimal ling Zergs, but more likely, what will just happen is that the Zerg will be prepared, so you just go take an expansion while you move out. It's a good balance of pressure and eco that is especially nice on maps like RH3 where the expo area is more wide-open, meaning that 1 rax CC is pretty risky and fast academy units force more sunks/lings than usual...

which is as far as I know not playing Terran. ~_~

edit: Can you really get +1/+1 (and a reasonable number of marines) before Zerg has Lair units coming? It seems pretty late to me. And with that build, you won't even be able to begin your next e-bay upgrades until a long while afterwards.
-StrifeX-
Profile Blog Joined April 2007
United States529 Posts
April 10 2007 00:14 GMT
#47
Someone watch an old Satanik TvZ and post it Suken Breaking BO...I am very curious of it. He alot of times would get 1-1 and break sukens with several marines and medics...he had so many early was hard to stop him from breaking it def if Z went mutalisk BO.

Thanks if someone posts it =)
merz
Profile Blog Joined July 2004
Sweden2760 Posts
April 10 2007 00:23 GMT
#48
I do +1 attack if I expect a muta-build, +1 armor if I expect a lurker build. The +1 armor will help if you fail and he's pressuring you with lurkers, since +1 armor means one more hit from lurkers. If you have +1 attack, it helps vs his muta harass after you've failed the rush.
Winners never quit, quitters never win.
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
April 10 2007 02:55 GMT
#49
Even though I don't play Terran, my gut tells me that if you have a good number of medics supporting you, go for weapons. If not, armor
Hermes | Bisu[Shield] Fighting~!
5HITCOMBO
Profile Joined March 2006
Japan2239 Posts
April 10 2007 04:16 GMT
#50
On April 10 2007 09:23 meRz wrote:
I do +1 attack if I expect a muta-build, +1 armor if I expect a lurker build. The +1 armor will help if you fail and he's pressuring you with lurkers, since +1 armor means one more hit from lurkers. If you have +1 attack, it helps vs his muta harass after you've failed the rush.

Please tell me you use stimpack. +1 attack is better, because you get two hits from a lurk regardless with stim.
I live in perpetual fear of terrorists and studio gangsters
LuMiX
Profile Blog Joined October 2006
China5757 Posts
April 10 2007 04:39 GMT
#51
On April 10 2007 06:14 dropthesky wrote:
Metal, you have a rep of that? When I try my army comes out hella slow, and I think its a sexy strat


Yes, however it is at my home computer. I am using my laptop at university right now xD
Vin{MBL}
Profile Blog Joined September 2006
5185 Posts
April 10 2007 04:44 GMT
#52
On April 10 2007 13:16 5HITCOMBO wrote:
Show nested quote +
On April 10 2007 09:23 meRz wrote:
I do +1 attack if I expect a muta-build, +1 armor if I expect a lurker build. The +1 armor will help if you fail and he's pressuring you with lurkers, since +1 armor means one more hit from lurkers. If you have +1 attack, it helps vs his muta harass after you've failed the rush.

Please tell me you use stimpack. +1 attack is better, because you get two hits from a lurk regardless with stim.


yea but if you stim then heal then run in you can take 3 hits ^^;;
intelinside
Profile Joined February 2007
United States982 Posts
April 10 2007 04:49 GMT
#53
ARMOR~~
hihihihihi
TiQ.SinGi
Profile Joined December 2004
Norway385 Posts
April 10 2007 05:10 GMT
#54
dont hurt zerg pls --v hate when terran goes sunken line t.t
“Approved attributes and their relation to face make every man his own jailer; this is a fundamental social constraint even though each man may like his cell.” -Goffman
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-04-10 06:40:27
April 10 2007 06:37 GMT
#55
LET ME PAINT YOU A PICTURE:

A marine does 6 damage, so every 6 marines with +1 attack is like one free marine. math: 6=7

A sunken does 20 damage to small units.

A marine has 40hp, so every 2 marines with +1 armor a sunken kills you will have saved 1 marine. math: 2=3 or 6=9

BETTER TO GET ARMOR NUBE.

..and then I would, ya know, check em'. (Aka SpoR)
Return
Profile Joined June 2005
Ivory Coast856 Posts
Last Edited: 2007-04-10 20:18:19
April 10 2007 20:17 GMT
#56
I practically always do the fast +1/+1 build when i sunk break.. Generally it involves 1 rax => 2 ebay => acad => 4 rax but huh. ill check if i have replay of it
Diiiscoo-oh, thats where the happy people go!
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
April 10 2007 20:19 GMT
#57
On April 10 2007 15:37 CharlieMurphy wrote:
LET ME PAINT YOU A PICTURE:

A marine does 6 damage, so every 6 marines with +1 attack is like one free marine. math: 6=7

A sunken does 20 damage to small units.

A marine has 40hp, so every 2 marines with +1 armor a sunken kills you will have saved 1 marine. math: 2=3 or 6=9

BETTER TO GET ARMOR NUBE.



this formula quickly breaks down when lings and medics are thrown into the equation.
nortydog
Profile Joined December 2003
Australia3067 Posts
April 10 2007 20:31 GMT
#58
thats what firebats are for my friend
NoCleanFeed.com
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
April 10 2007 20:38 GMT
#59
And Lurkers T_T

Weapon upgrade is the choice of pros O_O
^-^
Slayer91
Profile Joined February 2006
Ireland23335 Posts
April 10 2007 22:03 GMT
#60
Both lurks and sunkens do 20 damage.
+1 armour is good vs them.

Weapon up is good too but +1 armour is much better for all in.

Both are viable if you use bats as well.
sOnagi[3.33]
Profile Joined November 2006
Korea (South)886 Posts
April 11 2007 00:34 GMT
#61
go for attack before armor. medics will take care of the marines.
서지훈, XellOs[yG]: the Perfect Terran...이성은, FireBatHero: braQ Terran.
-StrifeX-
Profile Blog Joined April 2007
United States529 Posts
April 11 2007 01:35 GMT
#62
Most peopel do not go Armor because if the zerg stops the suken break or attempt they will go mutalisk or lurkers...Most people with armor aren't as effective if they have good micro. So, it's more of a safe thing i would think...But then again i sorta of suck =*( but yeah if going all in suken break armor is better.
Gabriel_reaper
Profile Joined December 2006
Czech Republic41 Posts
April 11 2007 01:59 GMT
#63
Thats easy
for less micro and M&M - armor
for more micro and M&M - attack (send medics first, surround medics with marines, so medics don't have to chase them)
for M&M&B - attack (send stimmed bats first)
Broken english FTW.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-04-11 06:10:08
April 11 2007 06:07 GMT
#64
On April 11 2007 05:19 thedeadhaji wrote:
Show nested quote +
On April 10 2007 15:37 CharlieMurphy wrote:
LET ME PAINT YOU A PICTURE:

A marine does 6 damage, so every 6 marines with +1 attack is like one free marine. math: 6=7

A sunken does 20 damage to small units.

A marine has 40hp, so every 2 marines with +1 armor a sunken kills you will have saved 1 marine. math: 2=3 or 6=9

BETTER TO GET ARMOR NUBE.



this formula quickly breaks down when lings and medics are thrown into the equation.



Op didn't say anything about lings. Medics are a given, but with them that makes your marines live even longer because all they need is 20 hp. A marine even double targeted by 2 sunkens with +1 armor and a medic healing him will take an extra hit or two.

My point is 12 rines and 3-4 medics can take 4 or so sunkens with +1 armor, with +1 attack they can't.
..and then I would, ya know, check em'. (Aka SpoR)
dropthesky
Profile Blog Joined October 2005
Canada285 Posts
Last Edited: 2007-04-11 06:44:24
April 11 2007 06:42 GMT
#65
I'd say lings are a given, the WILL have lings, you if your trying to break his sunk, he'll send them in.

ive been trying to find some of sataniks tvz all in rushs, but I havne't found any real good ones yet, also sync should have some good reps of sunk breaks I'd think^^
It Is Not That Impossible Is Unachievable, But Simply That Most People Refuse To Believe Otherwise...
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
April 11 2007 06:57 GMT
#66
umm...
+1 weps better for everything
+1 armor is only good for facing 1 thing at 1 time. so lings+lurks or lings+sunks will surely beat +1 armor.

and if u think about it, +1 weps gives certain units like +2 or +4 dmg. that dmg > facing +1 armor. however in most cases, the ups just cancel each other out so.....
im deaf
himurakenshin
Profile Blog Joined April 2006
Canada1845 Posts
April 11 2007 07:13 GMT
#67
On April 11 2007 15:57 imBLIND wrote:
umm...
+1 weps better for everything
+1 armor is only good for facing 1 thing at 1 time. so lings+lurks or lings+sunks will surely beat +1 armor.

and if u think about it, +1 weps gives certain units like +2 or +4 dmg. that dmg > facing +1 armor. however in most cases, the ups just cancel each other out so.....

we are talking about ebay upgrades for rines, +1 wep gives you +1 for rines
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-04-11 09:20:44
April 11 2007 09:20 GMT
#68
I also forgot to point out that +1 armor will give your SCVs armor and +1 weapons won't do anything for them. This can do 2 things, If you bring some SCV with you to break sunks they can meat shield and take extra hits and even kill shit faster. Or 2 later on if they lurker drop it wont take 3 hits to kill an scv but 4 (assuming he doesn't have spine upgrades).
..and then I would, ya know, check em'. (Aka SpoR)
1sd2sd3sd
Profile Blog Joined November 2004
660 Posts
April 11 2007 09:41 GMT
#69
someone interview sync real quick and ask him this question
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
April 11 2007 19:03 GMT
#70
yea, is there a How-to VOD by sync?
Conquest101
Profile Blog Joined February 2007
United States1395 Posts
April 11 2007 23:34 GMT
#71
Wasn't Sync like.... the creator of the whole 3 rax +1 armor sunken break??
I'm probably wrong, so someone with a bit more knowledge please shed some light.

However, I always thought that for pure sunken breaking (like you come in with the mind-set, OK, I'm going to break his sunken wall and gg him) 3 rax, +1 armor was the way to go.
LuMiX
Profile Blog Joined October 2006
China5757 Posts
April 11 2007 23:51 GMT
#72
yup, thats what i go..3rax +1 armor :D
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
April 12 2007 07:48 GMT
#73
You really need to start the upgrade early because if you just do 2 rax, then academy, the zerg will have lurkers first.
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