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TvZ Sunk Break?? - Page 3

Forum Index > Brood War Strategy
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dropthesky
Profile Blog Joined October 2005
Canada285 Posts
April 09 2007 11:42 GMT
#41
maybe some reps of sunken break strats, I'm particularly curious to see the one involing 2 ebays for very fast 1:1 rines.
It Is Not That Impossible Is Unachievable, But Simply That Most People Refuse To Believe Otherwise...
Judicator
Profile Blog Joined August 2004
United States7270 Posts
April 09 2007 13:53 GMT
#42
do people still use dual ebays for quick 1/1 ups? I haven't seen or heard about that since like 2000 at least.
Get it by your hands...
LuMiX
Profile Blog Joined October 2006
China5757 Posts
April 09 2007 14:07 GMT
#43
Yes, people still use the dual 1-1 early upgrades..I do sometimes, but not very often
dropthesky
Profile Blog Joined October 2005
Canada285 Posts
April 09 2007 21:14 GMT
#44
Metal, you have a rep of that? When I try my army comes out hella slow, and I think its a sexy strat
It Is Not That Impossible Is Unachievable, But Simply That Most People Refuse To Believe Otherwise...
[jOyO]
Profile Joined July 2006
United States920 Posts
April 09 2007 22:40 GMT
#45
What about a quick sunken break? im talking like 8 marines 2 medics or something. is that worth doing or is that considered cheese?
You must notta heard me PARTNA!
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
Last Edited: 2007-04-09 23:06:54
April 09 2007 23:02 GMT
#46
On April 10 2007 07:40 [jOyO] wrote:
What about a quick sunken break? im talking like 8 marines 2 medics or something. is that worth doing or is that considered cheese?


It's more common to just go 1 rax acad -> 2 rax or 2 rax -> turbo gas acad than to commit to a dedicated sunk break build. 3 rax +1 would be considered more of an extreme build (and it's not, that much) than those two. Fast academy builds can punish early greedy 0-1 sunk + minimal ling Zergs, but more likely, what will just happen is that the Zerg will be prepared, so you just go take an expansion while you move out. It's a good balance of pressure and eco that is especially nice on maps like RH3 where the expo area is more wide-open, meaning that 1 rax CC is pretty risky and fast academy units force more sunks/lings than usual...

which is as far as I know not playing Terran. ~_~

edit: Can you really get +1/+1 (and a reasonable number of marines) before Zerg has Lair units coming? It seems pretty late to me. And with that build, you won't even be able to begin your next e-bay upgrades until a long while afterwards.
-StrifeX-
Profile Blog Joined April 2007
United States529 Posts
April 10 2007 00:14 GMT
#47
Someone watch an old Satanik TvZ and post it Suken Breaking BO...I am very curious of it. He alot of times would get 1-1 and break sukens with several marines and medics...he had so many early was hard to stop him from breaking it def if Z went mutalisk BO.

Thanks if someone posts it =)
merz
Profile Blog Joined July 2004
Sweden2760 Posts
April 10 2007 00:23 GMT
#48
I do +1 attack if I expect a muta-build, +1 armor if I expect a lurker build. The +1 armor will help if you fail and he's pressuring you with lurkers, since +1 armor means one more hit from lurkers. If you have +1 attack, it helps vs his muta harass after you've failed the rush.
Winners never quit, quitters never win.
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
April 10 2007 02:55 GMT
#49
Even though I don't play Terran, my gut tells me that if you have a good number of medics supporting you, go for weapons. If not, armor
Hermes | Bisu[Shield] Fighting~!
5HITCOMBO
Profile Joined March 2006
Japan2239 Posts
April 10 2007 04:16 GMT
#50
On April 10 2007 09:23 meRz wrote:
I do +1 attack if I expect a muta-build, +1 armor if I expect a lurker build. The +1 armor will help if you fail and he's pressuring you with lurkers, since +1 armor means one more hit from lurkers. If you have +1 attack, it helps vs his muta harass after you've failed the rush.

Please tell me you use stimpack. +1 attack is better, because you get two hits from a lurk regardless with stim.
I live in perpetual fear of terrorists and studio gangsters
LuMiX
Profile Blog Joined October 2006
China5757 Posts
April 10 2007 04:39 GMT
#51
On April 10 2007 06:14 dropthesky wrote:
Metal, you have a rep of that? When I try my army comes out hella slow, and I think its a sexy strat


Yes, however it is at my home computer. I am using my laptop at university right now xD
Vin{MBL}
Profile Blog Joined September 2006
5185 Posts
April 10 2007 04:44 GMT
#52
On April 10 2007 13:16 5HITCOMBO wrote:
Show nested quote +
On April 10 2007 09:23 meRz wrote:
I do +1 attack if I expect a muta-build, +1 armor if I expect a lurker build. The +1 armor will help if you fail and he's pressuring you with lurkers, since +1 armor means one more hit from lurkers. If you have +1 attack, it helps vs his muta harass after you've failed the rush.

Please tell me you use stimpack. +1 attack is better, because you get two hits from a lurk regardless with stim.


yea but if you stim then heal then run in you can take 3 hits ^^;;
intelinside
Profile Joined February 2007
United States982 Posts
April 10 2007 04:49 GMT
#53
ARMOR~~
hihihihihi
TiQ.SinGi
Profile Joined December 2004
Norway385 Posts
April 10 2007 05:10 GMT
#54
dont hurt zerg pls --v hate when terran goes sunken line t.t
“Approved attributes and their relation to face make every man his own jailer; this is a fundamental social constraint even though each man may like his cell.” -Goffman
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-04-10 06:40:27
April 10 2007 06:37 GMT
#55
LET ME PAINT YOU A PICTURE:

A marine does 6 damage, so every 6 marines with +1 attack is like one free marine. math: 6=7

A sunken does 20 damage to small units.

A marine has 40hp, so every 2 marines with +1 armor a sunken kills you will have saved 1 marine. math: 2=3 or 6=9

BETTER TO GET ARMOR NUBE.

..and then I would, ya know, check em'. (Aka SpoR)
Return
Profile Joined June 2005
Ivory Coast856 Posts
Last Edited: 2007-04-10 20:18:19
April 10 2007 20:17 GMT
#56
I practically always do the fast +1/+1 build when i sunk break.. Generally it involves 1 rax => 2 ebay => acad => 4 rax but huh. ill check if i have replay of it
Diiiscoo-oh, thats where the happy people go!
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
April 10 2007 20:19 GMT
#57
On April 10 2007 15:37 CharlieMurphy wrote:
LET ME PAINT YOU A PICTURE:

A marine does 6 damage, so every 6 marines with +1 attack is like one free marine. math: 6=7

A sunken does 20 damage to small units.

A marine has 40hp, so every 2 marines with +1 armor a sunken kills you will have saved 1 marine. math: 2=3 or 6=9

BETTER TO GET ARMOR NUBE.



this formula quickly breaks down when lings and medics are thrown into the equation.
nortydog
Profile Joined December 2003
Australia3067 Posts
April 10 2007 20:31 GMT
#58
thats what firebats are for my friend
NoCleanFeed.com
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
April 10 2007 20:38 GMT
#59
And Lurkers T_T

Weapon upgrade is the choice of pros O_O
^-^
Slayer91
Profile Joined February 2006
Ireland23335 Posts
April 10 2007 22:03 GMT
#60
Both lurks and sunkens do 20 damage.
+1 armour is good vs them.

Weapon up is good too but +1 armour is much better for all in.

Both are viable if you use bats as well.
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