• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:15
CET 22:15
KST 06:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (March 9-15): herO, Clem, ByuN win02026 KungFu Cup Announcement5BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains17Weekly Cups (March 2-8): ByuN overcomes PvT block4
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server Blizzard Classic Cup - Tastosis announced as captains Weekly Cups (March 9-15): herO, Clem, ByuN win GSL CK - New online series BGE Stara Zagora 2026 cancelled
Tourneys
2026 KungFu Cup Announcement [GSL CK] #2: Team Classic vs. Team Solar [GSL CK] #1: Team Maru vs. Team herO RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea BSL 22 Map Contest — Submissions OPEN to March 10 Are you ready for ASL 21? Hype VIDEO
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Path of Exile Nintendo Switch Thread PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Mexico's Drug War Russo-Ukrainian War Thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Tokyo Olympics 2021 Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1410 users

Dark Archon Spells - Page 3

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
August 04 2005 03:04 GMT
#41
i was only listing spells that are restricted to certain types of units
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
G5
Profile Blog Joined August 2005
United States2921 Posts
August 04 2005 03:07 GMT
#42
mealstorm works very well in late game pvp or mid game pvp and almost at any time in pvz. i like to get a DA if a zerg is muta harrassing me and just keeps building muta's non-stop to the point where if u move out of ur base he will come in and tear it apart no matter how many canons u have there. simple meal storm the big lot of muta's and bring in an archon or 2 to finish em all, its very devastating for zerg.

Also just adding in a da or 2 mid game pvz will make the zerg very cautious and is good vs ultra / ling. PvP Meal storm is good against mass zeals / templars because it stops em both while u get free shots. Mind control on the other hard is very underused and when used its mostly when players are 99% sure of there victory. mind control is good mostly vs carriers or lurkers or something where its worth ur money. Mind control is also good on island maps where u can catch other players drop ships or w/e. I've used mind control in situations where you have no detector so you mc an overlord or u mc an overlord to make it so zerg can't see ur dark templars or w/e and i think the only real case (besides messing around / owning the game) I have ever used or seen Dark Archons used is when ur camping on an island looking for a draw or mind controlling vessel's to make ur arbiters powerful again because vessels make arbiters very useless. I've seen many da's but still not enough T.T
RaGe
Profile Blog Joined July 2004
Belgium9950 Posts
August 04 2005 03:07 GMT
#43
Andy feedbacked defilers
Moderatorsometimes I get intimidated by the size of my right testicle
AK-Nemesis
Profile Joined December 2002
2005 Posts
August 04 2005 04:36 GMT
#44
how does swarm make archon only 1/3 effective??? i thought archon is does full dmg under swarm
Nemesis has left the building~
DooMeR
Profile Joined July 2003
United States1519 Posts
August 04 2005 04:49 GMT
#45
On August 04 2005 00:39 kP_cHoBo wrote:
Show nested quote +
On August 03 2005 19:40 oddeye wrote:
I've seen Maelstrom used in some PvZ. Saw some dark archon tos top carrier in PvP. But that pretty much it, is there any use for the dark archon?


Where did u see a dark archon top carriers in pvp?


ive seen it done alot actually, Think about it, u have 3 SGs pvp, and so does ur enemy, 2 DA's = u go from, lets say, 8 carriers to 10, and ur opponent goes from 8 to 6. so now ur super ahead in carrier count
kP_cHoBo
Profile Joined June 2004
United States439 Posts
August 04 2005 05:51 GMT
#46
On August 04 2005 02:27 FireBlast! wrote:
Show nested quote +
On August 04 2005 00:39 kP_cHoBo wrote:
On August 03 2005 19:40 oddeye wrote:
I've seen Maelstrom used in some PvZ. Saw some dark archon tos top carrier in PvP. But that pretty much it, is there any use for the dark archon?


Where did u see a dark archon top carriers in pvp?


Mycube OSL Semi final game 3 Reach vs Nal_rA
(Reach used the DA)


Is it too late to get this vod?
Hello
LastWish
Profile Blog Joined September 2004
2015 Posts
August 04 2005 07:46 GMT
#47
Feedback :
- mostly vs queens and defilers, maybe in PvP(templars) sometimes but hardly
- never vs terran, vs wraiths it is logical to build corsairs since they are a natural anti-wraith unit
Control :
- only heavy aircraft = carriers&battlecruisers, doubfully Ultras(or any zerg) since they are quite
cheap
MaelStrom : only use zerg aircraft = mostly PvZ air, in which u often do not need to make DA's since P's air is already better.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
August 04 2005 10:28 GMT
#48
Mindcontrol is very viable.

When you split the map in two with your opponent its viable to steal a worker and for example get your own tanks versus a terran, or maybe lurkers versus a zerg... That would be some nice shit.

Now thats not going to happend very often, but have in mind.

in 2v2 you often use dark templars early on... getting dark archons later with those DT may be very good. Maelstorm is a great spell in 2v2 since biological units is used more... Also feedback is a swift backup spell that would counter any storm drops in theory but might only kill a HT in some battle.

Mindcontrol is really really good sometimes... It's a very hardcore and sexy counter to carriers and BC, also viable versus Ultralisks, Arbiters, loaded dropships/shuttles etc...

But try it in 2v2... Its extra super gosu versus m&m...

GroT
Profile Blog Joined January 2004
Belgium3003 Posts
August 04 2005 20:23 GMT
#49
On August 04 2005 10:01 Holorin wrote:
in fact, Grot, FeedBack is very lethal to all spell casters because it outranges all spells (except parasite) so having your DA in a good place with aproximately same level players will always lead to feedback being cast first. so at least no spell cast by the other spell caster



that's a good point but it won't always be cast first.. the player who is moving his spellcaster in range of your DA is already active and controlling, but the DA controlling player has to notice the movement and react to it while he is probably off doing something else
DANCE ALL DAY
Holorin
Profile Joined April 2005
France227 Posts
August 04 2005 20:31 GMT
#50
yes, it works only if both are moving towards each other
Yes, templar ? errr ... nothing [ je t ai casser la ]
Sirakor
Profile Joined April 2003
Great Britain455 Posts
August 04 2005 22:38 GMT
#51
On August 04 2005 16:46 LastWish wrote:
Feedback :
- never vs terran, vs wraiths it is logical to build corsairs since they are a natural anti-wraith unit


feedback BC!!!
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
August 04 2005 23:13 GMT
#52
On August 05 2005 07:38 Sirakor wrote:
Show nested quote +
On August 04 2005 16:46 LastWish wrote:
Feedback :
- never vs terran, vs wraiths it is logical to build corsairs since they are a natural anti-wraith unit


feedback BC!!!


or mindcontrol?
LastWish
Profile Blog Joined September 2004
2015 Posts
August 05 2005 03:33 GMT
#53
On August 05 2005 07:38 Sirakor wrote:
Show nested quote +
On August 04 2005 16:46 LastWish wrote:
Feedback :
- never vs terran, vs wraiths it is logical to build corsairs since they are a natural anti-wraith unit

feedback BC!!!

On August 04 2005 16:46 LastWish wrote:
...
Control :
- only heavy aircraft = carriers&battlecruisers, doubfully Ultras(or any zerg) since they are quite
cheap
...
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
MoltkeWarding
Profile Joined November 2003
5195 Posts
August 05 2005 03:38 GMT
#54
Think MC can be useful for other tactical purposes as well, like mind controlling an overlord when you need detection and MCing a lurker as its burrowing when Z attacks you with lurkling and watch the lurk tear those lings up when Z has no detection.
Suicide
Profile Joined December 2002
United States475 Posts
August 05 2005 03:47 GMT
#55
On August 05 2005 05:23 GroT wrote:
Show nested quote +
On August 04 2005 10:01 Holorin wrote:
in fact, Grot, FeedBack is very lethal to all spell casters because it outranges all spells (except parasite) so having your DA in a good place with aproximately same level players will always lead to feedback being cast first. so at least no spell cast by the other spell caster



that's a good point but it won't always be cast first.. the player who is moving his spellcaster in range of your DA is already active and controlling, but the DA controlling player has to notice the movement and react to it while he is probably off doing something else


Not to mention the unless you keep DA in front of your army he can still storm them or swarm or whatever regardless, and DA are weak late game, as in they die easily, and they're practicly a big bullseye that says TARGET ME! being a huge red ball and all...

Mind Control: This is pretty useless if you ask me, everyone who talks about taking the other race is dumb. The costs of getting the other races tech and the long stretch of time that takes makes it a pretty risky and unproductive investment. DTs in 9/10 circumstances could be better used to harass opponents or units so that your carriers are given an advantage then to make them into a DA, wake for the 150 energy, and research the mind control spell, unless you start this right as he produces, he'll be faster and you'll be at a lower unit count until you catch up imo.

Feedback: No need to upgrade is a huge +, energy cheap nice +, PvP this is viable vs Zealot Goon Temp style builds since you can feedback, since late game the DTs would probably just die in an open confrontation, (Harass is still much better imo if its possible at all), but my guess would be that its not going to stop templar from getting storms off, and its going to be a waste.

Maelstorm: The Reedeeming factor of the DA. In my opinion vs Z maelstorm is highly viable since zerg is so open to it, and most tosses use DTs and will eventually not be able to harass as effectively with them, and researching this and making a DA will still produce results. And if you already have it, It would seem to allow for you to target the rare queen or defiler with feedback as a bonus. This would also redeem the use of DA's PvP since you could maelstorm zealots which is a big advantage if done correctly, and then feedback the HTs.

In my opinion, to sum up, DAs aren't used by pro players because they are not as immediate or cost effective as other means, such as building another unit, or harassing better with your DT, not to mention 3 attack DTs do quite a bit. Also most of their spells are useless except for Maelstorm, but maelstorm is quite good in its situations which allows you, to use feedback in even rarer situations, but when it is used it can be powerful as long as you keep in mind that DAs are weak and huge and carry a bullseye on their back.

=|
Life drags on
Holorin
Profile Joined April 2005
France227 Posts
August 05 2005 04:32 GMT
#56
i used tham against a friend of mine who liked to fast tech to defilers and plague all around even though i had 3x more zealots than he has units overall, i just made 1 to make sure he'll forget about that, another trick is to hallucinate it, his queens and defilers ran for their lives like no-one, funniest part of the game :p

use them for the fear factor, your opponement fearing your l33t feedback control might as well give up using spellcasters [pvz of course, not that you see casters in tvp nor that you wouldn't prefer a nice storm to 1 killed templar ...]
Yes, templar ? errr ... nothing [ je t ai casser la ]
CCHS
Profile Blog Joined July 2005
United States614 Posts
August 05 2005 05:17 GMT
#57
On August 04 2005 00:04 oddeye wrote:
is there any use trying to MC ultralisk in PvZ?
I'd say that it might be helpful. If you can MC a couple of ultralisks it could help you out alot along with some archons
Believe in the Ball! Throw Yourself!
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
Last Edited: 2005-08-05 06:58:38
August 05 2005 06:55 GMT
#58
On August 05 2005 12:47 Suicide wrote:
Show nested quote +
On August 05 2005 05:23 GroT wrote:
On August 04 2005 10:01 Holorin wrote:
in fact, Grot, FeedBack is very lethal to all spell casters because it outranges all spells (except parasite) so having your DA in a good place with aproximately same level players will always lead to feedback being cast first. so at least no spell cast by the other spell caster



that's a good point but it won't always be cast first.. the player who is moving his spellcaster in range of your DA is already active and controlling, but the DA controlling player has to notice the movement and react to it while he is probably off doing something else


Not to mention the unless you keep DA in front of your army he can still storm them or swarm or whatever regardless, and DA are weak late game, as in they die easily, and they're practicly a big bullseye that says TARGET ME! being a huge red ball and all...

Mind Control: This is pretty useless if you ask me, everyone who talks about taking the other race is dumb. The costs of getting the other races tech and the long stretch of time that takes makes it a pretty risky and unproductive investment. DTs in 9/10 circumstances could be better used to harass opponents or units so that your carriers are given an advantage then to make them into a DA, wake for the 150 energy, and research the mind control spell, unless you start this right as he produces, he'll be faster and you'll be at a lower unit count until you catch up imo.

Feedback: No need to upgrade is a huge +, energy cheap nice +, PvP this is viable vs Zealot Goon Temp style builds since you can feedback, since late game the DTs would probably just die in an open confrontation, (Harass is still much better imo if its possible at all), but my guess would be that its not going to stop templar from getting storms off, and its going to be a waste.

Maelstorm: The Reedeeming factor of the DA. In my opinion vs Z maelstorm is highly viable since zerg is so open to it, and most tosses use DTs and will eventually not be able to harass as effectively with them, and researching this and making a DA will still produce results. And if you already have it, It would seem to allow for you to target the rare queen or defiler with feedback as a bonus. This would also redeem the use of DA's PvP since you could maelstorm zealots which is a big advantage if done correctly, and then feedback the HTs.

In my opinion, to sum up, DAs aren't used by pro players because they are not as immediate or cost effective as other means, such as building another unit, or harassing better with your DT, not to mention 3 attack DTs do quite a bit. Also most of their spells are useless except for Maelstorm, but maelstorm is quite good in its situations which allows you, to use feedback in even rarer situations, but when it is used it can be powerful as long as you keep in mind that DAs are weak and huge and carry a bullseye on their back.

=|


There's a time for mindcontrol. You are really stupid if you dont realize. Some units is very seldom needed, valks & scouts are such units, dark archon also.. Mindcontrol used for steal carrier/bc is basic... And copy race.. well..

Getting lurkers for example is like investeing into carriers all you need is get the things that provide lurkers.. Upgrade them and then build them from 4 hatch maybe? Turns the table around in theory... I know its not going to happend alot, but you know what type of games Im talking about...



LastOnesLeft
Profile Joined August 2005
United States36 Posts
August 05 2005 13:48 GMT
#59
they're underused
simply the best~
RedMeat
Profile Joined September 2002
United Kingdom490 Posts
August 05 2005 19:18 GMT
#60
I've gotta say mind controlling a lurker is a stupid idea given that your DA will almost certainly die afterwards and the cost of a lurker is less than that of a DA. Likewise for ultras it's pointless when you could just maelstorm them instead. Mind control is cool for shuttles/dropships, battlecruisers, carriers and possibly defilers as well but you have to remember if you don't get back the 200/200 it cost for the DA then your mind control is wasted.

A DA or two for feedbacking templars is an interesting idea and could work out to be very cost effective if the right situation came up (either way DA is always useful for something I guess). Myself I'd worry about the micro but it's really gotta depend a lot on the player I think *shrugs*.
I am the mirror, I am the destiny, I am the herald that points the way...
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 14h 45m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 424
JuggernautJason120
UpATreeSC 112
SpeCial 11
StarCraft: Brood War
Bonyth 93
sorry 84
Nal_rA 30
Dota 2
monkeys_forever333
canceldota67
League of Legends
JimRising 501
Counter-Strike
tarik_tv5782
pashabiceps2651
fl0m1274
Other Games
summit1g8883
Grubby4678
Beastyqt585
shahzam352
KnowMe220
ArmadaUGS149
C9.Mang0136
Livibee55
Trikslyr49
Mew2King42
Organizations
Dota 2
PGL Dota 2 - Main Stream423
Other Games
BasetradeTV146
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• kabyraGe 175
• Reevou 7
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• Kozan
StarCraft: Brood War
• Eskiya23 9
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2638
• WagamamaTV309
League of Legends
• TFBlade1107
Other Games
• imaqtpie1300
• Scarra1211
• Shiphtur214
Upcoming Events
WardiTV Team League
14h 45m
PiGosaur Cup
1d 2h
Kung Fu Cup
1d 13h
OSC
2 days
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Team League
2 days
Replay Cast
3 days
KCM Race Survival
3 days
WardiTV Team League
3 days
[ Show More ]
Korean StarCraft League
4 days
RSL Revival
4 days
Maru vs Zoun
Cure vs ByuN
uThermal 2v2 Circuit
4 days
BSL
4 days
RSL Revival
5 days
herO vs MaxPax
Rogue vs TriGGeR
BSL
5 days
Replay Cast
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
Sharp vs Scan
Rain vs Mong
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2026-03-15
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.