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Dark Archon Spells - Page 3

Forum Index > Brood War Strategy
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Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
August 04 2005 03:04 GMT
#41
i was only listing spells that are restricted to certain types of units
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
G5
Profile Blog Joined August 2005
United States2921 Posts
August 04 2005 03:07 GMT
#42
mealstorm works very well in late game pvp or mid game pvp and almost at any time in pvz. i like to get a DA if a zerg is muta harrassing me and just keeps building muta's non-stop to the point where if u move out of ur base he will come in and tear it apart no matter how many canons u have there. simple meal storm the big lot of muta's and bring in an archon or 2 to finish em all, its very devastating for zerg.

Also just adding in a da or 2 mid game pvz will make the zerg very cautious and is good vs ultra / ling. PvP Meal storm is good against mass zeals / templars because it stops em both while u get free shots. Mind control on the other hard is very underused and when used its mostly when players are 99% sure of there victory. mind control is good mostly vs carriers or lurkers or something where its worth ur money. Mind control is also good on island maps where u can catch other players drop ships or w/e. I've used mind control in situations where you have no detector so you mc an overlord or u mc an overlord to make it so zerg can't see ur dark templars or w/e and i think the only real case (besides messing around / owning the game) I have ever used or seen Dark Archons used is when ur camping on an island looking for a draw or mind controlling vessel's to make ur arbiters powerful again because vessels make arbiters very useless. I've seen many da's but still not enough T.T
RaGe
Profile Blog Joined July 2004
Belgium9950 Posts
August 04 2005 03:07 GMT
#43
Andy feedbacked defilers
Moderatorsometimes I get intimidated by the size of my right testicle
AK-Nemesis
Profile Joined December 2002
2005 Posts
August 04 2005 04:36 GMT
#44
how does swarm make archon only 1/3 effective??? i thought archon is does full dmg under swarm
Nemesis has left the building~
DooMeR
Profile Joined July 2003
United States1519 Posts
August 04 2005 04:49 GMT
#45
On August 04 2005 00:39 kP_cHoBo wrote:
Show nested quote +
On August 03 2005 19:40 oddeye wrote:
I've seen Maelstrom used in some PvZ. Saw some dark archon tos top carrier in PvP. But that pretty much it, is there any use for the dark archon?


Where did u see a dark archon top carriers in pvp?


ive seen it done alot actually, Think about it, u have 3 SGs pvp, and so does ur enemy, 2 DA's = u go from, lets say, 8 carriers to 10, and ur opponent goes from 8 to 6. so now ur super ahead in carrier count
kP_cHoBo
Profile Joined June 2004
United States439 Posts
August 04 2005 05:51 GMT
#46
On August 04 2005 02:27 FireBlast! wrote:
Show nested quote +
On August 04 2005 00:39 kP_cHoBo wrote:
On August 03 2005 19:40 oddeye wrote:
I've seen Maelstrom used in some PvZ. Saw some dark archon tos top carrier in PvP. But that pretty much it, is there any use for the dark archon?


Where did u see a dark archon top carriers in pvp?


Mycube OSL Semi final game 3 Reach vs Nal_rA
(Reach used the DA)


Is it too late to get this vod?
Hello
LastWish
Profile Blog Joined September 2004
2015 Posts
August 04 2005 07:46 GMT
#47
Feedback :
- mostly vs queens and defilers, maybe in PvP(templars) sometimes but hardly
- never vs terran, vs wraiths it is logical to build corsairs since they are a natural anti-wraith unit
Control :
- only heavy aircraft = carriers&battlecruisers, doubfully Ultras(or any zerg) since they are quite
cheap
MaelStrom : only use zerg aircraft = mostly PvZ air, in which u often do not need to make DA's since P's air is already better.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
August 04 2005 10:28 GMT
#48
Mindcontrol is very viable.

When you split the map in two with your opponent its viable to steal a worker and for example get your own tanks versus a terran, or maybe lurkers versus a zerg... That would be some nice shit.

Now thats not going to happend very often, but have in mind.

in 2v2 you often use dark templars early on... getting dark archons later with those DT may be very good. Maelstorm is a great spell in 2v2 since biological units is used more... Also feedback is a swift backup spell that would counter any storm drops in theory but might only kill a HT in some battle.

Mindcontrol is really really good sometimes... It's a very hardcore and sexy counter to carriers and BC, also viable versus Ultralisks, Arbiters, loaded dropships/shuttles etc...

But try it in 2v2... Its extra super gosu versus m&m...

GroT
Profile Blog Joined January 2004
Belgium3003 Posts
August 04 2005 20:23 GMT
#49
On August 04 2005 10:01 Holorin wrote:
in fact, Grot, FeedBack is very lethal to all spell casters because it outranges all spells (except parasite) so having your DA in a good place with aproximately same level players will always lead to feedback being cast first. so at least no spell cast by the other spell caster



that's a good point but it won't always be cast first.. the player who is moving his spellcaster in range of your DA is already active and controlling, but the DA controlling player has to notice the movement and react to it while he is probably off doing something else
DANCE ALL DAY
Holorin
Profile Joined April 2005
France227 Posts
August 04 2005 20:31 GMT
#50
yes, it works only if both are moving towards each other
Yes, templar ? errr ... nothing [ je t ai casser la ]
Sirakor
Profile Joined April 2003
Great Britain455 Posts
August 04 2005 22:38 GMT
#51
On August 04 2005 16:46 LastWish wrote:
Feedback :
- never vs terran, vs wraiths it is logical to build corsairs since they are a natural anti-wraith unit


feedback BC!!!
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
August 04 2005 23:13 GMT
#52
On August 05 2005 07:38 Sirakor wrote:
Show nested quote +
On August 04 2005 16:46 LastWish wrote:
Feedback :
- never vs terran, vs wraiths it is logical to build corsairs since they are a natural anti-wraith unit


feedback BC!!!


or mindcontrol?
LastWish
Profile Blog Joined September 2004
2015 Posts
August 05 2005 03:33 GMT
#53
On August 05 2005 07:38 Sirakor wrote:
Show nested quote +
On August 04 2005 16:46 LastWish wrote:
Feedback :
- never vs terran, vs wraiths it is logical to build corsairs since they are a natural anti-wraith unit

feedback BC!!!

On August 04 2005 16:46 LastWish wrote:
...
Control :
- only heavy aircraft = carriers&battlecruisers, doubfully Ultras(or any zerg) since they are quite
cheap
...
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
MoltkeWarding
Profile Joined November 2003
5195 Posts
August 05 2005 03:38 GMT
#54
Think MC can be useful for other tactical purposes as well, like mind controlling an overlord when you need detection and MCing a lurker as its burrowing when Z attacks you with lurkling and watch the lurk tear those lings up when Z has no detection.
Suicide
Profile Joined December 2002
United States475 Posts
August 05 2005 03:47 GMT
#55
On August 05 2005 05:23 GroT wrote:
Show nested quote +
On August 04 2005 10:01 Holorin wrote:
in fact, Grot, FeedBack is very lethal to all spell casters because it outranges all spells (except parasite) so having your DA in a good place with aproximately same level players will always lead to feedback being cast first. so at least no spell cast by the other spell caster



that's a good point but it won't always be cast first.. the player who is moving his spellcaster in range of your DA is already active and controlling, but the DA controlling player has to notice the movement and react to it while he is probably off doing something else


Not to mention the unless you keep DA in front of your army he can still storm them or swarm or whatever regardless, and DA are weak late game, as in they die easily, and they're practicly a big bullseye that says TARGET ME! being a huge red ball and all...

Mind Control: This is pretty useless if you ask me, everyone who talks about taking the other race is dumb. The costs of getting the other races tech and the long stretch of time that takes makes it a pretty risky and unproductive investment. DTs in 9/10 circumstances could be better used to harass opponents or units so that your carriers are given an advantage then to make them into a DA, wake for the 150 energy, and research the mind control spell, unless you start this right as he produces, he'll be faster and you'll be at a lower unit count until you catch up imo.

Feedback: No need to upgrade is a huge +, energy cheap nice +, PvP this is viable vs Zealot Goon Temp style builds since you can feedback, since late game the DTs would probably just die in an open confrontation, (Harass is still much better imo if its possible at all), but my guess would be that its not going to stop templar from getting storms off, and its going to be a waste.

Maelstorm: The Reedeeming factor of the DA. In my opinion vs Z maelstorm is highly viable since zerg is so open to it, and most tosses use DTs and will eventually not be able to harass as effectively with them, and researching this and making a DA will still produce results. And if you already have it, It would seem to allow for you to target the rare queen or defiler with feedback as a bonus. This would also redeem the use of DA's PvP since you could maelstorm zealots which is a big advantage if done correctly, and then feedback the HTs.

In my opinion, to sum up, DAs aren't used by pro players because they are not as immediate or cost effective as other means, such as building another unit, or harassing better with your DT, not to mention 3 attack DTs do quite a bit. Also most of their spells are useless except for Maelstorm, but maelstorm is quite good in its situations which allows you, to use feedback in even rarer situations, but when it is used it can be powerful as long as you keep in mind that DAs are weak and huge and carry a bullseye on their back.

=|
Life drags on
Holorin
Profile Joined April 2005
France227 Posts
August 05 2005 04:32 GMT
#56
i used tham against a friend of mine who liked to fast tech to defilers and plague all around even though i had 3x more zealots than he has units overall, i just made 1 to make sure he'll forget about that, another trick is to hallucinate it, his queens and defilers ran for their lives like no-one, funniest part of the game :p

use them for the fear factor, your opponement fearing your l33t feedback control might as well give up using spellcasters [pvz of course, not that you see casters in tvp nor that you wouldn't prefer a nice storm to 1 killed templar ...]
Yes, templar ? errr ... nothing [ je t ai casser la ]
CCHS
Profile Blog Joined July 2005
United States614 Posts
August 05 2005 05:17 GMT
#57
On August 04 2005 00:04 oddeye wrote:
is there any use trying to MC ultralisk in PvZ?
I'd say that it might be helpful. If you can MC a couple of ultralisks it could help you out alot along with some archons
Believe in the Ball! Throw Yourself!
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
Last Edited: 2005-08-05 06:58:38
August 05 2005 06:55 GMT
#58
On August 05 2005 12:47 Suicide wrote:
Show nested quote +
On August 05 2005 05:23 GroT wrote:
On August 04 2005 10:01 Holorin wrote:
in fact, Grot, FeedBack is very lethal to all spell casters because it outranges all spells (except parasite) so having your DA in a good place with aproximately same level players will always lead to feedback being cast first. so at least no spell cast by the other spell caster



that's a good point but it won't always be cast first.. the player who is moving his spellcaster in range of your DA is already active and controlling, but the DA controlling player has to notice the movement and react to it while he is probably off doing something else


Not to mention the unless you keep DA in front of your army he can still storm them or swarm or whatever regardless, and DA are weak late game, as in they die easily, and they're practicly a big bullseye that says TARGET ME! being a huge red ball and all...

Mind Control: This is pretty useless if you ask me, everyone who talks about taking the other race is dumb. The costs of getting the other races tech and the long stretch of time that takes makes it a pretty risky and unproductive investment. DTs in 9/10 circumstances could be better used to harass opponents or units so that your carriers are given an advantage then to make them into a DA, wake for the 150 energy, and research the mind control spell, unless you start this right as he produces, he'll be faster and you'll be at a lower unit count until you catch up imo.

Feedback: No need to upgrade is a huge +, energy cheap nice +, PvP this is viable vs Zealot Goon Temp style builds since you can feedback, since late game the DTs would probably just die in an open confrontation, (Harass is still much better imo if its possible at all), but my guess would be that its not going to stop templar from getting storms off, and its going to be a waste.

Maelstorm: The Reedeeming factor of the DA. In my opinion vs Z maelstorm is highly viable since zerg is so open to it, and most tosses use DTs and will eventually not be able to harass as effectively with them, and researching this and making a DA will still produce results. And if you already have it, It would seem to allow for you to target the rare queen or defiler with feedback as a bonus. This would also redeem the use of DA's PvP since you could maelstorm zealots which is a big advantage if done correctly, and then feedback the HTs.

In my opinion, to sum up, DAs aren't used by pro players because they are not as immediate or cost effective as other means, such as building another unit, or harassing better with your DT, not to mention 3 attack DTs do quite a bit. Also most of their spells are useless except for Maelstorm, but maelstorm is quite good in its situations which allows you, to use feedback in even rarer situations, but when it is used it can be powerful as long as you keep in mind that DAs are weak and huge and carry a bullseye on their back.

=|


There's a time for mindcontrol. You are really stupid if you dont realize. Some units is very seldom needed, valks & scouts are such units, dark archon also.. Mindcontrol used for steal carrier/bc is basic... And copy race.. well..

Getting lurkers for example is like investeing into carriers all you need is get the things that provide lurkers.. Upgrade them and then build them from 4 hatch maybe? Turns the table around in theory... I know its not going to happend alot, but you know what type of games Im talking about...



LastOnesLeft
Profile Joined August 2005
United States36 Posts
August 05 2005 13:48 GMT
#59
they're underused
simply the best~
RedMeat
Profile Joined September 2002
United Kingdom490 Posts
August 05 2005 19:18 GMT
#60
I've gotta say mind controlling a lurker is a stupid idea given that your DA will almost certainly die afterwards and the cost of a lurker is less than that of a DA. Likewise for ultras it's pointless when you could just maelstorm them instead. Mind control is cool for shuttles/dropships, battlecruisers, carriers and possibly defilers as well but you have to remember if you don't get back the 200/200 it cost for the DA then your mind control is wasted.

A DA or two for feedbacking templars is an interesting idea and could work out to be very cost effective if the right situation came up (either way DA is always useful for something I guess). Myself I'd worry about the micro but it's really gotta depend a lot on the player I think *shrugs*.
I am the mirror, I am the destiny, I am the herald that points the way...
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