• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:40
CET 06:40
KST 14:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC211[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 Greetings.. No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
Korean players' earnings Hit New All-Time High! SOOP Hosts SC1 & SC2 Event Tournament: Kevin Scrim BW General Discussion Recommended BW Settings for Mouse and Video List of top players active on ShieldBattery
Tourneys
[BSL23] Ro16 Group A - Saturday 21:00 CET [$1250] International ShieldBattery League [Megathread] Daily Proleagues Bisu's Team vs Shuttle's Team 2026-11-14
Strategy
Pluto's TvP 5Marine 2Medic Push Simple Questions, Simple Answers Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Trading/Investing Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13734 users

Dark Archon Spells - Page 6

Forum Index > Brood War Strategy
Post a Reply
Prev 1 4 5 6 7 Next All
EmS.Radagast
Profile Joined November 2004
Israel280 Posts
July 03 2007 04:27 GMT
#101

i know what micro map you mean and you're wrong, even on that map it works


I went out of my way and made a UMS map where you have a DA with mind control researched, the computer has 12 DA's without MC, all DA's start with 200 energy. Guess what, you mind control one of them and you get it with zero energy. If you don't believe me, check it.

I know its not THREE-DEE!!
Funchucks
Profile Joined June 2007
Canada2113 Posts
July 03 2007 05:25 GMT
#102
On July 03 2007 13:27 EmS.Radagast wrote:
Show nested quote +

i know what micro map you mean and you're wrong, even on that map it works


I went out of my way and made a UMS map where you have a DA with mind control researched, the computer has 12 DA's without MC, all DA's start with 200 energy. Guess what, you mind control one of them and you get it with zero energy. If you don't believe me, check it.



Fair enough, my bad. Feedback is probably a better way to use a mass-hallucinated DA against DAs anyway, due to the range advantage.
I serve my houseguests slices of butter.
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
July 03 2007 06:45 GMT
#103
Mind control is best used if you know the correct pattern to tech in.

easiest way to do this is to get a shuttle with speed and drop a da in their base, steal the drone and leave asap. goto deep within your base.

PvZ: If you can mind control a drone build go hatch, pool, lair, spire... get 2nd hatch whenever you have the extra money. Start massing up mutas and hide them. When you have about 12 surprise the zerg and start killing drones at the zergs expo. Force them to waist more drones making spore colonels. While this is going on upgrade a greater spire and get guardians and make a few corsairs (dweb if you can.) This makes things incredibly difficult on zerg, they'll have to start going for air units which means they wont be able to focus gas on ling/ultra/defiler.

PvT: Hide SCV, make cc, rax, fac, fac, starport. mass up tanks. This will make pushing for terran almost impossible. Place a line of tanks where ever they will push towards and then start to mass produce more tanks and make dropships. Once you have a good tank line setup start going for carriers. Save your group of tanks and dropships for when the terran starts to be aggressive... counter drop at their expo.

PvP: Steal carriers ; ) otherwise don't use this.
Follow me on twitter: CallMeTasteless
EmS.Radagast
Profile Joined November 2004
Israel280 Posts
July 03 2007 08:00 GMT
#104
By the way, you can put tanks in shuttles as well, shuttles are cheaper and faster if you grade them, no need for starport. Besides, recall on sieged tanks > all

PvZ I think lurkers are better than mutas. He can counter mutas with plague that late in the game, but he has nothing to stop lurkers. That's common sense, not speaking from experience
I know its not THREE-DEE!!
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
July 03 2007 08:13 GMT
#105
screw shuttles, use some arbiters and recall the tanks ; )
imagine though...cloaked tank push.... =)
im deaf
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
July 03 2007 08:53 GMT
#106
On July 03 2007 17:13 imBLIND wrote:
screw shuttles, use some arbiters and recall the tanks ; )
imagine though...cloaked tank push.... =)


Stealth tanks are the shit.
..and then I would, ya know, check em'. (Aka SpoR)
Hittegods
Profile Joined April 2007
Stockholm4642 Posts
July 03 2007 09:11 GMT
#107
On July 03 2007 15:45 MyLostTemple wrote:
spore colonels.


I didn't think zerg units had military ranks? Much less their buildings.
This neo violence, pure self defiance
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
July 03 2007 09:52 GMT
#108
On July 03 2007 17:13 imBLIND wrote:
screw shuttles, use some arbiters and recall the tanks ; )
imagine though...cloaked tank push.... =)


yeah that's good too, but i ment build terran dropships =]. at least that's what i do whenever i get in this position. but yeah... u CAN recall tanks in siege mode which is insanely awsome ; )
Follow me on twitter: CallMeTasteless
HappyFeetO_O
Profile Joined June 2007
China350 Posts
July 03 2007 10:06 GMT
#109
On July 03 2007 08:37 zer0das wrote:
Personally I find feedback to be one of the single most useful skills. Against Terrans that think emp is cute, it's a godsend. Also used them against wraiths without cloak (or even with!), because if their mana is high then they die to feedback (used for cute drops where I feedback all the wraiths once they come to take out the templar >.>). Also the main guy I play against uses medics as impromtu walls, and dark archons can kill them all relatively quickly.

But it's still hard convincing myself to waste that much gas on what might be a marginal return. I do think feedback is a bit underrated because of the cost of dark archons. MC and Maelstorm are mostly trash however (MC has a few obvious exceptions).


Lol, using dark archons to take out medics in pvt ;p
Bird sings why the caged I know
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
Last Edited: 2007-07-04 17:40:57
July 03 2007 10:07 GMT
#110
On July 03 2007 17:00 EmS.Radagast wrote:
By the way, you can put tanks in shuttles as well, shuttles are cheaper and faster if you grade them, no need for starport. Besides, recall on sieged tanks > all

PvZ I think lurkers are better than mutas. He can counter mutas with plague that late in the game, but he has nothing to stop lurkers. That's common sense, not speaking from experience


these are interesting points, but zergs are much more prepared to face a ground force early instead of an air force. Protoss basically have no cheap fast air to ground attacking units (scouts don't count, they're too expensive). Going mutalisks can completely throw a zerg off. Zergs generally do not have anti air prepared for something like 12 mutalisks, and if they are prepaired you can just use the mutalisks to fly in and kill scourge, then continue to storm drop the zerg using a shuttle.

I don't see the advantages of getting lurkers over mutas in this case... Lurkers would be great for defense... but turtling against a zerg is never as good when you have the option of harassment. Technically, yes, plague could catch some mutas if the zerg was absolutely prepared... but even then, if you know what your doing, you should be able to run away again w/ plagued mutas and morph them into guards, this is good for defense AND offense. Gaurds could go over a zergs cliff and pick at drones and other things. The fast mutalisk is a healthy and highly aggressive opener that allows for drone picking, something absolutely vital to beat a zerg... you always want to be killing drones. Keep in mind zerg can only produce from larva, this means that every drone a zerg has to remake is an attacking unit they did not get to make. With this logic you should always be forcing zerg to remake drones so they get behind in the macro game.

It's not that going lurkers is BAD necessarily, but i don't think highly skilled zerg players who know how to turtle would be troubled by lurkers. Also consider that Zergs utilize drop when both players are maxed. This way the zerg can split the p's army up. With mutalisks you can respond quickly to large drops regardless of their location on the map.

In the rare cases i do get to mind control a zerg drone, i just always end up going for mutalisks and then getting high level zerg air units.

P.S. your point about the shuttles was good, i actually didn't know you could pick up mind controlled terran units in a shuttle. Very interesting. GG ; ) Either way, it's good to get siege tanks early if you can MC a terran and then drop him in locations that hurt while you turtle in your base with tanks : )
Follow me on twitter: CallMeTasteless
Antifate
Profile Blog Joined August 2004
United States415 Posts
July 03 2007 10:11 GMT
#111
Who builds medics TvP. >.>
No one is taller than the last man standing.
fig_newbie
Profile Joined March 2006
749 Posts
July 03 2007 14:10 GMT
#112
On July 03 2007 19:11 Antifate wrote:
Who builds medics TvP. >.>


blinding obs, thats all i can really think of. does restoration work on stasis?
k?
EmS.Radagast
Profile Joined November 2004
Israel280 Posts
July 03 2007 16:05 GMT
#113

does restoration work on stasis?

no, you can't target statised units with anything, restoration included
I know its not THREE-DEE!!
Metaspace
Profile Joined November 2006
Austria670 Posts
July 03 2007 18:49 GMT
#114
On August 04 2005 09:43 GroT wrote:
My point is that if you are going to build dark archons, you have to be doing it for a reason that really breaks the game for your opponent.. like when you maelstrom a control group of mutalisks early and then storm them all. Sadly, I don't even think it's possible to get both mael and storm so early.. if you found a build where you get both in time (i don't think it's possible, but just for argument's sake) that would be a great innovative play that could score you a lot of wins


not less expensive but faster is mealstorming mutas and then sending an archon to splash them....someone posted that lately...guess you'll have an archon around in PvZ vs MutaLing
Wir haben zuwenig Vespingas!
Slayer91
Profile Joined February 2006
Ireland23470 Posts
July 03 2007 19:17 GMT
#115
Carriers-->cloak wraiths-->obs-->medic+blind-->da-->emp-->da

lol.
aka Teutonica
NonY
Profile Blog Joined June 2007
8751 Posts
July 03 2007 20:30 GMT
#116
i have done feedback on HT, arbiters, and defilers. i have maelstrom mutas and zealots/HTs. i have MC an scv and gotten tanks. all at B-/B iccup. but then again i like to fuck around a lot and im not sure how wise all of it was
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Yuljan
Profile Blog Joined March 2004
2196 Posts
Last Edited: 2007-07-03 22:27:34
July 03 2007 22:25 GMT
#117
On July 03 2007 15:45 MyLostTemple wrote:
Mind control is best used if you know the correct pattern to tech in.

easiest way to do this is to get a shuttle with speed and drop a da in their base, steal the drone and leave asap. goto deep within your base.

PvZ: If you can mind control a drone build go hatch, pool, lair, spire... get 2nd hatch whenever you have the extra money. Start massing up mutas and hide them. When you have about 12 surprise the zerg and start killing drones at the zergs expo. Force them to waist more drones making spore colonels. While this is going on upgrade a greater spire and get guardians and make a few corsairs (dweb if you can.) This makes things incredibly difficult on zerg, they'll have to start going for air units which means they wont be able to focus gas on ling/ultra/defiler.

PvT: Hide SCV, make cc, rax, fac, fac, starport. mass up tanks. This will make pushing for terran almost impossible. Place a line of tanks where ever they will push towards and then start to mass produce more tanks and make dropships. Once you have a good tank line setup start going for carriers. Save your group of tanks and dropships for when the terran starts to be aggressive... counter drop at their expo.

PvP: Steal carriers ; ) otherwise don't use this.


thats the most useless plan ive ever heard. First of all since when can you just hide till you have massed 12 surprise mutas? No zerg is stupid enough to not scout the whole map vs p. Terrans scan a lot of times. Mindcontrol is great for getting dropships or carriers cruisers, but building up a new race is a retarded plan. I dont think you could pull it off against someone who has been playing starcraft for more than 1 year. If I used your logic I could easily say. Steal a drone build up a new base build 200/200 protoss units and 200/200 Zerg units = Instant win. Both theories are impossible to pull off in a game.
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2007-07-03 23:35:45
July 03 2007 23:34 GMT
#118
Just so people don't think I'm an idiot, the guy I play against likes doing medic/marine drops (yes, in TvP) and occasionally uses them to form a wall around tanks (this is annoying -_-). I usually just let cannons or dts clean up. Just saying feedback has a lot of prey in a Terran army. I like doing cute stuff too. >_>
EmS.Radagast
Profile Joined November 2004
Israel280 Posts
July 04 2007 08:32 GMT
#119

I dont think you could pull it off against someone who has been playing starcraft for more than 1 year. If I used your logic I could easily say. Steal a drone build up a new base build 200/200 protoss units and 200/200 Zerg units = Instant win. Both theories are impossible to pull off in a game.

I've actually calculated the cost of stealing lurker tech

Cost
200/200 MC
250/200 DA
650/0 2 hatcheries
100/0 overlord
250/0 pool
150/50 hydra den
150/100 lair
200/200 aspect (can be stolen from Z, but nvm)
--------------------------
1950/750

Looks pretty bad, I guess you are right. It kinda sucks.
I know its not THREE-DEE!!
PePe QuiCoSE
Profile Blog Joined March 2006
Argentina1204 Posts
July 04 2007 09:00 GMT
#120
from the beginning the idea of starting a new race in a game is theorycraft and not applicable because of resources and time consuming (there'll be always a better option), except in huge turtle games with tons and tons of resources.

I remember a games posted here TvP in R-Point where the P made factories and used recalled tanks on cliffs. Pretty nice.
Prev 1 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft489
RuFF_SC2 240
StarCraft: Brood War
Noble 20
Rock 12
LuMiX 3
League of Legends
JimRising 725
Reynor44
Counter-Strike
xp33
Other Games
summit1g9284
NeuroSwarm131
Organizations
Other Games
BasetradeTV173
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2138
League of Legends
• Rush1441
Upcoming Events
Sparkling Tuna Cup
4h 20m
WardiTV Invitational
6h 20m
IPSL
11h 20m
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
14h 20m
Artosis vs Dewalt
Ret vs Tech
SOOP
1d 4h
soO vs FanTaSy
WardiTV Weekly
1d 6h
Monday Night Weeklies
2 days
PiGosaur Cup
2 days
The PondCast
3 days
GSL
4 days
[ Show More ]
Replay Cast
4 days
KCM Race Survival
5 days
RSL Revival
6 days
BSL
6 days
eOnzErG vs StRyKeR
Cross vs JDConan
Liquipedia Results

Completed

Proleague 2026-11-14
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.