Dark Archon Spells
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oddeye
Canada716 Posts
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Veg
Canada2945 Posts
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Empyrean
16993 Posts
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GroT
Belgium3003 Posts
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oddeye
Canada716 Posts
On August 03 2005 19:43 Empyrean wrote: Feedbacking queens XD oh yeah I saw that once too | ||
GroT
Belgium3003 Posts
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IntoTheWow
is awesome32275 Posts
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Sorrow_eyes
United States1007 Posts
On August 03 2005 19:58 IntoTheWow wrote: maelstorming the zealot 1st front works also. well if you have zealot too they might get maeld as well x] | ||
8882
2718 Posts
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mcmascote
Brazil1575 Posts
On August 03 2005 19:58 IntoTheWow wrote: maelstorming the zealot 1st front works also. eriador did it vs some toss on Sweden wcg last year iirc | ||
TreY
United States997 Posts
On August 03 2005 19:56 GroT wrote: feedbacking high templars in PvP is doable too I think.. not sure about that either It works and is VERY annoying. Only 50 mana to kill a templar? Full DA with upgrade can kill 5 templar at once.. 250 minerals and 750 gas gone in a matter of seconds. :O | ||
chrusher97
Canada811 Posts
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Team liquidater
United States92 Posts
then there is the decoy thingy my friend used to haluc DA and send em into my base with one true DA in the back, i would freak, drop what i was doing (upon seeing 20 DA stroll up to meh expo) and immedietly despence useless firepower on the halucs... in the end he would run off with a marine or something, but it always freaked me out O_o | ||
Echo
United States435 Posts
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dsh
United States879 Posts
On August 03 2005 21:55 Echo wrote: I believe the DA to be the most underestimated and underused unit in the game (save maybe the queen). Maelstrom and Mind Control are both awesome spells in there own way. There is no more cost effective combo than speed shuttle + mc da vs any race using top end units and Maelstrom vs ultra ling with dt archon/temp support is nearly unstoppable. People keep complain about a imbalance of ultra ling vs protoss army try using DAs PLEASE PEOPLE. Think about it...the defiliers are Ps greatest threat because they basically make archons 1/3rd as effective and can plague...which is awesome. But 1 feedback renders them useless. This combined with the ability to complete freeze a large group of ultras (and causing the auto ai to fry to lings instead) is sooo good when youre dealing with 3/3 cracklings. The DA is pretty much the sole key in changing the current z v p belief. Remember Grrr...'s game where he actually won vs a zerg with a huge economy and massive amounts of ultra ling. People should learn a lesson from that and should pretty much always be using das vs hive tech zerg with ultras. Its good but the gas cost and the time cost sort of make it.......hmmm.. | ||
nArAnjO
Peru2571 Posts
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OverTheUnder
United States2929 Posts
That's just what i think;D | ||
Cambium
United States16368 Posts
On August 03 2005 19:42 Veg wrote: race wars Hmmmmmmmmmm, so you won lose if you MC the other workers. Brilliant. ![]() ![]() | ||
oddeye
Canada716 Posts
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ahk-gosu
Korea (South)2099 Posts
what if a da feedbacked a da ![]() ive seen a progame where it was pvp and it was island map. da was used to mc carriers. i think leg played in it. cant remember. | ||
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Carnac
Germany / USA16648 Posts
On August 04 2005 00:04 oddeye wrote: is there any use trying to MC ultralisk in PvZ? yeah there is, look: http://home.mnet-online.de/Carnac/herimtoVSpltoman.rep | ||
kP_cHoBo
United States439 Posts
On August 03 2005 19:40 oddeye wrote: I've seen Maelstrom used in some PvZ. Saw some dark archon tos top carrier in PvP. But that pretty much it, is there any use for the dark archon? Where did u see a dark archon top carriers in pvp? | ||
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Carnac
Germany / USA16648 Posts
either ra or kingdom or sth | ||
oddeye
Canada716 Posts
On August 04 2005 00:26 Carnac wrote: yeah there is, look: http://home.mnet-online.de/Carnac/herimtoVSpltoman.rep good replay but maybe zerg should have went hydra, but I guess maelstrom own hydra. | ||
Resonate
United Kingdom8402 Posts
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FroST(TE)
United States909 Posts
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FireBlast!
United Kingdom5251 Posts
On August 04 2005 00:39 kP_cHoBo wrote: Where did u see a dark archon top carriers in pvp? Mycube OSL Semi final game 3 Reach vs Nal_rA (Reach used the DA) | ||
Sirakor
Great Britain455 Posts
lacking the apm, mind control ultras to soak damage mind control arbiters, carriers, battle cruisers, science vessels, shuttles (+ content) ![]() feed back battle cruisers (!!), science vessels, wraith, defiler, queen, etc... i guess getting DA 'from scratch' in lategame is often expensive and slow, but if you have DT's left from earlier, and your opponent has detection anyways, they lose their effectiveness. Either drop them somewhere where there isnt detection yet, or turn them into DA's and research one of the spells... | ||
Hans-Titan
Denmark1711 Posts
MAELSTROM: Useful for few things, it is certainly useful for those things. Mass Zerg air (Reachs maelstrom), and Ultras (Giyoms Maelstrom) is probably the best to use it for, even tho Maelstroming 10 lurkers mid game is useful as well... There isn't really any uses for it in PvT, and in PvP maelstroming Zeals is actually the only real thing to use it for. FEEDBACK: What can I say? DIE spellcasters! HT's, defilers, queens, vessels - feedback 'em! One of the things its really useful for, is BC's - no Yamato gun, and up to 250 less hp of it! A shame BC's are so rarely used PvT... Feedback them templars! If you have the control, getting rid of 4 templars, can really hurt your opponent. BTW, Dark Archons are my favourite unit PvZ. So nice to see in use...! Hope it helped! Regds Hans-Titan | ||
game.no
Norway445 Posts
Against Terran there is very little use for Dark Archons since maelstrom won't be of any use, most Terran go Factory build. There isn't really anything to mind control, maybe science vessels or stray tanks but that wouldn't be too useful against Terran and battlecruisers are rarely made. Feedback could be used against science vessels but that wouldn't really be harmful against the Terran since there isn't much a Science vessel can do against a protoss besides emp or maybe defense matrix, and wraiths are rarely used against protoss. Against Protoss mind control would be somewhat more useful, against reavers or carriers or stray dragoons to add to your army, feedback against hightemplars is really useful and there's really very little use for maelstroms. Dark Archons are a must against Zerg but anything else you might not want more than 2 or possibly 3. | ||
shimmy
Poland997 Posts
On August 03 2005 21:33 Team liquidater wrote: feedbacking science vessels pisses me off... same with mcing/fbing my medics ¬_¬ then there is the decoy thingy my friend used to haluc DA and send em into my base with one true DA in the back, i would freak, drop what i was doing (upon seeing 20 DA stroll up to meh expo) and immedietly despence useless firepower on the halucs... in the end he would run off with a marine or something, but it always freaked me out O_o xDDD | ||
GroT
Belgium3003 Posts
also feedbacking wraiths? try to post something that could potentially ever be useful =[ | ||
Ukyko
Netherlands163 Posts
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Hans-Titan
Denmark1711 Posts
On August 04 2005 08:56 GroT wrote: some of you make it sound as if DA's render opposing spellcasters completely useless ( but obviously it isn't like that.. it's not like they will all get to cast nothing before being feedbacked) I think all we said was that the only real use for Feedback is vs. other spellcasters (due to the fact that they have energy ![]() also feedbacking wraiths? try to post something that could potentially ever be useful =[ No offence, but I dont see whats so bad about feedbacking a wraith - 50 energy for a free kill (of course if the wraith has more than 120 energy)! Thats potentialy 4 kills pr DA. I honestly don't see whats so bad about DA vs wraiths. Of course I'm not as skilled as you... Regds Hans-Titan | ||
GroT
Belgium3003 Posts
1] Wraiths are a very bad choice in most any TvP game. Good players haven't built wraiths in TvP except late game against carriers, and even there I am personally pro-goliath and anti-wraith. We can conclude that wraiths are easily countered by protoss, except in late game with carriers in play probably leaving no gas for DA's 2] DA's are still a high tech expensive unit that's hard to get. Paying energy to cripple or at best kill 1 to 3 wraiths is just not effective enough to qualify a DA as a "counter" to wraiths. Think cannons. Think dragoons. If wraiths were a problem, which they almost never are, think corsairs. Those are real counters. 3] Compare the effect of this spellcaster when you use it to cripple 2 wraiths with the effects of some other spellcasters. High templars storming a stacked-with-SCV mineral line. Queens ensnaring a big group of corsairs and shuttles, making control groups worth of expensive units die when they could have fled. Science vessels continually irradiating the incredible expensive and effective defilers. Those are the type of situations where spellcasters are succesfully used.. game-breaking situations. 4] A wraith comes at a cost of 150/100 If you already have a dark archon and it's around a bunch of wraiths, feedbacking would be a good choice. If you are getting dark archons because you want to feedback wraiths with them in the first place, you are playing out a bad bw strategy | ||
GroT
Belgium3003 Posts
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Holorin
France227 Posts
MC has a wicked casting-time/lagging shit/DA turning time that really pisses me off fb wraith is for style :p get 4 goons for the gas and it's no wraith no more if you have insanely high spare apm you could drop a DA and a reaver/ht to maelstrom scvs and kill them all without them fleeing away or dodging storm (which happens so often to me, the will survive cause they have 60 hp) and for vessels there's a trick : don't upgrade the reactor so it will not die to fb | ||
Regentropfen
Germany277 Posts
never tried, are scvs meant to be "organic"? | ||
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Carnac
Germany / USA16648 Posts
- lockdown works - irridiate works - maelstrom works - broodling works - they can be repaired and healed | ||
Holorin
France227 Posts
On August 04 2005 10:22 Carnac wrote: actually they are the only unit combining organical and mechanical (in bw terms) characteristics: - lockdown works - irridiate works - maelstrom works - broodling works - they can be repaired and healed yeah, all spells can be cast on it (except feedback) | ||
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Carnac
Germany / USA16648 Posts
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G5
United States2906 Posts
Also just adding in a da or 2 mid game pvz will make the zerg very cautious and is good vs ultra / ling. PvP Meal storm is good against mass zeals / templars because it stops em both while u get free shots. Mind control on the other hard is very underused and when used its mostly when players are 99% sure of there victory. mind control is good mostly vs carriers or lurkers or something where its worth ur money. Mind control is also good on island maps where u can catch other players drop ships or w/e. I've used mind control in situations where you have no detector so you mc an overlord or u mc an overlord to make it so zerg can't see ur dark templars or w/e and i think the only real case (besides messing around / owning the game) I have ever used or seen Dark Archons used is when ur camping on an island looking for a draw or mind controlling vessel's to make ur arbiters powerful again because vessels make arbiters very useless. I've seen many da's but still not enough T.T | ||
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RaGe
Belgium9947 Posts
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AK-Nemesis
2005 Posts
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DooMeR
United States1519 Posts
On August 04 2005 00:39 kP_cHoBo wrote: Where did u see a dark archon top carriers in pvp? ive seen it done alot actually, Think about it, u have 3 SGs pvp, and so does ur enemy, 2 DA's = u go from, lets say, 8 carriers to 10, and ur opponent goes from 8 to 6. so now ur super ahead in carrier count | ||
kP_cHoBo
United States439 Posts
On August 04 2005 02:27 FireBlast! wrote: Mycube OSL Semi final game 3 Reach vs Nal_rA (Reach used the DA) Is it too late to get this vod? | ||
LastWish
2013 Posts
- mostly vs queens and defilers, maybe in PvP(templars) sometimes but hardly - never vs terran, vs wraiths it is logical to build corsairs since they are a natural anti-wraith unit Control : - only heavy aircraft = carriers&battlecruisers, doubfully Ultras(or any zerg) since they are quite cheap MaelStrom : only use zerg aircraft = mostly PvZ air, in which u often do not need to make DA's since P's air is already better. | ||
Patriot.dlk
Sweden5462 Posts
When you split the map in two with your opponent its viable to steal a worker and for example get your own tanks versus a terran, or maybe lurkers versus a zerg... That would be some nice shit. Now thats not going to happend very often, but have in mind. in 2v2 you often use dark templars early on... getting dark archons later with those DT may be very good. Maelstorm is a great spell in 2v2 since biological units is used more... Also feedback is a swift backup spell that would counter any storm drops in theory but might only kill a HT in some battle. Mindcontrol is really really good sometimes... It's a very hardcore and sexy counter to carriers and BC, also viable versus Ultralisks, Arbiters, loaded dropships/shuttles etc... But try it in 2v2... Its extra super gosu versus m&m... | ||
GroT
Belgium3003 Posts
On August 04 2005 10:01 Holorin wrote: in fact, Grot, FeedBack is very lethal to all spell casters because it outranges all spells (except parasite) so having your DA in a good place with aproximately same level players will always lead to feedback being cast first. so at least no spell cast by the other spell caster that's a good point but it won't always be cast first.. the player who is moving his spellcaster in range of your DA is already active and controlling, but the DA controlling player has to notice the movement and react to it while he is probably off doing something else | ||
Holorin
France227 Posts
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Sirakor
Great Britain455 Posts
On August 04 2005 16:46 LastWish wrote: Feedback : - never vs terran, vs wraiths it is logical to build corsairs since they are a natural anti-wraith unit feedback BC!!! | ||
Patriot.dlk
Sweden5462 Posts
or mindcontrol? | ||
LastWish
2013 Posts
On August 04 2005 16:46 LastWish wrote: ... Control : - only heavy aircraft = carriers&battlecruisers, doubfully Ultras(or any zerg) since they are quite cheap ... | ||
MoltkeWarding
5195 Posts
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Suicide
United States475 Posts
On August 05 2005 05:23 GroT wrote: that's a good point but it won't always be cast first.. the player who is moving his spellcaster in range of your DA is already active and controlling, but the DA controlling player has to notice the movement and react to it while he is probably off doing something else Not to mention the unless you keep DA in front of your army he can still storm them or swarm or whatever regardless, and DA are weak late game, as in they die easily, and they're practicly a big bullseye that says TARGET ME! being a huge red ball and all... Mind Control: This is pretty useless if you ask me, everyone who talks about taking the other race is dumb. The costs of getting the other races tech and the long stretch of time that takes makes it a pretty risky and unproductive investment. DTs in 9/10 circumstances could be better used to harass opponents or units so that your carriers are given an advantage then to make them into a DA, wake for the 150 energy, and research the mind control spell, unless you start this right as he produces, he'll be faster and you'll be at a lower unit count until you catch up imo. Feedback: No need to upgrade is a huge +, energy cheap nice +, PvP this is viable vs Zealot Goon Temp style builds since you can feedback, since late game the DTs would probably just die in an open confrontation, (Harass is still much better imo if its possible at all), but my guess would be that its not going to stop templar from getting storms off, and its going to be a waste. Maelstorm: The Reedeeming factor of the DA. In my opinion vs Z maelstorm is highly viable since zerg is so open to it, and most tosses use DTs and will eventually not be able to harass as effectively with them, and researching this and making a DA will still produce results. And if you already have it, It would seem to allow for you to target the rare queen or defiler with feedback as a bonus. This would also redeem the use of DA's PvP since you could maelstorm zealots which is a big advantage if done correctly, and then feedback the HTs. In my opinion, to sum up, DAs aren't used by pro players because they are not as immediate or cost effective as other means, such as building another unit, or harassing better with your DT, not to mention 3 attack DTs do quite a bit. Also most of their spells are useless except for Maelstorm, but maelstorm is quite good in its situations which allows you, to use feedback in even rarer situations, but when it is used it can be powerful as long as you keep in mind that DAs are weak and huge and carry a bullseye on their back. =| | ||
Holorin
France227 Posts
use them for the fear factor, your opponement fearing your l33t feedback control might as well give up using spellcasters [pvz of course, not that you see casters in tvp nor that you wouldn't prefer a nice storm to 1 killed templar ...] | ||
CCHS
United States614 Posts
On August 04 2005 00:04 oddeye wrote: I'd say that it might be helpful. If you can MC a couple of ultralisks it could help you out alot along with some archonsis there any use trying to MC ultralisk in PvZ? | ||
Patriot.dlk
Sweden5462 Posts
On August 05 2005 12:47 Suicide wrote: Not to mention the unless you keep DA in front of your army he can still storm them or swarm or whatever regardless, and DA are weak late game, as in they die easily, and they're practicly a big bullseye that says TARGET ME! being a huge red ball and all... Mind Control: This is pretty useless if you ask me, everyone who talks about taking the other race is dumb. The costs of getting the other races tech and the long stretch of time that takes makes it a pretty risky and unproductive investment. DTs in 9/10 circumstances could be better used to harass opponents or units so that your carriers are given an advantage then to make them into a DA, wake for the 150 energy, and research the mind control spell, unless you start this right as he produces, he'll be faster and you'll be at a lower unit count until you catch up imo. Feedback: No need to upgrade is a huge +, energy cheap nice +, PvP this is viable vs Zealot Goon Temp style builds since you can feedback, since late game the DTs would probably just die in an open confrontation, (Harass is still much better imo if its possible at all), but my guess would be that its not going to stop templar from getting storms off, and its going to be a waste. Maelstorm: The Reedeeming factor of the DA. In my opinion vs Z maelstorm is highly viable since zerg is so open to it, and most tosses use DTs and will eventually not be able to harass as effectively with them, and researching this and making a DA will still produce results. And if you already have it, It would seem to allow for you to target the rare queen or defiler with feedback as a bonus. This would also redeem the use of DA's PvP since you could maelstorm zealots which is a big advantage if done correctly, and then feedback the HTs. In my opinion, to sum up, DAs aren't used by pro players because they are not as immediate or cost effective as other means, such as building another unit, or harassing better with your DT, not to mention 3 attack DTs do quite a bit. Also most of their spells are useless except for Maelstorm, but maelstorm is quite good in its situations which allows you, to use feedback in even rarer situations, but when it is used it can be powerful as long as you keep in mind that DAs are weak and huge and carry a bullseye on their back. =| There's a time for mindcontrol. You are really stupid if you dont realize. Some units is very seldom needed, valks & scouts are such units, dark archon also.. Mindcontrol used for steal carrier/bc is basic... And copy race.. well.. Getting lurkers for example is like investeing into carriers all you need is get the things that provide lurkers.. Upgrade them and then build them from 4 hatch maybe? Turns the table around in theory... I know its not going to happend alot, but you know what type of games Im talking about... | ||
LastOnesLeft
United States36 Posts
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RedMeat
United Kingdom490 Posts
A DA or two for feedbacking templars is an interesting idea and could work out to be very cost effective if the right situation came up (either way DA is always useful for something I guess). Myself I'd worry about the micro but it's really gotta depend a lot on the player I think *shrugs*. | ||
LastWish
2013 Posts
But otherwise in PvZ for example the effect is opposite - the are huge and block many units, and BW AI ignores spellcasters/workers if other units are present an does not attack them. MCing other units would became more useful if all upgrades stayed. I mean the 5-3 Ultra would be quite an enhancement fighting 3-3 lings. But the engine does not support like lone upgrades - that would mean you would steal all upgrades with MC which would be too much. | ||
Madhouse
United States97 Posts
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Hans-Titan
Denmark1711 Posts
On August 07 2005 04:48 Madhouse wrote: pvp island maps, i think it was Daaman who did this vs WhiZ on Dire Straits. Daaman mindcontrolled WhiZ shuttles and stole the units inside it aswell as forcing WhiZ to build more shuttles. http://www.gosugamers.net/replays.php?id=549 - nice game! | ||
BlueStar
Bulgaria1167 Posts
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oddeye
Canada716 Posts
On August 07 2005 23:28 BlueStar wrote: It's very good strat to use the dark archon's maelstrom vs devs guards and mutas in sair/reaver game - just take in the shuttles with u 1 or two archons - and it equals most of the time to GG agreed its very usefull for that. | ||
Xeroth
United States432 Posts
Also, if the opponents trutle up and tech to car/BC after seeing the middle is contained, you can just MC those units too. The mael/FB could possibly be useful if they tried to break out of the middle, but since this is just a build ot fuck around and have fun with v pubs, I don't think its really a point of stress. | ||
THC-303
Canada113 Posts
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Xeroth
United States432 Posts
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Luhh
Sweden2974 Posts
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Brutalisk
794 Posts
DAs are very effective in late game PvZ, maelstrom + storm half of his army. Especially powerful when the game developed into a big air battle (devourer/muta vs. corsair/carrier). Maelstrom all devourers and storm them dead. Almost imbalanced. Arbiters with stasis are helpful in PvZ too but they cost even more, that's why they are rarely seen there. DAs are also very effective in a PvP middle to late game when the opponent goes all Carriers (mind control). | ||
QuanticHawk
United States32075 Posts
Mael/storming crabs and devs is nice, but it's rare to see it. More common when facing crack/ults. Just freeze the ults and the rest of the stuff melts | ||
Aphelion
United States2720 Posts
On June 19 2007 06:02 Brutalisk wrote: Haven't read the thread. Just saying this: DAs are very effective in late game PvZ, maelstrom + storm half of his army. Especially powerful when the game developed into a big air battle (devourer/muta vs. corsair/carrier). Maelstrom all devourers and storm them dead. Almost imbalanced. Arbiters with stasis are helpful in PvZ too but they cost even more, that's why they are rarely seen there. DAs are also very effective in a PvP middle to late game when the opponent goes all Carriers (mind control). Lawl gtfo. | ||
Brutalisk
794 Posts
On June 19 2007 06:41 Aphelion wrote: Lawl gtfo. Maybe you should. There were pro gamers doing exactly this (Grrrr, Reach). edit: what the fuck. This thread was on top of the left side. And I was logged in. How come? It's years old. I didn't want to bump old shit, sorry. But it was on top... | ||
Aphelion
United States2720 Posts
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SuperJongMan
Jamaica11586 Posts
See what happens. | ||
Aphelion
United States2720 Posts
On June 19 2007 07:07 SuperJongMan wrote: I'm going to start mind controlling ultralisks.... See what happens. Unless your in real late game like that Kingdom vs Jju game on luna, that kinda sucks vs ultraling because you don't get any of the armor/attack upgrades. I tried that experiment once w/ zeal archon DA vs ultraling, lings demolish the ultra. Mael is by far better, not to mention that your DA still retain their shields so they're much better as blocking units for your archon / zeal. | ||
Zanno
United States1484 Posts
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lololol
5198 Posts
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KwarK
United States42957 Posts
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Aphelion
United States2720 Posts
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PePe QuiCoSE
Argentina1204 Posts
Reach vs Chojja ... don't remember when yeah, DA are freaking powerful lategame pvz in air battles. and yeah, nice bump. I guess nobody read the topic actually :-P | ||
pyrogenetix
China5095 Posts
not everyone has 300apm and can click on the exact unit that they want to use the spells on. if you miss damn thats a big investment gone down the drain =( but yes i agree that at certain times and circumstances the DA can turn the tide | ||
Slayer91
Ireland23335 Posts
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ShaLLoW[baY]
Canada12499 Posts
On June 19 2007 16:08 Slayer91 wrote: You need 1 apm to click on the right unit. i agree, it's not so much a question of apm, but of accuracy, the sort which comes from playing the 1a2a3a micro game a million times, or just massgaming and practicing storming the group of mutas instead of the stragglers. i've played people with ~300 apm who cant storm for shit, and people with ~150 who can shred hydralisk armies with Reachlike precision. It's not APM that defines the effectiveness of your casting, but the ability to know when and where to use the spell. | ||
sOra
Canada29 Posts
On August 03 2005 23:03 OverTheUnder wrote: One or two DAs in probably any Matchup would be worth it but ppl in general don't incoperate it into their play cause it makes their over all preformance worse. Pros would probably do it more to but while learning to use DAs more, they would probably get worse since they already have so much to remember and that is something they can't even afford to happen for a little bit. That's just what i think;D I'm pretty sure the pros know how to use DA's and people dont incorperate it into there strategys cuz they are stupid/dont have time/dont even think about it...DA's are one of the best units ever!!!!!!! if every toss player used DA's in there pvz they shouldnt lose a single game thats how badass they are | ||
Funchucks
Canada2113 Posts
Is there a name for using one or two DAs of your own to chain MC your opponent's massed DAs? I don't understand how this (recent Chalrenge vs. TheRock Proleague) turned into a draw: How can you have a big resource advantage against an opponent defending with mass DAs and not manage to chain MC them sooner or later? You'd think you'd mass-hallucinate a lone DA, charge in to start the chain, keep an arbiter ready to recall if you want to quit when you're ahead, and generally experience more success than your opponent, wearing him down. | ||
XCetron
5226 Posts
And they keep stealing your obs or shoot it down. | ||
Chef
10810 Posts
You'd think you'd mass-hallucinate a lone DA, charge in to start the chain, keep an arbiter ready to recall if you want to quit when you're ahead, and generally experience more success than your opponent, wearing him down. That's an amazing idea, but try thinking of that in-game :S The idea that that could ever happen in a game is so out there that it probably just didn't cross his mind. | ||
Funchucks
Canada2113 Posts
On July 02 2007 20:21 XCetron wrote: Cause those arbs can be annoying since you dont see the DA. And they keep stealing your obs or shoot it down. So... mass-hallucinated scouts to eliminate the arbiters? Mass-hallucinated DAs and feedback the lead arbiter? Rush up lots of observers along with your mass-hallucinations so you can MC or feedback his DAs? How about reavers? Make one scarab at a time for them, if they get MC'd, it doesn't help him (no minerals), and it puts one of his DAs out of commission for a while. They can hang some damage on almost anything of his before they get their own hits in. Mass-hallucinated mass arbiters, and stasis all of his units? If your opponent's out of cash and hiding in a corner, and you own the map with money to spare, there has got to be a way to win it, no matter what units he has. | ||
EmS.Radagast
Israel280 Posts
You'd think you'd mass-hallucinate a lone DA, charge in to start the chain, keep an arbiter ready to recall if you want to quit when you're ahead, and generally experience more success than your opponent, wearing him down. Actually try doing that in the game, you will find that mind-controlled DA's have their energy reset to zero the moment they are captured. I learned of this fact while playing a certain 1v1 micro map with a pvp round where each side has a DA. It SEEMED like a good strategy to MC the opponent's DA and then use it to MC the reaver/shuttle. Unfortunately, chain MC doesn't actually work. [TheoryCraft] As for the viability of taking race with MC, I think the 1200/900 or so you need to MC drone and tech to lurker vs Z is affordable in the very late game (25+ minutes) and easily pays itself back. Basically 3-4 lurkers will defend an expo cannon farm (or an army) against ANY amount of lings, swarm or no swarm. They free up reavers for offensive use, instead of being tied up to defending your cannon fields. Most importantly they are a way to cheat past the 200 psi limit, and are extremely useful even at 0/0 upgrades. You could argue that if you have the economy to worry about reavers and limit you're winning anyway, but this isn't always the case. Though that's still a fringe case and mostly theorycraft. Pros don't practice it because it is a move they will be able to use maybe 2-3% of their PvZ games. MC vs terran scv could be used to ensure a win or to force the terran to attack you in a hurry, hopefully in a tornado you could cast lots of storms against. Once you have tank/car in sufficient numbers, T won't be able to make any cost efficient attacks against you. Arbiter and ht make it even more strongly imbal, though they are unnecessary. Realistically, however, you will only pull this off if you're already way ahead in the game, or if the game progressed to a carr vs mass 3/3 gol "stalemate" with T having a strong economy, but by then you would be too exhausted to bother with MC. [/TheoryCraft] | ||
PePe QuiCoSE
Argentina1204 Posts
On July 03 2007 06:11 EmS.Radagast wrote: Actually try doing that in the game, you will find that mind-controlled DA's have their energy reset to zero the moment they are captured. I learned of this fact while playing a certain 1v1 micro map with a pvp round where each side has a DA. It SEEMED like a good strategy to MC the opponent's DA and then use it to MC the reaver/shuttle. Unfortunately, chain MC doesn't actually work. uhm... this is true? sure it wasn't because of the ums map? | ||
EmS.Radagast
Israel280 Posts
It doesn't make much sense though. There are like 30 rounds on that map, why would they go to such lengths to make a "fix" that will affect only a single round featuring DA's on both sides? | ||
pyrogenetix
China5095 Posts
On June 19 2007 16:08 Slayer91 wrote: You need 1 apm to click on the right unit. We're not playing DOTA I guess you're assuming that the protoss player -doesnt- have 12 zealots 12 dragoons 3 high templars and perhaps 2 or 3 dark archons (maybe even more). If you're going to get darchons you'd probably get more than 1 mixed into your army and I would assume you not send your darchons 1 by 1 and this is when your apm comes in. | ||
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RaGe
Belgium9947 Posts
On July 03 2007 06:11 EmS.Radagast wrote: Actually try doing that in the game, you will find that mind-controlled DA's have their energy reset to zero the moment they are captured. I learned of this fact while playing a certain 1v1 micro map with a pvp round where each side has a DA. It SEEMED like a good strategy to MC the opponent's DA and then use it to MC the reaver/shuttle. Unfortunately, chain MC doesn't actually work. [TheoryCraft] As for the viability of taking race with MC, I think the 1200/900 or so you need to MC drone and tech to lurker vs Z is affordable in the very late game (25+ minutes) and easily pays itself back. Basically 3-4 lurkers will defend an expo cannon farm (or an army) against ANY amount of lings, swarm or no swarm. They free up reavers for offensive use, instead of being tied up to defending your cannon fields. Most importantly they are a way to cheat past the 200 psi limit, and are extremely useful even at 0/0 upgrades. You could argue that if you have the economy to worry about reavers and limit you're winning anyway, but this isn't always the case. Though that's still a fringe case and mostly theorycraft. Pros don't practice it because it is a move they will be able to use maybe 2-3% of their PvZ games. MC vs terran scv could be used to ensure a win or to force the terran to attack you in a hurry, hopefully in a tornado you could cast lots of storms against. Once you have tank/car in sufficient numbers, T won't be able to make any cost efficient attacks against you. Arbiter and ht make it even more strongly imbal, though they are unnecessary. Realistically, however, you will only pull this off if you're already way ahead in the game, or if the game progressed to a carr vs mass 3/3 gol "stalemate" with T having a strong economy, but by then you would be too exhausted to bother with MC. [/TheoryCraft] i know what micro map you mean and you're wrong, even on that map it works | ||
zer0das
United States8519 Posts
But it's still hard convincing myself to waste that much gas on what might be a marginal return. I do think feedback is a bit underrated because of the cost of dark archons. MC and Maelstorm are mostly trash however (MC has a few obvious exceptions). | ||
MyLostTemple
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United States2921 Posts
feedback is an incredibly useful ability. lets say you have your opponent contained in a pvp. Getting one DA and putting it in the front of your army is great in a position like this. When the contained protoss attempts to leave his base you can feedback all his templars before he storms you. Even after that the DA is bulky so you can micro it infront of your dragoons and other units. Good pvp users generally get arbiters late game since they can stasis your maxed out army. A few stasis's can totally mess up a maxed protoss. Having one DA quickly feedback your opponets arbiters allows you to then easily stasis everything he has. Otherwise you may end up having to stasis HIS arbiters and whatever is underneith (so you don't get stasised first) when you could have more viable stasis options. When two pvp players are maxed on a map like gaia and both players have half of the map, recall is commonly used to split his army. You can also put 1 DA in your main or 'most likely to recall' expo and then feedback any incomming arbiters that are likely to recall into your base, keep in mind feedback will kill hallucinated units... since it's only 50 mana you will most likely have enough energy to feedback the REAL unit. I'm done w/ my break at work! gtg! sorry for spelling errors... this comp has no spell checker x.x | ||
Mr.SeXpIsToLs
Germany103 Posts
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Carnac
Germany / USA16648 Posts
had he built tanks instead of BCs he would have easily won | ||
Aux1
United States780 Posts
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niteReloaded
Croatia5281 Posts
Basically when people say maxed out protoss vs maxed out terran, its often a battle of like 130 vs 110 (i'd say toss usually has extra expo). So imagine u dont have any workers, u can have 200/200 pure Zeal/goon/templar. | ||
EmS.Radagast
Israel280 Posts
i know what micro map you mean and you're wrong, even on that map it works I went out of my way and made a UMS map where you have a DA with mind control researched, the computer has 12 DA's without MC, all DA's start with 200 energy. Guess what, you mind control one of them and you get it with zero energy. If you don't believe me, check it. | ||
Funchucks
Canada2113 Posts
On July 03 2007 13:27 EmS.Radagast wrote: I went out of my way and made a UMS map where you have a DA with mind control researched, the computer has 12 DA's without MC, all DA's start with 200 energy. Guess what, you mind control one of them and you get it with zero energy. If you don't believe me, check it. Fair enough, my bad. Feedback is probably a better way to use a mass-hallucinated DA against DAs anyway, due to the range advantage. | ||
MyLostTemple
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United States2921 Posts
easiest way to do this is to get a shuttle with speed and drop a da in their base, steal the drone and leave asap. goto deep within your base. PvZ: If you can mind control a drone build go hatch, pool, lair, spire... get 2nd hatch whenever you have the extra money. Start massing up mutas and hide them. When you have about 12 surprise the zerg and start killing drones at the zergs expo. Force them to waist more drones making spore colonels. While this is going on upgrade a greater spire and get guardians and make a few corsairs (dweb if you can.) This makes things incredibly difficult on zerg, they'll have to start going for air units which means they wont be able to focus gas on ling/ultra/defiler. PvT: Hide SCV, make cc, rax, fac, fac, starport. mass up tanks. This will make pushing for terran almost impossible. Place a line of tanks where ever they will push towards and then start to mass produce more tanks and make dropships. Once you have a good tank line setup start going for carriers. Save your group of tanks and dropships for when the terran starts to be aggressive... counter drop at their expo. PvP: Steal carriers ; ) otherwise don't use this. | ||
EmS.Radagast
Israel280 Posts
![]() PvZ I think lurkers are better than mutas. He can counter mutas with plague that late in the game, but he has nothing to stop lurkers. That's common sense, not speaking from experience | ||
imBLIND
United States2626 Posts
imagine though...cloaked tank push.... =) | ||
CharlieMurphy
United States22895 Posts
On July 03 2007 17:13 imBLIND wrote: screw shuttles, use some arbiters and recall the tanks ; ) imagine though...cloaked tank push.... =) Stealth tanks are the shit. | ||
Hittegods
Stockholm4641 Posts
On July 03 2007 15:45 MyLostTemple wrote: spore colonels. I didn't think zerg units had military ranks? Much less their buildings. | ||
MyLostTemple
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United States2921 Posts
On July 03 2007 17:13 imBLIND wrote: screw shuttles, use some arbiters and recall the tanks ; ) imagine though...cloaked tank push.... =) yeah that's good too, but i ment build terran dropships =]. at least that's what i do whenever i get in this position. but yeah... u CAN recall tanks in siege mode which is insanely awsome ; ) | ||
HappyFeetO_O
China350 Posts
On July 03 2007 08:37 zer0das wrote: Personally I find feedback to be one of the single most useful skills. Against Terrans that think emp is cute, it's a godsend. Also used them against wraiths without cloak (or even with!), because if their mana is high then they die to feedback (used for cute drops where I feedback all the wraiths once they come to take out the templar >.>). Also the main guy I play against uses medics as impromtu walls, and dark archons can kill them all relatively quickly. But it's still hard convincing myself to waste that much gas on what might be a marginal return. I do think feedback is a bit underrated because of the cost of dark archons. MC and Maelstorm are mostly trash however (MC has a few obvious exceptions). Lol, using dark archons to take out medics in pvt ;p | ||
MyLostTemple
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United States2921 Posts
On July 03 2007 17:00 EmS.Radagast wrote: By the way, you can put tanks in shuttles as well, shuttles are cheaper and faster if you grade them, no need for starport. Besides, recall on sieged tanks > all ![]() PvZ I think lurkers are better than mutas. He can counter mutas with plague that late in the game, but he has nothing to stop lurkers. That's common sense, not speaking from experience these are interesting points, but zergs are much more prepared to face a ground force early instead of an air force. Protoss basically have no cheap fast air to ground attacking units (scouts don't count, they're too expensive). Going mutalisks can completely throw a zerg off. Zergs generally do not have anti air prepared for something like 12 mutalisks, and if they are prepaired you can just use the mutalisks to fly in and kill scourge, then continue to storm drop the zerg using a shuttle. I don't see the advantages of getting lurkers over mutas in this case... Lurkers would be great for defense... but turtling against a zerg is never as good when you have the option of harassment. Technically, yes, plague could catch some mutas if the zerg was absolutely prepared... but even then, if you know what your doing, you should be able to run away again w/ plagued mutas and morph them into guards, this is good for defense AND offense. Gaurds could go over a zergs cliff and pick at drones and other things. The fast mutalisk is a healthy and highly aggressive opener that allows for drone picking, something absolutely vital to beat a zerg... you always want to be killing drones. Keep in mind zerg can only produce from larva, this means that every drone a zerg has to remake is an attacking unit they did not get to make. With this logic you should always be forcing zerg to remake drones so they get behind in the macro game. It's not that going lurkers is BAD necessarily, but i don't think highly skilled zerg players who know how to turtle would be troubled by lurkers. Also consider that Zergs utilize drop when both players are maxed. This way the zerg can split the p's army up. With mutalisks you can respond quickly to large drops regardless of their location on the map. In the rare cases i do get to mind control a zerg drone, i just always end up going for mutalisks and then getting high level zerg air units. P.S. your point about the shuttles was good, i actually didn't know you could pick up mind controlled terran units in a shuttle. Very interesting. GG ; ) Either way, it's good to get siege tanks early if you can MC a terran and then drop him in locations that hurt while you turtle in your base with tanks : ) | ||
Antifate
United States415 Posts
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fig_newbie
749 Posts
On July 03 2007 19:11 Antifate wrote: Who builds medics TvP. >.> blinding obs, thats all i can really think of. does restoration work on stasis? | ||
EmS.Radagast
Israel280 Posts
does restoration work on stasis? no, you can't target statised units with anything, restoration included | ||
Metaspace
Austria670 Posts
On August 04 2005 09:43 GroT wrote: My point is that if you are going to build dark archons, you have to be doing it for a reason that really breaks the game for your opponent.. like when you maelstrom a control group of mutalisks early and then storm them all. Sadly, I don't even think it's possible to get both mael and storm so early.. if you found a build where you get both in time (i don't think it's possible, but just for argument's sake) that would be a great innovative play that could score you a lot of wins not less expensive but faster is mealstorming mutas and then sending an archon to splash them....someone posted that lately...guess you'll have an archon around in PvZ vs MutaLing | ||
Slayer91
Ireland23335 Posts
lol. | ||
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NonY
8748 Posts
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Yuljan
2196 Posts
On July 03 2007 15:45 MyLostTemple wrote: Mind control is best used if you know the correct pattern to tech in. easiest way to do this is to get a shuttle with speed and drop a da in their base, steal the drone and leave asap. goto deep within your base. PvZ: If you can mind control a drone build go hatch, pool, lair, spire... get 2nd hatch whenever you have the extra money. Start massing up mutas and hide them. When you have about 12 surprise the zerg and start killing drones at the zergs expo. Force them to waist more drones making spore colonels. While this is going on upgrade a greater spire and get guardians and make a few corsairs (dweb if you can.) This makes things incredibly difficult on zerg, they'll have to start going for air units which means they wont be able to focus gas on ling/ultra/defiler. PvT: Hide SCV, make cc, rax, fac, fac, starport. mass up tanks. This will make pushing for terran almost impossible. Place a line of tanks where ever they will push towards and then start to mass produce more tanks and make dropships. Once you have a good tank line setup start going for carriers. Save your group of tanks and dropships for when the terran starts to be aggressive... counter drop at their expo. PvP: Steal carriers ; ) otherwise don't use this. thats the most useless plan ive ever heard. First of all since when can you just hide till you have massed 12 surprise mutas? No zerg is stupid enough to not scout the whole map vs p. Terrans scan a lot of times. Mindcontrol is great for getting dropships or carriers cruisers, but building up a new race is a retarded plan. I dont think you could pull it off against someone who has been playing starcraft for more than 1 year. If I used your logic I could easily say. Steal a drone build up a new base build 200/200 protoss units and 200/200 Zerg units = Instant win. Both theories are impossible to pull off in a game. | ||
zer0das
United States8519 Posts
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EmS.Radagast
Israel280 Posts
I dont think you could pull it off against someone who has been playing starcraft for more than 1 year. If I used your logic I could easily say. Steal a drone build up a new base build 200/200 protoss units and 200/200 Zerg units = Instant win. Both theories are impossible to pull off in a game. I've actually calculated the cost of stealing lurker tech Cost 200/200 MC 250/200 DA 650/0 2 hatcheries 100/0 overlord 250/0 pool 150/50 hydra den 150/100 lair 200/200 aspect (can be stolen from Z, but nvm) -------------------------- 1950/750 Looks pretty bad, I guess you are right. It kinda sucks. | ||
PePe QuiCoSE
Argentina1204 Posts
I remember a games posted here TvP in R-Point where the P made factories and used recalled tanks on cliffs. Pretty nice. | ||
aev
166 Posts
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AcrossFiveJulys
United States3612 Posts
On July 04 2007 07:25 Yuljan wrote: thats the most useless plan ive ever heard. First of all since when can you just hide till you have massed 12 surprise mutas? No zerg is stupid enough to not scout the whole map vs p. Terrans scan a lot of times. Mindcontrol is great for getting dropships or carriers cruisers, but building up a new race is a retarded plan. I dont think you could pull it off against someone who has been playing starcraft for more than 1 year. If I used your logic I could easily say. Steal a drone build up a new base build 200/200 protoss units and 200/200 Zerg units = Instant win. Both theories are impossible to pull off in a game. I'm going to have to agree that using MC PvZ is almost impossible. While you take all the time to research MC, build a DA, steal a drone, build a hatchery, and tech (this would all take 15 minutes or more) you'll find that the zerg is maxed and has the entire map, and you only have 1 or 2 expansions. On top of that, things get VERY messy when you try to build a zerg base in your protoss base-- creep everywhere. Try it sometime, it's tedious. If all you're talking about is very late game (like 30 or 40 minutes into the game) then I think it's still useless, because 12 mutas just won't be as devastating as the 3200 / 2000 worth of resources you could have used to build another protoss army. | ||
PePe QuiCoSE
Argentina1204 Posts
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BalloonFight
United States2007 Posts
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EmS.Radagast
Israel280 Posts
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