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Dark Archon Spells

Forum Index > Brood War Strategy
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oddeye
Profile Joined March 2005
Canada716 Posts
August 03 2005 10:40 GMT
#1
I've seen Maelstrom used in some PvZ. Saw some dark archon tos top carrier in PvP. But that pretty much it, is there any use for the dark archon?
Your soul shall suffer!
Veg
Profile Joined October 2002
Canada2945 Posts
August 03 2005 10:42 GMT
#2
race wars
asdasdas
Empyrean
Profile Blog Joined September 2004
16993 Posts
August 03 2005 10:43 GMT
#3
Feedbacking queens XD
Moderator
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
August 03 2005 10:44 GMT
#4
if you can maelstrom a bunch of mutas and then storm them, they're all gone.. i've seen eriador pull it off in 2v2, and I don't think he did it for cuteness factor alone
DANCE ALL DAY
oddeye
Profile Joined March 2005
Canada716 Posts
August 03 2005 10:44 GMT
#5
On August 03 2005 19:43 Empyrean wrote:
Feedbacking queens XD

oh yeah I saw that once too
Your soul shall suffer!
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
August 03 2005 10:56 GMT
#6
feedbacking high templars in PvP is doable too I think.. not sure about that either
DANCE ALL DAY
IntoTheWow
Profile Blog Joined May 2004
is awesome32275 Posts
August 03 2005 10:58 GMT
#7
maelstorming the zealot 1st front works also.
Moderator<:3-/-<
Sorrow_eyes
Profile Joined February 2005
United States1007 Posts
August 03 2005 11:15 GMT
#8
On August 03 2005 19:58 IntoTheWow wrote:
maelstorming the zealot 1st front works also.


well if you have zealot too they might get maeld as well x]
Myacctmessup: People tried to create a Perfect language that the whole world can communicate with out difficulty, that it is universal and easy to learn. Do you hapen to know what language is it? Fireblast: You mean love?
8882
Profile Blog Joined December 2003
2718 Posts
August 03 2005 11:19 GMT
#9
feedbacking queens and defilers
I have returned
mcmascote
Profile Joined September 2004
Brazil1575 Posts
August 03 2005 11:19 GMT
#10
On August 03 2005 19:58 IntoTheWow wrote:
maelstorming the zealot 1st front works also.


eriador did it vs some toss on Sweden wcg last year iirc
The smallest minority on earth is the individual. Those who deny individual rights cannot claim to be defenders of minorities.
TreY
Profile Joined March 2004
United States997 Posts
August 03 2005 12:04 GMT
#11
On August 03 2005 19:56 GroT wrote:
feedbacking high templars in PvP is doable too I think.. not sure about that either


It works and is VERY annoying. Only 50 mana to kill a templar? Full DA with upgrade can kill 5 templar at once.. 250 minerals and 750 gas gone in a matter of seconds. :O
Team [LighT]
chrusher97
Profile Blog Joined October 2004
Canada811 Posts
August 03 2005 12:13 GMT
#12
i was playin gon paradoxx once and the toss used them to MC battlecruisers AND feedback wraiths.
Team liquidater
Profile Joined July 2005
United States92 Posts
August 03 2005 12:33 GMT
#13
feedbacking science vessels pisses me off... same with mcing/fbing my medics ¬_¬

then there is the decoy thingy

my friend used to haluc DA and send em into my base with one true DA in the back, i would freak, drop what i was doing (upon seeing 20 DA stroll up to meh expo) and immedietly despence useless firepower on the halucs... in the end he would run off with a marine or something, but it always freaked me out O_o
Telling the truth is like an enema, because it may be a bad idea at first, but in the end, it all comes out.
Echo
Profile Joined July 2005
United States435 Posts
August 03 2005 12:55 GMT
#14
I believe the DA to be the most underestimated and underused unit in the game (save maybe the queen). Maelstrom and Mind Control are both awesome spells in there own way. There is no more cost effective combo than speed shuttle + mc da vs any race using top end units and Maelstrom vs ultra ling with dt archon/temp support is nearly unstoppable. People keep complain about a imbalance of ultra ling vs protoss army try using DAs PLEASE PEOPLE. Think about it...the defiliers are Ps greatest threat because they basically make archons 1/3rd as effective and can plague...which is awesome. But 1 feedback renders them useless. This combined with the ability to complete freeze a large group of ultras (and causing the auto ai to fry to lings instead) is sooo good when youre dealing with 3/3 cracklings. The DA is pretty much the sole key in changing the current z v p belief. Remember Grrr...'s game where he actually won vs a zerg with a huge economy and massive amounts of ultra ling. People should learn a lesson from that and should pretty much always be using das vs hive tech zerg with ultras.
aka EchoOfRain/T.Sqd)RaiN on uswest
dsh
Profile Joined June 2004
United States879 Posts
Last Edited: 2005-08-03 13:36:52
August 03 2005 13:35 GMT
#15
On August 03 2005 21:55 Echo wrote:
I believe the DA to be the most underestimated and underused unit in the game (save maybe the queen). Maelstrom and Mind Control are both awesome spells in there own way. There is no more cost effective combo than speed shuttle + mc da vs any race using top end units and Maelstrom vs ultra ling with dt archon/temp support is nearly unstoppable. People keep complain about a imbalance of ultra ling vs protoss army try using DAs PLEASE PEOPLE. Think about it...the defiliers are Ps greatest threat because they basically make archons 1/3rd as effective and can plague...which is awesome. But 1 feedback renders them useless. This combined with the ability to complete freeze a large group of ultras (and causing the auto ai to fry to lings instead) is sooo good when youre dealing with 3/3 cracklings. The DA is pretty much the sole key in changing the current z v p belief. Remember Grrr...'s game where he actually won vs a zerg with a huge economy and massive amounts of ultra ling. People should learn a lesson from that and should pretty much always be using das vs hive tech zerg with ultras.


Its good but the gas cost and the time cost sort of make it.......hmmm..
nArAnjO
Profile Joined October 2002
Peru2571 Posts
August 03 2005 14:00 GMT
#16
yea if not used to use them u can get sooo outmacroed t.t
OverTheUnder
Profile Blog Joined November 2004
United States2929 Posts
August 03 2005 14:03 GMT
#17
One or two DAs in probably any Matchup would be worth it but ppl in general don't incoperate it into their play cause it makes their over all preformance worse. Pros would probably do it more to but while learning to use DAs more, they would probably get worse since they already have so much to remember and that is something they can't even afford to happen for a little bit.

That's just what i think;D
Honor would be taking it up the ass and curing all diseases, damn how stupid can people get. -baal http://puertoricanbw.ytmnd.com/
Cambium
Profile Blog Joined June 2004
United States16368 Posts
August 03 2005 14:53 GMT
#18
On August 03 2005 19:42 Veg wrote:
race wars


Hmmmmmmmmmm, so you won lose if you MC the other workers.

Brilliant.

When you want something, all the universe conspires in helping you to achieve it.
oddeye
Profile Joined March 2005
Canada716 Posts
August 03 2005 15:04 GMT
#19
is there any use trying to MC ultralisk in PvZ?
Your soul shall suffer!
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
August 03 2005 15:10 GMT
#20
ghost lol. if used correctly DA owns all casters, biological, and all high tier units.

what if a da feedbacked a da .

ive seen a progame where it was pvp and it was island map. da was used to mc carriers. i think leg played in it. cant remember.
Micro.Macro.Scouting.Harassment.
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
August 03 2005 15:26 GMT
#21
On August 04 2005 00:04 oddeye wrote:
is there any use trying to MC ultralisk in PvZ?

yeah there is, look:
http://home.mnet-online.de/Carnac/herimtoVSpltoman.rep
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
kP_cHoBo
Profile Joined June 2004
United States439 Posts
August 03 2005 15:39 GMT
#22
On August 03 2005 19:40 oddeye wrote:
I've seen Maelstrom used in some PvZ. Saw some dark archon tos top carrier in PvP. But that pretty much it, is there any use for the dark archon?


Where did u see a dark archon top carriers in pvp?
Hello
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
August 03 2005 15:41 GMT
#23
it was an osl game on paradoxx
either ra or kingdom or sth
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
oddeye
Profile Joined March 2005
Canada716 Posts
August 03 2005 15:47 GMT
#24
On August 04 2005 00:26 Carnac wrote:
Show nested quote +
On August 04 2005 00:04 oddeye wrote:
is there any use trying to MC ultralisk in PvZ?

yeah there is, look:
http://home.mnet-online.de/Carnac/herimtoVSpltoman.rep

good replay but maybe zerg should have went hydra, but I guess maelstrom own hydra.
Your soul shall suffer!
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
August 03 2005 16:35 GMT
#25
feedback cloaked wraiths
Memory lane in nice
FroST(TE)
Profile Joined September 2004
United States909 Posts
August 03 2005 17:17 GMT
#26
soo vs leg soo had da's feedbacking legs hts i think. eventually he used the da's to mc legs arbs iirc
PoorUser on LP
FireBlast!
Profile Blog Joined January 2005
United Kingdom5251 Posts
August 03 2005 17:27 GMT
#27
On August 04 2005 00:39 kP_cHoBo wrote:
Show nested quote +
On August 03 2005 19:40 oddeye wrote:
I've seen Maelstrom used in some PvZ. Saw some dark archon tos top carrier in PvP. But that pretty much it, is there any use for the dark archon?


Where did u see a dark archon top carriers in pvp?


Mycube OSL Semi final game 3 Reach vs Nal_rA
(Reach used the DA)
Victoria Concordia Crescit
Sirakor
Profile Joined April 2003
Great Britain455 Posts
August 03 2005 17:28 GMT
#28
maelstorm/psi vs zerg if your apm is up to it
lacking the apm, mind control ultras to soak damage
mind control arbiters, carriers, battle cruisers, science vessels, shuttles (+ content) far better than an instant kill spell... think about it
feed back battle cruisers (!!), science vessels, wraith, defiler, queen, etc...

i guess getting DA 'from scratch' in lategame is often expensive and slow, but if you have DT's left from earlier, and your opponent has detection anyways, they lose their effectiveness. Either drop them somewhere where there isnt detection yet, or turn them into DA's and research one of the spells...

Hans-Titan
Profile Blog Joined March 2005
Denmark1711 Posts
August 03 2005 18:03 GMT
#29
MIND CONTROL: This is rarely a good spell to use, or even research, since chances are very slim it will be useful. If you wanna use it, mind controlling transports and expensive units (Ultras, BC's, Carriers, Arbs etc) is the best. You could also try mind controlling a drone/scv. Imagine recalling an ultra/ling/defiler army in the middle of your opponents base... *drool*

MAELSTROM: Useful for few things, it is certainly useful for those things. Mass Zerg air (Reachs maelstrom), and Ultras (Giyoms Maelstrom) is probably the best to use it for, even tho Maelstroming 10 lurkers mid game is useful as well... There isn't really any uses for it in PvT, and in PvP maelstroming Zeals is actually the only real thing to use it for.

FEEDBACK: What can I say? DIE spellcasters! HT's, defilers, queens, vessels - feedback 'em! One of the things its really useful for, is BC's - no Yamato gun, and up to 250 less hp of it! A shame BC's are so rarely used PvT...
Feedback them templars! If you have the control, getting rid of 4 templars, can really hurt your opponent.

BTW, Dark Archons are my favourite unit PvZ. So nice to see in use...!

Hope it helped!

Regds

Hans-Titan
Trying is the first step towards failure, and hope is the first step towards disappointment!
game.no
Profile Joined July 2005
Norway445 Posts
Last Edited: 2005-08-03 22:35:19
August 03 2005 22:34 GMT
#30
Against Zerg, you definitely want Dark Archons. Mind control, maelstrom can be used against all units and feedback will auto defilers.
Against Terran there is very little use for Dark Archons since maelstrom won't be of any use, most Terran go Factory build. There isn't really anything to mind control, maybe science vessels or stray tanks but that wouldn't be too useful against Terran and battlecruisers are rarely made. Feedback could be used against science vessels but that wouldn't really be harmful against the Terran since there isn't much a Science vessel can do against a protoss besides emp or maybe defense matrix, and wraiths are rarely used against protoss.
Against Protoss mind control would be somewhat more useful, against reavers or carriers or stray dragoons to add to your army, feedback against hightemplars is really useful and there's really very little use for maelstroms.

Dark Archons are a must against Zerg but anything else you might not want more than 2 or possibly 3.
shimmy
Profile Blog Joined May 2003
Poland997 Posts
August 03 2005 23:34 GMT
#31
On August 03 2005 21:33 Team liquidater wrote:
feedbacking science vessels pisses me off... same with mcing/fbing my medics ¬_¬

then there is the decoy thingy

my friend used to haluc DA and send em into my base with one true DA in the back, i would freak, drop what i was doing (upon seeing 20 DA stroll up to meh expo) and immedietly despence useless firepower on the halucs... in the end he would run off with a marine or something, but it always freaked me out O_o



xDDD
Hell hath no fury like the vast robot armies of a woman scorned.
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
August 03 2005 23:56 GMT
#32
some of you make it sound as if DA's render opposing spellcasters completely useless ( but obviously it isn't like that.. it's not like they will all get to cast nothing before being feedbacked)


also feedbacking wraiths? try to post something that could potentially ever be useful =[
DANCE ALL DAY
Ukyko
Profile Joined November 2004
Netherlands163 Posts
August 04 2005 00:05 GMT
#33
Feedback would be awesome if it was autocast. But this would prob be unbalanced. There is a delay before a spell is cast. What happens when a spellcaster is EMP'ed or Feedback after the spellcasting is innitiated but before being cast. Is the spell interupted then. I can't find any info on delay of spells/attacks.
Hans-Titan
Profile Blog Joined March 2005
Denmark1711 Posts
August 04 2005 00:19 GMT
#34
On August 04 2005 08:56 GroT wrote:
some of you make it sound as if DA's render opposing spellcasters completely useless ( but obviously it isn't like that.. it's not like they will all get to cast nothing before being feedbacked)


I think all we said was that the only real use for Feedback is vs. other spellcasters (due to the fact that they have energy ).

also feedbacking wraiths? try to post something that could potentially ever be useful =[


No offence, but I dont see whats so bad about feedbacking a wraith - 50 energy for a free kill (of course if the wraith has more than 120 energy)! Thats potentialy 4 kills pr DA. I honestly don't see whats so bad about DA vs wraiths. Of course I'm not as skilled as you...

Regds

Hans-Titan
Trying is the first step towards failure, and hope is the first step towards disappointment!
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
August 04 2005 00:39 GMT
#35
you really don't see it? Okay, well i'll give it my best shot, but there's so many reasons I probably can't list them all..



1] Wraiths are a very bad choice in most any TvP game. Good players haven't built wraiths in TvP except late game against carriers, and even there I am personally pro-goliath and anti-wraith. We can conclude that wraiths are easily countered by protoss, except in late game with carriers in play probably leaving no gas for DA's

2] DA's are still a high tech expensive unit that's hard to get. Paying energy to cripple or at best kill 1 to 3 wraiths is just not effective enough to qualify a DA as a "counter" to wraiths. Think cannons. Think dragoons. If wraiths were a problem, which they almost never are, think corsairs. Those are real counters.

3] Compare the effect of this spellcaster when you use it to cripple 2 wraiths with the effects of some other spellcasters. High templars storming a stacked-with-SCV mineral line. Queens ensnaring a big group of corsairs and shuttles, making control groups worth of expensive units die when they could have fled. Science vessels continually irradiating the incredible expensive and effective defilers. Those are the type of situations where spellcasters are succesfully used.. game-breaking situations.

4] A wraith comes at a cost of 150/100



If you already have a dark archon and it's around a bunch of wraiths, feedbacking would be a good choice. If you are getting dark archons because you want to feedback wraiths with them in the first place, you are playing out a bad bw strategy
DANCE ALL DAY
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
August 04 2005 00:43 GMT
#36
My point is that if you are going to build dark archons, you have to be doing it for a reason that really breaks the game for your opponent.. like when you maelstrom a control group of mutalisks early and then storm them all. Sadly, I don't even think it's possible to get both mael and storm so early.. if you found a build where you get both in time (i don't think it's possible, but just for argument's sake) that would be a great innovative play that could score you a lot of wins
DANCE ALL DAY
Holorin
Profile Joined April 2005
France227 Posts
August 04 2005 01:01 GMT
#37
in fact, Grot, FeedBack is very lethal to all spell casters because it outranges all spells (except parasite) so having your DA in a good place with aproximately same level players will always lead to feedback being cast first. so at least no spell cast by the other spell caster

MC has a wicked casting-time/lagging shit/DA turning time that really pisses me off

fb wraith is for style :p get 4 goons for the gas and it's no wraith no more
if you have insanely high spare apm you could drop a DA and a reaver/ht to maelstrom scvs and kill them all without them fleeing away or dodging storm (which happens so often to me, the will survive cause they have 60 hp)

and for vessels there's a trick : don't upgrade the reactor so it will not die to fb
Yes, templar ? errr ... nothing [ je t ai casser la ]
Regentropfen
Profile Joined July 2004
Germany277 Posts
August 04 2005 01:10 GMT
#38
maelstrom works on scvs?

never tried, are scvs meant to be "organic"?
War is not about whos right, its about whos left
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
Last Edited: 2005-08-04 01:34:52
August 04 2005 01:22 GMT
#39
actually they are the only unit combining organical and mechanical (in bw terms) characteristics:
- lockdown works
- irridiate works
- maelstrom works
- broodling works
- they can be repaired and healed
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Holorin
Profile Joined April 2005
France227 Posts
August 04 2005 02:25 GMT
#40
On August 04 2005 10:22 Carnac wrote:
actually they are the only unit combining organical and mechanical (in bw terms) characteristics:
- lockdown works
- irridiate works
- maelstrom works
- broodling works
- they can be repaired and healed


yeah, all spells can be cast on it (except feedback)
Yes, templar ? errr ... nothing [ je t ai casser la ]
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
August 04 2005 03:04 GMT
#41
i was only listing spells that are restricted to certain types of units
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
G5
Profile Blog Joined August 2005
United States2906 Posts
August 04 2005 03:07 GMT
#42
mealstorm works very well in late game pvp or mid game pvp and almost at any time in pvz. i like to get a DA if a zerg is muta harrassing me and just keeps building muta's non-stop to the point where if u move out of ur base he will come in and tear it apart no matter how many canons u have there. simple meal storm the big lot of muta's and bring in an archon or 2 to finish em all, its very devastating for zerg.

Also just adding in a da or 2 mid game pvz will make the zerg very cautious and is good vs ultra / ling. PvP Meal storm is good against mass zeals / templars because it stops em both while u get free shots. Mind control on the other hard is very underused and when used its mostly when players are 99% sure of there victory. mind control is good mostly vs carriers or lurkers or something where its worth ur money. Mind control is also good on island maps where u can catch other players drop ships or w/e. I've used mind control in situations where you have no detector so you mc an overlord or u mc an overlord to make it so zerg can't see ur dark templars or w/e and i think the only real case (besides messing around / owning the game) I have ever used or seen Dark Archons used is when ur camping on an island looking for a draw or mind controlling vessel's to make ur arbiters powerful again because vessels make arbiters very useless. I've seen many da's but still not enough T.T
RaGe
Profile Blog Joined July 2004
Belgium9947 Posts
August 04 2005 03:07 GMT
#43
Andy feedbacked defilers
Moderatorsometimes I get intimidated by the size of my right testicle
AK-Nemesis
Profile Joined December 2002
2005 Posts
August 04 2005 04:36 GMT
#44
how does swarm make archon only 1/3 effective??? i thought archon is does full dmg under swarm
Nemesis has left the building~
DooMeR
Profile Joined July 2003
United States1519 Posts
August 04 2005 04:49 GMT
#45
On August 04 2005 00:39 kP_cHoBo wrote:
Show nested quote +
On August 03 2005 19:40 oddeye wrote:
I've seen Maelstrom used in some PvZ. Saw some dark archon tos top carrier in PvP. But that pretty much it, is there any use for the dark archon?


Where did u see a dark archon top carriers in pvp?


ive seen it done alot actually, Think about it, u have 3 SGs pvp, and so does ur enemy, 2 DA's = u go from, lets say, 8 carriers to 10, and ur opponent goes from 8 to 6. so now ur super ahead in carrier count
kP_cHoBo
Profile Joined June 2004
United States439 Posts
August 04 2005 05:51 GMT
#46
On August 04 2005 02:27 FireBlast! wrote:
Show nested quote +
On August 04 2005 00:39 kP_cHoBo wrote:
On August 03 2005 19:40 oddeye wrote:
I've seen Maelstrom used in some PvZ. Saw some dark archon tos top carrier in PvP. But that pretty much it, is there any use for the dark archon?


Where did u see a dark archon top carriers in pvp?


Mycube OSL Semi final game 3 Reach vs Nal_rA
(Reach used the DA)


Is it too late to get this vod?
Hello
LastWish
Profile Blog Joined September 2004
2013 Posts
August 04 2005 07:46 GMT
#47
Feedback :
- mostly vs queens and defilers, maybe in PvP(templars) sometimes but hardly
- never vs terran, vs wraiths it is logical to build corsairs since they are a natural anti-wraith unit
Control :
- only heavy aircraft = carriers&battlecruisers, doubfully Ultras(or any zerg) since they are quite
cheap
MaelStrom : only use zerg aircraft = mostly PvZ air, in which u often do not need to make DA's since P's air is already better.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
August 04 2005 10:28 GMT
#48
Mindcontrol is very viable.

When you split the map in two with your opponent its viable to steal a worker and for example get your own tanks versus a terran, or maybe lurkers versus a zerg... That would be some nice shit.

Now thats not going to happend very often, but have in mind.

in 2v2 you often use dark templars early on... getting dark archons later with those DT may be very good. Maelstorm is a great spell in 2v2 since biological units is used more... Also feedback is a swift backup spell that would counter any storm drops in theory but might only kill a HT in some battle.

Mindcontrol is really really good sometimes... It's a very hardcore and sexy counter to carriers and BC, also viable versus Ultralisks, Arbiters, loaded dropships/shuttles etc...

But try it in 2v2... Its extra super gosu versus m&m...

GroT
Profile Blog Joined January 2004
Belgium3003 Posts
August 04 2005 20:23 GMT
#49
On August 04 2005 10:01 Holorin wrote:
in fact, Grot, FeedBack is very lethal to all spell casters because it outranges all spells (except parasite) so having your DA in a good place with aproximately same level players will always lead to feedback being cast first. so at least no spell cast by the other spell caster



that's a good point but it won't always be cast first.. the player who is moving his spellcaster in range of your DA is already active and controlling, but the DA controlling player has to notice the movement and react to it while he is probably off doing something else
DANCE ALL DAY
Holorin
Profile Joined April 2005
France227 Posts
August 04 2005 20:31 GMT
#50
yes, it works only if both are moving towards each other
Yes, templar ? errr ... nothing [ je t ai casser la ]
Sirakor
Profile Joined April 2003
Great Britain455 Posts
August 04 2005 22:38 GMT
#51
On August 04 2005 16:46 LastWish wrote:
Feedback :
- never vs terran, vs wraiths it is logical to build corsairs since they are a natural anti-wraith unit


feedback BC!!!
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
August 04 2005 23:13 GMT
#52
On August 05 2005 07:38 Sirakor wrote:
Show nested quote +
On August 04 2005 16:46 LastWish wrote:
Feedback :
- never vs terran, vs wraiths it is logical to build corsairs since they are a natural anti-wraith unit


feedback BC!!!


or mindcontrol?
LastWish
Profile Blog Joined September 2004
2013 Posts
August 05 2005 03:33 GMT
#53
On August 05 2005 07:38 Sirakor wrote:
Show nested quote +
On August 04 2005 16:46 LastWish wrote:
Feedback :
- never vs terran, vs wraiths it is logical to build corsairs since they are a natural anti-wraith unit

feedback BC!!!

On August 04 2005 16:46 LastWish wrote:
...
Control :
- only heavy aircraft = carriers&battlecruisers, doubfully Ultras(or any zerg) since they are quite
cheap
...
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
MoltkeWarding
Profile Joined November 2003
5195 Posts
August 05 2005 03:38 GMT
#54
Think MC can be useful for other tactical purposes as well, like mind controlling an overlord when you need detection and MCing a lurker as its burrowing when Z attacks you with lurkling and watch the lurk tear those lings up when Z has no detection.
Suicide
Profile Joined December 2002
United States475 Posts
August 05 2005 03:47 GMT
#55
On August 05 2005 05:23 GroT wrote:
Show nested quote +
On August 04 2005 10:01 Holorin wrote:
in fact, Grot, FeedBack is very lethal to all spell casters because it outranges all spells (except parasite) so having your DA in a good place with aproximately same level players will always lead to feedback being cast first. so at least no spell cast by the other spell caster



that's a good point but it won't always be cast first.. the player who is moving his spellcaster in range of your DA is already active and controlling, but the DA controlling player has to notice the movement and react to it while he is probably off doing something else


Not to mention the unless you keep DA in front of your army he can still storm them or swarm or whatever regardless, and DA are weak late game, as in they die easily, and they're practicly a big bullseye that says TARGET ME! being a huge red ball and all...

Mind Control: This is pretty useless if you ask me, everyone who talks about taking the other race is dumb. The costs of getting the other races tech and the long stretch of time that takes makes it a pretty risky and unproductive investment. DTs in 9/10 circumstances could be better used to harass opponents or units so that your carriers are given an advantage then to make them into a DA, wake for the 150 energy, and research the mind control spell, unless you start this right as he produces, he'll be faster and you'll be at a lower unit count until you catch up imo.

Feedback: No need to upgrade is a huge +, energy cheap nice +, PvP this is viable vs Zealot Goon Temp style builds since you can feedback, since late game the DTs would probably just die in an open confrontation, (Harass is still much better imo if its possible at all), but my guess would be that its not going to stop templar from getting storms off, and its going to be a waste.

Maelstorm: The Reedeeming factor of the DA. In my opinion vs Z maelstorm is highly viable since zerg is so open to it, and most tosses use DTs and will eventually not be able to harass as effectively with them, and researching this and making a DA will still produce results. And if you already have it, It would seem to allow for you to target the rare queen or defiler with feedback as a bonus. This would also redeem the use of DA's PvP since you could maelstorm zealots which is a big advantage if done correctly, and then feedback the HTs.

In my opinion, to sum up, DAs aren't used by pro players because they are not as immediate or cost effective as other means, such as building another unit, or harassing better with your DT, not to mention 3 attack DTs do quite a bit. Also most of their spells are useless except for Maelstorm, but maelstorm is quite good in its situations which allows you, to use feedback in even rarer situations, but when it is used it can be powerful as long as you keep in mind that DAs are weak and huge and carry a bullseye on their back.

=|
Life drags on
Holorin
Profile Joined April 2005
France227 Posts
August 05 2005 04:32 GMT
#56
i used tham against a friend of mine who liked to fast tech to defilers and plague all around even though i had 3x more zealots than he has units overall, i just made 1 to make sure he'll forget about that, another trick is to hallucinate it, his queens and defilers ran for their lives like no-one, funniest part of the game :p

use them for the fear factor, your opponement fearing your l33t feedback control might as well give up using spellcasters [pvz of course, not that you see casters in tvp nor that you wouldn't prefer a nice storm to 1 killed templar ...]
Yes, templar ? errr ... nothing [ je t ai casser la ]
CCHS
Profile Blog Joined July 2005
United States614 Posts
August 05 2005 05:17 GMT
#57
On August 04 2005 00:04 oddeye wrote:
is there any use trying to MC ultralisk in PvZ?
I'd say that it might be helpful. If you can MC a couple of ultralisks it could help you out alot along with some archons
Believe in the Ball! Throw Yourself!
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
Last Edited: 2005-08-05 06:58:38
August 05 2005 06:55 GMT
#58
On August 05 2005 12:47 Suicide wrote:
Show nested quote +
On August 05 2005 05:23 GroT wrote:
On August 04 2005 10:01 Holorin wrote:
in fact, Grot, FeedBack is very lethal to all spell casters because it outranges all spells (except parasite) so having your DA in a good place with aproximately same level players will always lead to feedback being cast first. so at least no spell cast by the other spell caster



that's a good point but it won't always be cast first.. the player who is moving his spellcaster in range of your DA is already active and controlling, but the DA controlling player has to notice the movement and react to it while he is probably off doing something else


Not to mention the unless you keep DA in front of your army he can still storm them or swarm or whatever regardless, and DA are weak late game, as in they die easily, and they're practicly a big bullseye that says TARGET ME! being a huge red ball and all...

Mind Control: This is pretty useless if you ask me, everyone who talks about taking the other race is dumb. The costs of getting the other races tech and the long stretch of time that takes makes it a pretty risky and unproductive investment. DTs in 9/10 circumstances could be better used to harass opponents or units so that your carriers are given an advantage then to make them into a DA, wake for the 150 energy, and research the mind control spell, unless you start this right as he produces, he'll be faster and you'll be at a lower unit count until you catch up imo.

Feedback: No need to upgrade is a huge +, energy cheap nice +, PvP this is viable vs Zealot Goon Temp style builds since you can feedback, since late game the DTs would probably just die in an open confrontation, (Harass is still much better imo if its possible at all), but my guess would be that its not going to stop templar from getting storms off, and its going to be a waste.

Maelstorm: The Reedeeming factor of the DA. In my opinion vs Z maelstorm is highly viable since zerg is so open to it, and most tosses use DTs and will eventually not be able to harass as effectively with them, and researching this and making a DA will still produce results. And if you already have it, It would seem to allow for you to target the rare queen or defiler with feedback as a bonus. This would also redeem the use of DA's PvP since you could maelstorm zealots which is a big advantage if done correctly, and then feedback the HTs.

In my opinion, to sum up, DAs aren't used by pro players because they are not as immediate or cost effective as other means, such as building another unit, or harassing better with your DT, not to mention 3 attack DTs do quite a bit. Also most of their spells are useless except for Maelstorm, but maelstorm is quite good in its situations which allows you, to use feedback in even rarer situations, but when it is used it can be powerful as long as you keep in mind that DAs are weak and huge and carry a bullseye on their back.

=|


There's a time for mindcontrol. You are really stupid if you dont realize. Some units is very seldom needed, valks & scouts are such units, dark archon also.. Mindcontrol used for steal carrier/bc is basic... And copy race.. well..

Getting lurkers for example is like investeing into carriers all you need is get the things that provide lurkers.. Upgrade them and then build them from 4 hatch maybe? Turns the table around in theory... I know its not going to happend alot, but you know what type of games Im talking about...



LastOnesLeft
Profile Joined August 2005
United States36 Posts
August 05 2005 13:48 GMT
#59
they're underused
simply the best~
RedMeat
Profile Joined September 2002
United Kingdom490 Posts
August 05 2005 19:18 GMT
#60
I've gotta say mind controlling a lurker is a stupid idea given that your DA will almost certainly die afterwards and the cost of a lurker is less than that of a DA. Likewise for ultras it's pointless when you could just maelstorm them instead. Mind control is cool for shuttles/dropships, battlecruisers, carriers and possibly defilers as well but you have to remember if you don't get back the 200/200 it cost for the DA then your mind control is wasted.

A DA or two for feedbacking templars is an interesting idea and could work out to be very cost effective if the right situation came up (either way DA is always useful for something I guess). Myself I'd worry about the micro but it's really gotta depend a lot on the player I think *shrugs*.
I am the mirror, I am the destiny, I am the herald that points the way...
LastWish
Profile Blog Joined September 2004
2013 Posts
August 05 2005 22:07 GMT
#61
I must disagree with the Dark Archons dying fast. This is only if u use MC - e.g. u can never Control sieged tanks because after u control one u will be shot by another.
But otherwise in PvZ for example the effect is opposite - the are huge and block many units, and BW AI ignores spellcasters/workers if other units are present an does not attack them.

MCing other units would became more useful if all upgrades stayed. I mean the 5-3 Ultra would be quite an enhancement fighting 3-3 lings. But the engine does not support like lone upgrades - that would mean you would steal all upgrades with MC which would be too much.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
Madhouse
Profile Joined July 2003
United States97 Posts
August 06 2005 19:48 GMT
#62
pvp island maps, i think it was Daaman who did this vs WhiZ on Dire Straits. Daaman mindcontrolled WhiZ shuttles and stole the units inside it aswell as forcing WhiZ to build more shuttles.
that was like a 35 on my 1-10 gaydar - Veg
Hans-Titan
Profile Blog Joined March 2005
Denmark1711 Posts
August 06 2005 20:11 GMT
#63
On August 07 2005 04:48 Madhouse wrote:
pvp island maps, i think it was Daaman who did this vs WhiZ on Dire Straits. Daaman mindcontrolled WhiZ shuttles and stole the units inside it aswell as forcing WhiZ to build more shuttles.


http://www.gosugamers.net/replays.php?id=549 - nice game!
Trying is the first step towards failure, and hope is the first step towards disappointment!
BlueStar
Profile Blog Joined August 2005
Bulgaria1167 Posts
August 07 2005 14:28 GMT
#64
It's very good strat to use the dark archon's maelstrom vs devs guards and mutas in sair/reaver game - just take in the shuttles with u 1 or two archons - and it equals most of the time to GG
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
oddeye
Profile Joined March 2005
Canada716 Posts
September 03 2005 05:05 GMT
#65
On August 07 2005 23:28 BlueStar wrote:
It's very good strat to use the dark archon's maelstrom vs devs guards and mutas in sair/reaver game - just take in the shuttles with u 1 or two archons - and it equals most of the time to GG

agreed its very usefull for that.
Your soul shall suffer!
Xeroth
Profile Joined July 2005
United States432 Posts
September 03 2005 08:17 GMT
#66
Heh, 2v2 bgh tp v w/e, you take the middle with cannons, tanks, bunk, turr, w/e, then p masses a ton of DA while ter makes like 10-15 port BC. They keep pumping BC and you mind control them because there is no unit cap on MCing, so you can go above 200/200. Attacking with 10 groups of BCs is incredible.

Also, if the opponents trutle up and tech to car/BC after seeing the middle is contained, you can just MC those units too. The mael/FB could possibly be useful if they tried to break out of the middle, but since this is just a build ot fuck around and have fun with v pubs, I don't think its really a point of stress.
Everyones favorite hick.
THC-303
Profile Joined August 2005
Canada113 Posts
September 03 2005 08:54 GMT
#67
Best way to use DA is in multiplayer games.What you do is get 1 person to mass bcs and another to mass carriers.Then you mind control them and get those guys to keep massing them while you mc them.You can have as many bcs/carriers as you want O_O. 100's even.
Protoss is the race for people who suck dick.
Xeroth
Profile Joined July 2005
United States432 Posts
September 03 2005 13:44 GMT
#68
Wow, I swear I didn't say that in the post above.
Everyones favorite hick.
Luhh
Profile Joined October 2003
Sweden2974 Posts
September 03 2005 14:56 GMT
#69
It's not that dark archons are bad, but you usually don't have the time and resources needed to get them in a game. Hence I've very seldom used them myself. Probably less than 1/20th of my games.
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
Brutalisk
Profile Joined February 2007
794 Posts
Last Edited: 2007-06-18 21:03:57
June 18 2007 21:02 GMT
#70
Haven't read the thread. Just saying this:

DAs are very effective in late game PvZ, maelstrom + storm half of his army. Especially powerful when the game developed into a big air battle (devourer/muta vs. corsair/carrier). Maelstrom all devourers and storm them dead. Almost imbalanced.
Arbiters with stasis are helpful in PvZ too but they cost even more, that's why they are rarely seen there.

DAs are also very effective in a PvP middle to late game when the opponent goes all Carriers (mind control).
QuanticHawk
Profile Blog Joined May 2007
United States32075 Posts
June 18 2007 21:24 GMT
#71
HOLY BUMP BATMAN!!

Mael/storming crabs and devs is nice, but it's rare to see it. More common when facing crack/ults. Just freeze the ults and the rest of the stuff melts
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
Last Edited: 2007-06-18 21:42:12
June 18 2007 21:41 GMT
#72
On June 19 2007 06:02 Brutalisk wrote:
Haven't read the thread. Just saying this:

DAs are very effective in late game PvZ, maelstrom + storm half of his army. Especially powerful when the game developed into a big air battle (devourer/muta vs. corsair/carrier). Maelstrom all devourers and storm them dead. Almost imbalanced.
Arbiters with stasis are helpful in PvZ too but they cost even more, that's why they are rarely seen there.

DAs are also very effective in a PvP middle to late game when the opponent goes all Carriers (mind control).


Lawl gtfo.
But Garimto was always more than just a Protoss...
Brutalisk
Profile Joined February 2007
794 Posts
Last Edited: 2007-06-18 21:58:57
June 18 2007 21:55 GMT
#73
On June 19 2007 06:41 Aphelion wrote:
Lawl gtfo.


Maybe you should. There were pro gamers doing exactly this (Grrrr, Reach).

edit: what the fuck. This thread was on top of the left side. And I was logged in. How come? It's years old. I didn't want to bump old shit, sorry. But it was on top...
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
June 18 2007 21:58 GMT
#74
Oh man this is awesome.
But Garimto was always more than just a Protoss...
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
June 18 2007 22:07 GMT
#75
I'm going to start mind controlling ultralisks....
See what happens.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
June 18 2007 22:10 GMT
#76
On June 19 2007 07:07 SuperJongMan wrote:
I'm going to start mind controlling ultralisks....
See what happens.


Unless your in real late game like that Kingdom vs Jju game on luna, that kinda sucks vs ultraling because you don't get any of the armor/attack upgrades. I tried that experiment once w/ zeal archon DA vs ultraling, lings demolish the ultra. Mael is by far better, not to mention that your DA still retain their shields so they're much better as blocking units for your archon / zeal.
But Garimto was always more than just a Protoss...
Zanno
Profile Blog Joined February 2007
United States1484 Posts
Last Edited: 2007-06-18 23:12:35
June 18 2007 23:12 GMT
#77
On June 19 2007 06:55 Brutalisk wrote:
Show nested quote +
On June 19 2007 06:41 Aphelion wrote:
Lawl gtfo.


Maybe you should.
...read the thread?
aaaaa
lololol
Profile Joined February 2006
5198 Posts
June 19 2007 02:32 GMT
#78
So you bump a 2 year old thread without even fucking reading it and on top of it you just repeat what is already said in it, are you retarded or something?
I'll call Nada.
KwarK
Profile Blog Joined July 2006
United States42957 Posts
June 19 2007 02:55 GMT
#79
Apparently it bugged so it was at the top of the list. Just like it is for us now. And he didn't notice that it said "this thread is 2 months old don't bump". Maybe some sort of time fluctuation where he skipped forward 30 seconds, saw the thread was at the top and clicked it, then time reverted to its normal state. Not knowing this Brutalisk gave his contribution thus bumping the thread and allowing him to find it 30 seconds ago.
ModeratorThe angels have the phone box
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
June 19 2007 03:16 GMT
#80
Hahaha brilliant deduction.
But Garimto was always more than just a Protoss...
PePe QuiCoSE
Profile Blog Joined March 2006
Argentina1204 Posts
June 19 2007 04:07 GMT
#81
Stork vs Gorush @ requiem - Proleague finals... ¿2006?
Reach vs Chojja ... don't remember when

yeah, DA are freaking powerful lategame pvz in air battles.

and yeah, nice bump. I guess nobody read the topic actually :-P
pyrogenetix
Profile Blog Joined March 2006
China5095 Posts
June 19 2007 04:48 GMT
#82
of course theres also the problem of execution

not everyone has 300apm and can click on the exact unit that they want to use the spells on. if you miss damn thats a big investment gone down the drain =(

but yes i agree that at certain times and circumstances the DA can turn the tide
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
June 19 2007 07:08 GMT
#83
You need 1 apm to click on the right unit.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
June 19 2007 07:47 GMT
#84
On June 19 2007 16:08 Slayer91 wrote:
You need 1 apm to click on the right unit.


i agree, it's not so much a question of apm, but of accuracy, the sort which comes from playing the 1a2a3a micro game a million times, or just massgaming and practicing storming the group of mutas instead of the stragglers.

i've played people with ~300 apm who cant storm for shit, and people with ~150 who can shred hydralisk armies with Reachlike precision.

It's not APM that defines the effectiveness of your casting, but the ability to know when and where to use the spell.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
sOra
Profile Joined June 2007
Canada29 Posts
June 23 2007 12:56 GMT
#85
On August 03 2005 23:03 OverTheUnder wrote:
One or two DAs in probably any Matchup would be worth it but ppl in general don't incoperate it into their play cause it makes their over all preformance worse. Pros would probably do it more to but while learning to use DAs more, they would probably get worse since they already have so much to remember and that is something they can't even afford to happen for a little bit.

That's just what i think;D


I'm pretty sure the pros know how to use DA's and people dont incorperate it into there strategys cuz they are stupid/dont have time/dont even think about it...DA's are one of the best units ever!!!!!!! if every toss player used DA's in there pvz they shouldnt lose a single game thats how badass they are
I will shine a light unto thee, until all those who live in darkness know my name
Funchucks
Profile Joined June 2007
Canada2113 Posts
Last Edited: 2007-07-02 11:04:46
July 02 2007 11:03 GMT
#86
Mind control vs. mass DAs?

Is there a name for using one or two DAs of your own to chain MC your opponent's massed DAs?

I don't understand how this (recent Chalrenge vs. TheRock Proleague) turned into a draw:


How can you have a big resource advantage against an opponent defending with mass DAs and not manage to chain MC them sooner or later? You'd think you'd mass-hallucinate a lone DA, charge in to start the chain, keep an arbiter ready to recall if you want to quit when you're ahead, and generally experience more success than your opponent, wearing him down.
I serve my houseguests slices of butter.
XCetron
Profile Joined November 2006
5226 Posts
July 02 2007 11:21 GMT
#87
Cause those arbs can be annoying since you dont see the DA.
And they keep stealing your obs or shoot it down.
Chef
Profile Blog Joined August 2005
10810 Posts
July 02 2007 11:32 GMT
#88
You'd think you'd mass-hallucinate a lone DA, charge in to start the chain, keep an arbiter ready to recall if you want to quit when you're ahead, and generally experience more success than your opponent, wearing him down.

That's an amazing idea, but try thinking of that in-game :S The idea that that could ever happen in a game is so out there that it probably just didn't cross his mind.
LEGEND!! LEGEND!!
Funchucks
Profile Joined June 2007
Canada2113 Posts
July 02 2007 14:26 GMT
#89
On July 02 2007 20:21 XCetron wrote:
Cause those arbs can be annoying since you dont see the DA.
And they keep stealing your obs or shoot it down.


So... mass-hallucinated scouts to eliminate the arbiters?

Mass-hallucinated DAs and feedback the lead arbiter?

Rush up lots of observers along with your mass-hallucinations so you can MC or feedback his DAs?

How about reavers? Make one scarab at a time for them, if they get MC'd, it doesn't help him (no minerals), and it puts one of his DAs out of commission for a while. They can hang some damage on almost anything of his before they get their own hits in.

Mass-hallucinated mass arbiters, and stasis all of his units?

If your opponent's out of cash and hiding in a corner, and you own the map with money to spare, there has got to be a way to win it, no matter what units he has.
I serve my houseguests slices of butter.
EmS.Radagast
Profile Joined November 2004
Israel280 Posts
Last Edited: 2007-07-02 21:21:34
July 02 2007 21:11 GMT
#90

You'd think you'd mass-hallucinate a lone DA, charge in to start the chain, keep an arbiter ready to recall if you want to quit when you're ahead, and generally experience more success than your opponent, wearing him down.

Actually try doing that in the game, you will find that mind-controlled DA's have their energy reset to zero the moment they are captured.

I learned of this fact while playing a certain 1v1 micro map with a pvp round where each side has a DA. It SEEMED like a good strategy to MC the opponent's DA and then use it to MC the reaver/shuttle. Unfortunately, chain MC doesn't actually work.

[TheoryCraft]
As for the viability of taking race with MC, I think the 1200/900 or so you need to MC drone and tech to lurker vs Z is affordable in the very late game (25+ minutes) and easily pays itself back. Basically 3-4 lurkers will defend an expo cannon farm (or an army) against ANY amount of lings, swarm or no swarm. They free up reavers for offensive use, instead of being tied up to defending your cannon fields. Most importantly they are a way to cheat past the 200 psi limit, and are extremely useful even at 0/0 upgrades. You could argue that if you have the economy to worry about reavers and limit you're winning anyway, but this isn't always the case. Though that's still a fringe case and mostly theorycraft. Pros don't practice it because it is a move they will be able to use maybe 2-3% of their PvZ games.

MC vs terran scv could be used to ensure a win or to force the terran to attack you in a hurry, hopefully in a tornado you could cast lots of storms against. Once you have tank/car in sufficient numbers, T won't be able to make any cost efficient attacks against you. Arbiter and ht make it even more strongly imbal, though they are unnecessary. Realistically, however, you will only pull this off if you're already way ahead in the game, or if the game progressed to a carr vs mass 3/3 gol "stalemate" with T having a strong economy, but by then you would be too exhausted to bother with MC.

[/TheoryCraft]

I know its not THREE-DEE!!
PePe QuiCoSE
Profile Blog Joined March 2006
Argentina1204 Posts
July 02 2007 21:36 GMT
#91
On July 03 2007 06:11 EmS.Radagast wrote:
Show nested quote +

You'd think you'd mass-hallucinate a lone DA, charge in to start the chain, keep an arbiter ready to recall if you want to quit when you're ahead, and generally experience more success than your opponent, wearing him down.

Actually try doing that in the game, you will find that mind-controlled DA's have their energy reset to zero the moment they are captured.

I learned of this fact while playing a certain 1v1 micro map with a pvp round where each side has a DA. It SEEMED like a good strategy to MC the opponent's DA and then use it to MC the reaver/shuttle. Unfortunately, chain MC doesn't actually work.

uhm... this is true? sure it wasn't because of the ums map?
EmS.Radagast
Profile Joined November 2004
Israel280 Posts
July 02 2007 22:57 GMT
#92
I'm not sure, it could be the UMS map.
It doesn't make much sense though. There are like 30 rounds on that map, why would they go to such lengths to make a "fix" that will affect only a single round featuring DA's on both sides?
I know its not THREE-DEE!!
pyrogenetix
Profile Blog Joined March 2006
China5095 Posts
July 02 2007 23:20 GMT
#93
On June 19 2007 16:08 Slayer91 wrote:
You need 1 apm to click on the right unit.

We're not playing DOTA
I guess you're assuming that the protoss player -doesnt- have 12 zealots 12 dragoons 3 high templars and perhaps 2 or 3 dark archons (maybe even more). If you're going to get darchons you'd probably get more than 1 mixed into your army and I would assume you not send your darchons 1 by 1 and this is when your apm comes in.
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
RaGe
Profile Blog Joined July 2004
Belgium9947 Posts
July 02 2007 23:26 GMT
#94
On July 03 2007 06:11 EmS.Radagast wrote:
Show nested quote +

You'd think you'd mass-hallucinate a lone DA, charge in to start the chain, keep an arbiter ready to recall if you want to quit when you're ahead, and generally experience more success than your opponent, wearing him down.

Actually try doing that in the game, you will find that mind-controlled DA's have their energy reset to zero the moment they are captured.

I learned of this fact while playing a certain 1v1 micro map with a pvp round where each side has a DA. It SEEMED like a good strategy to MC the opponent's DA and then use it to MC the reaver/shuttle. Unfortunately, chain MC doesn't actually work.

[TheoryCraft]
As for the viability of taking race with MC, I think the 1200/900 or so you need to MC drone and tech to lurker vs Z is affordable in the very late game (25+ minutes) and easily pays itself back. Basically 3-4 lurkers will defend an expo cannon farm (or an army) against ANY amount of lings, swarm or no swarm. They free up reavers for offensive use, instead of being tied up to defending your cannon fields. Most importantly they are a way to cheat past the 200 psi limit, and are extremely useful even at 0/0 upgrades. You could argue that if you have the economy to worry about reavers and limit you're winning anyway, but this isn't always the case. Though that's still a fringe case and mostly theorycraft. Pros don't practice it because it is a move they will be able to use maybe 2-3% of their PvZ games.

MC vs terran scv could be used to ensure a win or to force the terran to attack you in a hurry, hopefully in a tornado you could cast lots of storms against. Once you have tank/car in sufficient numbers, T won't be able to make any cost efficient attacks against you. Arbiter and ht make it even more strongly imbal, though they are unnecessary. Realistically, however, you will only pull this off if you're already way ahead in the game, or if the game progressed to a carr vs mass 3/3 gol "stalemate" with T having a strong economy, but by then you would be too exhausted to bother with MC.

[/TheoryCraft]


i know what micro map you mean and you're wrong, even on that map it works
Moderatorsometimes I get intimidated by the size of my right testicle
zer0das
Profile Blog Joined May 2007
United States8519 Posts
July 02 2007 23:37 GMT
#95
Personally I find feedback to be one of the single most useful skills. Against Terrans that think emp is cute, it's a godsend. Also used them against wraiths without cloak (or even with!), because if their mana is high then they die to feedback (used for cute drops where I feedback all the wraiths once they come to take out the templar >.>). Also the main guy I play against uses medics as impromtu walls, and dark archons can kill them all relatively quickly.

But it's still hard convincing myself to waste that much gas on what might be a marginal return. I do think feedback is a bit underrated because of the cost of dark archons. MC and Maelstorm are mostly trash however (MC has a few obvious exceptions).
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
July 02 2007 23:54 GMT
#96
I love DA's in pvp

feedback is an incredibly useful ability. lets say you have your opponent contained in a pvp. Getting one DA and putting it in the front of your army is great in a position like this. When the contained protoss attempts to leave his base you can feedback all his templars before he storms you. Even after that the DA is bulky so you can micro it infront of your dragoons and other units.

Good pvp users generally get arbiters late game since they can stasis your maxed out army. A few stasis's can totally mess up a maxed protoss. Having one DA quickly feedback your opponets arbiters allows you to then easily stasis everything he has. Otherwise you may end up having to stasis HIS arbiters and whatever is underneith (so you don't get stasised first) when you could have more viable stasis options.

When two pvp players are maxed on a map like gaia and both players have half of the map, recall is commonly used to split his army. You can also put 1 DA in your main or 'most likely to recall' expo and then feedback any incomming arbiters that are likely to recall into your base, keep in mind feedback will kill hallucinated units... since it's only 50 mana you will most likely have enough energy to feedback the REAL unit.

I'm done w/ my break at work! gtg! sorry for spelling errors... this comp has no spell checker x.x
Follow me on twitter: CallMeTasteless
Mr.SeXpIsToLs
Profile Joined January 2006
Germany103 Posts
July 03 2007 00:37 GMT
#97
i can actually remember a game between Elky and Nazgul(?) on jim raynors memory, where the p mc one 1scv and built tanks and battle cruisers
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
Last Edited: 2007-07-03 01:10:41
July 03 2007 01:10 GMT
#98
yeah and he still lost
had he built tanks instead of BCs he would have easily won
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Aux1
Profile Blog Joined June 2007
United States780 Posts
July 03 2007 01:37 GMT
#99
pvz having 2-3 da's in your army late game can win you the game.
niteReloaded
Profile Blog Joined February 2007
Croatia5281 Posts
Last Edited: 2007-07-03 03:56:26
July 03 2007 03:55 GMT
#100
i believe stealing the opponents race just for the sake of using the others race workers instead of your own(no teching at all) is pretty nice and rational way to use MC.

Basically when people say maxed out protoss vs maxed out terran, its often a battle of like 130 vs 110 (i'd say toss usually has extra expo). So imagine u dont have any workers, u can have 200/200 pure Zeal/goon/templar.
EmS.Radagast
Profile Joined November 2004
Israel280 Posts
July 03 2007 04:27 GMT
#101

i know what micro map you mean and you're wrong, even on that map it works


I went out of my way and made a UMS map where you have a DA with mind control researched, the computer has 12 DA's without MC, all DA's start with 200 energy. Guess what, you mind control one of them and you get it with zero energy. If you don't believe me, check it.

I know its not THREE-DEE!!
Funchucks
Profile Joined June 2007
Canada2113 Posts
July 03 2007 05:25 GMT
#102
On July 03 2007 13:27 EmS.Radagast wrote:
Show nested quote +

i know what micro map you mean and you're wrong, even on that map it works


I went out of my way and made a UMS map where you have a DA with mind control researched, the computer has 12 DA's without MC, all DA's start with 200 energy. Guess what, you mind control one of them and you get it with zero energy. If you don't believe me, check it.



Fair enough, my bad. Feedback is probably a better way to use a mass-hallucinated DA against DAs anyway, due to the range advantage.
I serve my houseguests slices of butter.
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
July 03 2007 06:45 GMT
#103
Mind control is best used if you know the correct pattern to tech in.

easiest way to do this is to get a shuttle with speed and drop a da in their base, steal the drone and leave asap. goto deep within your base.

PvZ: If you can mind control a drone build go hatch, pool, lair, spire... get 2nd hatch whenever you have the extra money. Start massing up mutas and hide them. When you have about 12 surprise the zerg and start killing drones at the zergs expo. Force them to waist more drones making spore colonels. While this is going on upgrade a greater spire and get guardians and make a few corsairs (dweb if you can.) This makes things incredibly difficult on zerg, they'll have to start going for air units which means they wont be able to focus gas on ling/ultra/defiler.

PvT: Hide SCV, make cc, rax, fac, fac, starport. mass up tanks. This will make pushing for terran almost impossible. Place a line of tanks where ever they will push towards and then start to mass produce more tanks and make dropships. Once you have a good tank line setup start going for carriers. Save your group of tanks and dropships for when the terran starts to be aggressive... counter drop at their expo.

PvP: Steal carriers ; ) otherwise don't use this.
Follow me on twitter: CallMeTasteless
EmS.Radagast
Profile Joined November 2004
Israel280 Posts
July 03 2007 08:00 GMT
#104
By the way, you can put tanks in shuttles as well, shuttles are cheaper and faster if you grade them, no need for starport. Besides, recall on sieged tanks > all

PvZ I think lurkers are better than mutas. He can counter mutas with plague that late in the game, but he has nothing to stop lurkers. That's common sense, not speaking from experience
I know its not THREE-DEE!!
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
July 03 2007 08:13 GMT
#105
screw shuttles, use some arbiters and recall the tanks ; )
imagine though...cloaked tank push.... =)
im deaf
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
July 03 2007 08:53 GMT
#106
On July 03 2007 17:13 imBLIND wrote:
screw shuttles, use some arbiters and recall the tanks ; )
imagine though...cloaked tank push.... =)


Stealth tanks are the shit.
..and then I would, ya know, check em'. (Aka SpoR)
Hittegods
Profile Joined April 2007
Stockholm4641 Posts
July 03 2007 09:11 GMT
#107
On July 03 2007 15:45 MyLostTemple wrote:
spore colonels.


I didn't think zerg units had military ranks? Much less their buildings.
This neo violence, pure self defiance
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
July 03 2007 09:52 GMT
#108
On July 03 2007 17:13 imBLIND wrote:
screw shuttles, use some arbiters and recall the tanks ; )
imagine though...cloaked tank push.... =)


yeah that's good too, but i ment build terran dropships =]. at least that's what i do whenever i get in this position. but yeah... u CAN recall tanks in siege mode which is insanely awsome ; )
Follow me on twitter: CallMeTasteless
HappyFeetO_O
Profile Joined June 2007
China350 Posts
July 03 2007 10:06 GMT
#109
On July 03 2007 08:37 zer0das wrote:
Personally I find feedback to be one of the single most useful skills. Against Terrans that think emp is cute, it's a godsend. Also used them against wraiths without cloak (or even with!), because if their mana is high then they die to feedback (used for cute drops where I feedback all the wraiths once they come to take out the templar >.>). Also the main guy I play against uses medics as impromtu walls, and dark archons can kill them all relatively quickly.

But it's still hard convincing myself to waste that much gas on what might be a marginal return. I do think feedback is a bit underrated because of the cost of dark archons. MC and Maelstorm are mostly trash however (MC has a few obvious exceptions).


Lol, using dark archons to take out medics in pvt ;p
Bird sings why the caged I know
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
Last Edited: 2007-07-04 17:40:57
July 03 2007 10:07 GMT
#110
On July 03 2007 17:00 EmS.Radagast wrote:
By the way, you can put tanks in shuttles as well, shuttles are cheaper and faster if you grade them, no need for starport. Besides, recall on sieged tanks > all

PvZ I think lurkers are better than mutas. He can counter mutas with plague that late in the game, but he has nothing to stop lurkers. That's common sense, not speaking from experience


these are interesting points, but zergs are much more prepared to face a ground force early instead of an air force. Protoss basically have no cheap fast air to ground attacking units (scouts don't count, they're too expensive). Going mutalisks can completely throw a zerg off. Zergs generally do not have anti air prepared for something like 12 mutalisks, and if they are prepaired you can just use the mutalisks to fly in and kill scourge, then continue to storm drop the zerg using a shuttle.

I don't see the advantages of getting lurkers over mutas in this case... Lurkers would be great for defense... but turtling against a zerg is never as good when you have the option of harassment. Technically, yes, plague could catch some mutas if the zerg was absolutely prepared... but even then, if you know what your doing, you should be able to run away again w/ plagued mutas and morph them into guards, this is good for defense AND offense. Gaurds could go over a zergs cliff and pick at drones and other things. The fast mutalisk is a healthy and highly aggressive opener that allows for drone picking, something absolutely vital to beat a zerg... you always want to be killing drones. Keep in mind zerg can only produce from larva, this means that every drone a zerg has to remake is an attacking unit they did not get to make. With this logic you should always be forcing zerg to remake drones so they get behind in the macro game.

It's not that going lurkers is BAD necessarily, but i don't think highly skilled zerg players who know how to turtle would be troubled by lurkers. Also consider that Zergs utilize drop when both players are maxed. This way the zerg can split the p's army up. With mutalisks you can respond quickly to large drops regardless of their location on the map.

In the rare cases i do get to mind control a zerg drone, i just always end up going for mutalisks and then getting high level zerg air units.

P.S. your point about the shuttles was good, i actually didn't know you could pick up mind controlled terran units in a shuttle. Very interesting. GG ; ) Either way, it's good to get siege tanks early if you can MC a terran and then drop him in locations that hurt while you turtle in your base with tanks : )
Follow me on twitter: CallMeTasteless
Antifate
Profile Blog Joined August 2004
United States415 Posts
July 03 2007 10:11 GMT
#111
Who builds medics TvP. >.>
No one is taller than the last man standing.
fig_newbie
Profile Joined March 2006
749 Posts
July 03 2007 14:10 GMT
#112
On July 03 2007 19:11 Antifate wrote:
Who builds medics TvP. >.>


blinding obs, thats all i can really think of. does restoration work on stasis?
k?
EmS.Radagast
Profile Joined November 2004
Israel280 Posts
July 03 2007 16:05 GMT
#113

does restoration work on stasis?

no, you can't target statised units with anything, restoration included
I know its not THREE-DEE!!
Metaspace
Profile Joined November 2006
Austria670 Posts
July 03 2007 18:49 GMT
#114
On August 04 2005 09:43 GroT wrote:
My point is that if you are going to build dark archons, you have to be doing it for a reason that really breaks the game for your opponent.. like when you maelstrom a control group of mutalisks early and then storm them all. Sadly, I don't even think it's possible to get both mael and storm so early.. if you found a build where you get both in time (i don't think it's possible, but just for argument's sake) that would be a great innovative play that could score you a lot of wins


not less expensive but faster is mealstorming mutas and then sending an archon to splash them....someone posted that lately...guess you'll have an archon around in PvZ vs MutaLing
Wir haben zuwenig Vespingas!
Slayer91
Profile Joined February 2006
Ireland23335 Posts
July 03 2007 19:17 GMT
#115
Carriers-->cloak wraiths-->obs-->medic+blind-->da-->emp-->da

lol.
NonY
Profile Blog Joined June 2007
8748 Posts
July 03 2007 20:30 GMT
#116
i have done feedback on HT, arbiters, and defilers. i have maelstrom mutas and zealots/HTs. i have MC an scv and gotten tanks. all at B-/B iccup. but then again i like to fuck around a lot and im not sure how wise all of it was
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Yuljan
Profile Blog Joined March 2004
2196 Posts
Last Edited: 2007-07-03 22:27:34
July 03 2007 22:25 GMT
#117
On July 03 2007 15:45 MyLostTemple wrote:
Mind control is best used if you know the correct pattern to tech in.

easiest way to do this is to get a shuttle with speed and drop a da in their base, steal the drone and leave asap. goto deep within your base.

PvZ: If you can mind control a drone build go hatch, pool, lair, spire... get 2nd hatch whenever you have the extra money. Start massing up mutas and hide them. When you have about 12 surprise the zerg and start killing drones at the zergs expo. Force them to waist more drones making spore colonels. While this is going on upgrade a greater spire and get guardians and make a few corsairs (dweb if you can.) This makes things incredibly difficult on zerg, they'll have to start going for air units which means they wont be able to focus gas on ling/ultra/defiler.

PvT: Hide SCV, make cc, rax, fac, fac, starport. mass up tanks. This will make pushing for terran almost impossible. Place a line of tanks where ever they will push towards and then start to mass produce more tanks and make dropships. Once you have a good tank line setup start going for carriers. Save your group of tanks and dropships for when the terran starts to be aggressive... counter drop at their expo.

PvP: Steal carriers ; ) otherwise don't use this.


thats the most useless plan ive ever heard. First of all since when can you just hide till you have massed 12 surprise mutas? No zerg is stupid enough to not scout the whole map vs p. Terrans scan a lot of times. Mindcontrol is great for getting dropships or carriers cruisers, but building up a new race is a retarded plan. I dont think you could pull it off against someone who has been playing starcraft for more than 1 year. If I used your logic I could easily say. Steal a drone build up a new base build 200/200 protoss units and 200/200 Zerg units = Instant win. Both theories are impossible to pull off in a game.
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2007-07-03 23:35:45
July 03 2007 23:34 GMT
#118
Just so people don't think I'm an idiot, the guy I play against likes doing medic/marine drops (yes, in TvP) and occasionally uses them to form a wall around tanks (this is annoying -_-). I usually just let cannons or dts clean up. Just saying feedback has a lot of prey in a Terran army. I like doing cute stuff too. >_>
EmS.Radagast
Profile Joined November 2004
Israel280 Posts
July 04 2007 08:32 GMT
#119

I dont think you could pull it off against someone who has been playing starcraft for more than 1 year. If I used your logic I could easily say. Steal a drone build up a new base build 200/200 protoss units and 200/200 Zerg units = Instant win. Both theories are impossible to pull off in a game.

I've actually calculated the cost of stealing lurker tech

Cost
200/200 MC
250/200 DA
650/0 2 hatcheries
100/0 overlord
250/0 pool
150/50 hydra den
150/100 lair
200/200 aspect (can be stolen from Z, but nvm)
--------------------------
1950/750

Looks pretty bad, I guess you are right. It kinda sucks.
I know its not THREE-DEE!!
PePe QuiCoSE
Profile Blog Joined March 2006
Argentina1204 Posts
July 04 2007 09:00 GMT
#120
from the beginning the idea of starting a new race in a game is theorycraft and not applicable because of resources and time consuming (there'll be always a better option), except in huge turtle games with tons and tons of resources.

I remember a games posted here TvP in R-Point where the P made factories and used recalled tanks on cliffs. Pretty nice.
aev
Profile Blog Joined July 2007
166 Posts
July 05 2007 10:55 GMT
#121
The problem I have with DAs is that whenever I try to use them I always end up with DAs with little to no energy by the time the opponent attacks (cause they charge up so slowly). Anyone got good advice(other than just "make them earlier")?
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
July 10 2007 00:38 GMT
#122
On July 04 2007 07:25 Yuljan wrote:
Show nested quote +
On July 03 2007 15:45 MyLostTemple wrote:
Mind control is best used if you know the correct pattern to tech in.

easiest way to do this is to get a shuttle with speed and drop a da in their base, steal the drone and leave asap. goto deep within your base.

PvZ: If you can mind control a drone build go hatch, pool, lair, spire... get 2nd hatch whenever you have the extra money. Start massing up mutas and hide them. When you have about 12 surprise the zerg and start killing drones at the zergs expo. Force them to waist more drones making spore colonels. While this is going on upgrade a greater spire and get guardians and make a few corsairs (dweb if you can.) This makes things incredibly difficult on zerg, they'll have to start going for air units which means they wont be able to focus gas on ling/ultra/defiler.

PvT: Hide SCV, make cc, rax, fac, fac, starport. mass up tanks. This will make pushing for terran almost impossible. Place a line of tanks where ever they will push towards and then start to mass produce more tanks and make dropships. Once you have a good tank line setup start going for carriers. Save your group of tanks and dropships for when the terran starts to be aggressive... counter drop at their expo.

PvP: Steal carriers ; ) otherwise don't use this.


thats the most useless plan ive ever heard. First of all since when can you just hide till you have massed 12 surprise mutas? No zerg is stupid enough to not scout the whole map vs p. Terrans scan a lot of times. Mindcontrol is great for getting dropships or carriers cruisers, but building up a new race is a retarded plan. I dont think you could pull it off against someone who has been playing starcraft for more than 1 year. If I used your logic I could easily say. Steal a drone build up a new base build 200/200 protoss units and 200/200 Zerg units = Instant win. Both theories are impossible to pull off in a game.


I'm going to have to agree that using MC PvZ is almost impossible. While you take all the time to research MC, build a DA, steal a drone, build a hatchery, and tech (this would all take 15 minutes or more) you'll find that the zerg is maxed and has the entire map, and you only have 1 or 2 expansions.

On top of that, things get VERY messy when you try to build a zerg base in your protoss base-- creep everywhere. Try it sometime, it's tedious. If all you're talking about is very late game (like 30 or 40 minutes into the game) then I think it's still useless, because 12 mutas just won't be as devastating as the 3200 / 2000 worth of resources you could have used to build another protoss army.
PePe QuiCoSE
Profile Blog Joined March 2006
Argentina1204 Posts
July 10 2007 04:07 GMT
#123
the most useful uses for MC that were mentioned would be to replace your probes with drones to free up population space and have a bigger army. Maybe in a super late scenario get enough overlord to get detectors or mass drop (still, that would require a lot of time).
BalloonFight
Profile Blog Joined May 2006
United States2007 Posts
July 10 2007 04:26 GMT
#124
Really the only feasible way to use MC in PvZ is at late game when there are hardly any resources at all, or there are none. MCing Ultras is a great way to fight a zerg as the zerg army will auto target the MC'ed ultras letting you get some free hits.
EmS.Radagast
Profile Joined November 2004
Israel280 Posts
July 10 2007 06:46 GMT
#125
Yea, MC on ultra in the middle of the most concentrated Z ling mass + storm centered on ultra for 2398743 ling kills

I know its not THREE-DEE!!
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