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Simple Questions, Simple Answers - Page 67

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Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
March 01 2012 08:30 GMT
#1321
what is the response in a ZvT when the Terran goes for 1 fac into 1 port wraith and then bio?I see the 1st vulture and put down a den immediately and start getting hydra upgrades and pumping hydras. But the wraiths come and do hit and runs on my drones. So I have to make a make a lot of hydras in order to defend. But that is bad since the bio force is coming to knock me down since I committed to so many hydras.

not sure how to react. am I doing right by getting all the hydra upgrades to fight the mass wraiths? or should I skip them and go straight into lurker on 2 hatch?

So confused :O
Toasterbaked
Profile Blog Joined September 2011
United States160 Posts
Last Edited: 2012-03-01 15:22:15
March 01 2012 15:20 GMT
#1322
On March 01 2012 17:30 Golgotha wrote:
what is the response in a ZvT when the Terran goes for 1 fac into 1 port wraith and then bio?I see the 1st vulture and put down a den immediately and start getting hydra upgrades and pumping hydras. But the wraiths come and do hit and runs on my drones. So I have to make a make a lot of hydras in order to defend. But that is bad since the bio force is coming to knock me down since I committed to so many hydras.

not sure how to react. am I doing right by getting all the hydra upgrades to fight the mass wraiths? or should I skip them and go straight into lurker on 2 hatch?

So confused :O

Try getting mutas to counter the wraiths, instead of relying on hydras forever and getting expensive upgrades for them (300/300, 500/500 for lurker). You'll have an easier time scouting what's up from the Terran and you'll be able to pressure him immediately after overlord speed (if he has cloak) or right after the mutalisks pop.

AFAIIK, you'll get mutalisks in time for wraiths if you 2hatch, and you'll have to also have to get hydra den with spire and 2-3 hydras against his first few wraiths if you 3hatch.

If you go for very fast (12pool + gas) 2hatch lurkers and he hasn't bothered to get detection in time, he's toast. If it doesn't work, you're toast.
Aka lossmule.sky in east
Release
Profile Blog Joined October 2010
United States4397 Posts
March 01 2012 19:18 GMT
#1323
On February 29 2012 10:11 JMave wrote:
Show nested quote +
On February 28 2012 16:48 Release wrote:
How do i make ramps in staredit?

do you mean those custom ramps like linear and inverted ramps? if so, you should go to broodwarmaps to find some templates that people have already done for certain map types. i believe jungle terrain is the most established type of map with the most number of custom features out there.

I'm just talking about regular ramps, like the one you see on fighting spirit/python. Can't find it under doodads.
☺
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
March 01 2012 20:45 GMT
#1324
On March 02 2012 00:20 Toasterbaked wrote:
Show nested quote +
On March 01 2012 17:30 Golgotha wrote:
what is the response in a ZvT when the Terran goes for 1 fac into 1 port wraith and then bio?I see the 1st vulture and put down a den immediately and start getting hydra upgrades and pumping hydras. But the wraiths come and do hit and runs on my drones. So I have to make a make a lot of hydras in order to defend. But that is bad since the bio force is coming to knock me down since I committed to so many hydras.

not sure how to react. am I doing right by getting all the hydra upgrades to fight the mass wraiths? or should I skip them and go straight into lurker on 2 hatch?

So confused :O

Try getting mutas to counter the wraiths, instead of relying on hydras forever and getting expensive upgrades for them (300/300, 500/500 for lurker). You'll have an easier time scouting what's up from the Terran and you'll be able to pressure him immediately after overlord speed (if he has cloak) or right after the mutalisks pop.

AFAIIK, you'll get mutalisks in time for wraiths if you 2hatch, and you'll have to also have to get hydra den with spire and 2-3 hydras against his first few wraiths if you 3hatch.

If you go for very fast (12pool + gas) 2hatch lurkers and he hasn't bothered to get detection in time, he's toast. If it doesn't work, you're toast.


this is great. thanks man. didnt think about going 2 hatch and straight into spire. that would shut her down!
Harem
Profile Joined November 2007
United States11393 Posts
March 01 2012 23:28 GMT
#1325
On March 02 2012 00:20 Toasterbaked wrote:
Show nested quote +
On March 01 2012 17:30 Golgotha wrote:
what is the response in a ZvT when the Terran goes for 1 fac into 1 port wraith and then bio?I see the 1st vulture and put down a den immediately and start getting hydra upgrades and pumping hydras. But the wraiths come and do hit and runs on my drones. So I have to make a make a lot of hydras in order to defend. But that is bad since the bio force is coming to knock me down since I committed to so many hydras.

not sure how to react. am I doing right by getting all the hydra upgrades to fight the mass wraiths? or should I skip them and go straight into lurker on 2 hatch?

So confused :O

Try getting mutas to counter the wraiths, instead of relying on hydras forever and getting expensive upgrades for them (300/300, 500/500 for lurker). You'll have an easier time scouting what's up from the Terran and you'll be able to pressure him immediately after overlord speed (if he has cloak) or right after the mutalisks pop.

AFAIIK, you'll get mutalisks in time for wraiths if you 2hatch, and you'll have to also have to get hydra den with spire and 2-3 hydras against his first few wraiths if you 3hatch.

If you go for very fast (12pool + gas) 2hatch lurkers and he hasn't bothered to get detection in time, he's toast. If it doesn't work, you're toast.

If you skip den while going 2hat muta vs it then you end up losing too many ovies to the one wraith. (You only lose 1 maybe 2 if you don't skip den though.) This massive ovie loss (approx ~4 overlords) easily buys time enough for whatever T's defense is vs Muta be it valk or 1port cloak etc.

Also, if you go muta after the hydra(s) (no matter if 2hat or 3hat) then you run risk of BO loss because that is exactly what the fake mech builds are designed to crush.



Also, just to show what can happen if you skip moota entirely~



As for playing against it as Zerg, uh it's really hard cause there are so many variables. The one good thing about playing it against lower levels though is that they can't ever hit the timings. In addition, a lot of people try to cookie cutter stuff that can't be cookie cuttered because they require Z to make the correct decisions every time. (ie jd vs reality on monte) Should Z do something else then there is its own set of deviations and most T's will end up dying to really sub-optimal reactions because they are doing something way beyond them.

Anyways, random vod link beating it:

Moderator。◕‿◕。
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
March 02 2012 00:43 GMT
#1326
+ Show Spoiler +
On March 02 2012 08:28 Harem wrote:
Show nested quote +
On March 02 2012 00:20 Toasterbaked wrote:
On March 01 2012 17:30 Golgotha wrote:
what is the response in a ZvT when the Terran goes for 1 fac into 1 port wraith and then bio?I see the 1st vulture and put down a den immediately and start getting hydra upgrades and pumping hydras. But the wraiths come and do hit and runs on my drones. So I have to make a make a lot of hydras in order to defend. But that is bad since the bio force is coming to knock me down since I committed to so many hydras.

not sure how to react. am I doing right by getting all the hydra upgrades to fight the mass wraiths? or should I skip them and go straight into lurker on 2 hatch?

So confused :O

Try getting mutas to counter the wraiths, instead of relying on hydras forever and getting expensive upgrades for them (300/300, 500/500 for lurker). You'll have an easier time scouting what's up from the Terran and you'll be able to pressure him immediately after overlord speed (if he has cloak) or right after the mutalisks pop.

AFAIIK, you'll get mutalisks in time for wraiths if you 2hatch, and you'll have to also have to get hydra den with spire and 2-3 hydras against his first few wraiths if you 3hatch.

If you go for very fast (12pool + gas) 2hatch lurkers and he hasn't bothered to get detection in time, he's toast. If it doesn't work, you're toast.

If you skip den while going 2hat muta vs it then you end up losing too many ovies to the one wraith. (You only lose 1 maybe 2 if you don't skip den though.) This massive ovie loss (approx ~4 overlords) easily buys time enough for whatever T's defense is vs Muta be it valk or 1port cloak etc.

Also, if you go muta after the hydra(s) (no matter if 2hat or 3hat) then you run risk of BO loss because that is exactly what the fake mech builds are designed to crush.

http://www.youtube.com/watch?v=Z5lDf4imVWw

Also, just to show what can happen if you skip moota entirely~

http://www.youtube.com/watch?v=Kpm73H99l_o

As for playing against it as Zerg, uh it's really hard cause there are so many variables. The one good thing about playing it against lower levels though is that they can't ever hit the timings. In addition, a lot of people try to cookie cutter stuff that can't be cookie cuttered because they require Z to make the correct decisions every time. (ie jd vs reality on monte) Should Z do something else then there is its own set of deviations and most T's will end up dying to really sub-optimal reactions because they are doing something way beyond them.

Anyways, random vod link beating it:
http://www.youtube.com/watch?v=zPm2lTxp2xo


haha so I just tried the 2 hatch muta vs the fac into port opener against T...and I was about to come here and complain about the early wraith. He just raped my drones while my mutas were coming. I guess I gotta get that den and have hydras in the mineral lines and THEN go muta.
JadeFist
Profile Blog Joined August 2007
United States1225 Posts
March 02 2012 04:45 GMT
#1327
I'm sorry if this has been asked already, I tried to search it...

When playing Protoss or Terran at the D/D+ level should you ever stop building workers? I remember the words of wisdom that the light on your command center should never turn off but is this always true?

Please answer/explain. Thanks.
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
March 02 2012 05:52 GMT
#1328
On March 02 2012 13:45 JadeFist wrote:
I'm sorry if this has been asked already, I tried to search it...

When playing Protoss or Terran at the D/D+ level should you ever stop building workers? I remember the words of wisdom that the light on your command center should never turn off but is this always true?

Please answer/explain. Thanks.


yes. for both races where you expand to a third early, you really need a strong worker count to yield the full benefits of the expansions. you should stop worker production once you saturate these three bases.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
March 02 2012 10:18 GMT
#1329
on iccup and fish, is there a way to set yourself as busy so people cant message you in game?
evilfatsh1t
Profile Joined October 2010
Australia8912 Posts
March 02 2012 10:45 GMT
#1330
doesnt /dnd work?
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
March 02 2012 14:46 GMT
#1331
hi i was wondering if anyone has experienced a glitch on fs where if you wall in at the top right hand corner on your ramp, the zealot can somehow still get through by moving through the left side between the depot and the terrain?
火心 Jealous. I always loved that feeling when I was young. Embrace it.
jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
March 02 2012 15:34 GMT
#1332
On March 02 2012 23:46 JMave wrote:
hi i was wondering if anyone has experienced a glitch on fs where if you wall in at the top right hand corner on your ramp, the zealot can somehow still get through by moving through the left side between the depot and the terrain?

Yes I have experienced this before, IIRC it was fixed in 1.3 though? Perhaps I'm mistaken though.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
fold
Profile Blog Joined November 2010
Australia665 Posts
Last Edited: 2012-03-02 16:00:37
March 02 2012 16:00 GMT
#1333
On March 03 2012 00:34 jello_biafra wrote:
Show nested quote +
On March 02 2012 23:46 JMave wrote:
hi i was wondering if anyone has experienced a glitch on fs where if you wall in at the top right hand corner on your ramp, the zealot can somehow still get through by moving through the left side between the depot and the terrain?

Yes I have experienced this before, IIRC it was fixed in 1.3 though? Perhaps I'm mistaken though.

+ Show Spoiler +
[image loading]


There's no bug, just wall like the above and zealot can't slip through. The one on liquipedia will let a zealot pass but not a probe.
t.t
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
March 02 2012 16:05 GMT
#1334
On March 03 2012 01:00 fold wrote:
Show nested quote +
On March 03 2012 00:34 jello_biafra wrote:
On March 02 2012 23:46 JMave wrote:
hi i was wondering if anyone has experienced a glitch on fs where if you wall in at the top right hand corner on your ramp, the zealot can somehow still get through by moving through the left side between the depot and the terrain?

Yes I have experienced this before, IIRC it was fixed in 1.3 though? Perhaps I'm mistaken though.

+ Show Spoiler +
[image loading]


There's no bug, just wall like the above and zealot can't slip through. The one on liquipedia will let a zealot pass but not a probe.

cool thanks!
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Vuk_91
Profile Joined September 2010
Serbia1690 Posts
March 02 2012 19:44 GMT
#1335
Quick question: ICCup is not working for me today...Is it just me or does someone else have a same problem?
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
March 02 2012 23:27 GMT
#1336
On March 03 2012 04:44 Vuk_91 wrote:
Quick question: ICCup is not working for me today...Is it just me or does someone else have a same problem?


im not sure its the end of season or not but they shut the servers last night for me.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
tryummm
Profile Joined August 2009
774 Posts
March 03 2012 03:16 GMT
#1337
What was the Starcraft patch that KESPA didn't like and therefore didn't incorporate into its professional leagues until Blizzard went back and fixed it?
phyren
Profile Blog Joined October 2009
United States1067 Posts
March 03 2012 06:46 GMT
#1338
On March 02 2012 13:45 JadeFist wrote:
I'm sorry if this has been asked already, I tried to search it...

When playing Protoss or Terran at the D/D+ level should you ever stop building workers? I remember the words of wisdom that the light on your command center should never turn off but is this always true?

Please answer/explain. Thanks.


The short answer is no. The longer answer would be something along the lines of, if you end up with >80 probes, you probably should have stopped a little earlier. In general, you want to be able to saturate about 3 bases, and this will keep you making probes well into midgame even if you take no harassment.

There are, of course, specific situations where this is different. At d/d+ you are unlikely to run into these situations.
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
March 03 2012 11:11 GMT
#1339
On March 03 2012 15:46 phyren wrote:
Show nested quote +
On March 02 2012 13:45 JadeFist wrote:
I'm sorry if this has been asked already, I tried to search it...

When playing Protoss or Terran at the D/D+ level should you ever stop building workers? I remember the words of wisdom that the light on your command center should never turn off but is this always true?

Please answer/explain. Thanks.


The short answer is no. The longer answer would be something along the lines of, if you end up with >80 probes, you probably should have stopped a little earlier. In general, you want to be able to saturate about 3 bases, and this will keep you making probes well into midgame even if you take no harassment.

There are, of course, specific situations where this is different. At d/d+ you are unlikely to run into these situations.


To clarify, yes it is possible to have too many workers, but D/D+ players basically never run into that problem, as one of the reasons they are D/D+ is generally not having enough.
Puyi
Profile Joined November 2011
United States175 Posts
Last Edited: 2012-03-05 01:17:11
March 05 2012 01:16 GMT
#1340
how do a Terran player know a zerg is going 2hatch lurk drop instead of 2 hatch lurk? is there any signs i should look for?

and i personally think that zerg buildings are op. sure they cant fly but theres no way to tell if a building is upgrading or not

edit: oh and whats the correct way to respond to 2hatch lurk drop?
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