Simple Questions, Simple Answers - Page 409
Forum Index > Brood War Strategy |
maybenexttime
Poland5363 Posts
| ||
lokiM
United States3407 Posts
| ||
Jealous
10081 Posts
On November 30 2018 15:21 lokiM wrote: Just started playing again.. what does the #x1.5 and #x2 mean in public games? also what does dynamic turnrate do, I can't seem to find the answers on google x.x #x2 means the game will run twice as fast. Seriously, it's wild. Dynamic turnrate means it will automatically set itself to the correct turn rate for you and your opponent based on the connection quality. So, if you have a great connection to your opponent, it will be at TR 24. If it is a shit connection, it will go down to TR 8. | ||
WGT-Baal
France3300 Posts
A pvz question: Lately i m getting lurker contained more for various reasons (usually screwing up my defense vs the initial hydra attack a little, but not so much as to die outright from it) and when the zerg spreads his lurkers well enough that i can only storm one at a time, is it even worth wasting that storm that way? Should I get reavers at that point? I find that breaking out with dragoons/storms usually ends up badly. Even if i do break the contain i lose a lot of units. Or is there a good aggressive build besides 2gate zealots that would allow me to hit the zerg before he hits me with hydra? Thanks! | ||
Liquid`Drone
Norway28525 Posts
| ||
Uldridge
Belgium4457 Posts
Why don't more players kill the supply of the opposing player, e.g. reaver or recalled units killing supply depots (PvT), lurkers killing supply depots (ZvT), scourge/muta killing overlords (ZvZ)? 100 minerals + worker building (only for Terran) + being supply blocked for a significant amount if you hit 2+ depots might give you either some breathing room or even some edge you otherwise wouldn't have, no? Do you need to invest too many units? Does your opponent just kill you if he cleans it up? | ||
Jealous
10081 Posts
On December 01 2018 05:38 Uldridge wrote: I'm not sure if it has been asked before, it probably has, but I don't want to look in 400+ pages of thread. Why don't more players kill the supply of the opposing player, e.g. reaver or recalled units killing supply depots (PvT), lurkers killing supply depots (ZvT), scourge/muta killing overlords (ZvZ)? 100 minerals + worker building (only for Terran) + being supply blocked for a significant amount if you hit 2+ depots might give you either some breathing room or even some edge you otherwise wouldn't have, no? Do you need to invest too many units? Does your opponent just kill you if he cleans it up? This is a very broad question but I'll try to address it piece-meal to the best of my knowledge. In PvT, using Reavers to target clustered Depots is fairly common if there are no better targets, or as a way to force Terran's army out of position from defending a more potentially profitable area such as the mineral line. Doing it with Recall is less of a priority because there are more important things to snipe like Armory, Science Facility, Starport, perhaps Factories, CC, etc. Depots are a low-priority snipe and without Reaver they aren't going to go down as fast. In PvZ, sniping supply is quite standard, as you probably know. In PvP, and really all vP match-ups, there are few benefits to sniping Pylons for supply alone as they are rarely clustered and no one Pylon is usually that important to keeping supply up. They are more important as targets when they are supporting crucial buildings in specific scenarios... For example that famous game on I believe Andromeda where one Pylon was supporting like 5 Stargates, if someone can link that, that'd be nice I believe that due to SC2, those are called "Artosis Pylons." There are other situations, but suffice to say it is not for the purposes of capping supply. In ZvT, Lurkers dropped in the main DO target Depots if again there are no better targets available. Yesterday/today's Where vs. Last on HBR is a recent example. In ZvZ, you are often trading either gas units (Scourge) or putting yourself relatively out of position (Mutalisk) by sniping stray Overlords, and there are again generally better targets, but I believe there are certain scenarios where this happens, at least at lower levels - not as confident about progamers, perhaps a Zerg main can weigh in here. In TvZ, sniping Overlords is mostly for getting rid of detection when vs. 2 Port Wraith, or catching stray scouting Overlords for free with Marines. I guess a special mention should go to Valkonic/Fantasy build where he used Valkyrie to deflect Mutalisks and when they rise in count can hunt Overlords for the purposes you are suggesting. EDIT: TvT, I'm frankly not too sure but I think Depots naturally die as a consequence of drops all the time, doubt they are the real focus in those situations either though. In short, I believe that progamers DO snipe supply quite frequently depending on the MU, build, and stage of the game, but it is of lesser priority than other things such as tech, workers, or potential AA threats. | ||
RWLabs
Korea (South)273 Posts
| ||
ajmbek
Italy459 Posts
On December 01 2018 08:24 Jealous wrote: This is a very broad question but I'll try to address it piece-meal to the best of my knowledge. In PvT, using Reavers to target clustered Depots is fairly common if there are no better targets, or as a way to force Terran's army out of position from defending a more potentially profitable area such as the mineral line. Doing it with Recall is less of a priority because there are more important things to snipe like Armory, Science Facility, Starport, perhaps Factories, CC, etc. Depots are a low-priority snipe and without Reaver they aren't going to go down as fast. In PvZ, sniping supply is quite standard, as you probably know. In PvP, and really all vP match-ups, there are few benefits to sniping Pylons for supply alone as they are rarely clustered and no one Pylon is usually that important to keeping supply up. They are more important as targets when they are supporting crucial buildings in specific scenarios... For example that famous game on I believe Andromeda where one Pylon was supporting like 5 Stargates, if someone can link that, that'd be nice I believe that due to SC2, those are called "Artosis Pylons." There are other situations, but suffice to say it is not for the purposes of capping supply. In ZvT, Lurkers dropped in the main DO target Depots if again there are no better targets available. Yesterday/today's Where vs. Last on HBR is a recent example. In ZvZ, you are often trading either gas units (Scourge) or putting yourself relatively out of position (Mutalisk) by sniping stray Overlords, and there are again generally better targets, but I believe there are certain scenarios where this happens, at least at lower levels - not as confident about progamers, perhaps a Zerg main can weigh in here. In TvZ, sniping Overlords is mostly for getting rid of detection when vs. 2 Port Wraith, or catching stray scouting Overlords for free with Marines. I guess a special mention should go to Valkonic/Fantasy build where he used Valkyrie to deflect Mutalisks and when they rise in count can hunt Overlords for the purposes you are suggesting. EDIT: TvT, I'm frankly not too sure but I think Depots naturally die as a consequence of drops all the time, doubt they are the real focus in those situations either though. In short, I believe that progamers DO snipe supply quite frequently depending on the MU, build, and stage of the game, but it is of lesser priority than other things such as tech, workers, or potential AA threats. really good answer! <3 | ||
rand0MPrecisi0n
313 Posts
| ||
rand0MPrecisi0n
313 Posts
| ||
Jealous
10081 Posts
On December 03 2018 13:40 rand0MPrecisi0n wrote: Nvm I found it (12 tanks 34 vults 5 gols 6 vessels) Early on I think you can afford to combine Gol + Vessel, particularly for obs sniping. Thanks for posting Flash's hotkeys though! | ||
rand0MPrecisi0n
313 Posts
You're welcome | ||
XenOsky
Chile2190 Posts
On December 03 2018 13:40 rand0MPrecisi0n wrote: Nvm I found it (12 tanks 34 vults 5 gols 6 vessels) is he using siege on O? 1o2o seems really uncomfortable | ||
ArmadA[NaS]
United States346 Posts
| ||
ggsimida
1123 Posts
apparently no one wants to do plugins for sc:r, the dev for wlauncher decides to call it quit few months ago because blizz keep releasing patches that makes it troublesome for plugins. | ||
ArmadA[NaS]
United States346 Posts
You (Jealous) have to admit that is an intentional, pretty mean summary of sub 1700 Terrans... Bottom line is: All Terrans until 1700 are bad players because they keep losing to early zealot pressure from time to time. If you can do this build order and order your zealots to attack, then you're better than them even though they might follow a build order just as well as you do... Actually yes- if you lose you are a worse player (if not overall, at least in that matchup). I have to agree with Jealous on the prevalence of toxic mindsets among terran players.Players like Artosis and Idra popularized the "protoss ez a-move" meme (and admittedly it's a funny meme- so is tesagi) and much worse players than them invoke it as an excuse for their failings in the matchup. If you look at something like CPL winrates, TvP is actually the most favorable of the "unfavorable" matchups and if you look at the overall map statistics on iccup for Fighting Spirit, by far the most played map, terran is 48% vs toss compared to 49% for both ZvP and ZvT (yet you don't here Zergs complaining nearly as much). I looked through my replays to see if we ever played and found a game vs you and Arcneon where you wrote the following: + Show Spoiler + 00:00:50 Highgamer Chat one way to get/hold C+ i guess 00:14:56 Highgamer Chat why is it your race that has no honor? 00:16:01 Highgamer Chat ah i know 00:16:03 Highgamer Chat cus it's the race 00:16:07 Highgamer Chat that any noob can get C rank with 00:16:34 Highgamer Chat 'learn' to build DT --> D+ 00:16:40 Highgamer Chat 'learn' to build arbiter -> C 00:16:45 iiN.NiceGuy- Chat so change race :D 00:16:51 Highgamer Chat well, i have some honor left 00:16:56 Highgamer Chat and don't play lower ranks on purpose 00:16:59 Highgamer Chat like you seem to do 00:17:09 iiN.NiceGuy- Chat u have honor 00:17:13 iiN.NiceGuy- Chat and u cry all game? 00:17:15 iiN.NiceGuy- Chat "ok" 00:17:23 Highgamer Chat why did you 00:17:25 Highgamer Chat join that game? 00:17:29 Highgamer Chat D+/C-? 00:17:34 iiN.NiceGuy- Chat coz its the only game availabe? 00:17:39 Highgamer Chat you're a liar 00:17:40 Highgamer Chat i have 00:17:45 Highgamer Chat 6 games vs C 00:17:46 Highgamer Chat out of 10 00:17:52 Highgamer Chat you're all a bunch of pussies lol ^^ 00:17:57 iiN.NiceGuy- Chat ok 00:17:57 Highgamer Chat all you lower-rank-game-joiners 00:18:00 Highgamer Chat all tell the same.. 00:18:05 Highgamer Chat why you not find games? 00:18:11 Highgamer Chat cus you all jump into the D rank games 00:18:15 Highgamer Chat after 5 sec of searching 00:18:36 Highgamer Chat check out that thread on TL 00:18:40 Highgamer Chat about how this ruins the ladder experience 00:18:46 Highgamer Chat for anyone who#s not yet C or above 00:18:51 Highgamer Chat and grow some balls dude 00:18:52 Highgamer Chat gg This talk about "honorable play" is nonsense and really indicative of a scrub mindset. I think memeing is fine, but If you're a new Terran player, I think you'll improve more quickly and enjoy the game more if you adopt a growth mindset and stop attributing your losses to balance. | ||
badpenny
Canada54 Posts
| ||
Alpha-NP-
United States1242 Posts
| ||
jello_biafra
United Kingdom6632 Posts
On December 04 2018 05:09 badpenny wrote: does the banned gas walk still exist in brood war, and if so how is it done? Yes, you hold down shift + spam right click on a vespene geyser (one with no refiner/assimilator/extractor on it) and then shift+right click/move/attack to wherever you want to go. On December 05 2018 02:34 Alpha-NP- wrote: Does disruption web affect Nuclear Missle launch either when it is casted or when it is landed? I read something that it does. Disruption web has no effect at all on nuclear missile launches, the ghost can call in a nuke from under a d-web and a d-web will not protect anything from a nuclear blast. | ||
| ||