• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:07
CET 00:07
KST 08:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT24Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0226LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Liquipedia WCS Portal Launched ByuL: The Forgotten Master of ZvT Kaelaris on the futue of SC2 and much more... How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
StarCraft Evolution League (SC Evo Biweekly) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) How do the "codes" work in GSL? Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
A cwal.gg Extension - Easily keep track of anyone A new season just kicks off [ASL21] Potential Map Candidates BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Fighting Spirit mining rates Current Meta
Other Games
General Games
ZeroSpace Megathread Nintendo Switch Thread Path of Exile Diablo 2 thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread Canadian Politics Mega-thread US Politics Mega-thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2398 users

Simple Questions, Simple Answers - Page 409

Forum Index > Brood War Strategy
Post a Reply
Prev 1 407 408 409 410 411 485 Next
maybenexttime
Profile Blog Joined November 2006
Poland5755 Posts
November 29 2018 23:56 GMT
#8161
Yes, quality advice by kogeT, Chef and Cryoc. Much appreciated. :-)
lokiM
Profile Blog Joined June 2008
United States3407 Posts
November 30 2018 06:21 GMT
#8162
Just started playing again.. what does the #x1.5 and #x2 mean in public games? also what does dynamic turnrate do, I can't seem to find the answers on google x.x
You can't fight the feeling.
Jealous
Profile Blog Joined December 2011
10281 Posts
November 30 2018 06:42 GMT
#8163
On November 30 2018 15:21 lokiM wrote:
Just started playing again.. what does the #x1.5 and #x2 mean in public games? also what does dynamic turnrate do, I can't seem to find the answers on google x.x

#x2 means the game will run twice as fast. Seriously, it's wild.

Dynamic turnrate means it will automatically set itself to the correct turn rate for you and your opponent based on the connection quality. So, if you have a great connection to your opponent, it will be at TR 24. If it is a shit connection, it will go down to TR 8.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
WGT-Baal
Profile Blog Joined June 2008
France3443 Posts
November 30 2018 17:57 GMT
#8164
Hey folks,

A pvz question:
Lately i m getting lurker contained more for various reasons (usually screwing up my defense vs the initial hydra attack a little, but not so much as to die outright from it) and when the zerg spreads his lurkers well enough that i can only storm one at a time, is it even worth wasting that storm that way? Should I get reavers at that point?
I find that breaking out with dragoons/storms usually ends up badly. Even if i do break the contain i lose a lot of units.

Or is there a good aggressive build besides 2gate zealots that would allow me to hit the zerg before he hits me with hydra?

Thanks!
Horang2 fan
Liquid`Drone
Profile Joined September 2002
Norway28743 Posts
November 30 2018 19:02 GMT
#8165
Against those big, committal lurker contains, you often end up needing to go for one big push. and part of what you do while you are building your breakout army, is that you constantly try to do 1 storm +1 dragoon or 1 zealot hit on the individual lurkers you can. doing 2 storm on 1 lurker isn't worth it, but you'll often be busting out with 4+ control group armies, and it's fine to have a couple archons in there too. so you spend some templar energy on killing some lurkers before going out, you make some archons too, but you still make sure you have plenty of storm left over for when his hydras come to help out his remaining lurkers.
Moderator
Uldridge
Profile Blog Joined January 2011
Belgium5049 Posts
November 30 2018 20:38 GMT
#8166
I'm not sure if it has been asked before, it probably has, but I don't want to look in 400+ pages of thread.
Why don't more players kill the supply of the opposing player, e.g. reaver or recalled units killing supply depots (PvT), lurkers killing supply depots (ZvT), scourge/muta killing overlords (ZvZ)? 100 minerals + worker building (only for Terran) + being supply blocked for a significant amount if you hit 2+ depots might give you either some breathing room or even some edge you otherwise wouldn't have, no? Do you need to invest too many units? Does your opponent just kill you if he cleans it up?
Taxes are for Terrans
Jealous
Profile Blog Joined December 2011
10281 Posts
Last Edited: 2018-11-30 23:27:26
November 30 2018 23:24 GMT
#8167
On December 01 2018 05:38 Uldridge wrote:
I'm not sure if it has been asked before, it probably has, but I don't want to look in 400+ pages of thread.
Why don't more players kill the supply of the opposing player, e.g. reaver or recalled units killing supply depots (PvT), lurkers killing supply depots (ZvT), scourge/muta killing overlords (ZvZ)? 100 minerals + worker building (only for Terran) + being supply blocked for a significant amount if you hit 2+ depots might give you either some breathing room or even some edge you otherwise wouldn't have, no? Do you need to invest too many units? Does your opponent just kill you if he cleans it up?

This is a very broad question but I'll try to address it piece-meal to the best of my knowledge.

In PvT, using Reavers to target clustered Depots is fairly common if there are no better targets, or as a way to force Terran's army out of position from defending a more potentially profitable area such as the mineral line. Doing it with Recall is less of a priority because there are more important things to snipe like Armory, Science Facility, Starport, perhaps Factories, CC, etc. Depots are a low-priority snipe and without Reaver they aren't going to go down as fast.

In PvZ, sniping supply is quite standard, as you probably know.

In PvP, and really all vP match-ups, there are few benefits to sniping Pylons for supply alone as they are rarely clustered and no one Pylon is usually that important to keeping supply up. They are more important as targets when they are supporting crucial buildings in specific scenarios... For example that famous game on I believe Andromeda where one Pylon was supporting like 5 Stargates, if someone can link that, that'd be nice I believe that due to SC2, those are called "Artosis Pylons." There are other situations, but suffice to say it is not for the purposes of capping supply.

In ZvT, Lurkers dropped in the main DO target Depots if again there are no better targets available. Yesterday/today's Where vs. Last on HBR is a recent example.

In ZvZ, you are often trading either gas units (Scourge) or putting yourself relatively out of position (Mutalisk) by sniping stray Overlords, and there are again generally better targets, but I believe there are certain scenarios where this happens, at least at lower levels - not as confident about progamers, perhaps a Zerg main can weigh in here.

In TvZ, sniping Overlords is mostly for getting rid of detection when vs. 2 Port Wraith, or catching stray scouting Overlords for free with Marines. I guess a special mention should go to Valkonic/Fantasy build where he used Valkyrie to deflect Mutalisks and when they rise in count can hunt Overlords for the purposes you are suggesting.

EDIT: TvT, I'm frankly not too sure but I think Depots naturally die as a consequence of drops all the time, doubt they are the real focus in those situations either though.

In short, I believe that progamers DO snipe supply quite frequently depending on the MU, build, and stage of the game, but it is of lesser priority than other things such as tech, workers, or potential AA threats.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
RWLabs
Profile Joined March 2017
Korea (South)273 Posts
December 01 2018 19:42 GMT
#8168
I think Jealous about covered it. Supply just isn't a high priority target in any Terran match-ups as there are usually better things to hit- workers/CC, tech buildings, and factories would probably be the highest priority. Also, specifically because Terrans are stronger when their units congregate, it's usually advisable to be on top of the barracks/factories to stop that from happening.
Aldaris was the good guy of Brood War.
ajmbek
Profile Joined November 2008
Italy460 Posts
December 01 2018 21:17 GMT
#8169
On December 01 2018 08:24 Jealous wrote:
Show nested quote +
On December 01 2018 05:38 Uldridge wrote:
I'm not sure if it has been asked before, it probably has, but I don't want to look in 400+ pages of thread.
Why don't more players kill the supply of the opposing player, e.g. reaver or recalled units killing supply depots (PvT), lurkers killing supply depots (ZvT), scourge/muta killing overlords (ZvZ)? 100 minerals + worker building (only for Terran) + being supply blocked for a significant amount if you hit 2+ depots might give you either some breathing room or even some edge you otherwise wouldn't have, no? Do you need to invest too many units? Does your opponent just kill you if he cleans it up?

This is a very broad question but I'll try to address it piece-meal to the best of my knowledge.

In PvT, using Reavers to target clustered Depots is fairly common if there are no better targets, or as a way to force Terran's army out of position from defending a more potentially profitable area such as the mineral line. Doing it with Recall is less of a priority because there are more important things to snipe like Armory, Science Facility, Starport, perhaps Factories, CC, etc. Depots are a low-priority snipe and without Reaver they aren't going to go down as fast.

In PvZ, sniping supply is quite standard, as you probably know.

In PvP, and really all vP match-ups, there are few benefits to sniping Pylons for supply alone as they are rarely clustered and no one Pylon is usually that important to keeping supply up. They are more important as targets when they are supporting crucial buildings in specific scenarios... For example that famous game on I believe Andromeda where one Pylon was supporting like 5 Stargates, if someone can link that, that'd be nice I believe that due to SC2, those are called "Artosis Pylons." There are other situations, but suffice to say it is not for the purposes of capping supply.

In ZvT, Lurkers dropped in the main DO target Depots if again there are no better targets available. Yesterday/today's Where vs. Last on HBR is a recent example.

In ZvZ, you are often trading either gas units (Scourge) or putting yourself relatively out of position (Mutalisk) by sniping stray Overlords, and there are again generally better targets, but I believe there are certain scenarios where this happens, at least at lower levels - not as confident about progamers, perhaps a Zerg main can weigh in here.

In TvZ, sniping Overlords is mostly for getting rid of detection when vs. 2 Port Wraith, or catching stray scouting Overlords for free with Marines. I guess a special mention should go to Valkonic/Fantasy build where he used Valkyrie to deflect Mutalisks and when they rise in count can hunt Overlords for the purposes you are suggesting.

EDIT: TvT, I'm frankly not too sure but I think Depots naturally die as a consequence of drops all the time, doubt they are the real focus in those situations either though.

In short, I believe that progamers DO snipe supply quite frequently depending on the MU, build, and stage of the game, but it is of lesser priority than other things such as tech, workers, or potential AA threats.


really good answer! <3
Sic iter ad astra
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
December 03 2018 03:56 GMT
#8170
Which groups does Flash uses when controlling a 200 mech army?
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
December 03 2018 04:40 GMT
#8171
Nvm I found it (12 tanks 34 vults 5 gols 6 vessels)
Jealous
Profile Blog Joined December 2011
10281 Posts
December 03 2018 05:13 GMT
#8172
On December 03 2018 13:40 rand0MPrecisi0n wrote:
Nvm I found it (12 tanks 34 vults 5 gols 6 vessels)

Early on I think you can afford to combine Gol + Vessel, particularly for obs sniping. Thanks for posting Flash's hotkeys though!
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
December 03 2018 05:35 GMT
#8173
Indeed. He does that too. Early on he puts whatever is high priority on 1, and uses groups for micro a lot too.

You're welcome
XenOsky
Profile Blog Joined March 2008
Chile2316 Posts
December 03 2018 10:24 GMT
#8174
On December 03 2018 13:40 rand0MPrecisi0n wrote:
Nvm I found it (12 tanks 34 vults 5 gols 6 vessels)


is he using siege on O?
1o2o seems really uncomfortable
StarCraft & Audax Italiano.
ArmadA[NaS]
Profile Joined January 2014
United States347 Posts
December 03 2018 13:01 GMT
#8175
Is there any program that shows eapm that works with the current version of sc:r?
ggsimida
Profile Joined August 2015
1148 Posts
December 03 2018 15:02 GMT
#8176
nope even searched through ygosu, zilch.

apparently no one wants to do plugins for sc:r, the dev for wlauncher decides to call it quit few months ago because blizz keep releasing patches that makes it troublesome for plugins.
ArmadA[NaS]
Profile Joined January 2014
United States347 Posts
Last Edited: 2018-12-03 17:01:01
December 03 2018 15:58 GMT
#8177
Damn that sucks.


You (Jealous) have to admit that is an intentional, pretty mean summary of sub 1700 Terrans...

Bottom line is:
All Terrans until 1700 are bad players because they keep losing to early zealot pressure from time to time. If you can do this build order and order your zealots to attack, then you're better than them even though they might follow a build order just as well as you do...

Actually yes- if you lose you are a worse player (if not overall, at least in that matchup). I have to agree with Jealous on the prevalence of toxic mindsets among terran players.Players like Artosis and Idra popularized the "protoss ez a-move" meme (and admittedly it's a funny meme- so is tesagi) and much worse players than them invoke it as an excuse for their failings in the matchup. If you look at something like CPL winrates, TvP is actually the most favorable of the "unfavorable" matchups and if you look at the overall map statistics on iccup for Fighting Spirit, by far the most played map, terran is 48% vs toss compared to 49% for both ZvP and ZvT (yet you don't here Zergs complaining nearly as much).
I looked through my replays to see if we ever played and found a game vs you and Arcneon where you wrote the following:
+ Show Spoiler +

00:00:50 Highgamer Chat one way to get/hold C+ i guess
00:14:56 Highgamer Chat why is it your race that has no honor?
00:16:01 Highgamer Chat ah i know
00:16:03 Highgamer Chat cus it's the race
00:16:07 Highgamer Chat that any noob can get C rank with
00:16:34 Highgamer Chat 'learn' to build DT --> D+
00:16:40 Highgamer Chat 'learn' to build arbiter -> C
00:16:45 iiN.NiceGuy- Chat so change race :D
00:16:51 Highgamer Chat well, i have some honor left
00:16:56 Highgamer Chat and don't play lower ranks on purpose
00:16:59 Highgamer Chat like you seem to do
00:17:09 iiN.NiceGuy- Chat u have honor
00:17:13 iiN.NiceGuy- Chat and u cry all game?
00:17:15 iiN.NiceGuy- Chat "ok"
00:17:23 Highgamer Chat why did you
00:17:25 Highgamer Chat join that game?
00:17:29 Highgamer Chat D+/C-?
00:17:34 iiN.NiceGuy- Chat coz its the only game availabe?
00:17:39 Highgamer Chat you're a liar
00:17:40 Highgamer Chat i have
00:17:45 Highgamer Chat 6 games vs C
00:17:46 Highgamer Chat out of 10
00:17:52 Highgamer Chat you're all a bunch of pussies lol ^^
00:17:57 iiN.NiceGuy- Chat ok
00:17:57 Highgamer Chat all you lower-rank-game-joiners
00:18:00 Highgamer Chat all tell the same..
00:18:05 Highgamer Chat why you not find games?
00:18:11 Highgamer Chat cus you all jump into the D rank games
00:18:15 Highgamer Chat after 5 sec of searching
00:18:36 Highgamer Chat check out that thread on TL
00:18:40 Highgamer Chat about how this ruins the ladder experience
00:18:46 Highgamer Chat for anyone who#s not yet C or above
00:18:51 Highgamer Chat and grow some balls dude
00:18:52 Highgamer Chat gg


This talk about "honorable play" is nonsense and really indicative of a scrub mindset. I think memeing is fine, but If you're a new Terran player, I think you'll improve more quickly and enjoy the game more if you adopt a growth mindset and stop attributing your losses to balance.
badpenny
Profile Joined August 2018
Canada54 Posts
December 03 2018 20:09 GMT
#8178
does the banned gas walk still exist in brood war, and if so how is it done?
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
December 04 2018 17:34 GMT
#8179
Does disruption web affect Nuclear Missle launch either when it is casted or when it is landed? I read something that it does.
jello_biafra
Profile Blog Joined September 2004
United Kingdom6640 Posts
December 04 2018 17:52 GMT
#8180
On December 04 2018 05:09 badpenny wrote:
does the banned gas walk still exist in brood war, and if so how is it done?

Yes, you hold down shift + spam right click on a vespene geyser (one with no refiner/assimilator/extractor on it) and then shift+right click/move/attack to wherever you want to go.


On December 05 2018 02:34 Alpha-NP- wrote:
Does disruption web affect Nuclear Missle launch either when it is casted or when it is landed? I read something that it does.

Disruption web has no effect at all on nuclear missile launches, the ghost can call in a nuke from under a d-web and a d-web will not protect anything from a nuclear blast.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Prev 1 407 408 409 410 411 485 Next
Please log in or register to reply.
Live Events Refresh
Next event in 54m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 129
CosmosSc2 40
ForJumy 10
StarCraft: Brood War
Shuttle 254
nyoken 33
yabsab 30
NaDa 17
Dota 2
NeuroSwarm106
League of Legends
JimRising 451
Counter-Strike
shahzam383
m0e_tv356
Other Games
summit1g7770
Grubby3740
FrodaN2321
Beastyqt805
C9.Mang0259
mouzStarbuck190
syndereN107
ZombieGrub99
Trikslyr64
KnowMe56
Livibee36
PPMD30
Organizations
StarCraft 2
angryscii 41
Other Games
BasetradeTV17
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 78
• RyuSc2 20
• intothetv
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
• Kozan
StarCraft: Brood War
• Azhi_Dahaki25
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2924
• WagamamaTV598
League of Legends
• Doublelift4595
Other Games
• imaqtpie1416
• Scarra820
• Shiphtur113
Upcoming Events
Replay Cast
54m
PiG Sty Festival
9h 54m
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
10h 54m
Epic.LAN
12h 54m
uThermal 2v2 Circuit
15h 54m
Replay Cast
1d
PiG Sty Festival
1d 9h
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
1d 10h
Replay Cast
2 days
Replay Cast
2 days
[ Show More ]
Wardi Open
2 days
Monday Night Weeklies
2 days
Replay Cast
3 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
WardiTV Winter Champion…
4 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-19
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Escore Tournament S1: King of Kings
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.