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Simple Questions, Simple Answers - Page 409

Forum Index > Brood War Strategy
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maybenexttime
Profile Blog Joined November 2006
Poland5656 Posts
November 29 2018 23:56 GMT
#8161
Yes, quality advice by kogeT, Chef and Cryoc. Much appreciated. :-)
lokiM
Profile Blog Joined June 2008
United States3407 Posts
November 30 2018 06:21 GMT
#8162
Just started playing again.. what does the #x1.5 and #x2 mean in public games? also what does dynamic turnrate do, I can't seem to find the answers on google x.x
You can't fight the feeling.
Jealous
Profile Blog Joined December 2011
10231 Posts
November 30 2018 06:42 GMT
#8163
On November 30 2018 15:21 lokiM wrote:
Just started playing again.. what does the #x1.5 and #x2 mean in public games? also what does dynamic turnrate do, I can't seem to find the answers on google x.x

#x2 means the game will run twice as fast. Seriously, it's wild.

Dynamic turnrate means it will automatically set itself to the correct turn rate for you and your opponent based on the connection quality. So, if you have a great connection to your opponent, it will be at TR 24. If it is a shit connection, it will go down to TR 8.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
WGT-Baal
Profile Blog Joined June 2008
France3413 Posts
November 30 2018 17:57 GMT
#8164
Hey folks,

A pvz question:
Lately i m getting lurker contained more for various reasons (usually screwing up my defense vs the initial hydra attack a little, but not so much as to die outright from it) and when the zerg spreads his lurkers well enough that i can only storm one at a time, is it even worth wasting that storm that way? Should I get reavers at that point?
I find that breaking out with dragoons/storms usually ends up badly. Even if i do break the contain i lose a lot of units.

Or is there a good aggressive build besides 2gate zealots that would allow me to hit the zerg before he hits me with hydra?

Thanks!
Horang2 fan
Liquid`Drone
Profile Joined September 2002
Norway28706 Posts
November 30 2018 19:02 GMT
#8165
Against those big, committal lurker contains, you often end up needing to go for one big push. and part of what you do while you are building your breakout army, is that you constantly try to do 1 storm +1 dragoon or 1 zealot hit on the individual lurkers you can. doing 2 storm on 1 lurker isn't worth it, but you'll often be busting out with 4+ control group armies, and it's fine to have a couple archons in there too. so you spend some templar energy on killing some lurkers before going out, you make some archons too, but you still make sure you have plenty of storm left over for when his hydras come to help out his remaining lurkers.
Moderator
Uldridge
Profile Blog Joined January 2011
Belgium4953 Posts
November 30 2018 20:38 GMT
#8166
I'm not sure if it has been asked before, it probably has, but I don't want to look in 400+ pages of thread.
Why don't more players kill the supply of the opposing player, e.g. reaver or recalled units killing supply depots (PvT), lurkers killing supply depots (ZvT), scourge/muta killing overlords (ZvZ)? 100 minerals + worker building (only for Terran) + being supply blocked for a significant amount if you hit 2+ depots might give you either some breathing room or even some edge you otherwise wouldn't have, no? Do you need to invest too many units? Does your opponent just kill you if he cleans it up?
Taxes are for Terrans
Jealous
Profile Blog Joined December 2011
10231 Posts
Last Edited: 2018-11-30 23:27:26
November 30 2018 23:24 GMT
#8167
On December 01 2018 05:38 Uldridge wrote:
I'm not sure if it has been asked before, it probably has, but I don't want to look in 400+ pages of thread.
Why don't more players kill the supply of the opposing player, e.g. reaver or recalled units killing supply depots (PvT), lurkers killing supply depots (ZvT), scourge/muta killing overlords (ZvZ)? 100 minerals + worker building (only for Terran) + being supply blocked for a significant amount if you hit 2+ depots might give you either some breathing room or even some edge you otherwise wouldn't have, no? Do you need to invest too many units? Does your opponent just kill you if he cleans it up?

This is a very broad question but I'll try to address it piece-meal to the best of my knowledge.

In PvT, using Reavers to target clustered Depots is fairly common if there are no better targets, or as a way to force Terran's army out of position from defending a more potentially profitable area such as the mineral line. Doing it with Recall is less of a priority because there are more important things to snipe like Armory, Science Facility, Starport, perhaps Factories, CC, etc. Depots are a low-priority snipe and without Reaver they aren't going to go down as fast.

In PvZ, sniping supply is quite standard, as you probably know.

In PvP, and really all vP match-ups, there are few benefits to sniping Pylons for supply alone as they are rarely clustered and no one Pylon is usually that important to keeping supply up. They are more important as targets when they are supporting crucial buildings in specific scenarios... For example that famous game on I believe Andromeda where one Pylon was supporting like 5 Stargates, if someone can link that, that'd be nice I believe that due to SC2, those are called "Artosis Pylons." There are other situations, but suffice to say it is not for the purposes of capping supply.

In ZvT, Lurkers dropped in the main DO target Depots if again there are no better targets available. Yesterday/today's Where vs. Last on HBR is a recent example.

In ZvZ, you are often trading either gas units (Scourge) or putting yourself relatively out of position (Mutalisk) by sniping stray Overlords, and there are again generally better targets, but I believe there are certain scenarios where this happens, at least at lower levels - not as confident about progamers, perhaps a Zerg main can weigh in here.

In TvZ, sniping Overlords is mostly for getting rid of detection when vs. 2 Port Wraith, or catching stray scouting Overlords for free with Marines. I guess a special mention should go to Valkonic/Fantasy build where he used Valkyrie to deflect Mutalisks and when they rise in count can hunt Overlords for the purposes you are suggesting.

EDIT: TvT, I'm frankly not too sure but I think Depots naturally die as a consequence of drops all the time, doubt they are the real focus in those situations either though.

In short, I believe that progamers DO snipe supply quite frequently depending on the MU, build, and stage of the game, but it is of lesser priority than other things such as tech, workers, or potential AA threats.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
RWLabs
Profile Joined March 2017
Korea (South)273 Posts
December 01 2018 19:42 GMT
#8168
I think Jealous about covered it. Supply just isn't a high priority target in any Terran match-ups as there are usually better things to hit- workers/CC, tech buildings, and factories would probably be the highest priority. Also, specifically because Terrans are stronger when their units congregate, it's usually advisable to be on top of the barracks/factories to stop that from happening.
Aldaris was the good guy of Brood War.
ajmbek
Profile Joined November 2008
Italy460 Posts
December 01 2018 21:17 GMT
#8169
On December 01 2018 08:24 Jealous wrote:
Show nested quote +
On December 01 2018 05:38 Uldridge wrote:
I'm not sure if it has been asked before, it probably has, but I don't want to look in 400+ pages of thread.
Why don't more players kill the supply of the opposing player, e.g. reaver or recalled units killing supply depots (PvT), lurkers killing supply depots (ZvT), scourge/muta killing overlords (ZvZ)? 100 minerals + worker building (only for Terran) + being supply blocked for a significant amount if you hit 2+ depots might give you either some breathing room or even some edge you otherwise wouldn't have, no? Do you need to invest too many units? Does your opponent just kill you if he cleans it up?

This is a very broad question but I'll try to address it piece-meal to the best of my knowledge.

In PvT, using Reavers to target clustered Depots is fairly common if there are no better targets, or as a way to force Terran's army out of position from defending a more potentially profitable area such as the mineral line. Doing it with Recall is less of a priority because there are more important things to snipe like Armory, Science Facility, Starport, perhaps Factories, CC, etc. Depots are a low-priority snipe and without Reaver they aren't going to go down as fast.

In PvZ, sniping supply is quite standard, as you probably know.

In PvP, and really all vP match-ups, there are few benefits to sniping Pylons for supply alone as they are rarely clustered and no one Pylon is usually that important to keeping supply up. They are more important as targets when they are supporting crucial buildings in specific scenarios... For example that famous game on I believe Andromeda where one Pylon was supporting like 5 Stargates, if someone can link that, that'd be nice I believe that due to SC2, those are called "Artosis Pylons." There are other situations, but suffice to say it is not for the purposes of capping supply.

In ZvT, Lurkers dropped in the main DO target Depots if again there are no better targets available. Yesterday/today's Where vs. Last on HBR is a recent example.

In ZvZ, you are often trading either gas units (Scourge) or putting yourself relatively out of position (Mutalisk) by sniping stray Overlords, and there are again generally better targets, but I believe there are certain scenarios where this happens, at least at lower levels - not as confident about progamers, perhaps a Zerg main can weigh in here.

In TvZ, sniping Overlords is mostly for getting rid of detection when vs. 2 Port Wraith, or catching stray scouting Overlords for free with Marines. I guess a special mention should go to Valkonic/Fantasy build where he used Valkyrie to deflect Mutalisks and when they rise in count can hunt Overlords for the purposes you are suggesting.

EDIT: TvT, I'm frankly not too sure but I think Depots naturally die as a consequence of drops all the time, doubt they are the real focus in those situations either though.

In short, I believe that progamers DO snipe supply quite frequently depending on the MU, build, and stage of the game, but it is of lesser priority than other things such as tech, workers, or potential AA threats.


really good answer! <3
Sic iter ad astra
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
December 03 2018 03:56 GMT
#8170
Which groups does Flash uses when controlling a 200 mech army?
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
December 03 2018 04:40 GMT
#8171
Nvm I found it (12 tanks 34 vults 5 gols 6 vessels)
Jealous
Profile Blog Joined December 2011
10231 Posts
December 03 2018 05:13 GMT
#8172
On December 03 2018 13:40 rand0MPrecisi0n wrote:
Nvm I found it (12 tanks 34 vults 5 gols 6 vessels)

Early on I think you can afford to combine Gol + Vessel, particularly for obs sniping. Thanks for posting Flash's hotkeys though!
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
December 03 2018 05:35 GMT
#8173
Indeed. He does that too. Early on he puts whatever is high priority on 1, and uses groups for micro a lot too.

You're welcome
XenOsky
Profile Blog Joined March 2008
Chile2288 Posts
December 03 2018 10:24 GMT
#8174
On December 03 2018 13:40 rand0MPrecisi0n wrote:
Nvm I found it (12 tanks 34 vults 5 gols 6 vessels)


is he using siege on O?
1o2o seems really uncomfortable
StarCraft & Audax Italiano.
ArmadA[NaS]
Profile Joined January 2014
United States347 Posts
December 03 2018 13:01 GMT
#8175
Is there any program that shows eapm that works with the current version of sc:r?
ggsimida
Profile Joined August 2015
1148 Posts
December 03 2018 15:02 GMT
#8176
nope even searched through ygosu, zilch.

apparently no one wants to do plugins for sc:r, the dev for wlauncher decides to call it quit few months ago because blizz keep releasing patches that makes it troublesome for plugins.
ArmadA[NaS]
Profile Joined January 2014
United States347 Posts
Last Edited: 2018-12-03 17:01:01
December 03 2018 15:58 GMT
#8177
Damn that sucks.


You (Jealous) have to admit that is an intentional, pretty mean summary of sub 1700 Terrans...

Bottom line is:
All Terrans until 1700 are bad players because they keep losing to early zealot pressure from time to time. If you can do this build order and order your zealots to attack, then you're better than them even though they might follow a build order just as well as you do...

Actually yes- if you lose you are a worse player (if not overall, at least in that matchup). I have to agree with Jealous on the prevalence of toxic mindsets among terran players.Players like Artosis and Idra popularized the "protoss ez a-move" meme (and admittedly it's a funny meme- so is tesagi) and much worse players than them invoke it as an excuse for their failings in the matchup. If you look at something like CPL winrates, TvP is actually the most favorable of the "unfavorable" matchups and if you look at the overall map statistics on iccup for Fighting Spirit, by far the most played map, terran is 48% vs toss compared to 49% for both ZvP and ZvT (yet you don't here Zergs complaining nearly as much).
I looked through my replays to see if we ever played and found a game vs you and Arcneon where you wrote the following:
+ Show Spoiler +

00:00:50 Highgamer Chat one way to get/hold C+ i guess
00:14:56 Highgamer Chat why is it your race that has no honor?
00:16:01 Highgamer Chat ah i know
00:16:03 Highgamer Chat cus it's the race
00:16:07 Highgamer Chat that any noob can get C rank with
00:16:34 Highgamer Chat 'learn' to build DT --> D+
00:16:40 Highgamer Chat 'learn' to build arbiter -> C
00:16:45 iiN.NiceGuy- Chat so change race :D
00:16:51 Highgamer Chat well, i have some honor left
00:16:56 Highgamer Chat and don't play lower ranks on purpose
00:16:59 Highgamer Chat like you seem to do
00:17:09 iiN.NiceGuy- Chat u have honor
00:17:13 iiN.NiceGuy- Chat and u cry all game?
00:17:15 iiN.NiceGuy- Chat "ok"
00:17:23 Highgamer Chat why did you
00:17:25 Highgamer Chat join that game?
00:17:29 Highgamer Chat D+/C-?
00:17:34 iiN.NiceGuy- Chat coz its the only game availabe?
00:17:39 Highgamer Chat you're a liar
00:17:40 Highgamer Chat i have
00:17:45 Highgamer Chat 6 games vs C
00:17:46 Highgamer Chat out of 10
00:17:52 Highgamer Chat you're all a bunch of pussies lol ^^
00:17:57 iiN.NiceGuy- Chat ok
00:17:57 Highgamer Chat all you lower-rank-game-joiners
00:18:00 Highgamer Chat all tell the same..
00:18:05 Highgamer Chat why you not find games?
00:18:11 Highgamer Chat cus you all jump into the D rank games
00:18:15 Highgamer Chat after 5 sec of searching
00:18:36 Highgamer Chat check out that thread on TL
00:18:40 Highgamer Chat about how this ruins the ladder experience
00:18:46 Highgamer Chat for anyone who#s not yet C or above
00:18:51 Highgamer Chat and grow some balls dude
00:18:52 Highgamer Chat gg


This talk about "honorable play" is nonsense and really indicative of a scrub mindset. I think memeing is fine, but If you're a new Terran player, I think you'll improve more quickly and enjoy the game more if you adopt a growth mindset and stop attributing your losses to balance.
badpenny
Profile Joined August 2018
Canada54 Posts
December 03 2018 20:09 GMT
#8178
does the banned gas walk still exist in brood war, and if so how is it done?
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
December 04 2018 17:34 GMT
#8179
Does disruption web affect Nuclear Missle launch either when it is casted or when it is landed? I read something that it does.
jello_biafra
Profile Blog Joined September 2004
United Kingdom6638 Posts
December 04 2018 17:52 GMT
#8180
On December 04 2018 05:09 badpenny wrote:
does the banned gas walk still exist in brood war, and if so how is it done?

Yes, you hold down shift + spam right click on a vespene geyser (one with no refiner/assimilator/extractor on it) and then shift+right click/move/attack to wherever you want to go.


On December 05 2018 02:34 Alpha-NP- wrote:
Does disruption web affect Nuclear Missle launch either when it is casted or when it is landed? I read something that it does.

Disruption web has no effect at all on nuclear missile launches, the ghost can call in a nuke from under a d-web and a d-web will not protect anything from a nuclear blast.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
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