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Simple Questions, Simple Answers - Page 298

Forum Index > Brood War Strategy
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Liquid`Drone
Profile Joined September 2002
Norway28911 Posts
February 22 2017 23:34 GMT
#5941
ye, spawn broodling somehow seems to target souls rather than biological matter, which is kinda amusing. And yeah, scvs are indeed a weird unit. I think spider mines are the only unit that does not work against everything that also does not work against scvs, if that makes sense.
Moderator
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2017-02-26 15:49:53
February 23 2017 03:38 GMT
#5942
What's considered to be the standard 1 Gate Fast Expand BOs for Protoss?

Is it just something close to 8 pylon, 10 gate, 14-15 nex, all at the nat? (if we're talking greedy?)

Edit- mostly asking about pvz, but feel free to post about other MUs as well.
User was warned for being hilarious
evilfatsh1t
Profile Joined October 2010
Australia8930 Posts
February 23 2017 04:06 GMT
#5943
the gateway and pylon would be in the main
also i havent played for a long time but 14 nex for a 1 gate expand seems very quick. dunno if times have changed but i remember it being after you had 2 goons out and range upgrade in progress.
this is assuming pvt
Jealous
Profile Blog Joined December 2011
10401 Posts
February 23 2017 04:53 GMT
#5944
Yea, it's impossible to say which MU he is talking about lol. Figures.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2017-02-26 15:47:17
February 23 2017 05:46 GMT
#5945
On February 23 2017 13:53 Jealous wrote:
Yea, it's impossible to say which MU he is talking about .

Oops, PvZ. But since you mention it, let's hear it for all three MUs.

It does seem to be really increasing in popularity in PvZ of late.

User was warned for being hilarious
EMPaThy789
Profile Joined July 2009
New Zealand878 Posts
February 23 2017 08:29 GMT
#5946
On February 23 2017 14:46 [[Starlight]] wrote:
Show nested quote +
On February 23 2017 13:53 Jealous wrote:
Yea, it's impossible to say which MU he is talking about .

Oops, PvZ. But since you mention it, let's hear it for all three MUs.

It does seem to be increasing in popularity in PvZ of late.

Something like 8 pylon, 10 gate, zealot + pylon + que up second zealot. The nexus goes down around 20 if you delay the third pylon or zealot, or sometime like 24-25 if you don't. That's how I've been doing it anyway.
InDi
Profile Joined April 2010
Spain90 Posts
February 23 2017 09:53 GMT
#5947
PvZ: 8 pylon, 10 gate, 2 zeals + nonstop probe production, 21 nex (then forge + cannon + another zeal if needed to hold if you lost ur 1st two)*
*Considering 1 probe scout
PvT: plenty of variations, 12/13/14 Nex, or the most usual, 8p,10g,11vespene,13core,15p,17goon+range,21 exp (safer to wait for 3 goons to exp)
PvP: Not so familiar but I guess it should be, 8pylon,10gate,13zeal,16pylon,18nex

I believe all this builds are without cutting probes.
Considerations: Zergs are getting used to this and responding with speedling openers, need to be careful with your wall and timings, and not to lose your first zeals. (You can rush your forge before nex if needed, your eco will be OK anyway).
Liquid`Drone
Profile Joined September 2002
Norway28911 Posts
February 23 2017 11:07 GMT
#5948
I notice that a lot of people who go gateway nexus forge end up dead to zergling pressure. Pulling that off really requires you to pay very close attention with your scouting probe - you have to know where his zerglings are before and how many he ended up building before you apply any pressure. (As zerg, I avoid engaging his zealots and just run through instead.)

Meanwhile I also notice that when I'm p and I go gateway forge nexus, I usually still enter midgame with economic advantage, or at least not disadvantage; going about it this way allows me to pressure with impunity. At the very top level I'm sure gateway nexus forge is a better build, but I think a lot of people who play less perfect than that, will have more success with gateway forge nexus.
Moderator
evilfatsh1t
Profile Joined October 2010
Australia8930 Posts
February 24 2017 03:14 GMT
#5949
yeah gateway forge nexus is a lot safer and what you lose in economic advantage you gain through faster tech. this is an old build though, used even in the proleague days from time to time.
MuNi
Profile Joined July 2009
United States72 Posts
February 24 2017 03:29 GMT
#5950
If you do decide to go gateway expand in pvz then dont stop making zealots. Just pump them and split them up and force zerg to follow them around and hunt them down. Most of my pvz6 games I open gate expand and I take my first gas before cannon. Things are very different if Z opens 9pool speed. In that case you want to finish your wall asap and make enough zealots to defend your buildings while your cannons comes in.

It does require you to pay attention to each zealot and your scouting probe while continuing to take care of business at home. So if multi taskikg isnt your strong suit and you are weaker pvz than other mus(which most protoss are) then open ffe or practice gate expand with friends in private games until your comfortable.
MANTOSS
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2017-02-24 22:04:44
February 24 2017 22:03 GMT
#5951
How do you micro SCVs against zerglings in case of a 4 or 5 pool? I'm doing the same thing as with drones but it's failing hard. I think it's because SCVs have less range or something so stacking and drilling doesn't do as much damage.

Should i just not stack them and engage like that (you know going to the barracks, zoning out the zerglings from the marine). Also is it a-move or patrol move? When I do a-move it takes these fuckers like ages* to attack but again maybe it's because i'm stacking them and drilling them.

*They keep on gliding and moving past units, and then eventually when they stop moving they start attacking.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
Cryoc
Profile Joined July 2011
Germany914 Posts
February 24 2017 23:03 GMT
#5952
Ye, stacking them is bad, just attack move them like normal melee units and protect your marines. It is crucial to keep the marine alive so he has to manually target your scvs. Depending on the situation in the initial engagement you can sometimes micro your marine around your scvs and let the zerglings die to the scvs.
http://www.twitch.tv/cryoc
B-royal
Profile Joined May 2015
Belgium1330 Posts
February 27 2017 04:40 GMT
#5953
Thanks Cryoc.

I was searching some information about 4 hatch before gas and found this interesting post http://www.teamliquid.net/forum/bw-strategy/203666-zvp-4-hatch-before-gas-upgrades#13 mentioning neo-sauron zerg.

Is neo-sauron zerg the 3 hatch spire into 5 hatch hydra build?

Also, does someone know of some interesting threads that talk about the history of ZvP and its evolution? I want to gain a better understanding of why builds fell out of favour and why certain new builds came to life.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
AndreasHeideman
Profile Joined February 2017
Sweden30 Posts
February 27 2017 06:53 GMT
#5954
You think even at the highest Korean level people can pay attention to all the things? SC2 is a hard game. At some point, attention drifts. Lurkers get left behind often against drop play and other harass. It's not like Risk is suggesting this be what your strategy is based on, just a useful technique if you ever find yourself in this situation. And this situation happens more often than you'd think.
Relationships are like computer games. It ends fast when CHEATS exist. / https://diabloii.nu
Harem
Profile Joined November 2007
United States11393 Posts
February 27 2017 07:10 GMT
#5955
On February 27 2017 13:40 B-royal wrote:
Thanks Cryoc.

I was searching some information about 4 hatch before gas and found this interesting post http://www.teamliquid.net/forum/bw-strategy/203666-zvp-4-hatch-before-gas-upgrades#13 mentioning neo-sauron zerg.

Is neo-sauron zerg the 3 hatch spire into 5 hatch hydra build?

Also, does someone know of some interesting threads that talk about the history of ZvP and its evolution? I want to gain a better understanding of why builds fell out of favour and why certain new builds came to life.

ya koreans used to call it lee jaedong's neo sauron referring to that

http://www.teamliquid.net/forum/bw-strategy/96051-translation-todays-zvp-trend

There is this thread referring to what you are asking for but it is also missing what happened later on. (ie the rise of flyer carapace, 8hat hydra, neo-bisu with sair speedlot etc)

http://www.teamliquid.net/forum/brood-war/170973-who-will-save-the-protoss-bisu

Neo-bisu kinda gets covered here and there is a follow up at http://www.teamliquid.net/forum/brood-war/235839-how-to-play-bvz

Honestly, how zvp evolved after Bisu is probably one of the most interesting things to have happened in BW. At the very least, it's what sustained my interest for so long as it easily became my favorite matchup. It really did deserve its own Final Edit and I'm pretty sad that I never took the time to do it myself. There is so much that could be said on the topic. Jaedong also never really got enough credit for his contributions to the matchup either.
Moderator。◕‿◕。
Jealous
Profile Blog Joined December 2011
10401 Posts
February 28 2017 03:33 GMT
#5956
On February 27 2017 16:10 Harem wrote:
Jaedong also never really got enough credit for his contributions to the matchup either.

Could you elaborate in as many words as you feel up to writing? I would be interested to know more about this.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2017-02-28 10:06:30
February 28 2017 09:37 GMT
#5957
On February 23 2017 20:07 Liquid`Drone wrote:
I notice that a lot of people who go gateway nexus forge end up dead to zergling pressure. Pulling that off really requires you to pay very close attention with your scouting probe - you have to know where his zerglings are before and how many he ended up building before you apply any pressure. (As zerg, I avoid engaging his zealots and just run through instead.)

Meanwhile I also notice that when I'm p and I go gateway forge nexus, I usually still enter midgame with economic advantage, or at least not disadvantage; going about it this way allows me to pressure with impunity. At the very top level I'm sure gateway nexus forge is a better build, but I think a lot of people who play less perfect than that, will have more success with gateway forge nexus.

Nice info. And a thank you to you, EvilF, Indi, Empathy, and all the other helpful repliers.

Toss is the race I play as the least (by quite a lot), and when I have I've usually Forge FE'd in pvz. 1 Gate Expand seems like a lot more fun/less passive (plus is kinda the 'hot' opening right now), and I like the quicker tech. Was kind of hoping ppl would be of the opinion that a 'nearly-naked'/quick FEs are worth a go, but looking at the walling more closely, yeah, it's pretty hopeless without an early Forge.

So yah, gate-forge-nex builds seem like the ticket. Thanks again for the replies.

(btw, why no Liquipedia page for 1 Gate FE? Forge FE has its own (very well-detailed) page.)
User was warned for being hilarious
InDi
Profile Joined April 2010
Spain90 Posts
February 28 2017 09:54 GMT
#5958
On February 28 2017 18:37 [[Starlight]] wrote:
Show nested quote +
On February 23 2017 20:07 Liquid`Drone wrote:
I notice that a lot of people who go gateway nexus forge end up dead to zergling pressure. Pulling that off really requires you to pay very close attention with your scouting probe - you have to know where his zerglings are before and how many he ended up building before you apply any pressure. (As zerg, I avoid engaging his zealots and just run through instead.)

Meanwhile I also notice that when I'm p and I go gateway forge nexus, I usually still enter midgame with economic advantage, or at least not disadvantage; going about it this way allows me to pressure with impunity. At the very top level I'm sure gateway nexus forge is a better build, but I think a lot of people who play less perfect than that, will have more success with gateway forge nexus.

Nice info. And a thank you to you, EvilF, Indi, Empathy, and all the other helpful repliers.

Toss is the race I play as the least, and when I have I've usually Forge FE'd in pvz. 1 Gate Expand seems like a lot more fun/less passive (plus is kinda the 'hot' opening right now), and I like the quicker tech. Was kind of hoping ppl would be of the opinion that a 'nearly-naked'/quick FEs are worth a go, but looking at the walling more closely, yeah, it's pretty hopeless without an early Forge.

So yah, gate-forge-nex builds seem like the ticket. Thanks again for the replies.

(btw, why no Liquipedia page for 1 Gate FE? Forge FE has its own (very well-detailed) page.)


1 Gate openings are indeed way more fun to play than FFE. Just for the record, the idea is to do gate-nexus-forge not gate-forge-nexus
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2017-02-28 10:09:36
February 28 2017 10:05 GMT
#5959
On February 28 2017 18:54 InDi wrote:
Show nested quote +
On February 28 2017 18:37 [[Starlight]] wrote:
On February 23 2017 20:07 Liquid`Drone wrote:
I notice that a lot of people who go gateway nexus forge end up dead to zergling pressure. Pulling that off really requires you to pay very close attention with your scouting probe - you have to know where his zerglings are before and how many he ended up building before you apply any pressure. (As zerg, I avoid engaging his zealots and just run through instead.)

Meanwhile I also notice that when I'm p and I go gateway forge nexus, I usually still enter midgame with economic advantage, or at least not disadvantage; going about it this way allows me to pressure with impunity. At the very top level I'm sure gateway nexus forge is a better build, but I think a lot of people who play less perfect than that, will have more success with gateway forge nexus.

Nice info. And a thank you to you, EvilF, Indi, Empathy, and all the other helpful repliers.

Toss is the race I play as the least, and when I have I've usually Forge FE'd in pvz. 1 Gate Expand seems like a lot more fun/less passive (plus is kinda the 'hot' opening right now), and I like the quicker tech. Was kind of hoping ppl would be of the opinion that a 'nearly-naked'/quick FEs are worth a go, but looking at the walling more closely, yeah, it's pretty hopeless without an early Forge.

So yah, gate-forge-nex builds seem like the ticket. Thanks again for the replies.

(btw, why no Liquipedia page for 1 Gate FE? Forge FE has its own (very well-detailed) page.)


1 Gate openings are indeed way more fun to play than FFE. Just for the record, the idea is to do gate-nexus-forge not gate-forge-nexus

At considerably increased risk, of course.

User was warned for being hilarious
Liquid`Drone
Profile Joined September 2002
Norway28911 Posts
February 28 2017 10:19 GMT
#5960
You should try gateway nexus forge - I just assume you're gonna die some times before it starts clicking.
Moderator
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