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Simple Questions, Simple Answers - Page 237

Forum Index > Brood War Strategy
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LetaBot
Profile Blog Joined June 2014
Netherlands557 Posts
December 30 2015 01:22 GMT
#4721
On December 30 2015 09:53 Kau wrote:
Wouldn't storms still destroy dropships pretty handily?


A dropship has 150 hp, enough to survive one storm.
If you cannot win with 100 apm, win with 100 cpm.
EMPaThy789
Profile Joined July 2009
New Zealand878 Posts
December 30 2015 07:02 GMT
#4722
On December 30 2015 10:22 LetaBot wrote:
Show nested quote +
On December 30 2015 09:53 Kau wrote:
Wouldn't storms still destroy dropships pretty handily?


A dropship has 150 hp, enough to survive one storm.

Everything would still die pretty easily to storms. Storms vs dropships would be pretty similar to how protoss plays vs shuttles in pvp where you just storm the shuttle + reaver and kill them both. A dropship only has 10 more hp than a shuttle and also moves slower so its harder to move out of storms
Bareleon
Profile Blog Joined May 2011
371 Posts
December 30 2015 15:58 GMT
#4723
Which do you like better: SC1's larva where you use up all the larva at the same time when you click on a unit in a Hatchery/Lair/Hive or SC2's larva where it only uses one larva?

I like sc2's larva.

I hate that about sc1's zerg.
TheGreatOne
Profile Joined November 2005
United States534 Posts
December 30 2015 16:44 GMT
#4724
On December 29 2015 11:15 vOdToasT wrote:
Show nested quote +
On December 24 2015 12:25 TheGreatOne wrote:
On December 24 2015 07:21 vOdToasT wrote:
On December 23 2015 21:38 TheGreatOne wrote:
Would everyone agree that Terran is somehow slightly stronger than zerg and zerg is slightly stronger than protoss in overall statistics?As well as championships won wouldn't it be Terran,Zerg, then protoss in order of most championships won by them races?


No, every one would not agree on that.

The facts, however, are that it depends on the map. Just look at statistics for different maps during the SOSPA era and you can see for yourself.
Thus, the strongest race is the one with the most favourable maps in the current map pool.

Blue Storm is an example of a map which favours Protoss in both match ups, but especially versus Zerg.

I base my opinion off of overall championships won by each race.


Like I said:

Show nested quote +
Thus, the strongest race is the one with the most favourable maps in the current map pool.


Not to mention that the people who won multiple championships did so because they were superior players, not because their race was superior. They are statistical outliers.
If Terran wins 55% of the time against Zerg on a map, but a player wins 70% of the time against Zerg, and wins multiple tournaments, then he's clearly doing something more than just playing Terran.
And winning as a Protoss during the age of the six dragons, or when the corsair DT was a thing meant less than winning as a Protoss now, because the strategic state of the game favoured Protoss at that time. Protoss was ahead in evolution.

At one point, I read a statistical analysis which stated that Terran won less than 50% of their TvP games if Flash was not counted. If he was counted, then they won more than 50%. It's possible that only Terran allows for the kind of domination that Flash enjoyed - that Terran truly is the best race. But at the high level only attained by Flash, we don't know what the game is truly like. We don't know whether or not a Protoss user who was just as good as Flash, but who's nature was more suited to the Protoss race rather than the Terran one, would have dominated just as much.

When you just look at the number of tournaments won, you are missing all of the above.

However, if you want to pretend that Fighting Spirit is the only map, then you can safely conclude that Terran is the best, at the very least in the current strategic environment.. Post kespa statistics support this.


Clearly maps play a part.Could it be said that despite the maps or that the maps have always been Terran>Zerg>Protoss.Could this be because maps just usually tend to favor the typical t>z>p equation.Of course maps could favor it any other way around but they don't.Overall statistics would say this right?You can't count out the fact that just simply saying the balance of races play a part just as important as maps do.I know I already posted this but I just wanted too quote Voddy and refer this reply too him specifically.
Protoss has always been the strongest race and always will be!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
evilfatsh1t
Profile Joined October 2010
Australia8913 Posts
December 31 2015 00:07 GMT
#4725
On December 31 2015 00:58 Bareleon wrote:
Which do you like better: SC1's larva where you use up all the larva at the same time when you click on a unit in a Hatchery/Lair/Hive or SC2's larva where it only uses one larva?

I like sc2's larva.

I hate that about sc1's zerg.

sc1 larva anyday
mass producing zerglings or hydras is so much cleaner.
also being able to properly deselect larva adds for some extra skill
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
December 31 2015 07:35 GMT
#4726
Is there a way to set control+shift+clicking a unit portrait to select all of that unit type instead of deselect? I want to be able to quickly select all my zerglings from an army instead of having to take out all the infestors, banes, ect. to get the lings all alone.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
evilfatsh1t
Profile Joined October 2010
Australia8913 Posts
December 31 2015 07:54 GMT
#4727
this is bw sqsa
but in bw u can control click the unit and it will select all of the same type
probably works the same for sc2
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
December 31 2015 08:18 GMT
#4728
On December 31 2015 16:54 evilfatsh1t wrote:
this is bw sqsa
but in bw u can control click the unit and it will select all of the same type
probably works the same for sc2


omg that works thanks!
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Wrath
Profile Blog Joined July 2014
3174 Posts
January 01 2016 18:30 GMT
#4729
Is ICCUP down at the moment or what? Every time I reach to "Accessing Account" it rolls back to the servers list screen... Is my IP blocked by ICCUP server?
Scarbo
Profile Joined January 2012
294 Posts
January 01 2016 19:17 GMT
#4730
On January 02 2016 03:30 WrathSCII wrote:
Is ICCUP down at the moment or what? Every time I reach to "Accessing Account" it rolls back to the servers list screen... Is my IP blocked by ICCUP server?


Working fine here.
Wrath
Profile Blog Joined July 2014
3174 Posts
January 01 2016 19:20 GMT
#4731
On January 02 2016 04:17 Scarbo wrote:
Show nested quote +
On January 02 2016 03:30 WrathSCII wrote:
Is ICCUP down at the moment or what? Every time I reach to "Accessing Account" it rolls back to the servers list screen... Is my IP blocked by ICCUP server?


Working fine here.


Okay just checked and it is working fine now. It must have been a connection issue on my side.

Thanks.

P.S. if you are D, wanna play? :D
Wrath
Profile Blog Joined July 2014
3174 Posts
January 01 2016 21:04 GMT
#4732
What is the most time most TL players are active?
Highgamer
Profile Joined October 2015
1470 Posts
Last Edited: 2016-01-02 02:21:54
January 02 2016 02:11 GMT
#4733
Most TL players are not active, lel...

JK, but as they come from all over the world it's hard to tell. I don't think there are specific hours.

I think the best chances are the evenings of european timezones and the evenings of US timezones (and to me it seems like south america never sleeps).

edit: As I see you in OP Teamliquid on Iccup a lot: Unfortunatelly that channel is not really the to-go-place for players from TL it seems, the majority is in Ladder Channel, in games or in private/clan-channels.
If you miss active players from this site, maybe you should post in the practice partner thread and fill up your f-list with people that look for partners or PM people directly.
Wrath
Profile Blog Joined July 2014
3174 Posts
January 02 2016 10:46 GMT
#4734
TvP,

How to secure a 4th on FS and how do you fight Protoss when he gets +4 bases?
Highgamer
Profile Joined October 2015
1470 Posts
Last Edited: 2016-01-03 03:06:59
January 02 2016 12:08 GMT
#4735
Check out this thread, it's full of answers.

It all boils down to how well your 3-base push, generally with at least +2 attack and +1 armor upgrade, goes. You make that big push to either end the game right there (if you get a really good engagement you can move on to destroy 2-3 of Protoss' bases or destroy the main, game generally is over) or to kill most of Protoss' army, kill one or two of the expos, and get your 4th up in the shelter of your push. + Show Spoiler +
Isoalted bases are very hard to defend for a Terran in TvP, if you try it, the base will get recalled or taken out by attacks with ground units. You can stall these attacks a lot with mines and a few well placed tanks, but generally the base falls too early to be cost efficient. You need the protection of your main army (kicking Protoss' ass) for that base.

From that it is clear that you should expand to a certain location en-route with your push so that you can defend quickly if necessary, like this for example: you are green, Protoss is red, orange and yellow are your attack-paths (roughly) and possible expos.
[image loading]

Don't miss the timing to place your 4th during the push. Generally your opponent will be 100% occupied with your push, but if you start the expo too late, Protoss will have time to harrass before the base is up. During your push or shortly before you send out the SCV/fly the CC to the expo-location, you should send a couple of vultures there to clear up any guarding Protoss units (often a zealot) and to lay some mines against the stray units Protoss will send to cancel your expo. Expo should have a few turrets against DTs or shuttles, too.

That's just how the balance works in this matchup's lategame: You have a kick-ass-army that is almost unstoppable if well controlled, but Protoss starts the fight with more income and production (and stuff like recall).
It's really hard at first to not get out-macroed between mid- and lategame, and also hard to not mess up the engagements (you will have to full-stop siege your army a few times, get in position, then Protoss retreats, then you have to start moving again). Good Protosses will find the right time to attack when you're not well sieged, and they will try to counter-attack and aim for your expo if it's unguarded.
4 (or more) base Protoss is really strong, but if you macroed efficiently earlier, reinforce well and if you have good army control you can beat the Protoss army repeatedly. Push decisively but also very cautiously, don't rush too far after the first big clash. It will be very costly for Protoss to remax, and if you can choke her/him on those 4-5 bases they will dry out. + Show Spoiler +
Often people think that Terrans are making 'comebacks' in lategame TvP just because their first push didn't outright kill the Protoss. As long as her/his economical lead and production don't get ridiculously superior, you always have another shot as long as you can muster up another big army.

Tons of stuff could be said about how exactly to play in the lategame, how to move your army, how to counter Protoss' compositions... but at first it's important to practice until your big 3-base push hits early enough and well controlled.
Wrath
Profile Blog Joined July 2014
3174 Posts
January 02 2016 13:32 GMT
#4736
^

Thank you very much for the super detailed response. I appreciate it!
Ty2
Profile Blog Joined March 2013
United States1434 Posts
January 03 2016 09:38 GMT
#4737
--- Nuked ---
Writer
Scarbo
Profile Joined January 2012
294 Posts
January 03 2016 10:16 GMT
#4738
On January 03 2016 18:38 Ty2 wrote:
Protoss is really cost effective race and requires a lot of manipulation and tactical prowess. You're going to want to go upgrades fast and go hard and fast with the Carriers. This map is a total island map when you look at it from a Carrier point of view. Ridges overlooking each natural base, huge air space to live, cannons at each cliff overlooking the natural base chokepoint, and besides that, Carriers are really good air units. I think to counter capital spaceship, one must go with their own capital spaceship, the battlecruiser.


Who you talking to?
ppshchik
Profile Joined September 2010
United States862 Posts
January 04 2016 06:50 GMT
#4739
As a Terran player who has followed BW since 2009, I only follow Flash and Fantasy when it came to studying playstyles

I would like to know the difference between iloveoov and Nada's playstyle / contributions to the Terran race since they both strike me as mechanical macrobots to me.

Thanks

Legends never die... they end up working in McDonalds.
Harem
Profile Joined November 2007
United States11393 Posts
January 04 2016 09:05 GMT
#4740
Oov is easily the most influential to the terran race along with Flash lol, he was anything but a "mechanical macrobot"

Also, http://www.teamliquid.net/forum/brood-war/81288-iloveoov-the-greatest-genius
Moderator。◕‿◕。
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