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spider mine trick - Page 2

Forum Index > Brood War Strategy
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GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
August 05 2015 19:22 GMT
#21
working towards making skynet real one day at a time
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
August 05 2015 20:53 GMT
#22
Wow, this was a really good bump.

On August 06 2015 04:22 GeckoXp wrote:
working towards making skynet real one day at a time


skyhighnet*
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
TelecoM
Profile Blog Joined January 2010
United States10686 Posts
August 05 2015 22:24 GMT
#23
This is actually a really amazing question, thanks for creating this thread.
AKA: TelecoM[WHITE] Protoss fighting
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
August 06 2015 01:26 GMT
#24
Great post letabot. Thanks for the video, really helps explain how to lay them down.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Stratos
Profile Blog Joined July 2010
Czech Republic6104 Posts
August 06 2015 04:33 GMT
#25
On August 06 2015 00:03 LetaBot wrote:
Show nested quote +
On December 21 2004 19:18 Excalibur_Z wrote:
On December 21 2004 17:27 paniK. wrote:
I don't know if its just me or something, but I was playing tma and my vultures did this weird little thing. I was able to put down 2 spider at once or something I dont know, weird. Anyone else ever have this experience? Or is it some weird tma thing


It's possible to learn this. Take note of where your Vults are laying their mines in relation to the bike (hint: it's not always directly beneath them). Then the next time your Vult lays a mine then gets sort of stuck on itself, lay a mine close to the first one, only in the same direction you observed previously. For example, let's say you lay a mine somewhere and it appears below and to the right of your Vulture. Let's say you lay another mine later on somewhere else and it appears directly below your Vulture, causing it to float around aimlessly (like stacked peons stopping). While this is happening, lay a mine below and to the right of your Vult, the exact distance that the very first mine was placed from the Vult.

If you're really good, this makes fighting Dragoons with Vults much easier =)



That is indeed one way of doing this. When I experimented with trying to let a BWAPI bot do this trick I figured out that this trick can also be done when the vulture is already moving away from the mine. Performing the trick when the vulture is still completely still after placing its first mine is a lot easier though.

If you have really fast reaction time (or you try out the trick yourself on the slowest speed like me) you can give a command to place the second spider mine somewhere beneath the first one, on which cast the vulture will most of the time change its path. That doesn't give a 100% success rate (even when using the frame perfect BWAPI ), so there might be some randomness involved in the path that the vulture will take.

Unless you have good reaction times, you won't be able to give the place mine command just after the first mine is laid when playing on fastest speed (default speed on ICCUP ). In that case you have to predict where the vulture will go based on where the spider mine is in relation to the vulture. I made an image to sum up all the above and hopefully clarify it a bit more:

[[image loading]

Spider mine trick with the BWAPI:

As you might expect from me, I decided to put this trick in a BWAPI to experiment with it. I am not sure if the path the vulture takes after placing a mine involved some randomness or if it can be calculated deterministically. For now I have a deterministic calculation with a recalculation (and repositioning of the mine drop site) whenever the spider mine doesn't get placed.

Video showing the trick with and without the BWAPI:


Damn, BW just doesn't keep surprising you, huh? Thanks for the post!
En Taro Violet
deathgod6
Profile Blog Joined January 2008
United States5064 Posts
August 06 2015 07:22 GMT
#26
This trick is crazy. I would be amazed to see it utilized in a pro match although I don't think it'll happen.
4.0 GPA = A rank 5.0 GPA = Olympic --------- Bisu, Best, Fantasy. i ♥ oov. They can get in my BoxeR anyday.
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
August 06 2015 10:13 GMT
#27
didnt even know this trick existed.... i rather walk my vultures through pylons
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
August 06 2015 13:00 GMT
#28
This would be imba in some situations imo.

I'm wondering if pros know about this but consider it too impractical in a real match (like the reaver drop tank dodge.)
WriterMovie, 진영화 : "StarCraft will never die".
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
August 06 2015 14:32 GMT
#29
wow letabot thanks for the information.

what a beauty
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
BisuDagger
Profile Blog Joined October 2009
Bisutopia19299 Posts
August 06 2015 18:09 GMT
#30
Letabot continues to break the game as we know it. <3
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Impervious
Profile Blog Joined March 2009
Canada4212 Posts
August 09 2015 03:50 GMT
#31
Awesome bump, and this is a really interesting trick.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
August 09 2015 09:43 GMT
#32
who said 2 fact vult sucked?
ॐ
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