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spider mine trick

Forum Index > Brood War Strategy
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paniK.
Profile Joined October 2004
Canada233 Posts
December 21 2004 08:27 GMT
#1
I don't know if its just me or something, but I was playing tma and my vultures did this weird little thing. I was able to put down 2 spider at once or something I dont know, weird. Anyone else ever have this experience? Or is it some weird tma thing
Never believe anything you read on the internet, except this, or including this , I suppose
Hot77.iEy
Profile Blog Joined March 2003
Finland1486 Posts
December 21 2004 08:53 GMT
#2
yep. It happens sometimes. A game that comes to mind is Nada vs Reach @Forbidden Zone when Nada did a vulture drop to Reach's main killing all his probes with mines. The last 2 mines were placed almost simultaineously. I guess its just luck but iam not sure.
-.-
n00bsaibot
Profile Joined November 2004
United States1070 Posts
December 21 2004 09:18 GMT
#3
um, does this not happen all the time? You have four vultures, you set them to mine, and if they arent all cluster fucked together, the mines pretty much go down around the same time, if not the exact same time. What am i missing here? You mean 2 mines from 1 vulture?
You fuck cows in retrospect
Veigh
Profile Joined November 2003
Netherlands300 Posts
December 21 2004 09:40 GMT
#4
Yeah, he means right that.
Happened to me also one time, pretty strange to see
Mirror matchups are imbalanced by definition
SojT
Profile Joined February 2004
United States789 Posts
December 21 2004 09:41 GMT
#5
ya i think that they mean 2 mines from one vulture :O

i' had it happen in a game not to long ago and it was the coolest thing i've ever seen!!
don't know how it happend though ~
=]
paniK.
Profile Joined October 2004
Canada233 Posts
December 21 2004 10:04 GMT
#6
yea I mean 2 mines from 1 vulture, i guess it can change the game in some way, but what I'm wondering is if its random
Never believe anything you read on the internet, except this, or including this , I suppose
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
December 21 2004 10:18 GMT
#7
On December 21 2004 17:27 paniK. wrote:
I don't know if its just me or something, but I was playing tma and my vultures did this weird little thing. I was able to put down 2 spider at once or something I dont know, weird. Anyone else ever have this experience? Or is it some weird tma thing


It's possible to learn this. Take note of where your Vults are laying their mines in relation to the bike (hint: it's not always directly beneath them). Then the next time your Vult lays a mine then gets sort of stuck on itself, lay a mine close to the first one, only in the same direction you observed previously. For example, let's say you lay a mine somewhere and it appears below and to the right of your Vulture. Let's say you lay another mine later on somewhere else and it appears directly below your Vulture, causing it to float around aimlessly (like stacked peons stopping). While this is happening, lay a mine below and to the right of your Vult, the exact distance that the very first mine was placed from the Vult.

If you're really good, this makes fighting Dragoons with Vults much easier =)
Moderator
yeehaw
Profile Joined October 2004
San Marino888 Posts
December 21 2004 11:09 GMT
#8
Isn't that the same as clicking the lay mines button twice?
G_G
evanthebouncy
Profile Joined November 2004
China491 Posts
December 22 2004 09:30 GMT
#9
On December 21 2004 20:09 yeehaw wrote:
Isn't that the same as clicking the lay mines button twice?


that's what i thought lol!
BOINK BOINK! Recursively defined
RamenStyle
Profile Joined September 2004
United States1929 Posts
December 22 2004 09:39 GMT
#10
Happens to me sometimes when i run my vults in the best way to put mines and i click "i" click "i" click "i"click....like crazy. Im not sure but i think it happens when the vulture kinda gets "trapped" in the mine and if u keep doing the hotkey for mines while clicking, if ur lucky enough ull have two mines from the same vult at the same time. Im not sure about the real mechanic behind this, but i do know i do it sometimes. I wonder if its due to crazy clicking for mines.
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
December 22 2004 10:35 GMT
#11
On December 22 2004 18:39 RamenStyle wrote:
Happens to me sometimes when i run my vults in the best way to put mines and i click "i" click "i" click "i"click....like crazy. Im not sure but i think it happens when the vulture kinda gets "trapped" in the mine and if u keep doing the hotkey for mines while clicking, if ur lucky enough ull have two mines from the same vult at the same time. Im not sure about the real mechanic behind this, but i do know i do it sometimes. I wonder if its due to crazy clicking for mines.


Yes that's what I was trying to explain but apparently I wasn't successful -.-
Moderator
Young.Lee[Nada]
Profile Joined December 2004
United States1 Post
December 22 2004 10:59 GMT
#12
How does Nada and Boxer get like all the mines out of all there vultures around the dragoons... do they "i" click that fast? Like one time I saw Nada own 5 goons with 8 vults and mines by surrounding them!
KillerPenguin
Profile Joined June 2004
United States516 Posts
December 22 2004 18:11 GMT
#13
My friend does this like every game he said he just clicks i real fast and it happens sometimes like ramen said.
http://www.escapeintolife.com/
DuSkie
Profile Joined November 2004
Czech Republic451 Posts
December 22 2004 22:37 GMT
#14
On December 22 2004 19:59 Young.Lee[Nada] wrote:
How does Nada and Boxer get like all the mines out of all there vultures around the dragoons... do they "i" click that fast? Like one time I saw Nada own 5 goons with 8 vults and mines by surrounding them!

try to make ur own map,put there some goons and ur vultures and train, its not so hard.
really, u dont have to be extra fast.
RamenStyle
Profile Joined September 2004
United States1929 Posts
December 23 2004 00:48 GMT
#15
On December 22 2004 19:35 Excalibur_Z wrote:
Show nested quote +
On December 22 2004 18:39 RamenStyle wrote:
Happens to me sometimes when i run my vults in the best way to put mines and i click "i" click "i" click "i"click....like crazy. Im not sure but i think it happens when the vulture kinda gets "trapped" in the mine and if u keep doing the hotkey for mines while clicking, if ur lucky enough ull have two mines from the same vult at the same time. Im not sure about the real mechanic behind this, but i do know i do it sometimes. I wonder if its due to crazy clicking for mines.


Yes that's what I was trying to explain but apparently I wasn't successful -.-


Sorry if u feel like i stepped on ur explanation ^^;. But i got confused by ur explanation, it was a lil bit messy.
SuperCrazyMan
Profile Joined November 2004
43 Posts
December 23 2004 00:48 GMT
#16
On December 23 2004 07:37 DuSkie wrote:
Show nested quote +
On December 22 2004 19:59 Young.Lee[Nada] wrote:
How does Nada and Boxer get like all the mines out of all there vultures around the dragoons... do they "i" click that fast? Like one time I saw Nada own 5 goons with 8 vults and mines by surrounding them!

try to make ur own map,put there some goons and ur vultures and train, its not so hard.
really, u dont have to be extra fast.

Well, yeah, but it seems like you'd have to have each individual vulture lay a mine close to the nearest dragoon for something like that to work, because if you tried to have them all lay mines at once, they can only do it in one location. Selecting 8 vultures and laying mines with each in half a second takes some crazy-ass apm from my point of view...

Or is there some technique of which I am oblivious? :S
uhh hi ioM)SHARPTHING ObliviousLogic Babel(AijN)
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
December 23 2004 01:51 GMT
#17
On December 23 2004 09:48 RamenStyle wrote:
Show nested quote +
On December 22 2004 19:35 Excalibur_Z wrote:
On December 22 2004 18:39 RamenStyle wrote:
Happens to me sometimes when i run my vults in the best way to put mines and i click "i" click "i" click "i"click....like crazy. Im not sure but i think it happens when the vulture kinda gets "trapped" in the mine and if u keep doing the hotkey for mines while clicking, if ur lucky enough ull have two mines from the same vult at the same time. Im not sure about the real mechanic behind this, but i do know i do it sometimes. I wonder if its due to crazy clicking for mines.


Yes that's what I was trying to explain but apparently I wasn't successful -.-


Sorry if u feel like i stepped on ur explanation ^^;. But i got confused by ur explanation, it was a lil bit messy.


Nah the important thing is whether or not people learn something new =]
Moderator
mahc
Profile Joined November 2004
United States874 Posts
December 28 2004 07:16 GMT
#18
happened to me when i was playing once...somehow
LetaBot
Profile Blog Joined June 2014
Netherlands557 Posts
August 05 2015 15:03 GMT
#19
On December 21 2004 19:18 Excalibur_Z wrote:
Show nested quote +
On December 21 2004 17:27 paniK. wrote:
I don't know if its just me or something, but I was playing tma and my vultures did this weird little thing. I was able to put down 2 spider at once or something I dont know, weird. Anyone else ever have this experience? Or is it some weird tma thing


It's possible to learn this. Take note of where your Vults are laying their mines in relation to the bike (hint: it's not always directly beneath them). Then the next time your Vult lays a mine then gets sort of stuck on itself, lay a mine close to the first one, only in the same direction you observed previously. For example, let's say you lay a mine somewhere and it appears below and to the right of your Vulture. Let's say you lay another mine later on somewhere else and it appears directly below your Vulture, causing it to float around aimlessly (like stacked peons stopping). While this is happening, lay a mine below and to the right of your Vult, the exact distance that the very first mine was placed from the Vult.

If you're really good, this makes fighting Dragoons with Vults much easier =)



That is indeed one way of doing this. When I experimented with trying to let a BWAPI bot do this trick I figured out that this trick can also be done when the vulture is already moving away from the mine. Performing the trick when the vulture is still completely still after placing its first mine is a lot easier though.

If you have really fast reaction time (or you try out the trick yourself on the slowest speed like me) you can give a command to place the second spider mine somewhere beneath the first one, on which cast the vulture will most of the time change its path. That doesn't give a 100% success rate (even when using the frame perfect BWAPI ), so there might be some randomness involved in the path that the vulture will take.

Unless you have good reaction times, you won't be able to give the place mine command just after the first mine is laid when playing on fastest speed (default speed on ICCUP ). In that case you have to predict where the vulture will go based on where the spider mine is in relation to the vulture. I made an image to sum up all the above and hopefully clarify it a bit more:

[[image loading]

Spider mine trick with the BWAPI:

As you might expect from me, I decided to put this trick in a BWAPI to experiment with it. I am not sure if the path the vulture takes after placing a mine involved some randomness or if it can be calculated deterministically. For now I have a deterministic calculation with a recalculation (and repositioning of the mine drop site) whenever the spider mine doesn't get placed.

Video showing the trick with and without the BWAPI:

If you cannot win with 100 apm, win with 100 cpm.
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2015-08-05 15:34:54
August 05 2015 15:34 GMT
#20
wow thanks for that informative bump

i guess for players this could useful in extremely small skirmishes of vult vs goon where you could plant mines faster than goons can shoot them down. forget about bigger groups of vult vs goon, the mechanics just to simply plant mines normally while maintaining your macro is insane enough for humans, guess this is one thing the AI can abuse and excel in better than humans!

watching modern t players these days i dont really see them utilising this even in early game play though. guess its a pretty "forgotten" trick
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
August 05 2015 19:22 GMT
#21
working towards making skynet real one day at a time
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
August 05 2015 20:53 GMT
#22
Wow, this was a really good bump.

On August 06 2015 04:22 GeckoXp wrote:
working towards making skynet real one day at a time


skyhighnet*
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
August 05 2015 22:24 GMT
#23
This is actually a really amazing question, thanks for creating this thread.
AKA: TelecoM[WHITE] Protoss fighting
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
August 06 2015 01:26 GMT
#24
Great post letabot. Thanks for the video, really helps explain how to lay them down.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Stratos
Profile Blog Joined July 2010
Czech Republic6104 Posts
August 06 2015 04:33 GMT
#25
On August 06 2015 00:03 LetaBot wrote:
Show nested quote +
On December 21 2004 19:18 Excalibur_Z wrote:
On December 21 2004 17:27 paniK. wrote:
I don't know if its just me or something, but I was playing tma and my vultures did this weird little thing. I was able to put down 2 spider at once or something I dont know, weird. Anyone else ever have this experience? Or is it some weird tma thing


It's possible to learn this. Take note of where your Vults are laying their mines in relation to the bike (hint: it's not always directly beneath them). Then the next time your Vult lays a mine then gets sort of stuck on itself, lay a mine close to the first one, only in the same direction you observed previously. For example, let's say you lay a mine somewhere and it appears below and to the right of your Vulture. Let's say you lay another mine later on somewhere else and it appears directly below your Vulture, causing it to float around aimlessly (like stacked peons stopping). While this is happening, lay a mine below and to the right of your Vult, the exact distance that the very first mine was placed from the Vult.

If you're really good, this makes fighting Dragoons with Vults much easier =)



That is indeed one way of doing this. When I experimented with trying to let a BWAPI bot do this trick I figured out that this trick can also be done when the vulture is already moving away from the mine. Performing the trick when the vulture is still completely still after placing its first mine is a lot easier though.

If you have really fast reaction time (or you try out the trick yourself on the slowest speed like me) you can give a command to place the second spider mine somewhere beneath the first one, on which cast the vulture will most of the time change its path. That doesn't give a 100% success rate (even when using the frame perfect BWAPI ), so there might be some randomness involved in the path that the vulture will take.

Unless you have good reaction times, you won't be able to give the place mine command just after the first mine is laid when playing on fastest speed (default speed on ICCUP ). In that case you have to predict where the vulture will go based on where the spider mine is in relation to the vulture. I made an image to sum up all the above and hopefully clarify it a bit more:

[[image loading]

Spider mine trick with the BWAPI:

As you might expect from me, I decided to put this trick in a BWAPI to experiment with it. I am not sure if the path the vulture takes after placing a mine involved some randomness or if it can be calculated deterministically. For now I have a deterministic calculation with a recalculation (and repositioning of the mine drop site) whenever the spider mine doesn't get placed.

Video showing the trick with and without the BWAPI:

https://www.youtube.com/watch?v=-Pr00bS-nRs

Damn, BW just doesn't keep surprising you, huh? Thanks for the post!
En Taro Violet
deathgod6
Profile Blog Joined January 2008
United States5064 Posts
August 06 2015 07:22 GMT
#26
This trick is crazy. I would be amazed to see it utilized in a pro match although I don't think it'll happen.
4.0 GPA = A rank 5.0 GPA = Olympic --------- Bisu, Best, Fantasy. i ♥ oov. They can get in my BoxeR anyday.
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
August 06 2015 10:13 GMT
#27
didnt even know this trick existed.... i rather walk my vultures through pylons
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
August 06 2015 13:00 GMT
#28
This would be imba in some situations imo.

I'm wondering if pros know about this but consider it too impractical in a real match (like the reaver drop tank dodge.)
WriterMovie, 진영화 : "StarCraft will never die".
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
August 06 2015 14:32 GMT
#29
wow letabot thanks for the information.

what a beauty
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
BisuDagger
Profile Blog Joined October 2009
Bisutopia19225 Posts
August 06 2015 18:09 GMT
#30
Letabot continues to break the game as we know it. <3
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Impervious
Profile Blog Joined March 2009
Canada4198 Posts
August 09 2015 03:50 GMT
#31
Awesome bump, and this is a really interesting trick.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
August 09 2015 09:43 GMT
#32
who said 2 fact vult sucked?
ॐ
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