spider mine trick
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paniK.
Canada233 Posts
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Hot77.iEy
Finland1486 Posts
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n00bsaibot
United States1070 Posts
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Veigh
Netherlands300 Posts
Happened to me also one time, pretty strange to see | ||
SojT
United States789 Posts
i' had it happen in a game not to long ago and it was the coolest thing i've ever seen!! don't know how it happend though ~ | ||
paniK.
Canada233 Posts
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Excalibur_Z
United States12224 Posts
On December 21 2004 17:27 paniK. wrote: I don't know if its just me or something, but I was playing tma and my vultures did this weird little thing. I was able to put down 2 spider at once or something I dont know, weird. Anyone else ever have this experience? Or is it some weird tma thing It's possible to learn this. Take note of where your Vults are laying their mines in relation to the bike (hint: it's not always directly beneath them). Then the next time your Vult lays a mine then gets sort of stuck on itself, lay a mine close to the first one, only in the same direction you observed previously. For example, let's say you lay a mine somewhere and it appears below and to the right of your Vulture. Let's say you lay another mine later on somewhere else and it appears directly below your Vulture, causing it to float around aimlessly (like stacked peons stopping). While this is happening, lay a mine below and to the right of your Vult, the exact distance that the very first mine was placed from the Vult. If you're really good, this makes fighting Dragoons with Vults much easier =) | ||
yeehaw
San Marino888 Posts
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evanthebouncy
China491 Posts
On December 21 2004 20:09 yeehaw wrote: Isn't that the same as clicking the lay mines button twice? that's what i thought lol! | ||
RamenStyle
United States1929 Posts
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Excalibur_Z
United States12224 Posts
On December 22 2004 18:39 RamenStyle wrote: Happens to me sometimes when i run my vults in the best way to put mines and i click "i" click "i" click "i"click....like crazy. Im not sure but i think it happens when the vulture kinda gets "trapped" in the mine and if u keep doing the hotkey for mines while clicking, if ur lucky enough ull have two mines from the same vult at the same time. Im not sure about the real mechanic behind this, but i do know i do it sometimes. I wonder if its due to crazy clicking for mines. Yes that's what I was trying to explain but apparently I wasn't successful -.- | ||
Young.Lee[Nada]
United States1 Post
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KillerPenguin
United States516 Posts
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DuSkie
Czech Republic451 Posts
On December 22 2004 19:59 Young.Lee[Nada] wrote: How does Nada and Boxer get like all the mines out of all there vultures around the dragoons... do they "i" click that fast? Like one time I saw Nada own 5 goons with 8 vults and mines by surrounding them! try to make ur own map,put there some goons and ur vultures and train, its not so hard. really, u dont have to be extra fast. | ||
RamenStyle
United States1929 Posts
On December 22 2004 19:35 Excalibur_Z wrote: Yes that's what I was trying to explain but apparently I wasn't successful -.- Sorry if u feel like i stepped on ur explanation ^^;. But i got confused by ur explanation, it was a lil bit messy. | ||
SuperCrazyMan
43 Posts
On December 23 2004 07:37 DuSkie wrote: try to make ur own map,put there some goons and ur vultures and train, its not so hard. really, u dont have to be extra fast. Well, yeah, but it seems like you'd have to have each individual vulture lay a mine close to the nearest dragoon for something like that to work, because if you tried to have them all lay mines at once, they can only do it in one location. Selecting 8 vultures and laying mines with each in half a second takes some crazy-ass apm from my point of view... Or is there some technique of which I am oblivious? :S | ||
Excalibur_Z
United States12224 Posts
On December 23 2004 09:48 RamenStyle wrote: Sorry if u feel like i stepped on ur explanation ^^;. But i got confused by ur explanation, it was a lil bit messy. Nah the important thing is whether or not people learn something new =] | ||
mahc
United States874 Posts
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LetaBot
Netherlands557 Posts
On December 21 2004 19:18 Excalibur_Z wrote: It's possible to learn this. Take note of where your Vults are laying their mines in relation to the bike (hint: it's not always directly beneath them). Then the next time your Vult lays a mine then gets sort of stuck on itself, lay a mine close to the first one, only in the same direction you observed previously. For example, let's say you lay a mine somewhere and it appears below and to the right of your Vulture. Let's say you lay another mine later on somewhere else and it appears directly below your Vulture, causing it to float around aimlessly (like stacked peons stopping). While this is happening, lay a mine below and to the right of your Vult, the exact distance that the very first mine was placed from the Vult. If you're really good, this makes fighting Dragoons with Vults much easier =) That is indeed one way of doing this. When I experimented with trying to let a BWAPI bot do this trick I figured out that this trick can also be done when the vulture is already moving away from the mine. Performing the trick when the vulture is still completely still after placing its first mine is a lot easier though. If you have really fast reaction time (or you try out the trick yourself on the slowest speed like me) you can give a command to place the second spider mine somewhere beneath the first one, on which cast the vulture will most of the time change its path. That doesn't give a 100% success rate (even when using the frame perfect BWAPI ), so there might be some randomness involved in the path that the vulture will take. Unless you have good reaction times, you won't be able to give the place mine command just after the first mine is laid when playing on fastest speed (default speed on ICCUP ). In that case you have to predict where the vulture will go based on where the spider mine is in relation to the vulture. I made an image to sum up all the above and hopefully clarify it a bit more: [ Spider mine trick with the BWAPI: As you might expect from me, I decided to put this trick in a BWAPI to experiment with it. I am not sure if the path the vulture takes after placing a mine involved some randomness or if it can be calculated deterministically. For now I have a deterministic calculation with a recalculation (and repositioning of the mine drop site) whenever the spider mine doesn't get placed. Video showing the trick with and without the BWAPI: | ||
Probemicro
3708 Posts
i guess for players this could useful in extremely small skirmishes of vult vs goon where you could plant mines faster than goons can shoot them down. forget about bigger groups of vult vs goon, the mechanics just to simply plant mines normally while maintaining your macro is insane enough for humans, guess this is one thing the AI can abuse and excel in better than humans! watching modern t players these days i dont really see them utilising this even in early game play though. guess its a pretty "forgotten" trick | ||
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