Hello New guy here. :) Wc3 Rehabilitated. - Page 3
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HazMat
United States17077 Posts
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heaven-
United States361 Posts
![]() ok since its allowed my msn is yeah_f_u2@hotmail.com If you ever wanna play some sc just let me know =]. Aside from TSL vods are there any English Commentary vods of recent games preferably koreans. (gotta learn from the best haha) ??? | ||
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IntoTheWow
is awesome32269 Posts
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huameng
United States1133 Posts
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heaven-
United States361 Posts
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3FFA
United States3931 Posts
On March 09 2010 19:53 {88}iNcontroL wrote: http://www.teamliquid.net/blogs/viewblog.php?id=103660 <-- check this if you want some coaching Really? REALLY?Advertising? Isn't that like in one of the commandments for TL? Anyways, play all MUs and get a feel for a few of each race's very basic bo's/cheeses just by studying them/ doing versus the cpu every once in a while(I do this whenever I lose a bunch of games versus 1 particular race. PvZ lose to zerg then redo all their BOs against cpu then I might watch the rep to see the timing of a particular timing attack(if its something like a 3 hatch ling all-in) I may also look at the rep I lost and copy down the Bo (thankfully blizzard made it so that in SCII this is automatically copied down at end of game) to see the difference(if any) between my BO and the enemy's. This is not necessarily how you may want to approach it but this is how I would approach it. edit: o and, if you haven't already, CHOOSE PROTOSS! We have the most awesome guide ever! THE ULTIMATE DT GUIDE!(scroll down strategy thread) | ||
Nub4ever
Canada1981 Posts
On March 10 2010 11:19 3FFA wrote: Really? REALLY?Advertising? Isn't that like in one of the commandments for TL? Anyways, play all MUs and get a feel for a few of each race's very basic bo's/cheeses just by studying them/ doing versus the cpu every once in a while(I do this whenever I lose a bunch of games versus 1 particular race. PvZ lose to zerg then redo all their BOs against cpu then I might watch the rep to see the timing of a particular timing attack(if its something like a 3 hatch ling all-in) I may also look at the rep I lost and copy down the Bo (thankfully blizzard made it so that in SCII this is automatically copied down at end of game) to see the difference(if any) between my BO and the enemy's. This is not necessarily how you may want to approach it but this is how I would approach it. edit: o and, if you haven't already, CHOOSE PROTOSS! We have the most awesome guide ever! THE ULTIMATE DT GUIDE!(scroll down strategy thread) We haz too manyz protozziz in zis world. ^^ | ||
bluegoo
United States141 Posts
you can solidly practice 1rax FE every game vs zerg into standard bio based ball; you can do FD or siege expand every game vs toss, fac cc ebay and just turtle harass and macro up. of course you have to adapt but your gameplan/starting bo will be the same and then you go from there. | ||
seRapH
United States9706 Posts
On March 10 2010 12:06 bluegoo wrote: as an orc player i think the comparison with protoss is a bit narrow minded, sure they both have high hp units; but protoss is less mechanically demanding and focuses more on macro (playing standard, that is). terran requires the same kind of skillset in terms of emphasis on mechanics, and standard cookie cutter builds that you refine to perfection as orc in war3. you can solidly practice 1rax FE every game vs zerg into standard bio based ball; you can do FD or siege expand every game vs toss, fac cc ebay and just turtle harass and macro up. of course you have to adapt but your gameplan/starting bo will be the same and then you go from there. that completely depends on the mu. pvz is nothing like this at all. pvz is about harassment, timing attacks, surprise tech switches, and hope that your own expos survive. | ||
bluegoo
United States141 Posts
On March 10 2010 12:08 majesty.k)seRapH wrote: that completely depends on the mu. pvz is nothing like this at all. pvz is about harassment, timing attacks, surprise tech switches, and hope that your own expos survive. even that is only a slight exception to the general rule IMHO. + Show Spoiler [not entirely on topic] + if you watch how nony plays you will see that its mainly his macro even though he is harassing nonstop. when he does the +1 zlot into dual stargate aggression, many times he loses all his units completely but as long has he has done more damage and keeps macroing, he is still ahead due to beastly macro rather than his amazing micro; that is to say, it is more his macro that is actually winning the game. I remember in a livestream many of the people in chat were ragging on nony this one game, because he kept losing all his zlots that he was harassing with and they were all like OMFG zerg making a 4th nony loses. Then Chill lol's while calling everyone fucking idiots while nony, who had done more damage, then did a timing on the zergs nat off 2-base and raped face. It seems like because of my sig you are assuming I dont know PvZ. But that isn't entirely true. I am not discounting what you said since it does seem to be true at the korean pro level; however I am just letting you know that you are completely missing my point; If you want a race that is like orc, which can be described in the following terms: ORC in war3:tft -one general army composition vs all races; softcounters everything with good micro --transition and slightly different possibilities vs UD -one starting bo --small adaptations and/or cheesy, all-in opportunities at beginning of tier2 that have very low success rates at high lvl -microing an army that isn't good at one particular thing, except surviving and not letting units escape; the army tanks damage so the green guy with sword deals it. -MICRO -powerful army from less bases more similar to T than P. Really this was all I am trying to say. | ||
seRapH
United States9706 Posts
On March 10 2010 12:39 bluegoo wrote: even that is only a slight exception to the general rule IMHO. + Show Spoiler [not entirely on topic] + if you watch how nony plays you will see that its mainly his macro even though he is harassing nonstop. when he does the +1 zlot into dual stargate aggression, many times he loses all his units completely but as long has he has done more damage and keeps macroing, he is still ahead due to beastly macro rather than his amazing micro; that is to say, it is more his macro that is actually winning the game. I remember in a livestream many of the people in chat were ragging on nony this one game, because he kept losing all his zlots that he was harassing with and they were all like OMFG zerg making a 4th nony loses. Then Chill lol's while calling everyone fucking idiots while nony, who had done more damage, then did a timing on the zergs nat off 2-base and raped face. It seems like because of my sig you are assuming I dont know PvZ. But that isn't entirely true. I am not discounting what you said since it does seem to be true at the korean pro level; however I am just letting you know that you are completely missing my point; If you want a race that is like orc, which can be described in the following terms: ORC in war3:tft -one general army composition vs all races; softcounters everything with good micro --transition and slightly different possibilities vs UD -one starting bo --small adaptations and/or cheesy, all-in opportunities at beginning of tier2 that have very low success rates at high lvl -microing an army that isn't good at one particular thing, except surviving and not letting units escape; the army tanks damage so the green guy with sword deals it. -MICRO -powerful army from less bases more similar to T than P. Really this was all I am trying to say. actually, i assumed you didnt know pvz b/c your icon is terran, and the only toss mu you mention is pvt. i apologize for misunderstanding your meaning in trying to draw parallels between wc3 and scbw, as i have almost no experience with wc3. | ||
bluegoo
United States141 Posts
i apologize for misunderstanding your meaning in trying to draw parallels between wc3 and scbw, as i have almost no experience with wc3. Yeah no hard feelings, I'm sorry if I wasn't clear that that was what I wanted to do; basically heaven- is an orc player I think he should learn some terran! Only thing about that is, practicing mass TvT with him won't be fun LOL. | ||
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FakeSteve[TPR]
Valhalla18444 Posts
mutalisk control is more important than basically anything else in ZvT. use the advantage (or simple delay of whatever he's doing) to try different shit and see what's good and what's terrible out of things you invent or stuff you read about. it will create a solid foundation for your matches entering the midgame, which means you're free to dictate the pace and less likely to find yourself franticly trying to defend against stuff. plus a lot of terrans are just bad and if you're good at mutalisk micro you can just kill people. download the micro maps posted in the OP of the thread I linked, or search TL for some. Play the shit out of them until you massacre scourge and marines and so on | ||
heaven-
United States361 Posts
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Nub4ever
Canada1981 Posts
On March 10 2010 12:52 bluegoo wrote: Yeah no hard feelings, I'm sorry if I wasn't clear that that was what I wanted to do; basically heaven- is an orc player I think he should learn some terran! Only thing about that is, practicing mass TvT with him won't be fun LOL. TvT doesn't get the love it deserves ![]() | ||
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FakeSteve[TPR]
Valhalla18444 Posts
On March 10 2010 13:49 heaven- wrote: I saw in the iccup launcher that there is like map of the weeks. Are those the maps you have to play in order for it to count in ladder?? or whats that about. ICCup has a specific map pool, which you can download as a pack on their website. Map of the week is a system wherein each week, 5 maps are worth 30% additional points when you get a victory on 'em, providing you are connected with the anti-hack on. So, winning a D vs D match on one of the maps of the week (type /motw in chat to see what the current list is) nets you 130 points instead of 100, and so on. | ||
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FakeSteve[TPR]
Valhalla18444 Posts
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goswser
United States3519 Posts
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heaven-
United States361 Posts
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PH
United States6173 Posts
The first and most important thing is to get your mechanics down. You should already have decent ones if you played WC3 seriously at all. It will be an issue of further developing them in the direction SC requires, as opposed to what WC3 requires. You need to be able to execute build orders very tightly, and you need to be able to macro properly, keeping money down, keeping one, at most two, units building in all of your production buildings, etc. Secondly, I would recommend picking one race at the onset and focusing on one matchup. Then focus on one build order, the standard. This will help you not only in getting a grasp of the game, the sense it requires, and getting a feel overall for it, but it will also be the most helpful thing in getting the basic mechanics down for any matchup (arguably, it will differ with zerg since their macro differs from the other two races, though). Third, I highly recommend watching lots and lots of VODs. Watch Korean ones. Watch Day[9]'s podcasts of Korean games. Build orders are great, but they don't directly teach you how to adapt. This is the best way to learn gameflow and what to do at different points in the game, compromising between massing games (which can burn you out and get frustrating) and just hanging around liquipedia and the strat forum here. Play many games at the start just so you get a feel for how SC plays...the units are pretty retarded sometimes, and building placement can be very awkward. Learn what units are available, what ones are used in whatever matchup and situation and why. From there, learn what the overarching goals are for every build order used in every matchup. Every build order has differing effects and so your overall strategy in the game will change depending on which one you choose to pick. Some are early timing attacks used to end the game quickly or to cripple your opponent allowing for another followup attack. Other early timing attacks are designed to get you an expansion. Other ones have no early or even midgame attack timing, and are used to secure a late game advantage. Figure out why the build order you're learning is used, and understand the things that can make that build order fail. Then figure out what you can do to try to recover. Do you attack your opponent's latest expansion? Do you just try to hold map control while expo'ing yourself? Do you skip workers and try to end it early? Do you just give up your expansion and counter? I hope this helps. | ||
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