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Active: 1294 users

! [G] Mutalisk control against scourge

Forum Index > Brood War Strategy
Post a Reply
1 2 Next All
Wizard
Profile Blog Joined May 2007
Poland5055 Posts
Last Edited: 2008-01-20 22:59:14
January 19 2008 06:26 GMT
#1
Mutalisk against scourge
Using chinese triangles


Introduction

This guide will neither be monumental in magnitude nor earth-shattering in the advice it gives. I am quite sure that most Zerg’s know about the general basics about this, but cannot execute it on a regular basis. Though this guide will outline the steps on how to micro mutalisks using the chinese triangle method (coupled with pictures and video), nothing substitutes practice and experience.

There are various maps to practice on; here are links to the one I use:

http://rapidshare.com/files/84898175/muta_scourge.scm.html
[url blocked]

Patrol method

It is worth discussing patrol micro. It is quite simple to understand, and there has even been a guide on the topic at gosugamers.net (click here).There are two basic steps. The mutalisks should be stacked (use an overlord or larvae) when engaging. When the scourge are close (the distance will be closer than in the chinese triangle: read on), about one muta distance, patrol-click right on the Furthest muta, or almost on top. It is similar to vulture micro, though backwards.

Thanks to the gg.net guide, here is a good Fpvod on how to do this:



Also, here is another one (have to download).

That’s that. Now, the purpose that I had in mind when starting this is to discuss chinese triangles. It is more complicated than patrol micro, but it isn’t impossible.

The chinese triangle method

The reason behind going into more detail is that the chinese method is a bit more complicated and it looks nice when it’s done well. I believe it’s called the “chinese” method, because the original video tutorial on how to do it was in chinese. The entire thread is here: http://www.teamliquid.net/forum/viewmessage.php?currentpage=1&topic_id=51214, which is upon what this guide is written. I would recommend all people who are learning this to download the video. Though it’s in chinese, it is still awesome to watch. Here is the link: http://rapidshare.com/files/22817856/muta.rar.html. For those who don’t want to download, here is the main excerpt (thanks to sweatpants who uploaded it):



Here are the steps (this is all a rough translation, so please bear with me):

[image loading]


First, the distance between the mutalisks and scourge has to be ~two mutalisks (relating this back to patrol micro which requires ~one). In order to engage the scourge, the mutalisks will need to be in a straight line to them (linear); thus, when clicking to move away line the mutalisks up with the scourge.

[image loading]


Next, in order to turn the mutalisks around, click a point at a 45 degree to both the mutualisks and scourge (doesn’t have to be exact, but ~close to both).

[image loading]


Third, engage the scourge. After step two is complete and the mutalisks have begun to turn around, use patrol (P -> click) downwards at a similar distance as in step two, however, this time at a 30 degree angle between the two.

[image loading]


Fourth, turn back around. Follow a line going through the scourge to the mutas, and click a point at a 150 degree angle to this line.

[image loading]


Last, regroup the mutalisks, and repeat.

When to Use What

It is important to understand that both methods are usable and applicable to real games. It is also important to understand when to use which. In one sentence: use the patrol method when the scourge are close (~one mutalisk) and use the chinese triangle method when the scourge are further away (~two mutalisks).

Live2Win provides an excellent explanation:
Live2Win wrote:
I've used both the patrol and the chinese triangle on battlenet with success. Each one I use at different situations, let me explain.

The patrol method I use most often, because the success rate is much higher, and the process is much easier. But most of all, the situation needed to use it happens more often than the situation needed to use the chinese triangle.

I use the patrol method when the scourges are too close for the chinese triangle. Usually about 1 muta away, or right behind the muta. This happens pretty often during intesive micro battles, so I use it alot, with a fairly good success rate.

The only time I use the chinese triangle, is when I'm running from scourges and the scourges are a little far behind. They are usually too far behind for me to use the patrol technique (what happens is that my mutas turn, but don't fire becuase the scourges are too far, and just turn around again). In this situation I use to chinese triangle.

The patrol method works best when the scourges are close, and the triangle works best when the scourges are too far.


Hope that was good so that someone can learn something new. Post comments and questions, and I’ll answer.

Wizard
sAviOr[gm] ~ want to watch good replays? read my blog: http://www.teamliquid.net/blog/wizard
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
January 19 2008 06:31 GMT
#2
Just like to ask, does the patrol on your furthest muta only apply to battlenet because of latency?
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
Saracen
Profile Blog Joined December 2007
United States5139 Posts
January 19 2008 06:33 GMT
#3
very helpful ^_^
chinese triangle is so hard to execute on b.net ><
or maybe i just suck
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
January 19 2008 10:26 GMT
#4
Can you do that? Or are you just translating? Becouse my experiance tells me that using the Chinese Triangle is suicide unless the scourges are in 'bad ai mode', like they are in all micro maps.
Even a broken clock is right twice a day
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
January 19 2008 10:45 GMT
#5
ive practiced this technique for sooooo long (about 2 months now)
and its still not usable in the following situations;
1) vs many scourge
2) vs people
=[ ill keep trying
Administrator~ Spirit will set you free ~
NovaTheFeared
Profile Blog Joined October 2004
United States7232 Posts
January 19 2008 15:22 GMT
#6
Do you think we should group muta as hotkey 0 instead of 1 in order to allow easier patrol micro? 1p is near impossible, but 0p is standard protoss fare.
日本語が分かりますか
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
January 19 2008 15:41 GMT
#7
Why would you want to select another group of units in the middle of a battle that could decide the outcome of the game? Better put that macro off untill the battle's over. If it's a matter of another important fight - with lings for example - you'll most likely have your lings on one of the early keys so you'll have to move your hand across the entire keyboard anyway.
Even a broken clock is right twice a day
yoinkity
Profile Blog Joined May 2007
Korea (South)43 Posts
January 19 2008 18:28 GMT
#8
this doesn't work against humans
NovaTheFeared
Profile Blog Joined October 2004
United States7232 Posts
January 19 2008 21:56 GMT
#9
On January 20 2008 00:41 ZerG~LegenD wrote:
Why would you want to select another group of units in the middle of a battle that could decide the outcome of the game? Better put that macro off untill the battle's over. If it's a matter of another important fight - with lings for example - you'll most likely have your lings on one of the early keys so you'll have to move your hand across the entire keyboard anyway.


Wasted larva is among the biggest killers in ZvZ.
日本語が分かりますか
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
January 19 2008 22:47 GMT
#10
Among, yes, but lost battles undoubtly is the biggest one.
Even a broken clock is right twice a day
MooNDog.
Profile Joined July 2007
United States81 Posts
January 19 2008 22:55 GMT
#11
wow this was really useful
i might actually start playing some zvz again
=]
tKd_
Profile Joined February 2005
United States2916 Posts
January 19 2008 23:18 GMT
#12
there was a thread on this quite some time ago, same vid.
tKd_
Profile Joined February 2005
United States2916 Posts
January 19 2008 23:19 GMT
#13
lan makes all the difference in zvz's
but this method works on b.net if the distance between your mutas and scourge are at a certain point.
doc.x
Profile Joined December 2007
94 Posts
January 20 2008 06:30 GMT
#14
maybe the application is more useful with shuttle vs scourge or dropship vs scourge. usually it's 2 scourge vs 1 dropship with MM inside, and u need to avoid the scourge for just a few extra seconds or something so you MM can come out and kill the scourge.

the same principles would apply, no?
Live2Win *
Profile Blog Joined July 2004
United States6657 Posts
January 20 2008 19:40 GMT
#15
I've used both the patrol and the chinese triangle on battlenet with success. Each one I use at different situations, let me explain.

The patrol method I use most often, because the success rate is much higher, and the process is much easier. But most of all, the situation needed to use it happens more often than the situation needed to use the chinese triangle.

I use the patrol method when the scourges are too close for the chinese triangle. Usually about 1 muta away, or right behind the muta. This happens pretty often during intesive micro battles, so I use it alot, with a fairly good success rate.

The only time I use the chinese triangle, is when I'm running from scourges and the scourges are a little far behind. They are usually too far behind for me to use the patrol technique (what happens is that my mutas turn, but don't fire becuase the scourges are too far, and just turn around again). In this situation I use to chinese triangle.

The patrol method works best when the scourges are close, and the triangle works best when the scourges are too far.
SAY YES TO STIM KIDS!!! XD
Live2Win *
Profile Blog Joined July 2004
United States6657 Posts
January 20 2008 19:42 GMT
#16
I'd also like to add, that the chinese method works much better on LAN.

But the patrol method, if you get use to the lag, can be used with great success on B.net too.
SAY YES TO STIM KIDS!!! XD
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
January 20 2008 21:39 GMT
#17
That's becouse the triangle thing make you lose distance to the scourges. You could just as well move alittle sick-sack if you want the distance to shorthen. Though I guess it's a good idéa to get a shot off too when you're at it.

Just explaining why.
Even a broken clock is right twice a day
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
January 20 2008 22:37 GMT
#18
Thanks a lot for this thread. It's something I don't quite understand yet and need to work on, and this is motivation to get going.

Thanks!
Moderator
Wizard
Profile Blog Joined May 2007
Poland5055 Posts
Last Edited: 2008-01-20 22:49:47
January 20 2008 22:44 GMT
#19
ok, I updated the op with headings, and added a new section called, "When to Use What." Live2Win summarized it well.

To answer two questions:
On January 19 2008 15:31 Superiorwolf wrote:
Just like to ask, does the patrol on your furthest muta only apply to battlenet because of latency?

correct
On January 20 2008 03:28 yoinkity wrote:
this doesn't work against humans

(and all similar comments)
It does work, though there are conditions in which patrol is better, and conditions where the chinese triangle method is better (see the new section).
sAviOr[gm] ~ want to watch good replays? read my blog: http://www.teamliquid.net/blog/wizard
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
January 21 2008 02:48 GMT
#20
I modified this map a bit a while ago if anyone is interested.
2 Player Version

One player w/ 1 obs

I'd like to point out that it was I who convinced Wizard of the sexiness of ZvZ and taught him the patrol method :p
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
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