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I will try your ideas on ICCup! - Page 5

Forum Index > Brood War Strategy
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Splendour
Profile Blog Joined June 2008
Bulgaria129 Posts
December 24 2009 09:23 GMT
#81
ZvT
4 hatchery before gas -> double gas -> sunken up -> lair -> evo(+1 carapace) + ling speed -> more sunkens -> spire.
Harass with mutas untill +1 armor is done then attack with mutas and gazillion lings, try to snipe firebats
arbiter_md
Profile Joined February 2008
Moldova1219 Posts
December 24 2009 09:32 GMT
#82
PvZ on small map like Blue Storm, or Destination:
Open with sair-river with getting 2 rivers before shuttle, then get a third and forth defending with rivers and zeals/goons.
The goal is to split the map and defend well until zerg runs out of resources.
The copyright of this post belongs solely to me. Nobody else, not teamliquid, not greetech and not even blizzard have any share of this copyright. You can copy, distribute, use in commercial purposes the content of this post or parts of it freely.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
Last Edited: 2009-12-24 09:38:11
December 24 2009 09:32 GMT
#83
On December 24 2009 18:23 CanT.ThinK.oF wrote:
ZvT
4 hatchery before gas -> double gas -> sunken up -> lair -> evo(+1 carapace) + ling speed -> more sunkens -> spire.
Harass with mutas untill +1 armor is done then attack with mutas and gazillion lings, try to snipe firebats


But, crazy zerg basically accomplishes everything you mention, firebat sniping with mutas, mass lings with fast ups, except it gets muta out much sooner (and thus in a better position to actually do some damage and secure some map control to setup good flanks and secure a 3rd base/gas), and just overall seems a lot less all-in and at the same time more viable.

On December 24 2009 18:32 arbiter_md wrote:
PvZ on small map like Blue Storm, or Destination:
Open with sair-river with getting 2 rivers before shuttle, then get a third and forth defending with rivers and zeals/goons.
The goal is to split the map and defend well until zerg runs out of resources.

But a normal sair/reaver -> ground opening accomplishes this while initiating harass a lot sooner which forces zerg to focus on defending which is what enables to p to expo so relatively easily. Reaver with some zlots and goons are no problem to attack/kill for zerg with hydralisks, especially with some lings to waste the initial scarabs. Also, reaver/sair is less viable in general on small maps like that where z can so easily defend and block sair/shuttle movement. Bluestorm in general gets split evenly in almost every zvp through standard ground-play as is.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Cheeseball
Profile Joined February 2009
Australia208 Posts
December 24 2009 09:33 GMT
#84
ZvP

On certain maps only, like desti and HBR, overpool and mine out the back mineral and avoid their simcity
OmgIRok
Profile Blog Joined June 2008
Taiwan2699 Posts
December 24 2009 09:36 GMT
#85
Stove PvZ
"Wanna join my [combo] clan?" "We play turret d competitively"
invy
Profile Joined April 2009
Bosnia-Herzegovina41 Posts
December 24 2009 09:40 GMT
#86
On December 24 2009 10:11 win8282 wrote:
Show nested quote +
On December 24 2009 09:48 invy wrote:
ZvZ idea

I am interested in Ling - Scourge - Spore combination.

Since almost everyone will go muta, you go heavy scourge (cheaper) to eliminate or force mutas to run. Scourges are cheap, you can also kill overlords to mess up supply and delay the other zerg. The idea of the build is to harrass him with scourge until you have enough lings to overrun him. The goal is to run into base and kill the drones, assassin like style.
Building scourge will mean that you have extra minerals to spend for zerglings.

Make 2 spores to protect mineral lines. Queen comes to mind if the game is long enough: slow group of mutas and: - secondary: try to kill them with scourge - primary: use the time when they are slowed to kill the drones in his base with zerglings. Then you can build mutas yourself or finish him off with scourge/zergling combination.

Since you need to get Evo Chamber earlier, +1 melee might be doable. At least 2 hatcheries are needed to produce enough units.

Worth a try I think.


Didn't Yarnc actually do something like this v type-b?w


I didn't see that game. I found this series Yarnc v type-b:
http://www.youtube.com/user/nevake#p/search/1/9xSRLi5m5iA
Maybe its the second game, but its short version.
InFdude
Profile Blog Joined July 2009
Bulgaria619 Posts
Last Edited: 2009-12-24 09:48:05
December 24 2009 09:46 GMT
#87
--- Nuked ---
jodogohoo
Profile Blog Joined March 2008
Canada2533 Posts
December 24 2009 10:05 GMT
#88
[image loading]

i was going to tell you to do this, then i realized i could do it myself. : ]
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
December 24 2009 10:14 GMT
#89
On December 24 2009 19:05 jodogohoo wrote:
[image loading]

i was going to tell you to do this, then i realized i could do it myself. : ]


Nice 4pools build
@KawaiiRiceLighT
win8282
Profile Blog Joined May 2009
Korea (South)454 Posts
December 24 2009 13:08 GMT
#90
Ooh!
I jut remembered thi ridiculous build that has been tried once by Nal_ra.

In PvP go 2 stargate corsairs + dt + obs. snipe obs with sair and kill shit with dts.
sYz-Adrenaline
Profile Blog Joined July 2008
United States1850 Posts
December 24 2009 13:16 GMT
#91
Since i dont see a PvP project up there..

how about pvp sair/dt x)
Can you feel the rush?
dhe95
Profile Blog Joined December 2008
United States1213 Posts
Last Edited: 2009-12-24 13:47:45
December 24 2009 13:35 GMT
#92
PvZ: 2 gate scouts
qoou
Profile Joined December 2007
Norway145 Posts
December 24 2009 14:10 GMT
#93
Two of my favorite things to do in bw:

ZvT: Drop 3-4 defilers in T base and plague all of his clustered supplies.

TvZ: Versus expanding, small army (lurker) Z: Research stim -> optical flare -> range and move out with m&m. Find, scan and blind lurkers to limit their effectiveness. Cool for run-by or surround tactics
SC2, EU: Healthy WorldOfTanks, EU: Healthy
arbiter_md
Profile Joined February 2008
Moldova1219 Posts
December 24 2009 14:59 GMT
#94
On December 24 2009 18:32 Nightmarjoo wrote:
Show nested quote +
On December 24 2009 18:32 arbiter_md wrote:
PvZ on small map like Blue Storm, or Destination:
Open with sair-river with getting 2 rivers before shuttle, then get a third and forth defending with rivers and zeals/goons.
The goal is to split the map and defend well until zerg runs out of resources.

But a normal sair/reaver -> ground opening accomplishes this while initiating harass a lot sooner which forces zerg to focus on defending which is what enables to p to expo so relatively easily. Reaver with some zlots and goons are no problem to attack/kill for zerg with hydralisks, especially with some lings to waste the initial scarabs. Also, reaver/sair is less viable in general on small maps like that where z can so easily defend and block sair/shuttle movement. Bluestorm in general gets split evenly in almost every zvp through standard ground-play as is.


As far as I've seen the standard sair-reaver get's the third quite late. I think if you get two reavers, slow shuttle and secure the third with one reaver and some ground army, while the rest defends the natural you should be safe. In the standard sair-reaver, you go speed shuttle, start harrasing and get the third much later.

Actually something similar I've seen Stork doing in his game vs Zero. The game from here

doesn't look to me like standard sair-reaver.

The game from here is rather standard sair-reaver to me.

And the third is quite late comparte to the first game.

My idea is to get an easy and safe strategy for low level pvz.
The copyright of this post belongs solely to me. Nobody else, not teamliquid, not greetech and not even blizzard have any share of this copyright. You can copy, distribute, use in commercial purposes the content of this post or parts of it freely.
imbecile
Profile Joined October 2009
563 Posts
December 24 2009 16:43 GMT
#95
On December 24 2009 22:35 dhe95 wrote:
PvZ: 2 gate scouts

Would like to see that too. Imagine it to work well with pure Zeal/DT ground army (since overlords get squished quickly) and to transition well into carriers.

Also allows drone killing from air.

The two question marks (apart from the build time) are how well scouts defend against scourge and how hydras are handled.
Kurai
Profile Blog Joined November 2009
Canada167 Posts
December 24 2009 17:08 GMT
#96
double evo chamber then spawning pool LOL.
my friend did it once to try to get fast upgrades.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
December 24 2009 18:12 GMT
#97
rofl I did all these already.. I feel like I messed around too much
Lim Yo Hwan forever!
LordWeird
Profile Blog Joined November 2007
United States3411 Posts
December 24 2009 18:21 GMT
#98
On December 25 2009 03:12 Zoler wrote:
rofl I did all these already.. I feel like I messed around too much


I'd love to see your rep of a 5fac pure vulture. Plz provide. Thank you sir.
Chains none
Aim Here
Profile Blog Joined December 2009
Scotland672 Posts
December 24 2009 18:37 GMT
#99
If you can find someone else like-minded, for 2v2, on a 4 player map

Pure cheese 8-worker rush. Have no econ at all, have you and your teamie rushing to one of the two enemy mains, so that you have 8 workers attacking 4 or whatever. Then repeat against his teamie (or not, depending on whether he's actually managed to build actual real units by this time)..
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
December 24 2009 19:24 GMT
#100
On December 25 2009 03:21 LordWeird wrote:
Show nested quote +
On December 25 2009 03:12 Zoler wrote:
rofl I did all these already.. I feel like I messed around too much


I'd love to see your rep of a 5fac pure vulture. Plz provide. Thank you sir.


Well that can be a problem it's probably somewhere in one of my 50 autoreplay folders Mass vult is so fun haha, but I think I made some tanks in the beginning to survive.
Lim Yo Hwan forever!
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