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I will try your ideas on ICCup! - Page 6

Forum Index > Brood War Strategy
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Prev 1 4 5 6 7 8 26 Next All
Chef
Profile Blog Joined August 2005
10810 Posts
December 24 2009 19:50 GMT
#101
On December 24 2009 19:05 jodogohoo wrote:
[image loading]

i was going to tell you to do this, then i realized i could do it myself. : ]

Don't forget to type TRUE TRUE FALSE TRUE TRUE TRUE FALSE FALSE the whole game...

Or when you're about to die say "oh, I guess this doesn't work on this map."
LEGEND!! LEGEND!!
Slugbreath
Profile Blog Joined July 2009
Sweden201 Posts
December 24 2009 19:54 GMT
#102
I want to see how well the Stove actually works.

The Stove: http://www.teamliquid.net/forum/viewmessage.php?topic_id=94911
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
December 24 2009 20:08 GMT
#103
--- Nuked ---
Duckvillelol
Profile Blog Joined July 2009
Australia1259 Posts
December 24 2009 23:21 GMT
#104
On December 25 2009 04:54 Slugbreath wrote:
I want to see how well the Stove actually works.

The Stove: http://www.teamliquid.net/forum/viewmessage.php?topic_id=94911


Read the thread properly, it actually has posts about it.
Former SC2 commentator. youtube.com/duckvillelol
Infested Terran
Profile Blog Joined December 2009
80 Posts
December 25 2009 17:02 GMT
#105
U can use my test ZvZ build - first you need to 12 hatch expand. If you die to 9pool remake. Basically you need to expand. Then you get medium drone saturation and focus on lings.
The idea is that you make lots of lings - but opponent does the same.
Then make an evo and start making carapace - then make 4->6 spores. And tech to ultras!!! When hive is done add spores if needed. When you have +3 ultra carapace and around 7ultras+many lings attack. You trade your lings vs his lings.. mutas attack your ultras but pityful 9damage does not much vs your 4 carapace ultras - try to kill his drones.
Then switch to mutas and win; while continuing harass with ultras XD
I am strong, I am zerg, I am the future!
Neivler
Profile Blog Joined November 2008
Norway911 Posts
December 25 2009 17:13 GMT
#106
ZvP - Do 3 hat spire into 5 hat, but go fast +1 armor and mass lings to save up gas for ultras. Go quite fast hive and get dual upgrades. Skip any lurkers or mutas, just pure lings untill ultra/defiler comes out
I pwn noobs
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
December 25 2009 17:46 GMT
#107
--- Nuked ---
YejinYejin
Profile Blog Joined July 2009
United States1053 Posts
December 25 2009 19:10 GMT
#108
For PvZ reverse sim-city, I looked at the replay a couple posts back. The start was good, but the P kind of sucked and didn't know how to follow up. I think it'll take a bit of probe cutting, but no more than a regular FE would. First 700 minerals for buildings go to the pylon, 2 cannons, forge, and gate at the Z's nat.

I believe that if you send out your fifth or sixth probe, you have enough eco, and you're fast enough for at least an overpool. 9 pool might be a bit too fast, but only if they don't hesitate at all and try an immediate runby. Once you have the entire sim-city set up, they need to build sunkens to break it.

Then you build another pylon, forge, and gateway at your natural, plus a Nexus. Add two cannons when they break the sim-city at their base, and just play as normal.

Their natural is already delayed a lot, so they need to waste maybe 400 or 500 minerals to even it out. Considering they need one or two sunkens (depending on the range), that's 250 minerals in lings, or just 10 lings more than they would have originally built. I think it's worth it.
안지호
heroyi
Profile Blog Joined March 2009
United States1064 Posts
December 25 2009 19:14 GMT
#109
probe rush the opposition. as in take all 4 starting probes and harass the other guy and use the fifth probe to build up your economy, i believe nal ra did it or some other pro gamer
wat wat in my pants
dogabutila
Profile Blog Joined December 2009
United States1438 Posts
December 25 2009 21:01 GMT
#110
7 rax proxy into bunker rush. pull 4-5 sev's.
Baller Fanclub || CheAse Fanclub || Scarlett Fanclub || LJD FIGHTING!
Hudic
Profile Joined June 2008
Slovenia10 Posts
Last Edited: 2009-12-26 12:38:08
December 25 2009 22:10 GMT
#111
Try 12pool or overpool and then make hatch where your sunken could reach protoss's probes (example: destination and place your 2nd hatch behind his natural so he can't see it then make 1-2 sunks and an overlord

And i always wondered if you could go somekind of very fast defiler tech in ZvZ like 2 base defiler with lots of spores to support you. then quickly reaserch plague and make either hydras or prefered mutas since it would be easier to have mutas and making scourge while in lair -> plague time... and then transfer to mutas

And what about sair/dt in PvP make like 5 sairs and obs with speed kill his obs and let the dts have fun

Ronald_McD
Profile Blog Joined November 2008
Canada807 Posts
December 25 2009 22:26 GMT
#112
You picked a really shitty map for the Proxy hatch ZvP one
FUCKING GAY LAGS
DeathSpank
Profile Blog Joined February 2009
United States1029 Posts
December 25 2009 22:44 GMT
#113
TvP vulture/medic marine make it work.
yes.
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
Last Edited: 2009-12-25 23:10:07
December 25 2009 23:09 GMT
#114
--- Nuked ---
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
December 25 2009 23:16 GMT
#115
--- Nuked ---
daz
Profile Blog Joined May 2008
Canada643 Posts
December 26 2009 01:09 GMT
#116
You could try out this old 2001ish zvz build i used to do, i remember it being pretty fun and effective and the odd times ive tried it since then vs d- zergs in offrace games its worked. Anyway you basically go 12hatch inbase, get a quick evo and research armor with first 100 gas and go 2hatch hydra/ling, as many hydras as you have the gas for, rest of mins on lings
Some eat to remember, some smash to forget. 2009msl.com
da_head
Profile Blog Joined November 2008
Canada3350 Posts
December 26 2009 01:36 GMT
#117
lots of dark archons. in all match ups
When they see MC Probe, all the ladies disrobe.
jodogohoo
Profile Blog Joined March 2008
Canada2533 Posts
Last Edited: 2009-12-26 01:47:19
December 26 2009 01:46 GMT
#118
On December 25 2009 04:50 Chef wrote:
Show nested quote +
On December 24 2009 19:05 jodogohoo wrote:
[image loading]

i was going to tell you to do this, then i realized i could do it myself. : ]

Don't forget to type TRUE TRUE FALSE TRUE TRUE TRUE FALSE FALSE the whole game...

Or when you're about to die say "oh, I guess this doesn't work on this map."

[image loading]

Not_Computer
Profile Blog Joined January 2007
Canada2277 Posts
Last Edited: 2009-12-26 05:57:51
December 26 2009 05:52 GMT
#119
I was gonna keep this for myself but I suck so much I can't pull it off.
TvZ +1 armor marines vanilla style (no medic, no academy)

depot > barrack > refinery > ebay
2 scvs on refinery > get 100 gas then take off
upgrade +1 armor as soon as ebay is done
move out with 6-8 marines and sit at zerg's choke, force zerg to sunken
add barracks and depots as you go along, rally to zerg's choke outside of their vision
should have 3 barracks pumping marines
return scvs to gas when minerals are well saturated
attack when +1 armor is done (this should be well before mutas or lurkers)

add academy (research range/stim and get medics if fails)
add 2-3 more barracks if you succeed in breaking, or expand if you fail
since you have an ebay already, you can turret up for muta harass

if game still progressing, transition into regular TvZ bio

edit:
this is mainly for sunken breaking without medics (since marines with +1 armor can withstand 3 hits instead of 2)
"Jaedong hyung better be ready. I'm going to order the most expensive dinner in Korea."
lazz
Profile Blog Joined January 2009
Australia3119 Posts
December 26 2009 06:53 GMT
#120
On December 26 2009 14:52 Not_Computer wrote:
I was gonna keep this for myself but I suck so much I can't pull it off.
TvZ +1 armor marines vanilla style (no medic, no academy)

depot > barrack > refinery > ebay
2 scvs on refinery > get 100 gas then take off
upgrade +1 armor as soon as ebay is done
move out with 6-8 marines and sit at zerg's choke, force zerg to sunken
add barracks and depots as you go along, rally to zerg's choke outside of their vision
should have 3 barracks pumping marines
return scvs to gas when minerals are well saturated
attack when +1 armor is done (this should be well before mutas or lurkers)

add academy (research range/stim and get medics if fails)
add 2-3 more barracks if you succeed in breaking, or expand if you fail
since you have an ebay already, you can turret up for muta harass

if game still progressing, transition into regular TvZ bio

edit:
this is mainly for sunken breaking without medics (since marines with +1 armor can withstand 3 hits instead of 2)

whats the point if they cant stim..
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