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I will try your ideas on ICCup! - Page 4

Forum Index > Brood War Strategy
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lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
Last Edited: 2009-12-24 03:17:01
December 24 2009 03:16 GMT
#61
--- Nuked ---
REDBLUEGREEN
Profile Blog Joined June 2008
Germany1903 Posts
Last Edited: 2009-12-24 03:39:55
December 24 2009 03:39 GMT
#62
PvP: sair/dt...u just have to kill their obs faster than yours get killed and get to expos before cannons are set up and in the meantime dodge storms... still, i think it can work
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
December 24 2009 04:04 GMT
#63
Great stuff man!!!! One i always try doing except i suck at it because i play zerg.

TvP:
m&m + ghosts and (maybe) 1 or 2 vessels.

The idea:
- Secure your natural earlyish either by a push or by some siege expo opening maybe.
- get 2 gas fairly fast. itll naturally stockpile since you are going m&m. the idea is basically like bio TvZ except u use all the gas you would on 2 starport 1fact on ghosts instead!!

How to deal with HTs and Reavers
- ghosts snipe HTs/shuttles/reavers from long range.
- lockdown shuttle with cloak before battle, stuff like that.
- Scan + kill obs fast and kill HTs/reavers
- use EMP to hit HTs.
- maybe flare obs constantly to force him to spend more gas on obs! equals less HTs/reavers.

You can actually get an insane amount of ghosts, it's quite fun.
natturner
Profile Blog Joined June 2008
342 Posts
December 24 2009 04:23 GMT
#64
PvT. rush to DA, MC an SCV, finish with ZnM (zealots and medics)
This nigga done stole my bike.
DeViOuS
Profile Joined December 2009
United States22 Posts
December 24 2009 04:32 GMT
#65
Awesome thread, looks like you have a lot on your hands, so I won't post any of my ideas just yet.
Team [Siege] / Less QQ, more pew pew.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
December 24 2009 04:35 GMT
#66
ZvP. Vs a Protoss going FE, go for standard 3h spire with scourge into 5h hydra stuff. However, around the midgame, instead of a muta or lurker switch, you go for a Queen's nest and research spawn broodling. Snipe HTs with them and also ensnare his army if possible, etc.

Been working on this kind of a build, interested to see how it'd go.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
FoBuLouS
Profile Blog Joined September 2008
United States570 Posts
December 24 2009 04:45 GMT
#67
corsair arbiter. PvZ
rush to arbiter and have corsairs to to kill overlords while you have a big mass of invisibility raping shit. COULD start off with corsair reaver and then transition into this. Recall to deal with campers and stasis to deal with clumps of ultras. Play PvZ like PvT excepts with lots of corsairs. Sounds very gas demanding.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
December 24 2009 04:53 GMT
#68
DA maelstrom + Dragoon/Probe rush PvZ.
mind control a drone and make zerglings while attacking nat looooool
Nada's body is South Korea's greatest weapon.
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
December 24 2009 04:59 GMT
#69
Plague/hydra. Same as usual until you get plague (doesn't mean you should go plague before swarm). Instead of plaguing and he ends up just running away from your lurker/lings until it runs out, you attack with +carapace upgraded hydras.
Bond(i2)
Profile Blog Joined June 2006
Canada926 Posts
Last Edited: 2009-12-24 05:06:01
December 24 2009 05:05 GMT
#70
ZvP
Overpool speedling, make 6-8 lings (This is assuming he went FE; make him get atleast 2 cannons). Make 2nd hat as normal and as soon as his probe is dead put drones back on gas and go for a fast den. Upgrade range and use your speedlings to stop him from scouting. Get ~6-7 hydra, then upgrade to lair immediately. Use hydra to kill his forge, he will make mad cannons at front then tech to spire and muta his main. Dunno, havent tried it on B and up but, it seems to work vs B- and below. Can you give it a shot at higher levels perhaps??
roses are red violets are blue, Im schitzophrenic and so am i
writer22816
Profile Blog Joined September 2008
United States5775 Posts
Last Edited: 2009-12-24 05:24:35
December 24 2009 05:22 GMT
#71
REVERSE SIM CITY!

Build your first pylon, forge, gateway, and two cannons at the Z's natural. Put a Nexus there if you want, or just put a second gateway where the Nexus would be


This was in one of the replays here on Blue storm and Toss ended up winning

http://www.teamliquid.net/replay/download.php?replay=1201
8/4/12 never forget, never forgive.
bjornkavist
Profile Blog Joined June 2009
Canada1235 Posts
Last Edited: 2009-12-24 06:07:44
December 24 2009 06:07 GMT
#72
PvZ rush scouts do some mutiliskesque micro on his mineral line. He panics gets scourge, Scourge are REALLY EASY to take out with patrol with fast scouts. Then harass overlords then send dts to clean up

P.S Chill stop eating chips and play some more matches
https://soundcloud.com/bbols
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
December 24 2009 06:26 GMT
#73
PvZ
6gate
Super early gate, send 2-3 probes with your initial zealot to get drone kills.
BentoBox
Profile Joined November 2009
Canada303 Posts
December 24 2009 07:02 GMT
#74
TvDoesn't matter

Open with a 2 port wraith and tech cloak. Then make a bunch of medics (no rines), and tech Optic flare. Go to your opponent's base with your cloaked wraiths and medics and start harrassing. Every time your opponent brings an observer/overlord to uncloak you, Optic Flare it! Repeat till you've won! Or better yet, tech nukes, and rush with medics to make sure they wont uncover your cloaked ghost once he fires the nuke :D. Just hope they don't have ground detectors, hehe.
Only dead fish swim with the stream
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
Last Edited: 2009-12-24 07:13:37
December 24 2009 07:10 GMT
#75
Fast da pvt, probably after you expo, for mc rush? Aiming for tanks with 4-5 mc. Could try this pvp too. Pvz this can't work too well until lategame, and then it's boring because mc on ultra lategame isn't unstandard.

zvt/zvp, playing standard with hydra/muta/lurker depending on mu/map/your style, but getting ensnare and queens same time as 3rd gas with the sole purpose of hiding a queen near his main/nat (and third if applicable) to regularly and repeatedly on intervals of 75 mana to ensnare his miners.

pvz fast fleet beacon (after 2nd or 3rd base) combined with 5+ sairs for fast dweb to fuck up his lurker/hydra in battle (desti/hbr z tend to be more aggressiev with hydra) and/or to fuck up the mass lurker/sunk/spore at an expo when z is turtling (fighting spirit, 3/9 of desti).

pvz, focus on mcing a drone sometime to either make a lot of drone to make offensive sunks on his creep, or to be used in securing expos through mass sunk/spore/lurk and make z taste his own medicine.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
December 24 2009 07:18 GMT
#76
On December 24 2009 05:05 JohnBall wrote:
A ridiculous PvZ idea:
Go Forge Fast Expansion into Sair/ Reaver and transition into 3 base Sair/Carriers. Go into his main and snipe his hive and high tech. Bonus points if you never build more than one gateway.

Is that supposed to be a joke? ._. That's how sair/reaver was basically always played until Bisu standardized reaver opening into fast normal ground, or so. A lot of arcadia and azalea pvzs played out like this.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
December 24 2009 07:29 GMT
#77
random, when he switches to a lurker heavy army, you could make goons instead of zeals since even with arb/sair making, off of three base you'll have some extra gas
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
December 24 2009 07:36 GMT
#78
12 Nexus on PvP.
Works probably well on Colosseum or on maps that have back naturals. But watch out for DT Rushes, 4 gates won't be a problem if you have Bisu probes.

I tried this way back with my friends but the only reason it worked was because of their bad decision making and control.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
ArvickHero
Profile Blog Joined October 2007
10387 Posts
December 24 2009 08:07 GMT
#79
PvT, go for a standard Arbiter build and recall, but recall a DA and shuttle with your army. Mind control an SCV and run out of there w/ a shuttle, make your next expos with Command Centers and slowly tech to whatever Terran Tech.
Writerptrk
diehilde
Profile Joined September 2008
Germany1596 Posts
Last Edited: 2009-12-24 09:00:03
December 24 2009 08:58 GMT
#80
hm reminds me of my biggest "accomplishment" on bnet - beating a P ZvP with pure Drones/Scourge. Was quite hilarious to just a click hordes and hordes of drones and scourges on his turtled carrier/cannon ass. When you blow up interceptors with scourge, you know your opponent is a god damn nub!
So I would be really impressed if this feat could be pulled off on iccup. So there ya go - Try to win ZvP on Iccup with drones + scourge only (might add a defiler if he is too heavy on cannons).
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
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