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I will try your ideas on ICCup! - Page 24

Forum Index > Brood War Strategy
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3FFA
Profile Blog Joined February 2010
United States3931 Posts
May 10 2010 01:14 GMT
#461
ProxY, I think your strategy just makes your opponent expand and out-macro you but since I'm not a terran player at all(played 2 games on multiplayer as terran, both I cheesed in, one I lost) I'm probably not the person to comment on it.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Metalwing
Profile Blog Joined May 2010
Turkey1038 Posts
May 18 2010 13:41 GMT
#462
Proxy Gateway Zealot All in rush vs Z or T ? U may build your first pylon as a proxy one, build 2-3 gateways there, do mass zealots and rush zerg for all in ?
#1 CheckPrime fan // Terrans gonna Terran
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
May 18 2010 14:06 GMT
#463
On May 18 2010 22:41 Metalwing wrote:
Proxy Gateway Zealot All in rush vs Z or T ? U may build your first pylon as a proxy one, build 2-3 gateways there, do mass zealots and rush zerg for all in ?

That's quite a standard build on icc D-C anyway...Fucking borring!
화이팅
reincremate
Profile Blog Joined May 2009
China2216 Posts
May 18 2010 16:27 GMT
#464
PvP: Make a citadel while your opponent's probe is still in your base to trick him into thinking DTs so that they'll get fast obs or expand with cannons, but try to make it seem like you don't want him to see it (make it in a corner or something while chasing his probe). Get speed and range, push out with speedlots and ranged goons. (I think maybe about 6-8 speedlots and about 4-5 goons would be good but I don't know exact timings/unit compositions as I've never seen this) off of 3 (2?) gates.
noname_
Profile Blog Joined April 2007
467 Posts
Last Edited: 2010-05-18 19:42:34
May 18 2010 19:41 GMT
#465
TvT Fast Nukes
After 2-3 (if the map is flat obviuosly more) rine+1 tank+mine upgrade on way, get your exp, then pump vults. (e-bay in case you scouted SP`s or possible Wraith action/ wasn`t able to scout SP`s) Make up to 4 facts, Gain mapcontrol with mines and vultures (when he will have scans, all the energy will probably be used to scout mines), research siege only if it`s necesarry. After 4 facts go for the nukes, and a dropship, 2-3 silos (really fast 3rd cc if you can afford it). Destroy mineral lines and supply depots with Nukes, then finish up with 4 fac tank.
Metalwing
Profile Blog Joined May 2010
Turkey1038 Posts
Last Edited: 2010-05-19 17:08:17
May 19 2010 17:08 GMT
#466
TvP Ghost+BCruiser, Lockdown+Yamata takes care of business :D

EDIT: Combined with nukes, longGG
#1 CheckPrime fan // Terrans gonna Terran
noname_
Profile Blog Joined April 2007
467 Posts
May 26 2010 20:42 GMT
#467
On May 20 2010 02:08 Metalwing wrote:
TvP Ghost+BCruiser, Lockdown+Yamata takes care of business :D

EDIT: Combined with nukes, longGG

That sounds quite impossilbe considering the heavy amount of gas needed to work. (4-5 gas bases..) facts, sps, 2 sci facs, addons, upgrades, the bcs and ghosts themselfs lots of gas, not considering the units needed in order just for survival.
thestool91
Profile Joined August 2007
672 Posts
May 26 2010 20:56 GMT
#468
ZvP

Please try this build against higher C levels or B levels. It works against players C- and below.

4 pool (hopefully they go FE)
make hatchery inside base but outside of scout range
while hatchery is making, get gas and upgrade ling speed
100% hatchery, make sunkens and kill his base with them
the dreamer, mantoss, storm zerg, the cowboy, the spark terran, the ultimate weapon...what more can i say? GO KTF
Metalwing
Profile Blog Joined May 2010
Turkey1038 Posts
May 28 2010 20:05 GMT
#469
On May 27 2010 05:56 thestool91 wrote:
ZvP

Please try this build against higher C levels or B levels. It works against players C- and below.

4 pool (hopefully they go FE)
make hatchery inside base but outside of scout range
while hatchery is making, get gas and upgrade ling speed
100% hatchery, make sunkens and kill his base with them


I didn't see this trick get any D or D+ player down.
#1 CheckPrime fan // Terrans gonna Terran
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
May 28 2010 21:00 GMT
#470
On May 27 2010 05:56 thestool91 wrote:
ZvP

Please try this build against higher C levels or B levels. It works against players C- and below.

4 pool (hopefully they go FE)
make hatchery inside base but outside of scout range
while hatchery is making, get gas and upgrade ling speed
100% hatchery, make sunkens and kill his base with them

I am sorry, but why would you open 4pool? The exact order of this isn't specific, you should just 9hatch in their base then 9pool 9 overlord and begin sunken pushing. With that build hatch/pool finish at the same time, so you can start immediately. 4 drones can't support a sunken push the way you said, or at least in an effective manner.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
jolenar
Profile Joined March 2010
United States23 Posts
Last Edited: 2010-05-29 00:58:15
May 29 2010 00:06 GMT
#471
Mmm I'd like to see 3 hatch muta ZvP tried at higher levels; I've only played against C- protosses. I've never seen a pro gamer do this for some reason but it works so well, much better than a hydra opening, so I'm wondering if there's some weakness I'm missing. In small numbers muta/scourge rape corsair/cannons, and archons get stuck on the mineral line so often that they're rather useless if you micro around them.

Open standard 3 hatch muta ZvT style but put third hatchery at third base.
Get a fourth hatch at your nat after spire when minerals allow.
Put down third gas somewhere after this.
Get a sunken at your nat and third.
Get 8 mutas and 1 pair of scourge.
Make 2 more mutas and a pair of scourge.
Put down 5th hatch at your third, wall your nat and third with hydra den and evo to defend against zealot counterattacks. Add one more sunken at each if he has a lot of them, which means less cannons so if you survive his speedlots he's screwed.
At this point I like to rally my main hatchery over and just make scourge while the rest of my hatches make drones/hydras and upgrade.
Push out when overspeed finishes with hydras. Also I like to take my 4th at this time while I attack his nat.
imperfect
Profile Blog Joined July 2008
Canada1652 Posts
May 29 2010 04:09 GMT
#472
On May 29 2010 09:06 jolenar wrote:
Mmm I'd like to see 3 hatch muta ZvP tried at higher levels; I've only played against C- protosses. I've never seen a pro gamer do this for some reason but it works so well, much better than a hydra opening, so I'm wondering if there's some weakness I'm missing. In small numbers muta/scourge rape corsair/cannons, and archons get stuck on the mineral line so often that they're rather useless if you micro around them.


probably because of this..


or this


or.. this?
blind bisu free and anytime fanboy.
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
May 29 2010 18:24 GMT
#473
On April 23 2010 08:30 GHOSTCLAW wrote:
one of my friends pointed project 32 out to me. Pretty cool to see this build - I think it's sc2 bringing out non-optimal play innovations in sc1.


A few koreans on BrainClan used it. One used it in almost all of his zvz games with me (about 5), 2 hatch, +1 melee and spores. And that was back when we were allowed to play there, about a year plus ago.
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
Decker247
Profile Joined January 2010
United States44 Posts
May 29 2010 19:29 GMT
#474
idea TvP:

go 1 rax into expand followed up with fast academy 3 raxes get dropships drop firebats in main/natural /wherever is not defended transition into 6 rax pump with fast battlecruisers put pressure on him and take third with bunkers if push dies your bunekrs should be enough to hold third and your antural mghit need more if it doesnt have tanks defending it already

should be really strong on map with island expansions gl hf
Why Am i Bad
avaTar[
Profile Blog Joined November 2009
Mexico301 Posts
May 29 2010 21:55 GMT
#475
On May 30 2010 04:29 Decker247 wrote:
idea TvP:

go 1 rax into expand followed up with fast academy 3 raxes get dropships drop firebats in main/natural /wherever is not defended transition into 6 rax pump with fast battlecruisers put pressure on him and take third with bunkers if push dies your bunekrs should be enough to hold third and your antural mghit need more if it doesnt have tanks defending it already

should be really strong on map with island expansions gl hf




Storm.
k.taeyang
Profile Blog Joined September 2009
Peru145 Posts
May 29 2010 23:32 GMT
#476
How about trying this TvT Strategy:

1) You apply a proxy 2 starport build.
2) You harass him so badly, that your opponent won't be able to recover from the damage.
3) Whatever you do from here on, you will have HUGE advantage.
4) But try this:

Take your natural command center, and if you want double expand in a hidden expo.

Go Bio, +1 upgrade (I don't care which you choose) and with the remaining wraiths clean up the vultures and tanks

And later you keep humiliating him with dropping M&M in your opponent's main.

You sure gotta save your opponent's ranting. GG :D
노력은 절대 배신 하지 않다 - 이제동 Hardwork never betrays - Lee Jae Dong
Twilexia
Profile Joined May 2010
United States62 Posts
Last Edited: 2010-05-29 23:51:39
May 29 2010 23:50 GMT
#477
I'm impressed with your dedication to this project. I love it!

Here's my recommendation:

PvZ Only use higher-tech Gateway units (meaning, no zealots/dragoons, only use HT's, DT's, Archons and Dark Archons). Must use Maelstrom at least once, and also hallucination at least once. You can use zealots/goons until you get to Templar tech, but after that you cannot make anymore zealots/goons



Hello, I am ready to eat.
Frigo
Profile Joined August 2009
Hungary1023 Posts
June 06 2010 20:29 GMT
#478
Today I encountered a guy doing a 2 stargate scout build in PvZ, but scouting revealed it.
Lots of bases and hatches and hive tech killed it*.

http://www.iccup.com/replays/177241.html

*: My main is not zerg, adjust your "LOLNOOB" exclamations accordingly.
http://www.fimfiction.net/user/Treasure_Chest
airtown
Profile Blog Joined May 2009
United States410 Posts
June 06 2010 21:14 GMT
#479
You guys do realize that the op hasn't been updated in 5 months, right?
http://www.gwu.edu/~nsarchiv/news/20010430/northwoods.pdf
shinjin
Profile Joined January 2010
United States398 Posts
June 06 2010 21:31 GMT
#480
this thread is quickly declining in quality..
give it one more try because the best things in life dont come free.
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