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On April 18 2010 08:19 obesechicken13 wrote: Random_Korean said he'd be doing less starcraft after hosting his SC2 beta tournament because it was something his mom wanted him to do when she was on her deathbed. O,ok. I didn't know this. Thanks for the information. my own grandma and my friend's mom died recently(my friend's died a month ago and my grandma died 2 years ago but I still feel pain). I was told by my grandma(her last words to me) that "name, I know you'll grow up to be... wonderful man... see ya.... heaven".
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Um, you could try building a pylon at 8 probes, build 2 gateways and a Cybernetrics cores and then storm the opponent with the dragoons. But make sure you are well protected from any rushes.
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On April 18 2010 12:32 silentguy wrote: Um, you could try building a pylon at 8 probes, build 2 gateways and a Cybernetrics cores and then storm the opponent with the dragoons. But make sure you are well protected from any rushes.
http://wiki.teamliquid.net/starcraft/2_Gate_Goon_Range_(vs._Terran)
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I'd love to see a backdoor push (ZvX, it could probably work best on ZvT) with a proxy hatchery into a Nydus Canal and sneak all your stuff over o.o Or just omit the Canal and proxy hatch on any map with a back door.
Match Point could work next to the natural or on the far corner of the main where people don't normally build early on, if you could sneak your scouting drone in. Destination or HBR where it's mine-able would work too.
I mean, besides the fact that you sort of did this on Project 21, maybe just a proxy hatchery would be cute... I don't know exactly what I'm looking for.
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On April 18 2010 16:37 randomKo_Orean wrote:Show nested quote +On April 18 2010 08:35 KinkyZergling wrote: can you do that one and then
SCHHHHHHHHHHRRRRRRRRRRREEEEEEEEEEEEEEECCCCCCCCCCCCCCCHHHHH
it would really make my day. Vod it please.
you must use some combination of dweb and goons And you wonder why you got banned. Anyways, yes, I WILL finish these projects, but slowly but surely. But don't expect massive massive amounts of updates at all times. lol@ the banned part.
ok. I hope you finish one soon.
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PVT
gas steal and a 14 nexus mannar pylon (incite nerd rage)
the idea is that he will not be able to pressure the 14 nexus and will instead expand or marine- all in
if he marines, get a forge up and throw up some cannons
if he expos, then get another expansion. by the time he can contest the third base, you've reaped the benefits from it.
all theorycraft, however, so i dont know how bad this is. heavily dependant on how much the terrans rage
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On April 10 2010 03:01 mesobored123 wrote: TvZ 2 shop vulture rush 2 shop mine and vulture speed upgrade [...] What's the fun in this build? It's a standard 2fact vulture harass.
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On April 09 2010 18:19 Severedevil wrote:Show nested quote +On April 09 2010 17:53 Frigo wrote: Zeal/Archon vs Terran into Arbiters and Archon recalls (the latter not triggering any mines)
I'm pretty sure it's not viable against a good terran, but it might be fun anyway.
There's no point in this since all your units die to Vultures. A legitimate PvT unit composition must include at least one of Dragoons, Reavers, and Carriers, because they're the only units which can handle vultures. Now, if you did some kind of no-dragoon-range Reaver opening --> Zeal/Archon/Reaver shuttle-heavy play into arbiters, that would be kind of interesting.
1gate 4goon robo exp templar tech should be enough to pull this off; >=2 facts are going to kill the protoss anyway with this unit mix. The reaver part is risky though, it is micro intensive as hell and if the terran manually targets them, it's gg. I'd say it's still worth a try.
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United States335 Posts
I've been having problems with loading replays on my computer, but I really like the idea of a +1 ling timing attack. I tried figuring out a workable bo by myself, but a) I really suck, and b) I was having trouble accounting for the long research time of +1 attack and getting out enough lings to make it effective. Can anyone tell me what exactly the OP's bo is?
By the way, this is an awesome thread. I'm looking forward to watching your attempt at the extended bio TvP idea, if I can figure out why replays won't work for me by then.
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On April 21 2010 04:10 conTAgi0n wrote: I've been having problems with loading replays on my computer, but I really like the idea of a +1 ling timing attack. I tried figuring out a workable bo by myself, but a) I really suck, and b) I was having trouble accounting for the long research time of +1 attack and getting out enough lings to make it effective. Can anyone tell me what exactly the OP's bo is?
By the way, this is an awesome thread. I'm looking forward to watching your attempt at the extended bio TvP idea, if I can figure out why replays won't work for me by then. I was about to mention this because it seems like the replay is corrupted as it shows little to nothing of the game.
edit: by this I mean I see the game for a few minutes but after wards it has you working like a easy cpu/ a REALLY REALLY REALLY nooby noob and your opponent the same for certain periods of time.
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On April 21 2010 05:19 3FFA wrote: edit: by this I mean I see the game for a few minutes but after wards it has you working like a easy cpu/ a REALLY REALLY REALLY nooby noob and your opponent the same for certain periods of time.
That sounds like you're using a wrong version of the game.
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On April 21 2010 17:20 Frigo wrote:Show nested quote +On April 21 2010 05:19 3FFA wrote: edit: by this I mean I see the game for a few minutes but after wards it has you working like a easy cpu/ a REALLY REALLY REALLY nooby noob and your opponent the same for certain periods of time. That sounds like you're using a wrong version of the game. I'm not! If you know what happens when you try using SC1 to view SC:BW reps you know that you see it as something in the description like(haven't done it in a while)This replay is only compatible with Star Craft: Brood War.
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4 zeal drop worked =)
But it was given that my opponent's army was away from his base. It took him a while to get the units to counter, but speed zeals have done their damage. While he was pulling back to defend, I pushed out.
And I thought I was going to lose another PvZ.
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Proposal:
TvP 2 Base Arbiter BUT use the Arbiters not only to recall into Ts bases, but out again! (either to safety or another expo). I never understood why everyone let's their units die when the terran ball arrives to clean up.
If you don't like that, you could get 2 starports lategame but only build Arbiters from 1 and Corsairs with Dweb from the other. When 200/200 4 Dwebs certainly help more than 1 stasis. (You might even try to fake Carriers by building the beacon where he can see.) Plus you can protect that silly Arb from turret fire when recalling.
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Cannon rush. Yes it works REALLY well. Specially in destination if you are at 6 oclock, sending one of the first 4 probes towards opponent base allows you cannon behind his mineral lines. Now, when any sane player scouts an empty protoss base they think it is proxy gateways and add more gates to respond... This is useless vs cannon rush. The opponent will soon lose control of his mineral line and by getting your second pylon next to your nexus you can defend your probes vs counter attacks.
credit to: This OP.
edit: and yes this was just copy and pasted but I wanted to see you try it and see how far you can get with it.
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ZvT (maaaaybe vP) proxy lurk tech, double lair -> speed drop:
-open like 2 hatch with gas at 13/14, but dont harvest. watch choke and send drones to harvest if/when scout comes near.
-proxy 3rd hatch, drones to gas. only make drones here for den and an expo. spend/save the larvae on ovi's and lings rather but remember to be careful not let your opponent be suspicious.
-lair at main, lair at proxy/ling speed (not sure which is better 1st, depends on how much overlord speed is delayed)
- early extractor, maybe 50% lair (could be a giveaway, but it will be needed)
-den can maybe be at 70-80% lair cos you probably wont have enough gas right after lair is done
-after lair, get spire (must be right after lair, else there's no point) drop upgrade, lurker tech ovi speed.
- morph hydra in time for drop upgrade
- send 3-4 hydra and 8-10 lings into unguarded main.
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ZvT double den hyrda -> lurk rush:
12 pool 12 hatch 11 (only save larvae for lings to hard counter fast marine rush) 13 2 lings 15 gas 16 ovi 100g - lair 40% lair - gas 50~60% lair - 2x den 100% lair/dens - hydra upgrade*, lurk tech. 100 gas - ling speed, 2 drones off gas ~40% hydra upgrade - start saving larvae 70-80% hydra upgrade - start making hydra, rally to nat once you get a few more drones and hatch,
* get speed for more aggression, faster constant reinforce, larger distance, etc and range for sniping, containing
be hardcore with lurker morphs, use it block ramp, "heal" injured hydra (lurks always come with full healt, but eggs keep a &age with hydra's health), turn targeted hydras into tanks (gotta be fast with that) etc. I'd love to see egg block on ramp with hydras out-ranging them ^^
you may have to sac a few lings now and again to make sure your lurk/hydra can safely burrow/morph at the top of his ramp. dont forget also that lurks dont suffer from low to high ground (just make sure you have a spotting ovi)
if you dont win outright, make sure that whatever response terran goes for doesn't go unpunished, be it with a double expand, muta switch or whatever.
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anyone gonna watch every replay? btw ur a good play judging from a few videos, keep practicing you'll get better Can't help you cuz your a lot better than me =(
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On April 23 2010 07:00 TriniMasta[wD] wrote: anyone gonna watch every replay? btw ur a good play judging from a few videos, keep practicing you'll get better Can't help you cuz your a lot better than me =( "gonna"? I HAVE watched every replay! lol.
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United States17042 Posts
one of my friends pointed project 32 out to me. Pretty cool to see this build - I think it's sc2 bringing out non-optimal play innovations in sc1.
I would think that red reacted non-optimally. Imo, he should have stayed inside of his base, built one sunken next to his minerals so that he could drill drones around it, and teched to muta quickly to gain map control. At that point, he could expand safely, get gas fairly quickly. Randomkorean would have a timing window to expand, but being that far behind in tech would make it fairly hard to mass the same number of mutalisks as red would have.
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PvZ 1gate robo, very fast reaver(s) with shuttle speed into exp and 5+ gate goons. Harass his workers then go for sunken siege.
Try to survive 9pool with 2 initial zealots and shield battery. Chase away overlord with first goon. Prevent him scouting at all costs. Build forge after exping. Build citadel when you have some spare money. Beware of ling all-ins and mutas. If you see a spire, try destroying the morphing eggs with scarabs then run like hell.
As always, be very careful with your shuttle and don't forget to macro, build pylons cannons etc.
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