Same here and i love them <3
I will try your ideas on ICCup! - Page 23
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Pixel.
Netherlands287 Posts
Same here and i love them <3 | ||
arbiter_md
Moldova1219 Posts
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Frigo
Hungary1023 Posts
Archons as well if it is too difficult. | ||
Kaminate
United States49 Posts
Start off from a 1 rax expand and play for the normal quick tech 9 minute push build. You probably would want to build your refinery at the expansion very early, because I have a feeling you'll need a ton of gas for this build. Build your second Starport shortly after you start the science facility, upgrading to the physics lab and control tower once each building completes. Thus once the first science vessel pops, you can immediately start building 2 Battlecrusiers. The goal of the initial push is to buy enough time for you to mass Battlecrusiers and win straight up with those. | ||
GeMicles
Canada307 Posts
zvz - scourge lurker. scourge ovies to let the lurks gain map control for you. and the bisu build in pvp? | ||
Crimson)S(hadow
Philippines520 Posts
2port wraith, with cloak and scan. kill observers with scan/wraith, while you turtle 1base with clifftanks to take natural. only works if theres no cannons, but most of the times toss don't bother to get cannons vs T | ||
Crimson)S(hadow
Philippines520 Posts
On May 03 2010 14:11 GeMicles wrote: oh i know. zvz - scourge lurker. scourge ovies to let the lurks gain map control for you. and the bisu build in pvp? theres this thing called mutalisks that pretty much every zerg gets in zvz >__> | ||
Frigo
Hungary1023 Posts
On May 03 2010 20:22 Crimson)S(hadow wrote:2port wraith, with cloak and scan. kill observers with scan/wraith, while you turtle 1base with clifftanks to take natural Every decent protoss will cannon whore once they see a single cloaked wraith. In fact I already do it normally since I just fucking hate vulture harass. Apart from that, it is vulnerable to storms, and I believe archons as well. Spending too many scans on observers might make it vulnerable to DTs, but Arbiters could be sniped easier.Shuttles will be ineffective as well, given proper scouting. Observer range upgrade might mean you will have a hard time finding them. A trickier toss could also hallucinate observers, though I'm not sure if they would be cloaked as well (I suppose not). Unless you can prevent toss from expanding with those wraiths while you macro up, this strategy is doomed to fail. | ||
GeMicles
Canada307 Posts
On May 03 2010 20:24 Crimson)S(hadow wrote: theres this thing called mutalisks that pretty much every zerg gets in zvz >__> i was hoping for uber scourge control | ||
UFO
582 Posts
You start with 12 hatch - > 3 hatch - > 6 spores & hydra range or +1 > Lair - > Hive ( Ovie speed ) - > Esnare + Queen - > Defiler - > move out The above can be modified as I didn`t check details and exact timings - but they are not important as long as the timing push isn`t delayed forever. Walk out as soon as you have 3 defilers with plague and about 4 groups of Hydras Whole idea is about defeating his army with 2-3 well casted plagues. There is enough gas for it - getting hive tech is quite quick but enough to provide gas supply for 3 defilers and even Queen and Esnare if ya want Queen and Esnare. Stopping this push might be really hard for any muta ling - defeating upgraded Hydra army with plague is almost undoable. He may expand and defend it with lurkers - but in this case you should have map control so you can expand as well - then he plays on your terms, you have plenty of drones and faster tech so it should do well. The problem might be that it takes a while to get consume & plague research. He can also get hive tech if he sees what you r doing but then you have superior upgrades in hydra vs hydra and hydra vs muta fight with plagues - goes in hydra`s favor - so you r ok either way. 6-8-10 spores - I`d say 8 with proper placement - you ll have ranged hydras support soon enough and plenty of drones. If you don`t see him - you might apply 3 hatch ling pressure - you don`t die and you possibly leave him behind in eco if he defends well. Anyways - he has no way to harras you with muta - when you walk out you already have defilers and plague. Its might be a flexible and even solid build, if used with correct adjustments - because hydra + plague army is a very, very powerful ZvZ army. Its really flexible thanks to what tech options give you - and there isn`t any easy way or hard counter for him to beat it, in fact there are more easy ways for you to beat him. Hope you try it out mate ^_^ | ||
Crimson)S(hadow
Philippines520 Posts
i also noticed that you had an economic advantage using this build compared to the other zerg's muta build, so maybe some spores before you move out, with overlords on top of them to make targeting bitchier. with parasite, he has to kill his own units or you always know where he's going to hit, which equalizes his mobility advantage. | ||
UFO
582 Posts
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3FFA
United States3931 Posts
On May 06 2010 07:04 UFO wrote: Parasite doesn`t accomplish or help any strategical goal of this build which is basicly to win your hydra vs muta / other army battle, esnare is a better option. This. Maybe 1 parasite but thats it. | ||
lyAsakura
United States1414 Posts
On May 03 2010 14:11 GeMicles wrote: and the bisu build in pvp? The forge-fe gets broken so quick. It doesn't work at all. | ||
mmp
United States2130 Posts
TvP open FD to FE - 3 SCVs on gas all the time - but add an armory immediately after factory, second factory after 1 tank - skip vultures & mines, and just pump goliaths. Goliaths don't totally suck 1-on-1 against goons, so attack if toss is on low gateways and you have the number advantage. Mix in vult and additional tanks as reinforcements. I would get an academy in there to deal with possible DT trouble, but primarily to count the gateways and/or expansion timing to see if an attack is viable. If the toss matches you with gateways, start your 3rd expansion (float it, not directly) and add tanks, start weapons upgrade. Use vultures defensively if toss tries to attack. | ||
puppykiller
United States3126 Posts
wall in and go fact port and proxy your ebay sort of closs to his base. Load up a tank, a vultuer, and two scv's into a dropship and drop them on cliff behind natural. Land your ebay so that your forces are walled between the temple, and the bay. repair if he tries to attack. do you still do these? | ||
Talia
Germany64 Posts
End a game with a proxy hatchery+nydus canal :D | ||
Frigo
Hungary1023 Posts
- Do as many drops as you can, harass without shame, and generally be a pain in the ass to annoy your opponent and to throw him off balance. Simultaneous drops, regular drop services, backstab, anything - Cheese in a game as much as you can. Gas steal, cannon rush, proxy gates, proxy robo, reaver drop, DT drop, fast arbiters, early recalls, all in the same game - Get 6 dropships and 12 tanks in TvZ and drop them on zerg's main | ||
3FFA
United States3931 Posts
[B]On May 06 2010 15:01 puppykiller wrote:[/B do you still do these? Read a few pages back and you'll find his answer when I asked the same question. | ||
ProxY
United States1 Post
i heard you'll be doing less starcraft but i just wanted to post this well the story goes i was playing against my friend in TvT and he would always do some scv harassment with marines. so i thought what if i lay down fast gas like 8/10 makes gas then i make a barrack in my natural choke then i make a supply depot back in my main then i make another barracks in my natural choke. make some bunkers to defend and also to wall off choke. fill bunkers with 1 scv each and 3 marines(when the attack comes take the scv out of each bunker to repair the corresponding bunker) factory at around 15/18 then another factory at around 17/18 (both with machines) 18/18 depot pump tanks make command center finally at your natural and at the same time make a ebay and starport(back in your main) the missile turrets round your main to protect yourself from any air that they most likely made by this point while pumping some wraiths to help in the air attacks while laying down an armory(in your natural)to then pump out goliaths to also help in protection from that air attack( cause that air attack will be coming at you hard)and an academy for some scans and the whole time your pumping more tanks from your two factories to do a tank push and while you push with your tanks you set up as many proxy factories as you can in the middle of the map to make vultures or goliaths for reinforcements (obviously depending on what type of army they have) then just push into their base and hopefully get a GG from them. [well i tried this against my friend as stated above it was working very well he really freaked out when he saw all my buildings in my natural(he probably thought i already expanded) but while i was setting up for my final attack my friend with his unreliable internet d/ced , but my friend and i arent know to be very good players i just want so see my strategy used against some great players and know the end results] {not sure if this could be used in other match ups besides TvT but im sure it can be and im sure it can be used in different maps such as python} plz try it or at least tell me what you think about it other players reading this plz also tell me what you think and tell mw what could be done to improve it ty (ty for reading) ~ProxY | ||
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