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I will try your ideas on ICCup! - Page 25

Forum Index > Brood War Strategy
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Frigo
Profile Joined August 2009
Hungary1023 Posts
June 06 2010 22:38 GMT
#481
Obsed a PvZ where toss went 2gate +1 zeal rush. It was pure rape.
http://www.fimfiction.net/user/Treasure_Chest
seRapH
Profile Blog Joined April 2009
United States9812 Posts
June 07 2010 01:04 GMT
#482
On June 07 2010 07:38 Frigo wrote:
Obsed a PvZ where toss went 2gate +1 zeal rush. It was pure rape.

if you get a forge, it isnt a 2gate opening.

if you mean getting 2gates after a forge FE, then a waaaay stronger variation would be 4gate 2archon +1.
boomer hands
Sky.Technique
Profile Joined March 2010
United States271 Posts
June 07 2010 03:00 GMT
#483
majesty i think he means something like what HoVz did to Idra in a pvz (idra was zerg)

if u dont know what im talking about then watch teamliquid.net attack! idra on youtube. Hovz ended up getting the mousepad.

if thats not what he means then idk. but it isnt rape (the build) . quoting chill, "it only works on like d- people and only if they dont scout it"

:O
iCCup account: 20_E.Reed play me :)
zrules
Profile Joined May 2010
United States88 Posts
June 07 2010 05:21 GMT
#484

ZvZ +1 armor as opposed to attack. I have a feeling it would be better v Lings that are in a defensive positioning (they are arced while your attacking since it will take 9 hits to kill your lings as opposed to your lings being +1 att which makes your lings able to kill their's in 6 hits, when the base is 7 or 8 (depends on you luck with regen) but worse v. Sunkens (since they will still 2 hit) so if they expect you be a lot more defensive with that Evo Chamber it might work better.

Of course you could also just do dual Evos but I think that's insanely all in and you probably would need to have a 12 hatch with heavy droning to get that to be economical (and potentially a third production hatchery might be necessary cause of heavy drones).
Common qualms are my nemesis.
SpartiK1S
Profile Blog Joined May 2010
United States145 Posts
June 07 2010 07:31 GMT
#485
Want a strat to try? Macro to 12 drones then drone rush once you've scouted him.
"Why is it so cold and lonely?"-Nal_Ra
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
June 07 2010 08:11 GMT
#486
--- Nuked ---
Frigo
Profile Joined August 2009
Hungary1023 Posts
Last Edited: 2010-06-07 11:12:28
June 07 2010 11:12 GMT
#487
On June 07 2010 07:38 Frigo wrote:
Obsed a PvZ where toss went 2gate +1 zeal rush. It was pure rape.

Little clarification: he went gas forge +1 weapon 2gate.
Zerg was lax on scouting and went 3base blindly. Toss built forge in main though he could have faked a forge FE, that way it could've been more effective.
http://www.fimfiction.net/user/Treasure_Chest
538
Profile Blog Joined November 2008
Hungary3932 Posts
Last Edited: 2010-06-07 11:41:24
June 07 2010 11:38 GMT
#488
On June 07 2010 20:12 Frigo wrote:
Show nested quote +
On June 07 2010 07:38 Frigo wrote:
Obsed a PvZ where toss went 2gate +1 zeal rush. It was pure rape.

Little clarification: he went gas forge +1 weapon 2gate.
Zerg was lax on scouting and went 3base blindly. Toss built forge in main though he could have faked a forge FE, that way it could've been more effective.

I think Reach did that vs Yellow on Bifrost... It's one of the fastest +1attacks you can do.

#Yeah here's the VOD:
http://www.teamliquid.net/tlpd/korean/games/5426_Reach_vs_YellOw/vod
BW fighting!
Frigo
Profile Joined August 2009
Hungary1023 Posts
July 01 2010 08:29 GMT
#489
Recall carriers into a terran base, snipe CC and/or key buildings, recall your units into a safe place, repeat with another exp.

OR have as many arbiters as terran has bases, recall carriers (and various troops) into a terran base, snipe buildings, and recall the same units into another terran base, and into another, etc.
http://www.fimfiction.net/user/Treasure_Chest
saltywet
Profile Blog Joined August 2009
Hong Kong1316 Posts
July 01 2010 13:49 GMT
#490
tvt, 2 base battlecruiser as in 2 base carrier in pvt. a quick bc rush might surprise the opponent
Biff The Understudy
Profile Blog Joined February 2008
France8175 Posts
July 02 2010 00:46 GMT
#491
On July 01 2010 22:49 saltywet wrote:
tvt, 2 base battlecruiser as in 2 base carrier in pvt. a quick bc rush might surprise the opponent

2 base carrier is a viable build which used to be quite popular iirc. You just don't do it on every map if not you get horribly raped.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
dasanivan
Profile Blog Joined June 2008
United States532 Posts
July 02 2010 01:20 GMT
#492
T v Z, scout early and in the case of the zerg 12 hatching take an entire control group of SCVs and destroy the zerg's spawning pool before it finishes building (might want to do this only when zerg builds pool too far from hatchery). at this point you should have a barracks finished and then you can finish him off with a bunker rush or go on to a straight up game.
Magus
Profile Blog Joined April 2010
Canada450 Posts
July 02 2010 01:43 GMT
#493
On July 02 2010 10:20 dasanivan wrote:
T v Z, scout early and in the case of the zerg 12 hatching take an entire control group of SCVs and destroy the zerg's spawning pool before it finishes building (might want to do this only when zerg builds pool too far from hatchery). at this point you should have a barracks finished and then you can finish him off with a bunker rush or go on to a straight up game.

A straight up game after attacking with 12 SCVs?

Why would you do that?
dasanivan
Profile Blog Joined June 2008
United States532 Posts
Last Edited: 2010-07-02 02:11:07
July 02 2010 01:58 GMT
#494
On July 02 2010 10:43 Magus wrote:
Show nested quote +
On July 02 2010 10:20 dasanivan wrote:
T v Z, scout early and in the case of the zerg 12 hatching take an entire control group of SCVs and destroy the zerg's spawning pool before it finishes building (might want to do this only when zerg builds pool too far from hatchery). at this point you should have a barracks finished and then you can finish him off with a bunker rush or go on to a straight up game.

A straight up game after attacking with 12 SCVs?

Why would you do that?


good question.
Piste
Profile Blog Joined July 2006
6183 Posts
July 02 2010 02:12 GMT
#495
On June 07 2010 20:12 Frigo wrote:
Show nested quote +
On June 07 2010 07:38 Frigo wrote:
Obsed a PvZ where toss went 2gate +1 zeal rush. It was pure rape.

Little clarification: he went gas forge +1 weapon 2gate.
Zerg was lax on scouting and went 3base blindly. Toss built forge in main though he could have faked a forge FE, that way it could've been more effective.

Hmm I think I know what build you're talking about. do you have a replay? If this is a build I think it is about, then faking a forge fe will not work.
BookTwo
Profile Blog Joined May 2009
1985 Posts
July 02 2010 04:05 GMT
#496
Not sure if this has been suggested, I have read the op, not the whole thread.

Use ghosts instead of tanks in tvz. Get range upgrade and they will outrange lurkers. This will revolutionise everything.
Magus
Profile Blog Joined April 2010
Canada450 Posts
July 02 2010 04:31 GMT
#497
On July 02 2010 13:05 BookTwo wrote:
Not sure if this has been suggested, I have read the op, not the whole thread.

Use ghosts instead of tanks in tvz. Get range upgrade and they will outrange lurkers. This will revolutionise everything.

Isn't that just a sight range upgrade? It wasn't actual weapon range I don't think...

Ya just checked Liquipedia (god it's useful) and it only increases Nuke range, not firing range.
BookTwo
Profile Blog Joined May 2009
1985 Posts
Last Edited: 2010-07-02 10:04:28
July 02 2010 09:59 GMT
#498
Then ghosts can outrange lurkers. I played a tvz and his ghosts range>my lurker range.

Edit:Yeah they can. So just substitute ghosts for tanks. I guess their cheaper.
ZBiR
Profile Blog Joined August 2003
Poland1092 Posts
July 02 2010 13:13 GMT
#499
On July 02 2010 11:12 Piste wrote:
Show nested quote +
On June 07 2010 20:12 Frigo wrote:
On June 07 2010 07:38 Frigo wrote:
Obsed a PvZ where toss went 2gate +1 zeal rush. It was pure rape.

Little clarification: he went gas forge +1 weapon 2gate.
Zerg was lax on scouting and went 3base blindly. Toss built forge in main though he could have faked a forge FE, that way it could've been more effective.

Hmm I think I know what build you're talking about. do you have a replay? If this is a build I think it is about, then faking a forge fe will not work.

Check Fisheye reps on Korhal from WCG 2003, it's probably like this.
Frigo
Profile Joined August 2009
Hungary1023 Posts
Last Edited: 2010-07-03 15:53:11
July 03 2010 15:49 GMT
#500
On July 02 2010 11:12 Piste wrote:
Hmm I think I know what build you're talking about. do you have a replay? If this is a build I think it is about, then faking a forge fe will not work.

Here ya go: http://www.iccup.com/replays/187104.html (goddamn, hiding replays by default is retarded)
Ignore the obs blahblah.

Use ghosts instead of tanks in tvz. Get range upgrade and they will outrange lurkers. This will revolutionise everything.

Ohmygod yes, do this!
Mass ghosts to deal with lurkers + nukes for sunken break, mass carnage and taking out expos + cloaking to hunt lings and filers.
http://www.fimfiction.net/user/Treasure_Chest
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