I will try your ideas on ICCup! - Page 25
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Frigo
Hungary1023 Posts
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seRapH
United States9706 Posts
On June 07 2010 07:38 Frigo wrote: Obsed a PvZ where toss went 2gate +1 zeal rush. It was pure rape. if you get a forge, it isnt a 2gate opening. if you mean getting 2gates after a forge FE, then a waaaay stronger variation would be 4gate 2archon +1. | ||
Sky.Technique
United States271 Posts
if u dont know what im talking about then watch teamliquid.net attack! idra on youtube. Hovz ended up getting the mousepad. if thats not what he means then idk. but it isnt rape (the build) . quoting chill, "it only works on like d- people and only if they dont scout it" :O | ||
zrules
United States88 Posts
ZvZ +1 armor as opposed to attack. I have a feeling it would be better v Lings that are in a defensive positioning (they are arced while your attacking since it will take 9 hits to kill your lings as opposed to your lings being +1 att which makes your lings able to kill their's in 6 hits, when the base is 7 or 8 (depends on you luck with regen) but worse v. Sunkens (since they will still 2 hit) so if they expect you be a lot more defensive with that Evo Chamber it might work better. Of course you could also just do dual Evos but I think that's insanely all in and you probably would need to have a 12 hatch with heavy droning to get that to be economical (and potentially a third production hatchery might be necessary cause of heavy drones). | ||
SpartiK1S
United States145 Posts
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lIlIlIlIlIlI
Korea (South)3851 Posts
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Frigo
Hungary1023 Posts
On June 07 2010 07:38 Frigo wrote: Obsed a PvZ where toss went 2gate +1 zeal rush. It was pure rape. Little clarification: he went gas forge +1 weapon 2gate. Zerg was lax on scouting and went 3base blindly. Toss built forge in main though he could have faked a forge FE, that way it could've been more effective. | ||
538
Hungary3932 Posts
On June 07 2010 20:12 Frigo wrote: Little clarification: he went gas forge +1 weapon 2gate. Zerg was lax on scouting and went 3base blindly. Toss built forge in main though he could have faked a forge FE, that way it could've been more effective. I think Reach did that vs Yellow on Bifrost... It's one of the fastest +1attacks you can do. #Yeah here's the VOD: http://www.teamliquid.net/tlpd/korean/games/5426_Reach_vs_YellOw/vod | ||
Frigo
Hungary1023 Posts
OR have as many arbiters as terran has bases, recall carriers (and various troops) into a terran base, snipe buildings, and recall the same units into another terran base, and into another, etc. | ||
saltywet
Hong Kong1316 Posts
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Biff The Understudy
France7795 Posts
On July 01 2010 22:49 saltywet wrote: tvt, 2 base battlecruiser as in 2 base carrier in pvt. a quick bc rush might surprise the opponent 2 base carrier is a viable build which used to be quite popular iirc. You just don't do it on every map if not you get horribly raped. | ||
dasanivan
United States532 Posts
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Magus
Canada450 Posts
On July 02 2010 10:20 dasanivan wrote: T v Z, scout early and in the case of the zerg 12 hatching take an entire control group of SCVs and destroy the zerg's spawning pool before it finishes building (might want to do this only when zerg builds pool too far from hatchery). at this point you should have a barracks finished and then you can finish him off with a bunker rush or go on to a straight up game. A straight up game after attacking with 12 SCVs? Why would you do that? | ||
dasanivan
United States532 Posts
On July 02 2010 10:43 Magus wrote: A straight up game after attacking with 12 SCVs? Why would you do that? good question. | ||
Piste
6164 Posts
On June 07 2010 20:12 Frigo wrote: Little clarification: he went gas forge +1 weapon 2gate. Zerg was lax on scouting and went 3base blindly. Toss built forge in main though he could have faked a forge FE, that way it could've been more effective. Hmm I think I know what build you're talking about. do you have a replay? If this is a build I think it is about, then faking a forge fe will not work. | ||
BookTwo
1985 Posts
Use ghosts instead of tanks in tvz. Get range upgrade and they will outrange lurkers. This will revolutionise everything. | ||
Magus
Canada450 Posts
On July 02 2010 13:05 BookTwo wrote: Not sure if this has been suggested, I have read the op, not the whole thread. Use ghosts instead of tanks in tvz. Get range upgrade and they will outrange lurkers. This will revolutionise everything. Isn't that just a sight range upgrade? It wasn't actual weapon range I don't think... Ya just checked Liquipedia (god it's useful) and it only increases Nuke range, not firing range. | ||
BookTwo
1985 Posts
Edit:Yeah they can. So just substitute ghosts for tanks. I guess their cheaper. | ||
ZBiR
Poland1092 Posts
On July 02 2010 11:12 Piste wrote: Hmm I think I know what build you're talking about. do you have a replay? If this is a build I think it is about, then faking a forge fe will not work. Check Fisheye reps on Korhal from WCG 2003, it's probably like this. | ||
Frigo
Hungary1023 Posts
On July 02 2010 11:12 Piste wrote: Hmm I think I know what build you're talking about. do you have a replay? If this is a build I think it is about, then faking a forge fe will not work. Here ya go: http://www.iccup.com/replays/187104.html (goddamn, hiding replays by default is retarded) Ignore the obs blahblah. Use ghosts instead of tanks in tvz. Get range upgrade and they will outrange lurkers. This will revolutionise everything. Ohmygod yes, do this! Mass ghosts to deal with lurkers + nukes for sunken break, mass carnage and taking out expos + cloaking to hunt lings and filers. | ||
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