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I will try your ideas on ICCup! - Page 3

Forum Index > Brood War Strategy
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WheelOfTime
Profile Blog Joined October 2009
Canada331 Posts
Last Edited: 2009-12-23 21:48:57
December 23 2009 21:48 GMT
#41
DO THIS PLEASE TRY THIS. TVP medic/wraith madness.

It works when I play D/D+ tosses (my T offrace is prolly C-/C?).

General Build goes:

Siege expand (NO FD, I repeat, NO FD because you don't want P to get early obs)

Transition into deep 3-6 depending on the game flow, build enough m&m not to die to the toss army.

Build less tanks / get natural gas early, and build 2-3 starports. Research optical flare.

Push out when you have 6-9 wraiths, scan observers and blind them, pick off shuttle/reaver/HTs as you would with mutas with your cloaked wraiths.

Without splashing reavers/HTs, pure goons/zealots will melt to your mm and tanks, especially if with added wraith DPS.

Denying scouting is the hardest part I've found... turrets all around base wastes too much minerals. Try ninja'ing the starports somewhere on the map where the toss wouldn't scout them, and when he sees your low rax/fact count he'll just think you're totally noob.

TRY IT vs higher rank tosses please k thx.



feuxfollets
Profile Joined May 2009
United States61 Posts
Last Edited: 2009-12-23 21:52:45
December 23 2009 21:52 GMT
#42
Hmmm crazy Bio TvP idea:

Go 1 base MnM; the P will either respond with either fast templar or reaver tech (if he FEs just kill him).

If he goes templar, go SK terran ish and irradiate all of his HTs before engaging his army.

If he goes reaver, get ghosts and use lockdown to neutralize them.
Peeano
Profile Blog Joined March 2009
Netherlands5593 Posts
December 23 2009 22:52 GMT
#43
Kind of what WheelOfTime said.
I'd like to see optical flare used in:
TvP (scan/optical flare/mines/wraith(/emp-nuke)) and
TvZ ( optical flare/mines/wraith(/ghost))

PvZ goon/reaver/obs/sair(dweb)
PvZ hallucinated archons/units instead of storm.

ZvT Ensnare/Hydra(/ling) vs MM
FBH #1!
win8282
Profile Blog Joined May 2009
Korea (South)454 Posts
December 23 2009 23:04 GMT
#44
PvZ

although it is a viable cheese (see movie vs jaedong) but a very entertaining build is the 5 gate goon strat. How about it? Even if you can't kill the other guy right away (in which case you should usually be screwed) don't give up and instead go goon temp (a build that is almost obsolete XD)
SirGlinG
Profile Blog Joined January 2008
Sweden933 Posts
December 23 2009 23:15 GMT
#45
I haven't got a build order but, some things u can try in games as zerg.
- Parasite detect on neutral units.
- Placing 1/2 lurkers behind the opponents third /second expo before the opponent has expanded, use stop lurkers. Boom, attack workers when he's filled up with workers.
It will probably never work, especially if mutas are used, but with lucky placement it could be quite effective early game. As a small slow drop attack but without upgrading drop.
Not my chair. Not my problem. That's what I say
never_Nal
Profile Blog Joined March 2008
Costa Rica676 Posts
December 23 2009 23:23 GMT
#46
Sk-N Terran

Basically SK-TERRAN, but you delay your second starport, get faster 3rd base and get Nukes, i've done it a couple of times, you can launch the nuke right as defilers are poping out :D, so the idea is to use the nuke instead of tanks :D
Be kind whenever possible. It is always possible.
invy
Profile Joined April 2009
Bosnia-Herzegovina41 Posts
December 24 2009 00:48 GMT
#47
ZvZ idea

I am interested in Ling - Scourge - Spore combination.

Since almost everyone will go muta, you go heavy scourge (cheaper) to eliminate or force mutas to run. Scourges are cheap, you can also kill overlords to mess up supply and delay the other zerg. The idea of the build is to harrass him with scourge until you have enough lings to overrun him. The goal is to run into base and kill the drones, assassin like style.
Building scourge will mean that you have extra minerals to spend for zerglings.

Make 2 spores to protect mineral lines. Queen comes to mind if the game is long enough: slow group of mutas and: - secondary: try to kill them with scourge - primary: use the time when they are slowed to kill the drones in his base with zerglings. Then you can build mutas yourself or finish him off with scourge/zergling combination.

Since you need to get Evo Chamber earlier, +1 melee might be doable. At least 2 hatcheries are needed to produce enough units.

Worth a try I think.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
December 24 2009 00:58 GMT
#48
PvZ, using a shuttle full of zealots to harass Zerg and delay their mid-game hydra push, like a cheaper version of Sair/Reaver. (maybe take a 3rd with the saved minerals?)

this sounds really hard to do and it's OK if you don't do it.
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
December 24 2009 01:07 GMT
#49
PvT, go the normal cyber timing but make no goons or range, just throw down a citadel straight after, plus another 2 gates and do 4gate speedzeal rush.
Oh no
Amarxist
Profile Blog Joined July 2008
United States371 Posts
December 24 2009 01:10 GMT
#50
Haha, those korean funny starcraft videos. Even though I don't understand, his personality is funny. He keeps on putting on suspense music when the time comes to attack. Keeps cheering for himself. His background on the second video was sonic with some kind of head drawn over it, making me laugh.
☺ ☻
win8282
Profile Blog Joined May 2009
Korea (South)454 Posts
December 24 2009 01:11 GMT
#51
On December 24 2009 09:48 invy wrote:
ZvZ idea

I am interested in Ling - Scourge - Spore combination.

Since almost everyone will go muta, you go heavy scourge (cheaper) to eliminate or force mutas to run. Scourges are cheap, you can also kill overlords to mess up supply and delay the other zerg. The idea of the build is to harrass him with scourge until you have enough lings to overrun him. The goal is to run into base and kill the drones, assassin like style.
Building scourge will mean that you have extra minerals to spend for zerglings.

Make 2 spores to protect mineral lines. Queen comes to mind if the game is long enough: slow group of mutas and: - secondary: try to kill them with scourge - primary: use the time when they are slowed to kill the drones in his base with zerglings. Then you can build mutas yourself or finish him off with scourge/zergling combination.

Since you need to get Evo Chamber earlier, +1 melee might be doable. At least 2 hatcheries are needed to produce enough units.

Worth a try I think.


Didn't Yarnc actually do something like this v type-b?w
Elaeli
Profile Joined July 2009
Germany62 Posts
December 24 2009 01:17 GMT
#52
ZvP/Z

9 hat
9 pool
9 gas
9 over
hat, over and pool finish at same time, build zerglings until 18/18
speed @ 100 gas, take drones off
attack with 1,5 groups lings, speed finishes when your last lings are halfway to his base.

drone up, 2 base hydra or muta from there
Flyingsnow
Profile Blog Joined July 2005
Japan208 Posts
December 24 2009 01:23 GMT
#53
TvZ MnM sunken break with nuke
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
December 24 2009 02:07 GMT
#54
2 port wraith TvP

Use scans to find observers and cloaked wraiths to snipe them. Tosses almost never get cannons before their 3rd expansion and rely solely on observers for detection. Combine cloaked wraiths with vulture mines for contain, map control, and expansion. Good number of probe kills before the toss becomes smart and sends more than 1 observer.

The cloak should ideally finish around the time ur scans have about 80 energy...im guessing you should throw up acad as soon as you start the starport. You can prolly do this best if you transition from a facport build and make it seem like the wraiths are a counter to reavers. I think combined with vultures, this build will cripple the toss econ until he gets cannons. If he does get cannons, then he's still gonna have to deal with being contained and wasting 450-750 minerals on cannons, which makes up for the wraiths in minerals...

The problem is finding the minerals and the gas for tanks hahahah so wraiths will have to be cut after the 6th wraith or something like that.

im deaf
Inzek
Profile Blog Joined May 2008
Chile802 Posts
December 24 2009 02:13 GMT
#55
PvT sair/reaver... few goons for vultures...
Stork FAN!!!
GW.Methos
Profile Blog Joined November 2009
United States249 Posts
December 24 2009 02:23 GMT
#56
5pool zvz on destination
i.pwn.n00bs
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
December 24 2009 02:25 GMT
#57
--- Nuked ---
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
December 24 2009 02:34 GMT
#58
Though this has been proven to work I REALLY want a rep of this. The Royal Stove. 1 scout -> DT - DA - MC a SCV - > Build Terran Mech Army -> Arbiter -> Recall sieged tanks into their base.
Dota 3hard5me
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
December 24 2009 02:51 GMT
#59
--- Nuked ---
Harem
Profile Joined November 2007
United States11393 Posts
December 24 2009 03:00 GMT
#60
On December 24 2009 10:11 win8282 wrote:
Show nested quote +
On December 24 2009 09:48 invy wrote:
ZvZ idea

I am interested in Ling - Scourge - Spore combination.

Since almost everyone will go muta, you go heavy scourge (cheaper) to eliminate or force mutas to run. Scourges are cheap, you can also kill overlords to mess up supply and delay the other zerg. The idea of the build is to harrass him with scourge until you have enough lings to overrun him. The goal is to run into base and kill the drones, assassin like style.
Building scourge will mean that you have extra minerals to spend for zerglings.

Make 2 spores to protect mineral lines. Queen comes to mind if the game is long enough: slow group of mutas and: - secondary: try to kill them with scourge - primary: use the time when they are slowed to kill the drones in his base with zerglings. Then you can build mutas yourself or finish him off with scourge/zergling combination.

Since you need to get Evo Chamber earlier, +1 melee might be doable. At least 2 hatcheries are needed to produce enough units.

Worth a try I think.


Didn't Yarnc actually do something like this v type-b?w

3hat ling/scourge builds like this used to be the standard zvz until muta micro greatly improved and made them pretty obsolete at the progamer level though there are still some games where you can see a greater emphasis on scourge. At low level zvz, it's perfectly fine to do as scourge are imba then.
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