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I will try your ideas on ICCup! - Page 2

Forum Index > Brood War Strategy
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Kimaker
Profile Blog Joined July 2009
United States2131 Posts
December 23 2009 18:53 GMT
#21
Ghost rush with cloaking in any MU.

All ling 3 hatch build with +1 attack or carapace.

Observers/DT's/Sair in PvP. You snipe their obs and play like it's a PvZ. ^_^

Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
mucker
Profile Blog Joined May 2009
United States1120 Posts
December 23 2009 19:07 GMT
#22
PvZ
Tech to dark archon + speed shuttle
Mind control drone
Make Hive, defilers
Win with darkswarm + zealots + maelstorm
It's supposed to be automatic but actually you have to press this button.
YejinYejin
Profile Blog Joined July 2009
United States1053 Posts
December 23 2009 19:09 GMT
#23
A very crazy, cheesy idea for PvZ:

REVERSE SIM-CITY!

Build your first pylon, forge, gateway, and two cannons at the Z's natural. Put a Nexus there if you want, or just put a second gateway where the Nexus would be.
안지호
Johnranger-123
Profile Blog Joined August 2009
United Kingdom341 Posts
December 23 2009 19:09 GMT
#24
With the Ghost instead of SV's, the idea is to lockdown the arbiters before they recall/stasis insteal of using SV's to EMP said arbiters.
As you dont play Terran I dunno if it will get that late into game, but should be cool anyway.
Leath
Profile Blog Joined July 2006
Canada1724 Posts
December 23 2009 19:17 GMT
#25
I enjoy these, they work pretty well in some cases.

PvT Shuttle Galore version one
What inspired me to do it was the Protoss recall ability. It seems to be a huge burden for the terran.
So, why not get 3-4 shuttles and make a massing drop earlier on?
I find it works really well in close air positons, like Gaia 6 vs 7, or in python if youre sharing the island base.
I dont have the BO, but normally I start with 1 gate expo, 2 gate robo expo, 1 gate robo expo, and then mass an army from 4 gates initially while building shuttles. Needless to say, citadel and speed zealots are not so necessary, I prefer larger army since Im spending a lot in shuttles.
Eventually you can support 6 gates of zealots/dragoons.
Easy to take island expos and great mobility for counter attacks. Best to drop when Terran moved out.
In sum: "Expo into mass shuttle, zealot/goon drop"

PvT Shuttle Galore version two
This one I saw Sonic_be doing. He goes for 1 base reaver drop, except instead of dropping the reaver first, he drops 4 zealots to kill some of the terran army. When the reaver comes it is pretty much over for the terran who went 1 base expo.
(I love this guy)
Though i think his build can be perfected to get the 4 zealots at the time the shuttles is ready.
In sum: "One Gate robo, 4 zealots drop, into mass reaver/shuttle speed drops"

TvP fake 1 barracks factory (LOL)
This:

Wont work in one on one in iccup because you cant share vision.
But this Korean guy is sooooooo hilarious. Hahaha
He made 3 racks, then build the factory, lifted 2 rax, shared vision for a seocnd then removed it. Opponent cant see lifted building under fog, so all he sees is 1 rax, 1 fac.
In sum: "3 Rax, scv, mnm rush"
http://www.kongregate.com/?referrer=Sagess
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
Last Edited: 2009-12-23 19:34:15
December 23 2009 19:33 GMT
#26
--- Nuked ---
Rabbet
Profile Joined December 2009
Canada404 Posts
December 23 2009 19:48 GMT
#27
TvZ

Go a standard mech opening, get a third gas and forth if you can(Destination works well for this), sim city like crazy and turtle like mad. Tanks, turrets and mines everywhere. When your third is secured and he has tried a couple waves to take down a base switch into +1 armor upgraded valkaries. Get a control group of them then go rape his overlords. I guess the trick is to actually secure the bases first and hold them, and in most cases this is a win TvZ anyway, I would just like to see how a zerg could come back from having his overlords destroyed over and over.
SOB_Maj_Brian
Profile Blog Joined September 2008
United States522 Posts
December 23 2009 19:51 GMT
#28
I did the 6 pool build once or twice on the D ranks and snuck the hatchery against the FE on Destination (I think you might actually have to go out on 5 can't remember). You proxy where you would do proxy gates in-base and you can try to ling bust him by using lings from both directions at the natural (or just harass the main), and you can add sunkens. The only reason I tried this is because, while playing P it happened to me and I was quite surprised but like you said any with decent cannon placement or reactions should beat this, even if scouted late.
JohnBall
Profile Joined December 2008
Brazil1272 Posts
Last Edited: 2009-12-23 20:06:19
December 23 2009 20:05 GMT
#29
A ridiculous PvZ idea:
Go Forge Fast Expansion into Sair/ Reaver and transition into 3 base Sair/Carriers. Go into his main and snipe his hive and high tech. Bonus points if you never build more than one gateway.
perfecting the art of five pool forever
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
December 23 2009 20:25 GMT
#30
cannon/scout PvZ gogogo
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
December 23 2009 20:42 GMT
#31
Sair/Dt/obs in pvp. Snipe their obs and their rape with dts ^^. Some goon support if you feel like it.
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
December 23 2009 20:50 GMT
#32
make sure you get dist web for sairs too, so you can effectively kill cannons
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
TeH_Mentalist
Profile Blog Joined December 2009
Korea (South)244 Posts
December 23 2009 20:53 GMT
#33
PvZ Somehow use carriers early game :D
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
December 23 2009 20:53 GMT
#34
On December 24 2009 02:53 randomKo_Orean wrote:
Show nested quote +
On December 24 2009 02:41 nttea wrote:
Proxy hatch zvp, with 6 or 7 pool. IT WORKS SOMETIMES!!!

I have no idea how I am going to pull this off -.-;;

trick is to get drone in his base before hi cannons up, then even if you can't kill him with ur initial lings from pool just keep building them, and at the same time put up a hatchery inside his base. While he will block it if he's clever there are several mistakes he can make, since you keep making zerglings threatening him from outside his base, he can't pull alot of units to attack the hatchery u're making inside his base so make it close to him! time 2 drones to arrive at ur inside-protoss base hatchery when it finishes (need 7pool for that i think) use mineral glitch to get them in there and attack with your zerglings at the same time to draw fire, runby if you can. Then if protoss doesn't play too well you got 2 sunkens and hatchery in enemy base
Zvi
Profile Joined April 2009
Israel29 Posts
December 23 2009 20:55 GMT
#35
ZvT Jaedong's style-
Go all in mutalisks vs a meching terran. Get quick armor upgrades.
Saw jaedong once win a game like this against endless goliaths. Probably due to many map artifacts.
:o
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
December 23 2009 21:01 GMT
#36
TvP 5 Fac pure vultures. No ebays, or acadamy or armoury or whatever. Just 5 Fac pure vultures. 1 Mac shop for vult upgrades.(Yes, this will fail vs reavers but try it.)

Try it against Zerg too. Just do it after you get enough gols against mutas.

Oh, and a strategy that actually works really well against people who haven't faced it before. Korhal cannon rush, except on collosseum.
+ Show Spoiler +
Against another toss (maybe against terrran), make forge in base at 9 supply (cut probes), go behind their mineral line with probe, lock yourself in with a pylon and make another pylon on the other side. Put your probe next to the blocking pylon and warp in a cannon. If he's about to kill your pylon, just spam build on the spot where your pylon is, and as soon as the old pylon dies, a new pylon warps in. Gets owned if he glitches probes through though.
IPS.Mardow.
Profile Joined November 2009
Germany713 Posts
December 23 2009 21:15 GMT
#37
ZvT

Standard 3hatch bo vs m&m until lair, then go mutas AND lurkers at the same time^^

Might rock if u get earlier 2nd gas :p
Husky
Profile Blog Joined May 2009
United States3362 Posts
December 23 2009 21:23 GMT
#38
Ez. Go the Husky build.

Only works if you spawn at 12 o'clock on Destination. Use against Terran for best results.

I send out the first probe that makes in the Nexus to build the pylon. Immediately after making pylon send the probe into their main and do the best you can to hide it (most Terrans wall in). Even if spotted it can still be effective.

In this game he spotted it right away and was attacking the buildings with 3 scvs and still managed to get zealots out in time. This was a D ranked game so dunno how well it works against someone who knows what they're doing.

Picture for epicness:

[image loading]
Commentaries: youtube.com/HuskyStarcraft
sleeepy
Profile Blog Joined September 2009
Canada777 Posts
December 23 2009 21:33 GMT
#39
Bio TvT

I don't know how, but please try to find a way to make it work. I'm guessing just mass MnM and use ghosts to lockdown everything.
MrMoose
Profile Joined June 2009
Canada176 Posts
December 23 2009 21:42 GMT
#40
Here's something that I would like to see:

TvP - Ghost/vulture

The premise is that the only things that ghosts can't lockdown are zealots and templar, which vultures own anyway. I figure Siege expand opening into 4/5 fac vulture and rush to ghost/cloak/lockdown tech and pumping ghosts out of like 3 rax. Mines to clear out lockdowned goons/reavers etc. 1 science vessel is a good choice for detection when you attack. Easy transition to goliath/ghost vs. carriers.

I tried this build out once and won because my opponent went for carriers...it requires much apm to lockdown everything, and i was having some troubles with that - gl!
When in doubt, lubricate!
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