All ling 3 hatch build with +1 attack or carapace.
Observers/DT's/Sair in PvP. You snipe their obs and play like it's a PvZ. ^_^
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Kimaker
United States2131 Posts
All ling 3 hatch build with +1 attack or carapace. Observers/DT's/Sair in PvP. You snipe their obs and play like it's a PvZ. ^_^ | ||
mucker
United States1120 Posts
Tech to dark archon + speed shuttle Mind control drone Make Hive, defilers Win with darkswarm + zealots + maelstorm | ||
YejinYejin
United States1053 Posts
REVERSE SIM-CITY! Build your first pylon, forge, gateway, and two cannons at the Z's natural. Put a Nexus there if you want, or just put a second gateway where the Nexus would be. | ||
Johnranger-123
United Kingdom341 Posts
As you dont play Terran I dunno if it will get that late into game, but should be cool anyway. | ||
Leath
Canada1724 Posts
PvT Shuttle Galore version one What inspired me to do it was the Protoss recall ability. It seems to be a huge burden for the terran. So, why not get 3-4 shuttles and make a massing drop earlier on? I find it works really well in close air positons, like Gaia 6 vs 7, or in python if youre sharing the island base. I dont have the BO, but normally I start with 1 gate expo, 2 gate robo expo, 1 gate robo expo, and then mass an army from 4 gates initially while building shuttles. Needless to say, citadel and speed zealots are not so necessary, I prefer larger army since Im spending a lot in shuttles. Eventually you can support 6 gates of zealots/dragoons. Easy to take island expos and great mobility for counter attacks. Best to drop when Terran moved out. In sum: "Expo into mass shuttle, zealot/goon drop" PvT Shuttle Galore version two This one I saw Sonic_be doing. He goes for 1 base reaver drop, except instead of dropping the reaver first, he drops 4 zealots to kill some of the terran army. When the reaver comes it is pretty much over for the terran who went 1 base expo. (I love this guy) Though i think his build can be perfected to get the 4 zealots at the time the shuttles is ready. In sum: "One Gate robo, 4 zealots drop, into mass reaver/shuttle speed drops" TvP fake 1 barracks factory (LOL) This: Wont work in one on one in iccup because you cant share vision. But this Korean guy is sooooooo hilarious. Hahaha He made 3 racks, then build the factory, lifted 2 rax, shared vision for a seocnd then removed it. Opponent cant see lifted building under fog, so all he sees is 1 rax, 1 fac. In sum: "3 Rax, scv, mnm rush" | ||
lIlIlIlIlIlI
Korea (South)3851 Posts
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Rabbet
Canada404 Posts
Go a standard mech opening, get a third gas and forth if you can(Destination works well for this), sim city like crazy and turtle like mad. Tanks, turrets and mines everywhere. When your third is secured and he has tried a couple waves to take down a base switch into +1 armor upgraded valkaries. Get a control group of them then go rape his overlords. I guess the trick is to actually secure the bases first and hold them, and in most cases this is a win TvZ anyway, I would just like to see how a zerg could come back from having his overlords destroyed over and over. | ||
SOB_Maj_Brian
United States522 Posts
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JohnBall
Brazil1272 Posts
Go Forge Fast Expansion into Sair/ Reaver and transition into 3 base Sair/Carriers. Go into his main and snipe his hive and high tech. Bonus points if you never build more than one gateway. | ||
Grobyc
Canada18410 Posts
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DarthThienAn
United States2734 Posts
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Grobyc
Canada18410 Posts
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TeH_Mentalist
Korea (South)244 Posts
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nttea
Sweden4353 Posts
On December 24 2009 02:53 randomKo_Orean wrote: Show nested quote + On December 24 2009 02:41 nttea wrote: Proxy hatch zvp, with 6 or 7 pool. IT WORKS SOMETIMES!!! I have no idea how I am going to pull this off -.-;; trick is to get drone in his base before hi cannons up, then even if you can't kill him with ur initial lings from pool just keep building them, and at the same time put up a hatchery inside his base. While he will block it if he's clever there are several mistakes he can make, since you keep making zerglings threatening him from outside his base, he can't pull alot of units to attack the hatchery u're making inside his base so make it close to him! time 2 drones to arrive at ur inside-protoss base hatchery when it finishes (need 7pool for that i think) use mineral glitch to get them in there and attack with your zerglings at the same time to draw fire, runby if you can. Then if protoss doesn't play too well you got 2 sunkens and hatchery in enemy base ![]() | ||
Zvi
Israel29 Posts
Go all in mutalisks vs a meching terran. Get quick armor upgrades. Saw jaedong once win a game like this against endless goliaths. Probably due to many map artifacts. | ||
neobowman
Canada3324 Posts
Try it against Zerg too. Just do it after you get enough gols against mutas. Oh, and a strategy that actually works really well against people who haven't faced it before. Korhal cannon rush, except on collosseum. + Show Spoiler + Against another toss (maybe against terrran), make forge in base at 9 supply (cut probes), go behind their mineral line with probe, lock yourself in with a pylon and make another pylon on the other side. Put your probe next to the blocking pylon and warp in a cannon. If he's about to kill your pylon, just spam build on the spot where your pylon is, and as soon as the old pylon dies, a new pylon warps in. Gets owned if he glitches probes through though. | ||
IPS.Mardow.
Germany713 Posts
Standard 3hatch bo vs m&m until lair, then go mutas AND lurkers at the same time^^ Might rock if u get earlier 2nd gas :p | ||
Husky
United States3362 Posts
Only works if you spawn at 12 o'clock on Destination. Use against Terran for best results. I send out the first probe that makes in the Nexus to build the pylon. Immediately after making pylon send the probe into their main and do the best you can to hide it (most Terrans wall in). Even if spotted it can still be effective. In this game he spotted it right away and was attacking the buildings with 3 scvs and still managed to get zealots out in time. This was a D ranked game so dunno how well it works against someone who knows what they're doing. Picture for epicness: ![]() | ||
sleeepy
Canada777 Posts
I don't know how, but please try to find a way to make it work. I'm guessing just mass MnM and use ghosts to lockdown everything. | ||
MrMoose
![]()
Canada176 Posts
TvP - Ghost/vulture The premise is that the only things that ghosts can't lockdown are zealots and templar, which vultures own anyway. I figure Siege expand opening into 4/5 fac vulture and rush to ghost/cloak/lockdown tech and pumping ghosts out of like 3 rax. Mines to clear out lockdowned goons/reavers etc. 1 science vessel is a good choice for detection when you attack. Easy transition to goliath/ghost vs. carriers. I tried this build out once and won because my opponent went for carriers...it requires much apm to lockdown everything, and i was having some troubles with that - gl! | ||
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