On January 15 2004 01:37 Yang wrote:
stupid 'peon'
it's not fuckin warcraft
stupid 'peon'
it's not fuckin warcraft
Peon is also used in sc to identify scvs, drones, and probes as a group.
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useLess
United States4781 Posts
On January 15 2004 01:37 Yang wrote: stupid 'peon' it's not fuckin warcraft Peon is also used in sc to identify scvs, drones, and probes as a group. | ||
Sweden-Celidar
Sweden484 Posts
On January 14 2004 22:54 DooMeR wrote: try not too until ur expos have enough (id say 15 at each expo) unless u got 5+ expos, then u dont have too many. just use common sense ![]() __________________________________________ 15probes at every expo is toooo little....atleast 24~30 | ||
actioN
Denmark229 Posts
On January 17 2004 13:36 Sweden-Celidar wrote: Show nested quote + On January 14 2004 22:54 DooMeR wrote: try not too until ur expos have enough (id say 15 at each expo) unless u got 5+ expos, then u dont have too many. just use common sense ![]() __________________________________________ 15probes at every expo is toooo little....atleast 24~30 depends on which race ure playing, if ure zerg i would say that thats pretty many drones. | ||
LoseAlot.v13
China129 Posts
[B] why? pls explain me newb ![]() each probe is 50, four extra probes, you're 2 zealots behind=] | ||
Randomizing
Germany441 Posts
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ApollyoN
United States1297 Posts
HAVE | ||
Taguchi
Greece1575 Posts
20/exp for t/p should be enough me thinks unless you're planning to go elky style or something. z is totally mu and situation dependant.. | ||
koehli
Germany350 Posts
On January 17 2004 04:39 dronebabo wrote: theres something satisfying about transferring 100 probes to my expansion.. Can't help, but I really had to laugh reading this. Reminds me of some 2v2 games I did analyze in a replay with my ally. Sometimes an opponent looks like a real monster by supply and we go wtf, this guy is not stronger then our 80 supply armies, how come he had 130 supply. Then his minerals run out and we see 90+probes cluttering on his natural: aaahhhhh there they are, his hidden units ^^ | ||
nolowerd cnase noame
United States161 Posts
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Mora
Canada5235 Posts
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RuGbUg
United States2347 Posts
On January 21 2004 14:28 koehli wrote: Show nested quote + On January 17 2004 04:39 dronebabo wrote: theres something satisfying about transferring 100 probes to my expansion.. Can't help, but I really had to laugh reading this. Reminds me of some 2v2 games I did analyze in a replay with my ally. Sometimes an opponent looks like a real monster by supply and we go wtf, this guy is not stronger then our 80 supply armies, how come he had 130 supply. Then his minerals run out and we see 90+probes cluttering on his natural: aaahhhhh there they are, his hidden units ^^ haha that always ruins my replay watching, like pvp and I think, goddamn, that p has so much more supply than him, this is over already; then he just gets slaughtered | ||
ToT)BrAiN(
Austria899 Posts
NTT never ever stopped making peons and he fucking owned i remember a game of him on valhalla i think (it was some island map) in which he had about 40 scv standing @ one exp not really useful but it looked cool tho :D | ||
marshall28
United States68 Posts
for pvt and pvz just think of it like this ... when you are building units, you shouldnt be building probes. you need units for attacking, and once you get 6-10 gates you wont need more probe for quite a while ... you shouldnt be pumping probes if you are behind in a game no matter what .. unless you got vulture raided and lost a lot at 1 expo, in that case you probably already lost .. but you shouldnt expo just power the gate syou have and try to rebuild probe until he attacks then out micro him and you can get back in the game ... the main thing to remember in pvt is .... when he is pushing, YOU SHOULD NOT BE PROBING.. after you kill his push and start another exp u should start probing again, but when under pressure never probe, ALWAYS UNIT. pvp i honestly dont know when to stop, i just try to go by feel, but think of it this way ... if you have more exps than him, just play defensive and build probes til you have a lot of gates, like 8-10 .. if you are exping faster, you will have more units later in the game, so you want to wait it out ... cuz the more probes you have, the faster you will be able to pump. but if you only have 1 expo i wouldnt recommend more than 35 because a p that builds less and like 7 gates will almost always have more units than a p that builds more and has to waste that extra money on probes rather than building gateways and units faster. | ||
FroZZoR
China925 Posts
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JudasT
Spain2226 Posts
![]() ![]() I stop producing workers too early... I feel unsafe and I prefer biuld some more marines or tanks ... I loose 90% of the games xDD (pushing with my 60 apms LMAOOOOOOO) | ||
-_-
United States7081 Posts
![]() Edit: If so any other general rules like this for PVZ marshall? | ||
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Liquid`RaSZi
Netherlands2766 Posts
On January 22 2004 13:49 JudasT wrote: +20 workers to the opponent base to sacrify ![]() ![]() I consider that basic thinking. | ||
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Liquid`RaSZi
Netherlands2766 Posts
On January 22 2004 09:19 ToT)BrAiN( wrote: hm NTT never ever stopped making peons and he fucking owned i remember a game of him on valhalla i think (it was some island map) in which he had about 40 scv standing @ one exp not really useful but it looked cool tho :D If he would play like that in these days, he would get buttraped! | ||
marshall28
United States68 Posts
On January 22 2004 15:02 -_- wrote: Thank you Marshall, can anyone confirm this? Maybe I'll check some pro reps but it would be alot faster if you could help ![]() Edit: If so any other general rules like this for PVZ marshall? in pvz i generally stop probes right when i start to make gateways after my first expansion .. i have a big problem pvz late game with probes though as my strategy is to usually try to win before the 20 minute mark because most z players are too fast and too strong macro wise to beat at that point. its more of a strategy against zerg than just probe stopping .. once my expo is up i make enough so that i can support my gates, then i completely stop probes .. probably at 35-40 i really couldnt tell but i would bet that its no more than 3 plus or minus a number like 35 or so every game .. its just second nature to my build now, but just like pvt dont let the zerg take other main and natural expansion ... do your best to keep them confined to natural and 2nd natural then you dont have to worry that much about probes later into the game ... besides, if you get in trouble and you have 3 nexus ... you can just go to each real quick, PPPPP and rally all to 1 place then you got 15 probes in like 2 minutes ... make sure u build canons though or he will own u with force, you know? | ||
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Liquid`RaSZi
Netherlands2766 Posts
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