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Stopping peon pump?

Forum Index > Brood War Strategy
Post a Reply
Normal
-_-
Profile Blog Joined November 2003
United States7081 Posts
January 14 2004 12:32 GMT
#1
Just wondering when you stop pumping probes in the MU's like PVT, I think you should do about when you have third expo for awhile? I would,as said above, like to also know PVZ/PVP, And if your good, when do you stop peon pump for a little? I only do it PVT when I get rushed and a little behind but still expoed early. (kinda rush Iguess :0, mostly just a quick push)
IcedEarth
Profile Blog Joined January 2004
United States3661 Posts
January 14 2004 12:47 GMT
#2
I never stop.
Guardian guardian guardian of the blind
Pumpkin
Profile Joined December 2003
United States1141 Posts
January 14 2004 12:50 GMT
#3
--- Nuked ---
BeJJeLove
Mikael
Profile Joined July 2003
Sweden47 Posts
January 14 2004 12:55 GMT
#4
many gosus stop pumping probes suddenly without obvious reasons (at least not for me) but I would say that the best thing for someone who is semigood or just an average gamer is to try to pump throughout the entire game since there will be so many times were u are microing or macroing your units and therfore might not be pumping probes at that time, hence you will need the extra probes in lategame when expoing.
Hall =)
LumberJack
Profile Blog Joined October 2002
United States3355 Posts
January 14 2004 13:06 GMT
#5
depends, think about the benefits of stopping probes, and then think when that would be applicable. Start thinking about bw, and the game elements, as opposed to asking someone, and memorizing the answer. Good example -> 9/10 gate B/O PvZ

8lon
9gate -probe
10gate -probe
first zeal. no probe
13pylon no probe
next 2 zeals no probe
21 pylon no probe
2 zeals gas/probe

lots of people do a b/o like that, so looking back. The only benefit from slowing ur macro down like that, ur 'econ', is that you would have faster zeal production for the specific time being, and make ur rush more successful, relatively of course. Try thinking for urself, does wonders

Man fears the darkness, and so he scrapes away at the edges of it with fire.
Ao_Jun
Profile Blog Joined July 2003
Denmark396 Posts
January 14 2004 13:06 GMT
#6
when i need 200 for my reaver.
you are one of the least benigtedly unintelligent organic life forms it has been my profound lack of pleasure not to be able to avoid meeting.
Zarathustra
Profile Joined December 2003
Canada172 Posts
January 14 2004 13:11 GMT
#7
In pvp its a good idea to stop pumping probes at a certain point depending on positions. You can usually kill your opponent if he went non-stop probes then expands if you stopped your probe production and massed a little earlier. Then take free expand yourself.
Dirk
Profile Joined May 2003
United States1339 Posts
January 14 2004 13:46 GMT
#8
Stop probe pump for PvZ zeal rushes... PvT goon with range rushes... and thats all thats coming to mind.
Dont confuse me wit these suckas... cuz when I spit, you here more OOOs than a skip to my lou move.. at the ruckers - Lloyd Banks
DooMeR
Profile Joined July 2003
United States1519 Posts
January 14 2004 13:54 GMT
#9
try not too until ur expos have enough (id say 15 at each expo)
unless u got 5+ expos, then u dont have too many. just use common sense
Casper...
Profile Joined October 2002
Liberia4948 Posts
January 14 2004 13:58 GMT
#10
insert random penis pump joke
JAM THE FUCKER!
Mydnyte
Profile Joined October 2003
3306 Posts
January 14 2004 13:59 GMT
#11
I don't need a penis pump.

All natural baby.
Chuiu
Profile Blog Joined June 2003
3470 Posts
Last Edited: 2004-01-14 14:02:50
January 14 2004 14:01 GMT
#12
On January 14 2004 21:47 IcedEarth wrote:
I never stop.


That's only because I keep killing them.
♞
dork
Profile Joined September 2003
Canada2207 Posts
January 14 2004 14:07 GMT
#13
On January 14 2004 22:58 Casper... wrote:
insert random penis pump joke


rofl
staring at the world through the rear view
dork
Profile Joined September 2003
Canada2207 Posts
January 14 2004 14:07 GMT
#14
I dont really stop pumping till late game, usually I make non stop probes
staring at the world through the rear view
luminosity_
Profile Joined September 2003
Canada378 Posts
January 14 2004 14:20 GMT
#15
It depends on whether you are able to secure an expansion.

Its good to go non-stop for most of the game though, because not alot of people have the apm to be able to macro/micro and still pump probes constantly from 2-3 expansions mid to late game.
Eliminator
Profile Joined December 2002
Netherlands681 Posts
January 14 2004 14:36 GMT
#16
On January 14 2004 23:07 dork wrote:
I dont really stop pumping till late game, usually I make non stop probes


Review one of your reps. You will see that you aren't making probes non-stop.
x[ReaPeR]x
Profile Joined February 2003
United States3447 Posts
January 14 2004 14:50 GMT
#17
I usually stop pumping a bit after securing my second expansion.
ILoveOOv ownZ everyone!!! ~ Lamer List: Mynock, naventus
hasuwar
Profile Joined April 2003
7365 Posts
January 14 2004 14:52 GMT
#18
when you've got 4-5 expansions and 150+ supply, it's safe to stop
Diablo3 ID: Exalted#1710 -------R.I.P. http://hasuwar.isgsa.org. Much love to Toptalent
ActiOnHerOes
Profile Joined January 2004
United States20 Posts
January 14 2004 15:01 GMT
#19
On January 14 2004 23:52 hasuwar wrote:
when you've got 4-5 expansions and 150+ supply, it's safe to stop


agreed
ActiOnHerOes on USWest and Europe.
BlackJack21
Profile Joined December 2003
185 Posts
January 14 2004 15:05 GMT
#20
On January 14 2004 21:47 IcedEarth wrote:
I never stop.


yea and you probably lose quite often
Liquid`Drone
Profile Joined September 2002
Norway28598 Posts
January 14 2004 15:33 GMT
#21
in pvp, you want to stop pretty damn early. it depends on what your scouting probe revealed and all that (but you should definitely not lose it until he has his first goon. )

anyway I find stopping after about 24 in pvp to be "ideal".
but I could also justify stopping after 20. making 30 probes before exp however, is suicide in pvp against a competent opponent.
Moderator
Pacifist
Profile Joined October 2003
Israel1683 Posts
January 14 2004 15:36 GMT
#22
On January 15 2004 00:33 Liquid`Drone wrote:
in pvp, you want to stop pretty damn early. it depends on what your scouting probe revealed and all that (but you should definitely not lose it until he has his first goon. )

anyway I find stopping after about 24 in pvp to be "ideal".
but I could also justify stopping after 20. making 30 probes before exp however, is suicide in pvp against a competent opponent.


why? pls explain me newb
Riding a bike is overrated.
Freezer_au
Profile Blog Joined January 2003
Australia1461 Posts
January 14 2004 15:38 GMT
#23
ask NTT when to stop
Mr.Royle
Profile Joined December 2003
Portugal324 Posts
January 14 2004 15:38 GMT
#24
to save it for units i guess and since having 30 probes in ur main or 20 gives u the same money in the same time :O .
My hope is one day ARROGANT people will feel the same pain when they talk, as the pain the rest of us feel when we hear them.
Mydnyte
Profile Joined October 2003
3306 Posts
January 14 2004 15:44 GMT
#25
On January 15 2004 00:38 Freezer_au wrote:
ask NTT when to stop


That guy defined macro.
Konni
Profile Blog Joined February 2003
Germany3044 Posts
January 14 2004 15:48 GMT
#26
never stop except for situations you need to have special things really fast (units mostly ) and situations where there are no or few minerals left to mine
Klogon
Profile Blog Joined November 2002
MURICA15980 Posts
January 14 2004 15:56 GMT
#27
Stoping and starting peon production is just pure feeling with zerg. So hard to know when to stop and when to start.
Servolisk
Profile Blog Joined February 2003
United States5241 Posts
January 14 2004 15:59 GMT
#28
After 18 workers you start to get diminishing returns, unless you are going to transfer them to another base.

I can't remember if there is much difference between mining like 4 bases with 18 or 6 bases with 12 probes each. And that would depend on the patch number. 18 is the best for 8 patches. Testing it is annoying and it probably won't make that much difference, but if you want a pretty small improvement go and figure this out :p
wtf was that signature
ApollyoN
Profile Joined April 2003
United States1297 Posts
Last Edited: 2004-01-14 16:04:48
January 14 2004 16:04 GMT
#29
when the terran first starts his push out and starts getting it really going, if he is any good you are going to almost have to stop peons to beat his push (especially if distances are close). i find that its very easy to "over-probe" pvt sometimes, and you definetely dont want to 'never stop'
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
January 14 2004 16:07 GMT
#30
its just situational for every matchup, but as your competition gets better you will want to stop sometimes.
-_-
Profile Blog Joined November 2003
United States7081 Posts
January 14 2004 16:27 GMT
#31
nonono, not for builds and so on, I mean stop for a good while -_-
ApollyoN
Profile Joined April 2003
United States1297 Posts
January 14 2004 16:34 GMT
#32
no, thats usually a bad idea
ApollyoN
Profile Joined April 2003
United States1297 Posts
January 14 2004 16:35 GMT
#33
(that is, until you have way more than enough econ to overpower the terran, then you can let up)
Yang
Profile Joined October 2003
Lithuania231 Posts
January 14 2004 16:37 GMT
#34
stupid 'peon'
it's not fuckin warcraft
dfgh
midwich
Profile Joined December 2002
United Kingdom324 Posts
January 14 2004 16:50 GMT
#35
I have no shame, and here's a question to prove it: how do people know when they have 18 workers, as against say 24? They keep count, AND Bamboo rush or whatever? Very impressive, if so.
This is not a quote.
Mr.Royle
Profile Joined December 2003
Portugal324 Posts
January 14 2004 17:00 GMT
#36
mid isnt really that hard just count :
current suplly - 1 ( if u r making a scv ) - total supply of units beside scvs ( this shouldnt be too hard on the begining ) - number of scvs on gas ( usually 3 :D ) .
and if u play many games with this 18 thing in mind u will be timed for it i guess .
My hope is one day ARROGANT people will feel the same pain when they talk, as the pain the rest of us feel when we hear them.
nolowerd cnase noame
Profile Joined December 2003
United States161 Posts
January 15 2004 04:38 GMT
#37
--- Nuked ---
the prejduduice is haslf full
BinGBonG[gamei]
Profile Joined May 2003
Netherlands514 Posts
Last Edited: 2004-01-15 05:07:29
January 15 2004 05:06 GMT
#38
On January 14 2004 23:36 Eliminator wrote:
Show nested quote +
On January 14 2004 23:07 dork wrote:
I dont really stop pumping till late game, usually I make non stop probes


Review one of your reps. You will see that you aren't making probes non-stop.


i did and it sucked
i stil find it hard to stop because im probe addict,anyway i stop now when i think z go muta to make fast 6 cannons.I stop in pvp 10-12 gate,and reaver.in pvt i stop when i fast expant i make first 4 goons befire i restart pumping probes again.
and i stop when i think i wil be anal invated when i dont stop making probes.
Smoke weed everyday ~-_-~
dronebabo
Profile Blog Joined December 2003
10866 Posts
January 16 2004 19:39 GMT
#39
--- Nuked ---
Zulu
Profile Joined December 2003
South Africa19 Posts
January 16 2004 19:41 GMT
#40
On January 14 2004 21:50 Pumpkin wrote:
Don't stop unless your playing a Great terran who can push at an early time with good macro and micro then you need to stop for extra unit production other wise make enough probes for like 4 - 5 expos

15 at each so around 70 probes or so


of course none of what you mentioned really affects your gameplay at all, because you fucking suck.
Shaka
useLess
Profile Blog Joined January 2004
United States4781 Posts
January 17 2004 00:33 GMT
#41
On January 15 2004 01:37 Yang wrote:
stupid 'peon'
it's not fuckin warcraft


Peon is also used in sc to identify scvs, drones, and probes as a group.
Moonlight Shadow
Sweden-Celidar
Profile Joined November 2002
Sweden484 Posts
January 17 2004 04:36 GMT
#42
On January 14 2004 22:54 DooMeR wrote:
try not too until ur expos have enough (id say 15 at each expo)
unless u got 5+ expos, then u dont have too many. just use common sense



__________________________________________

15probes at every expo is toooo little....atleast 24~30
actioN
Profile Joined July 2003
Denmark229 Posts
January 17 2004 04:56 GMT
#43
On January 17 2004 13:36 Sweden-Celidar wrote:
Show nested quote +
On January 14 2004 22:54 DooMeR wrote:
try not too until ur expos have enough (id say 15 at each expo)
unless u got 5+ expos, then u dont have too many. just use common sense



__________________________________________

15probes at every expo is toooo little....atleast 24~30


depends on which race ure playing, if ure zerg i would say that thats pretty many drones.
LoseAlot.v13
Profile Joined February 2003
China129 Posts
January 17 2004 07:32 GMT
#44
[B]
why? pls explain me newb


each probe is 50, four extra probes, you're 2 zealots behind=]
life of lively to live to life of full life thx to shield battery
Randomizing
Profile Joined December 2002
Germany441 Posts
Last Edited: 2004-01-17 13:35:26
January 17 2004 09:59 GMT
#45
Never stop just keep on making them during game ~ And no when u do this u wont lose quite often Oh only do this with terran tho ~
ApollyoN
Profile Joined April 2003
United States1297 Posts
January 17 2004 10:03 GMT
#46
no sometimes you have to stop making them :-|



HAVE
Taguchi
Profile Joined February 2003
Greece1575 Posts
Last Edited: 2004-01-17 12:24:17
January 17 2004 12:21 GMT
#47
doomer's t though :p

20/exp for t/p should be enough me thinks unless you're planning to go elky style or something. z is totally mu and situation dependant..
Great minds might think alike, but fastest hands rule the day~
koehli
Profile Joined January 2004
Germany350 Posts
January 21 2004 05:28 GMT
#48
On January 17 2004 04:39 dronebabo wrote:
theres something satisfying about transferring 100 probes to my expansion..


Can't help, but I really had to laugh reading this. Reminds me of some 2v2 games I did analyze in a replay with my ally. Sometimes an opponent looks like a real monster by supply and we go wtf, this guy is not stronger then our 80 supply armies, how come he had 130 supply. Then his minerals run out and we see 90+probes cluttering on his natural: aaahhhhh there they are, his hidden units ^^
You go to war with the Army you have, not the Army you might want or wish to have at a later time.
nolowerd cnase noame
Profile Joined December 2003
United States161 Posts
January 21 2004 06:40 GMT
#49
--- Nuked ---
the prejduduice is haslf full
Mora
Profile Blog Joined October 2002
Canada5235 Posts
January 21 2004 18:03 GMT
#50
i love zerg
Happiness only real when shared.
RuGbUg
Profile Joined June 2003
United States2347 Posts
January 21 2004 18:52 GMT
#51
On January 21 2004 14:28 koehli wrote:
Show nested quote +
On January 17 2004 04:39 dronebabo wrote:
theres something satisfying about transferring 100 probes to my expansion..


Can't help, but I really had to laugh reading this. Reminds me of some 2v2 games I did analyze in a replay with my ally. Sometimes an opponent looks like a real monster by supply and we go wtf, this guy is not stronger then our 80 supply armies, how come he had 130 supply. Then his minerals run out and we see 90+probes cluttering on his natural: aaahhhhh there they are, his hidden units ^^

haha that always ruins my replay watching, like pvp and I think, goddamn, that p has so much more supply than him, this is over already;
then he just gets slaughtered
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
ToT)BrAiN(
Profile Joined March 2003
Austria899 Posts
January 22 2004 00:19 GMT
#52
hm
NTT never ever stopped making peons
and he fucking owned
i remember a game of him on valhalla i think (it was some island map) in which he had about 40 scv standing @ one exp
not really useful but it looked cool tho :D
marshall28
Profile Joined January 2004
United States68 Posts
January 22 2004 01:31 GMT
#53
only matchup i completely understand exactly when to pump probe and exactly when to stop is pvt ... pvp seems like a guessing game to me i always seem to be a little short or a little too much since better P's always beat me with macro : /

for pvt and pvz just think of it like this ... when you are building units, you shouldnt be building probes. you need units for attacking, and once you get 6-10 gates you wont need more probe for quite a while ... you shouldnt be pumping probes if you are behind in a game no matter what .. unless you got vulture raided and lost a lot at 1 expo, in that case you probably already lost .. but you shouldnt expo just power the gate syou have and try to rebuild probe until he attacks then out micro him and you can get back in the game ... the main thing to remember in pvt is .... when he is pushing, YOU SHOULD NOT BE PROBING.. after you kill his push and start another exp u should start probing again, but when under pressure never probe, ALWAYS UNIT.

pvp i honestly dont know when to stop, i just try to go by feel, but think of it this way ... if you have more exps than him, just play defensive and build probes til you have a lot of gates, like 8-10 .. if you are exping faster, you will have more units later in the game, so you want to wait it out ... cuz the more probes you have, the faster you will be able to pump. but if you only have 1 expo i wouldnt recommend more than 35 because a p that builds less and like 7 gates will almost always have more units than a p that builds more and has to waste that extra money on probes rather than building gateways and units faster.
nah
FroZZoR
Profile Joined October 2002
China925 Posts
January 22 2004 03:46 GMT
#54
haha i lost a game in wcg 2001 on valhalla tvp cuz i had like 2000 minerals when he got carriers, 4 or 5 bases, but i had too many peons and no supply for goliaths or wraiths ioi
There can be only one
JudasT
Profile Joined January 2003
Spain2226 Posts
January 22 2004 04:49 GMT
#55
I saw yesterday a nice and loong rep Terran vs Protoss (mmm it was Hellghost vs I dunno), and when both of them reached the 200/200 supply limit, they sent +20 workers to the opponent base to sacrify , so they did some more army ... gosu players !

I stop producing workers too early... I feel unsafe and I prefer biuld some more marines or tanks ... I loose 90% of the games xDD (pushing with my 60 apms LMAOOOOOOO)
Taking the time to have simple fun everyday is a must for a happy life.
-_-
Profile Blog Joined November 2003
United States7081 Posts
Last Edited: 2004-01-22 06:03:15
January 22 2004 06:02 GMT
#56
Thank you Marshall, can anyone confirm this? Maybe I'll check some pro reps but it would be alot faster if you could help .

Edit: If so any other general rules like this for PVZ marshall?
Liquid`RaSZi
Profile Blog Joined September 2002
Netherlands2766 Posts
January 22 2004 06:49 GMT
#57
On January 22 2004 13:49 JudasT wrote:
+20 workers to the opponent base to sacrify , so they did some more army ... gosu players !


I consider that basic thinking.
Fire and blood
Liquid`RaSZi
Profile Blog Joined September 2002
Netherlands2766 Posts
January 22 2004 06:51 GMT
#58
On January 22 2004 09:19 ToT)BrAiN( wrote:
hm
NTT never ever stopped making peons
and he fucking owned
i remember a game of him on valhalla i think (it was some island map) in which he had about 40 scv standing @ one exp
not really useful but it looked cool tho :D


If he would play like that in these days, he would get buttraped!
Fire and blood
marshall28
Profile Joined January 2004
United States68 Posts
January 22 2004 07:22 GMT
#59
On January 22 2004 15:02 -_- wrote:
Thank you Marshall, can anyone confirm this? Maybe I'll check some pro reps but it would be alot faster if you could help .

Edit: If so any other general rules like this for PVZ marshall?


in pvz i generally stop probes right when i start to make gateways after my first expansion .. i have a big problem pvz late game with probes though as my strategy is to usually try to win before the 20 minute mark because most z players are too fast and too strong macro wise to beat at that point.

its more of a strategy against zerg than just probe stopping .. once my expo is up i make enough so that i can support my gates, then i completely stop probes .. probably at 35-40 i really couldnt tell but i would bet that its no more than 3 plus or minus a number like 35 or so every game .. its just second nature to my build now, but just like pvt dont let the zerg take other main and natural expansion ... do your best to keep them confined to natural and 2nd natural then you dont have to worry that much about probes later into the game ... besides, if you get in trouble and you have 3 nexus ... you can just go to each real quick, PPPPP and rally all to 1 place then you got 15 probes in like 2 minutes ... make sure u build canons though or he will own u with force, you know?
nah
Liquid`RaSZi
Profile Blog Joined September 2002
Netherlands2766 Posts
January 22 2004 07:23 GMT
#60
I stop probes when i'm contained PvZ. And I make probes when he is going for sunken/lurk/island. Many expand cannon and then gates or carriers.
Fire and blood
marshall28
Profile Joined January 2004
United States68 Posts
Last Edited: 2004-01-22 07:26:34
January 22 2004 07:24 GMT
#61
On January 22 2004 15:51 RaSZi[s.R] wrote:
Show nested quote +
On January 22 2004 09:19 ToT)BrAiN( wrote:
hm
NTT never ever stopped making peons
and he fucking owned
i remember a game of him on valhalla i think (it was some island map) in which he had about 40 scv standing @ one exp
not really useful but it looked cool tho :D


If he would play like that in these days, he would get buttraped!


no he wouldnt ... he'd still own, ntt was really unique though, he could afford to build scvs nonstop because of his style ... he expanded so much and so much faster than the protoss that he just played defensive and turtled ... he was pretty much ultimate turtle terran, he'd have 2 facts and 3 cc's ... the reason he was so good is because he could secure those expo's without the p being able to slow or hinder him. from that point its pretty much over unless the p is expanding at just the same rate or does something that kills an expo. ntt can pump scvs non stop and still be damn good because hes ntt ... just remember it that way and dont worry about trying to do it yourself.
nah
Liquid`RaSZi
Profile Blog Joined September 2002
Netherlands2766 Posts
January 22 2004 07:26 GMT
#62
The wraith dropship thing is REALLY annoying of him.
Fire and blood
Commander{+}
Profile Joined December 2002
United States2878 Posts
January 25 2004 20:32 GMT
#63
On January 22 2004 16:26 RaSZi[s.R] wrote:
The wraith dropship thing is REALLY annoying of him.


Could you elaborate please?
4 cheers for Ryan307
Peatza
Profile Joined November 2003
Sweden393 Posts
January 28 2004 07:33 GMT
#64
-
When you're attacking there is no wrong in stop building Peons. It's easy, you need the money else where. Just be sure that when you're back safe at your base, "Maybe your rush didn't go so well". You must make more peons.

Attack - Less peons more units
-
gosu = high hand ; means who has superior technique
Dave[9]
Profile Blog Joined October 2003
United States2365 Posts
January 29 2004 09:30 GMT
#65
How bout peon stopping for zerg?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=104154&currentpage=316#6317
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
January 30 2004 03:25 GMT
#66
for zerg it's even more complicated, because they have even more options

this is what makes me fear zerg so much.. they can just choose to build NOTHING except drones, djeez T_____T!!
DANCE ALL DAY
surv
Profile Joined November 2002
Belgium337 Posts
January 30 2004 15:00 GMT
#67
blackman style :o
Team anSWers
DevAzTaYtA
Profile Blog Joined October 2002
Oman2005 Posts
January 31 2004 17:33 GMT
#68
so many different styles of playing zerg that you can't really answer this question with them in mind.
practice is the only way you're gonna find out what's best for YOU.
thabumper
Profile Joined March 2009
United States5 Posts
March 22 2009 08:50 GMT
#69
i like to bump it bump it
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
Last Edited: 2009-03-22 09:51:03
March 22 2009 09:50 GMT
#70


edit: already banned rofl
u gotta sk8
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
March 22 2009 10:45 GMT
#71
wow

Now that it's already up, I'd like to ask a question on the topic. Playing tvz I often find myself with a lack of minerals in-between building a starport, putting up turrets and keeping production running. Obviously I can't delay the turrets any further (though I might be able to cut their numbers as my micro improves). Is it best to delay tech, cut marines, cut scvs or delay the first tank?
Even a broken clock is right twice a day
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2009-03-22 14:57:21
March 22 2009 12:15 GMT
#72
Unless I know he sucks /his mutas are inexplicably late for some reason I start my fact as soon as marine range, my 3rd rax is started and my +1 attack is started. As soon as my fact starts I stop scvs to get my turrets up, then start again. Your starport should be going up after your turrets so I'm not sure how that fits in but ya, Id say if you need to, for most maps, scvs are the best things to cut first. Mainly because on most maps you stay at 2 base for quite a long time and because you need your tech asap and you need as many marines as possible because even one more marine could be the difference between a live or dead muta.

I could be wrong though, this isn't something I'm positive about(at least not all of it)
Being healthy, it has been said, really consists of having the same disease as everybody else.
Navane
Profile Blog Joined February 2007
Netherlands2745 Posts
March 22 2009 13:50 GMT
#73
I love it how in these old threads half of the people posting here are banned.
Zerum
Profile Joined February 2008
Sweden348 Posts
March 22 2009 16:23 GMT
#74
I beliv you should stop make probes at the point when you figuerd out yourself when it's good to stop making them. If your not ther then never stop
SwaY-
Profile Joined March 2009
Dominican Republic463 Posts
March 22 2009 16:28 GMT
#75
On March 22 2009 22:50 Navane wrote:
I love it how in these old threads half of the people posting here are banned.


rofl I just noticed that too, haha
Do it beautifully
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
March 22 2009 16:50 GMT
#76
lol@this guy.....i wonder what else he will bump
R3condite
Profile Joined August 2008
Korea (South)1541 Posts
March 22 2009 18:34 GMT
#77
is dave[9] day[9]?

anyhow soo im guessing nuked icon = banned?
ggyo...
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
March 22 2009 18:38 GMT
#78
the lock=temp ban
nuke=ban
SteveNick
Profile Joined November 2008
United States304 Posts
March 22 2009 18:53 GMT
#79
As Zerg, I usually make drones whenever I feel like I can afford the larva without dying in the next minute.
It's all fun and games until somebody gets 4gated.
-_-
Profile Blog Joined November 2003
United States7081 Posts
March 22 2009 19:40 GMT
#80
ahahahahhahahahhahhahahhahahhahhhahhahahhhahahhahhahahhahahha


"thabumper rocks."


I used this emoticon :0 awesome.


BTW, my question still stands
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
March 22 2009 20:39 GMT
#81
I think thatwe should stop asking these questions until someone is willing to throw down the time for the research to truely find the most efficient mining process.
Yurebis
Profile Joined January 2009
United States1452 Posts
March 22 2009 20:41 GMT
#82
Id think when you have your mineral line over-saturated. 2x~2.5x workers/mineral patches, unless you're doing some type of all-in.

Another exception is if you're zerg, in which case it's better to have a 1~1.5 ratio and just expand whenever you can, because of the larva limitation.

I don't know the exact time for protoss or terran since I'm a noobish zerg player, but I think it's better to go by the saturation rule than risking over-producing workers because you're following some stupid guide that tells you to stop at X or Y.
Power corrupts. Absolute power corrupts absolutely.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
Last Edited: 2009-03-22 23:38:58
March 22 2009 23:38 GMT
#83
On March 23 2009 04:40 -_- wrote:
BTW, my question still stands

So what have you learned in these past 5 years? :D
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