Stopping peon pump?
Forum Index > Brood War Strategy |
-_-
United States7081 Posts
| ||
IcedEarth
United States3661 Posts
| ||
Pumpkin
United States1141 Posts
| ||
Mikael
Sweden47 Posts
| ||
LumberJack
United States3355 Posts
8lon 9gate -probe 10gate -probe first zeal. no probe 13pylon no probe next 2 zeals no probe 21 pylon no probe 2 zeals gas/probe lots of people do a b/o like that, so looking back. The only benefit from slowing ur macro down like that, ur 'econ', is that you would have faster zeal production for the specific time being, and make ur rush more successful, relatively of course. Try thinking for urself, does wonders | ||
Ao_Jun
Denmark396 Posts
| ||
Zarathustra
Canada172 Posts
| ||
Dirk
United States1339 Posts
| ||
DooMeR
United States1519 Posts
unless u got 5+ expos, then u dont have too many. just use common sense ![]() | ||
Casper...
Liberia4948 Posts
| ||
Mydnyte
3306 Posts
All natural baby. ![]() | ||
Chuiu
3470 Posts
On January 14 2004 21:47 IcedEarth wrote: I never stop. That's only because I keep killing them. ![]() | ||
dork
Canada2207 Posts
On January 14 2004 22:58 Casper... wrote: insert random penis pump joke rofl | ||
dork
Canada2207 Posts
| ||
luminosity_
Canada378 Posts
Its good to go non-stop for most of the game though, because not alot of people have the apm to be able to macro/micro and still pump probes constantly from 2-3 expansions mid to late game. | ||
Eliminator
Netherlands681 Posts
On January 14 2004 23:07 dork wrote: I dont really stop pumping till late game, usually I make non stop probes Review one of your reps. You will see that you aren't making probes non-stop. | ||
x[ReaPeR]x
United States3447 Posts
| ||
hasuwar
7365 Posts
| ||
ActiOnHerOes
United States20 Posts
On January 14 2004 23:52 hasuwar wrote: when you've got 4-5 expansions and 150+ supply, it's safe to stop agreed | ||
BlackJack21
185 Posts
On January 14 2004 21:47 IcedEarth wrote: I never stop. yea and you probably lose quite often | ||
![]()
Liquid`Drone
Norway28598 Posts
anyway I find stopping after about 24 in pvp to be "ideal". but I could also justify stopping after 20. making 30 probes before exp however, is suicide in pvp against a competent opponent. | ||
Pacifist
Israel1683 Posts
On January 15 2004 00:33 Liquid`Drone wrote: in pvp, you want to stop pretty damn early. it depends on what your scouting probe revealed and all that (but you should definitely not lose it until he has his first goon. ) anyway I find stopping after about 24 in pvp to be "ideal". but I could also justify stopping after 20. making 30 probes before exp however, is suicide in pvp against a competent opponent. why? pls explain me newb ![]() | ||
Freezer_au
Australia1461 Posts
![]() | ||
Mr.Royle
Portugal324 Posts
| ||
Mydnyte
3306 Posts
On January 15 2004 00:38 Freezer_au wrote: ask NTT when to stop ![]() That guy defined macro. | ||
Konni
Germany3044 Posts
![]() ![]() | ||
![]()
Klogon
MURICA15980 Posts
| ||
Servolisk
United States5241 Posts
I can't remember if there is much difference between mining like 4 bases with 18 or 6 bases with 12 probes each. And that would depend on the patch number. 18 is the best for 8 patches. Testing it is annoying and it probably won't make that much difference, but if you want a pretty small improvement go and figure this out :p | ||
ApollyoN
United States1297 Posts
| ||
Deleted User 3420
24492 Posts
| ||
-_-
United States7081 Posts
| ||
ApollyoN
United States1297 Posts
| ||
ApollyoN
United States1297 Posts
| ||
Yang
Lithuania231 Posts
it's not fuckin warcraft | ||
midwich
United Kingdom324 Posts
| ||
Mr.Royle
Portugal324 Posts
current suplly - 1 ( if u r making a scv ) - total supply of units beside scvs ( this shouldnt be too hard on the begining ) - number of scvs on gas ( usually 3 :D ) . and if u play many games with this 18 thing in mind u will be timed for it i guess . | ||
nolowerd cnase noame
United States161 Posts
| ||
BinGBonG[gamei]
Netherlands514 Posts
On January 14 2004 23:36 Eliminator wrote: Review one of your reps. You will see that you aren't making probes non-stop. i did and it sucked ![]() i stil find it hard to stop because im probe addict,anyway i stop now when i think z go muta to make fast 6 cannons.I stop in pvp 10-12 gate,and reaver.in pvt i stop when i fast expant i make first 4 goons befire i restart pumping probes again. and i stop when i think i wil be anal invated when i dont stop making probes. | ||
dronebabo
10866 Posts
| ||
Zulu
South Africa19 Posts
On January 14 2004 21:50 Pumpkin wrote: Don't stop unless your playing a Great terran who can push at an early time with good macro and micro then you need to stop for extra unit production other wise make enough probes for like 4 - 5 expos 15 at each so around 70 probes or so of course none of what you mentioned really affects your gameplay at all, because you fucking suck. | ||
useLess
United States4781 Posts
On January 15 2004 01:37 Yang wrote: stupid 'peon' it's not fuckin warcraft Peon is also used in sc to identify scvs, drones, and probes as a group. | ||
Sweden-Celidar
Sweden484 Posts
On January 14 2004 22:54 DooMeR wrote: try not too until ur expos have enough (id say 15 at each expo) unless u got 5+ expos, then u dont have too many. just use common sense ![]() __________________________________________ 15probes at every expo is toooo little....atleast 24~30 | ||
actioN
Denmark229 Posts
On January 17 2004 13:36 Sweden-Celidar wrote: __________________________________________ 15probes at every expo is toooo little....atleast 24~30 depends on which race ure playing, if ure zerg i would say that thats pretty many drones. | ||
LoseAlot.v13
China129 Posts
[B] why? pls explain me newb ![]() each probe is 50, four extra probes, you're 2 zealots behind=] | ||
Randomizing
Germany441 Posts
| ||
ApollyoN
United States1297 Posts
HAVE | ||
Taguchi
Greece1575 Posts
20/exp for t/p should be enough me thinks unless you're planning to go elky style or something. z is totally mu and situation dependant.. | ||
koehli
Germany350 Posts
On January 17 2004 04:39 dronebabo wrote: theres something satisfying about transferring 100 probes to my expansion.. Can't help, but I really had to laugh reading this. Reminds me of some 2v2 games I did analyze in a replay with my ally. Sometimes an opponent looks like a real monster by supply and we go wtf, this guy is not stronger then our 80 supply armies, how come he had 130 supply. Then his minerals run out and we see 90+probes cluttering on his natural: aaahhhhh there they are, his hidden units ^^ | ||
nolowerd cnase noame
United States161 Posts
| ||
Mora
Canada5235 Posts
| ||
RuGbUg
United States2347 Posts
On January 21 2004 14:28 koehli wrote: Can't help, but I really had to laugh reading this. Reminds me of some 2v2 games I did analyze in a replay with my ally. Sometimes an opponent looks like a real monster by supply and we go wtf, this guy is not stronger then our 80 supply armies, how come he had 130 supply. Then his minerals run out and we see 90+probes cluttering on his natural: aaahhhhh there they are, his hidden units ^^ haha that always ruins my replay watching, like pvp and I think, goddamn, that p has so much more supply than him, this is over already; then he just gets slaughtered | ||
ToT)BrAiN(
Austria899 Posts
NTT never ever stopped making peons and he fucking owned i remember a game of him on valhalla i think (it was some island map) in which he had about 40 scv standing @ one exp not really useful but it looked cool tho :D | ||
marshall28
United States68 Posts
for pvt and pvz just think of it like this ... when you are building units, you shouldnt be building probes. you need units for attacking, and once you get 6-10 gates you wont need more probe for quite a while ... you shouldnt be pumping probes if you are behind in a game no matter what .. unless you got vulture raided and lost a lot at 1 expo, in that case you probably already lost .. but you shouldnt expo just power the gate syou have and try to rebuild probe until he attacks then out micro him and you can get back in the game ... the main thing to remember in pvt is .... when he is pushing, YOU SHOULD NOT BE PROBING.. after you kill his push and start another exp u should start probing again, but when under pressure never probe, ALWAYS UNIT. pvp i honestly dont know when to stop, i just try to go by feel, but think of it this way ... if you have more exps than him, just play defensive and build probes til you have a lot of gates, like 8-10 .. if you are exping faster, you will have more units later in the game, so you want to wait it out ... cuz the more probes you have, the faster you will be able to pump. but if you only have 1 expo i wouldnt recommend more than 35 because a p that builds less and like 7 gates will almost always have more units than a p that builds more and has to waste that extra money on probes rather than building gateways and units faster. | ||
FroZZoR
China925 Posts
| ||
JudasT
Spain2226 Posts
![]() ![]() I stop producing workers too early... I feel unsafe and I prefer biuld some more marines or tanks ... I loose 90% of the games xDD (pushing with my 60 apms LMAOOOOOOO) | ||
-_-
United States7081 Posts
![]() Edit: If so any other general rules like this for PVZ marshall? | ||
![]()
Liquid`RaSZi
Netherlands2766 Posts
On January 22 2004 13:49 JudasT wrote: +20 workers to the opponent base to sacrify ![]() ![]() I consider that basic thinking. | ||
![]()
Liquid`RaSZi
Netherlands2766 Posts
On January 22 2004 09:19 ToT)BrAiN( wrote: hm NTT never ever stopped making peons and he fucking owned i remember a game of him on valhalla i think (it was some island map) in which he had about 40 scv standing @ one exp not really useful but it looked cool tho :D If he would play like that in these days, he would get buttraped! | ||
marshall28
United States68 Posts
On January 22 2004 15:02 -_- wrote: Thank you Marshall, can anyone confirm this? Maybe I'll check some pro reps but it would be alot faster if you could help ![]() Edit: If so any other general rules like this for PVZ marshall? in pvz i generally stop probes right when i start to make gateways after my first expansion .. i have a big problem pvz late game with probes though as my strategy is to usually try to win before the 20 minute mark because most z players are too fast and too strong macro wise to beat at that point. its more of a strategy against zerg than just probe stopping .. once my expo is up i make enough so that i can support my gates, then i completely stop probes .. probably at 35-40 i really couldnt tell but i would bet that its no more than 3 plus or minus a number like 35 or so every game .. its just second nature to my build now, but just like pvt dont let the zerg take other main and natural expansion ... do your best to keep them confined to natural and 2nd natural then you dont have to worry that much about probes later into the game ... besides, if you get in trouble and you have 3 nexus ... you can just go to each real quick, PPPPP and rally all to 1 place then you got 15 probes in like 2 minutes ... make sure u build canons though or he will own u with force, you know? | ||
![]()
Liquid`RaSZi
Netherlands2766 Posts
| ||
marshall28
United States68 Posts
On January 22 2004 15:51 RaSZi[s.R] wrote: If he would play like that in these days, he would get buttraped! no he wouldnt ... he'd still own, ntt was really unique though, he could afford to build scvs nonstop because of his style ... he expanded so much and so much faster than the protoss that he just played defensive and turtled ... he was pretty much ultimate turtle terran, he'd have 2 facts and 3 cc's ... the reason he was so good is because he could secure those expo's without the p being able to slow or hinder him. from that point its pretty much over unless the p is expanding at just the same rate or does something that kills an expo. ntt can pump scvs non stop and still be damn good because hes ntt ... just remember it that way and dont worry about trying to do it yourself. | ||
![]()
Liquid`RaSZi
Netherlands2766 Posts
| ||
Commander{+}
United States2878 Posts
On January 22 2004 16:26 RaSZi[s.R] wrote: The wraith dropship thing is REALLY annoying of him. Could you elaborate please? | ||
Peatza
Sweden393 Posts
When you're attacking there is no wrong in stop building Peons. It's easy, you need the money else where. Just be sure that when you're back safe at your base, "Maybe your rush didn't go so well". You must make more peons. Attack - Less peons more units - | ||
Dave[9]
United States2365 Posts
| ||
GroT
Belgium3003 Posts
this is what makes me fear zerg so much.. they can just choose to build NOTHING except drones, djeez T_____T!! | ||
surv
Belgium337 Posts
| ||
DevAzTaYtA
Oman2005 Posts
practice is the only way you're gonna find out what's best for YOU. | ||
thabumper
United States5 Posts
| ||
nataziel
Australia1455 Posts
![]() edit: already banned rofl | ||
ZerG~LegenD
Sweden1179 Posts
Now that it's already up, I'd like to ask a question on the topic. Playing tvz I often find myself with a lack of minerals in-between building a starport, putting up turrets and keeping production running. Obviously I can't delay the turrets any further (though I might be able to cut their numbers as my micro improves). Is it best to delay tech, cut marines, cut scvs or delay the first tank? | ||
TheFoReveRwaR
United States10657 Posts
I could be wrong though, this isn't something I'm positive about(at least not all of it ![]() | ||
Navane
Netherlands2745 Posts
| ||
Zerum
Sweden348 Posts
| ||
SwaY-
Dominican Republic463 Posts
On March 22 2009 22:50 Navane wrote: I love it how in these old threads half of the people posting here are banned. rofl I just noticed that too, haha | ||
Racenilatr
United States2756 Posts
| ||
R3condite
Korea (South)1541 Posts
anyhow soo im guessing nuked icon = banned? | ||
Racenilatr
United States2756 Posts
nuke=ban | ||
SteveNick
United States304 Posts
| ||
-_-
United States7081 Posts
"thabumper rocks." I used this emoticon :0 awesome. BTW, my question still stands | ||
![]()
cgrinker
United States3824 Posts
| ||
Yurebis
United States1452 Posts
Another exception is if you're zerg, in which case it's better to have a 1~1.5 ratio and just expand whenever you can, because of the larva limitation. I don't know the exact time for protoss or terran since I'm a noobish zerg player, but I think it's better to go by the saturation rule than risking over-producing workers because you're following some stupid guide that tells you to stop at X or Y. | ||
![]()
Kinky
United States4126 Posts
On March 23 2009 04:40 -_- wrote: BTW, my question still stands So what have you learned in these past 5 years? :D | ||
| ||