• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:52
CEST 11:52
KST 18:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon225.0.16 Hotfix (June 30) - Balance + Bug Fixes28Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 Hotfix (June 30) - Balance + Bug Fixes 5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? ByuL, and the Limitations of Standard Play
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9>
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool First season(s) of tastosis gomtv gsl vods? Starcraft vs Retro Category on Twitch Best thing happen to StarCraft since Remastered? BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Men's Fashion Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6140 users

[Map] Oryeonggo - Page 3

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 Next All
NovaTheFeared
Profile Blog Joined October 2004
United States7232 Posts
Last Edited: 2009-08-05 18:29:54
August 05 2009 18:11 GMT
#41
[image loading]


This looks real bad for PvT. Where is protoss supposed to expand on this map after the initial three? The min only and low ground at ~1 are siegeable, and the push comes along the red arrow which will take out the bases at 7 o'clock.

There's no way to play this map on the ground as toss because if terran gets to 7 o'clock he'll control 5 base to 4. The only build I'd recommend playing is some kind of reaver to quick carrier to take advantage of the immense distance and multiple highgrounds for stalling if the terran has to attack your main.
日本語が分かりますか
Chef
Profile Blog Joined August 2005
10810 Posts
August 05 2009 19:08 GMT
#42
Needs more pepprica. Also, PM me for games if you want someone to play it with you
LEGEND!! LEGEND!!
EvoChamber
Profile Blog Joined February 2008
France2505 Posts
August 05 2009 19:12 GMT
#43
What's the title mean, kona?
That's not awful writing, DAMMIT. It's perfectly sensical english construction.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
August 05 2009 19:20 GMT
#44
I don't know, i think this would be hard in pvt simply because the terran would quickly turtle off of 3 gas and push out at 200/200 3 3 3 and ggnore.
U Gotta Skate.
wo0py
Profile Blog Joined July 2006
Netherlands922 Posts
August 05 2009 19:30 GMT
#45
I think Zerg can abuse muta's here. Also long walking path no?
We shouldnt recreate anger of the non-virtual world
TT1
Profile Blog Joined December 2008
Canada10045 Posts
August 05 2009 19:36 GMT
#46
cool map layout but you need to game on it so you can fix the balancing issues
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
August 05 2009 19:41 GMT
#47
I would personally add a stacked mineral a'la destination/heartbreak on the backyard expo, so you could mine it by mid-game and provide another exit for flanking. This would also introduce the DT sneak attack and general ling runbys.. though i see a possible flaw on that where you would not be able to FE without a canon on the backside. Maybe stacked destructable buildings like Medusa?
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
YPang
Profile Blog Joined April 2007
United States4024 Posts
August 05 2009 20:05 GMT
#48
On August 05 2009 19:00 TheFoReveRwaR wrote:
Show nested quote +
On August 05 2009 18:53 arb wrote:
carriers...

If P is forced to go carriers to compete, than the map is very tough for them

katrina?
sMi.Gladstone | BW: B high| SC2: gold T_T
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
August 05 2009 20:20 GMT
#49
On August 06 2009 05:05 YPang wrote:
Show nested quote +
On August 05 2009 19:00 TheFoReveRwaR wrote:
On August 05 2009 18:53 arb wrote:
carriers...

If P is forced to go carriers to compete, than the map is very tough for them

katrina?


flash showed T how to kill carriers on katrina - carriers are now pretty terrible in PvT.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
August 06 2009 03:20 GMT
#50
Yo, make the back nat into water.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
ghostWriter
Profile Blog Joined January 2009
United States3302 Posts
August 06 2009 03:46 GMT
#51
On August 06 2009 05:20 GHOSTCLAW wrote:
Show nested quote +
On August 06 2009 05:05 YPang wrote:
On August 05 2009 19:00 TheFoReveRwaR wrote:
On August 05 2009 18:53 arb wrote:
carriers...

If P is forced to go carriers to compete, than the map is very tough for them

katrina?


flash showed T how to kill carriers on katrina - carriers are now pretty terrible in PvT.


Agreed, I can't remember the last time that I've seen carriers, it must have been Rock since he always goes carriers.
They aren't terrible if you can catch your opponent off guard, but it's really hard to do that since people are better now with scouting/scanning and have 2/2 gols ready to rape your interceptors =/
Sullifam
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 06 2009 03:51 GMT
#52
Forge FE looks hard on this map, like Carthage 1. Might want to move the mineral formation closer to the choke points. Might not matter because of the distances though.

Distances are too long. The whole map is too big in general. Smaller size would be better imo.

Terran Flash build. Protoss just dies because it's too hard to secure more than 3 expos. Zerg likewise dies to Protoss and Terran
-Mineral only: Vulture raids ftw
-Corner expo: Only viable fourth expo location, still vulnurable to drops and is relatively far away.
-Other gas expo: Either tankable from other players main or too far.

Carriers aren't that effective because the Flash build is made to counter carriers.

PvZ is like heartbreak ridge on crack. Fourth gas is impossible for Zerg and third gas is impossible for Zerg to deny a Protoss from taking.

I would make the forward natural a mineral only and make the mineral only a gas expo that is a little more defendable. Reducing the size to 128x96 would help.
xJacky
Profile Blog Joined September 2008
China375 Posts
August 06 2009 04:03 GMT
#53
this is like. HBR + katrina
Love was supposed to be something women chased, not men. - Neil Strauss
saritenite
Profile Blog Joined May 2009
Singapore1680 Posts
August 06 2009 09:04 GMT
#54
Comments from the games I've played with Kona

Terran Mech is very strong on this map. MnM suck shit because the middle is so huge, Zerg has no problems getting a run by without the Terran ever seeing it.

The shortcut is a cute feature, you can potentially screw the protoss from gaystealing your gas by putting your initial scout on top of it for a bit. Discovered this one by accident when Kona's probe got blocked by my SCV and couldn't go up the ramp.

It's a very macro intensive map, you can hit 200/200 very easily seeing the huge amount of resources you are given.

The map is (quoth kona) "Like Bluestorm". If you rally your units to the battlefront in the middle, your units' pathing will screw up and stop them at the shortcut, so be careful.

The expansions in the middle of the map are very susceptible to storm/tanks/guardians, whatever that can shoot across cliffs from afar. This is because it is right next to your opponent's base. The CC/Nexus/Hatchery might be out of range of tanks, but I'm not clear about the map.

Carriers are quite reliable because of the cliffs around the main base and backyard expansions.
There does not seem to be enough space to proxy something in the backyard, the base is a bit too small for your proxy to go unseen. Furthermore, your opponent would definitely be fast expanding, due to the huge map.

Your scout (sent at correct timing) would reach your opponent's base around the time he puts down his expansion in the backyard.
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
August 06 2009 11:29 GMT
#55
2 base carriers anyone? But the last time I saw carriers was Fantasy vs Stork on Outsider..
Well looks like a 2 base play can get a macroing terran off guard at some point..
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Spanxxx
Profile Joined February 2009
United States408 Posts
Last Edited: 2009-08-06 13:09:34
August 06 2009 13:04 GMT
#56
the center plain should be open ended so the players have more than 1 exit from their base. they already have a choke at their first expo. might as well be an island map ><

seems like a fun map though!
If people arent trying to pull you down, you arent climbing high enough.
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
August 06 2009 13:27 GMT
#57
HUGE update! Comments please~
POGGERS
CaptainPlatypus
Profile Blog Joined March 2009
United States852 Posts
Last Edited: 2009-08-06 13:43:20
August 06 2009 13:31 GMT
#58
Comments:
Okay, new version looks really really cool, with only a couple issues that jump out at me. It looks like getting to 4base v 4base macrofests is the name of the game, which, come on, fuck yeah. I'd say offhand that it's Z=T>P now, because of the now-an-island and bunker rushes to fuck the hell out of greedy builds. On the other hand, it looks like flanks would be really easy to execute with the awesome new center design, especially with zeals/lings. The air distance is a lot shorter than the ground distance, and the latter winds all over the place, so sairs/wraiths/mutas could rape. I'd love to see how it would play out - please stream your playtests if possible, or let me know so I can obs or something!

Questions:
Can vultures fit across the ramp shortcuts?
Is there room on top of the ramp shortcuts to drop a large unit (specifically thinking ultra here)?
Am I the only one who thinks this looks incredibly cool for mirrors, regardless of its relative balance?
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
August 06 2009 14:09 GMT
#59
Questions:
Can vultures fit across the ramp shortcuts?
Is there room on top of the ramp shortcuts to drop a large unit (specifically thinking ultra here)?
Am I the only one who thinks this looks incredibly cool for mirrors, regardless of its relative balance?

Nope
Yes
Maybe :p
POGGERS
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
August 06 2009 14:14 GMT
#60
Expos at 3 and 9 would look better/work better.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
StateSC2 142
StarCraft: Brood War
Britney 22591
Calm 2008
Sea 1839
Shuttle 855
Mong 371
BeSt 342
Larva 216
Soulkey 178
Horang2 151
Soma 142
[ Show more ]
Leta 129
soO 107
actioN 105
Dewaltoss 98
Pusan 96
ZerO 80
Killer 74
Mind 66
ToSsGirL 52
Sharp 51
sorry 39
Sacsri 32
ggaemo 31
yabsab 25
Bale 24
Rush 20
Hm[arnc] 19
Noble 15
Movie 14
Barracks 10
ajuk12(nOOB) 10
Purpose 8
Terrorterran 6
League of Legends
Doublelift6941
Counter-Strike
olofmeister1591
markeloff10
Super Smash Bros
Mew2King116
Other Games
singsing528
Livibee108
BEARDiaguz5
Organizations
Other Games
gamesdonequick683
BasetradeTV235
Dota 2
PGL Dota 2 - Main Stream229
StarCraft: Brood War
UltimateBattle 82
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH293
• LUISG 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota276
• WagamamaTV25
Upcoming Events
CrankTV Team League
1h 8m
Bombastic Starleague
10h 8m
The PondCast
1d
HomeStory Cup
1d 1h
Replay Cast
1d 14h
HomeStory Cup
2 days
Replay Cast
2 days
HomeStory Cup
3 days
OSC
3 days
Sparkling Tuna Cup
4 days
[ Show More ]
WardiTV Weekly
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

Escore Tournament S3: W1
CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.