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[Map] Oryeonggo - Page 2

Forum Index > BW General
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lazz
Profile Blog Joined January 2009
Australia3119 Posts
Last Edited: 2009-08-05 12:36:59
August 05 2009 12:34 GMT
#21
3 gas too easily defend able, extremely long ground rush distances.

zerg favored in TvZ definitely. PvZ it's hard to tell and TvP i think is P favored cos it's just way too long for the terran to push. although they do have an easily turtleable 3rd gas so eh
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
August 05 2009 12:38 GMT
#22
Impossible for Zerg.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
August 05 2009 12:41 GMT
#23
On August 05 2009 18:53 arb wrote:
carriers...


so true
+1
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
August 05 2009 12:57 GMT
#24
that distance is so long..
Hwaseung Oz fan for life. Swing out, always swing out.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
August 05 2009 12:58 GMT
#25
where is the short cut?
Hwaseung Oz fan for life. Swing out, always swing out.
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
August 05 2009 13:20 GMT
#26
Looks nice at first glance, but any race that can get and defend 3 gases is a little imba. The concept of the path is also nice, might introduce some creative dropship/shuttle play, but if you look at it closely, the space of the main below is smaller, it can see oncoming drops easier as compared to the above which has a little more space.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
August 05 2009 13:24 GMT
#27
Whats with the absolute shit responses in this thread?
Being healthy, it has been said, really consists of having the same disease as everybody else.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
August 05 2009 13:25 GMT
#28
On August 05 2009 21:38 Shikyo wrote:
Impossible for Zerg.

Lol how is it "impossible" for zerg?
Being healthy, it has been said, really consists of having the same disease as everybody else.
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
August 05 2009 13:40 GMT
#29
It's an interesting map idea, however with only 1 choke to get 3 gasses + another if u count the island, i think it'd turn into a pretty big turtle fest :|
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
Au
Profile Joined April 2009
Japan19 Posts
August 05 2009 13:48 GMT
#30
Impossible for Protoss
Im free to be whatever I
konadora *
Profile Blog Joined February 2009
Singapore66359 Posts
August 05 2009 13:50 GMT
#31
Played a few games, seems a bit hard for Protoss in PvT, quite favorable for Z in TvZ.
POGGERS
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2009-08-05 16:13:26
August 05 2009 16:10 GMT
#32
On August 05 2009 22:40 Ftrunkz wrote:
It's an interesting map idea, however with only 1 choke to get 3 gasses + another if u count the island, i think it'd turn into a pretty big turtle fest :|

It's not really an island.

I think P needs to go arb rush into storm/goon/zeal with obs. Take fully advantage of the /low mins.

I think carriers are too easy for T to adapt to with 3 gases.
Being healthy, it has been said, really consists of having the same disease as everybody else.
konadora *
Profile Blog Joined February 2009
Singapore66359 Posts
August 05 2009 16:19 GMT
#33
I think that expos (not the 2 expos near the main) need some more mineral fields.
POGGERS
inertinept
Profile Blog Joined May 2008
Bangladesh1195 Posts
August 05 2009 16:21 GMT
#34
o hello there blue storm in T favored form. I was wondering when you would show up for dinner.
With a gust of wind, perhaps.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
August 05 2009 16:32 GMT
#35
On August 06 2009 01:19 konadora wrote:
I think that expos (not the 2 expos near the main) need some more mineral fields.

Thats what I was sayin
Being healthy, it has been said, really consists of having the same disease as everybody else.
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
August 05 2009 16:47 GMT
#36
The major problem here is that there's zero room for getting around the middle. There's no incentive to do anything but jam up the middle with defense.
Moderator
Scaramanga
Profile Blog Joined March 2008
Australia8092 Posts
August 05 2009 16:48 GMT
#37
heyyyyyyyyy now i like it even more
gonna play some games on this soon
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
rredtooth
Profile Blog Joined December 2008
5464 Posts
August 05 2009 16:48 GMT
#38
the rush distance seems almost impossibly long
[formerly sponsored by the artist formerly known as Gene]
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
August 05 2009 16:48 GMT
#39
Reminds me of a Hearbreak Ridge meets Bluestorm kinda thing. Both maps I love. Looks great.
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
Last Edited: 2009-08-05 16:53:57
August 05 2009 16:52 GMT
#40
One problem I have with this map is the fact that theres one one real route to each other's base. A terran can secure half the map pretty easily in tvp imo.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
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