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[Map] Oryeonggo - Page 5

Forum Index > BW General
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JMave
Profile Blog Joined December 2007
Singapore1803 Posts
August 07 2009 11:40 GMT
#81
In my opinion, a map that has only one route to reach a destination, particularly from the main to the other, is extremely terran favoured. PvT looks impossibly hard on this map if terran can push well in this map.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
GTR
Profile Blog Joined September 2004
51475 Posts
August 07 2009 11:48 GMT
#82
very peaksy feel
Commentator
saritenite
Profile Blog Joined May 2009
Singapore1680 Posts
August 07 2009 15:46 GMT
#83
With regards to TvZ
[image loading]


The Terran appears to have to go mech because of the gas easily available. With MnM it is really tough to play on this map that has so many line of sight doodads (cliffs as well).

The harass spots I highlighted are really good for drops, even a slow lurker drop. The map will be very expansion/macro heavy still because of the easy gas for all races.

The 4th expo should arguably be in one of the corners, instead of the wide open area to the left and right sides of the map (in blue). After kona changed the map the flanking opportunities for the opponent means the Terran player will not be able to pick up either east or west expo (depending on his starting location)

Which brings me to TvP or TvT
[image loading]


Rallying to that point will reinforce the positions very well. The main ramp further away from your base will be where the opponent puts pressure, if you have taken the expo. However, when the game progresses further, you will find in PvT or TvT, the opponent will want to drop your base (you to him as well) or recall (utterly gay too) and break the ramp closer to your main, so as to cut off your reinforcement route.

I'd like to see two experienced T players go against each other on this map. I haven't analysed PvZ on this map just yet because I know crud about that matchup (other than it's nearly as fun as TvZ)



konadora *
Profile Blog Joined February 2009
Singapore66201 Posts
August 07 2009 16:43 GMT
#84
On August 07 2009 20:48 GTR wrote:
very peaksy feel

because of all the routes now?
POGGERS
KwarK
Profile Blog Joined July 2006
United States42874 Posts
August 07 2009 17:07 GMT
#85
3 gas for the first 3 base is too much when they're this easily takable. Unless you Loki it up by putting only 1k gas in the back geyser I don't see this being too balanced.
ModeratorThe angels have the phone box
konadora *
Profile Blog Joined February 2009
Singapore66201 Posts
August 07 2009 17:11 GMT
#86
On August 08 2009 02:07 Kwark wrote:
3 gas for the first 3 base is too much when they're this easily takable. Unless you Loki it up by putting only 1k gas in the back geyser I don't see this being too balanced.

It's 2k gas though
POGGERS
TT1
Profile Blog Joined December 2008
Canada10010 Posts
August 07 2009 17:13 GMT
#87
imo you can close off those ramps in c
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
konadora *
Profile Blog Joined February 2009
Singapore66201 Posts
August 07 2009 17:23 GMT
#88
On August 08 2009 02:13 iamtt1 wrote:
imo you can close off those ramps in c

c?
POGGERS
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