[Map] Oryeonggo - Page 5
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JMave
Singapore1802 Posts
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GTR
51279 Posts
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saritenite
Singapore1680 Posts
The Terran appears to have to go mech because of the gas easily available. With MnM it is really tough to play on this map that has so many line of sight doodads (cliffs as well). The harass spots I highlighted are really good for drops, even a slow lurker drop. The map will be very expansion/macro heavy still because of the easy gas for all races. The 4th expo should arguably be in one of the corners, instead of the wide open area to the left and right sides of the map (in blue). After kona changed the map the flanking opportunities for the opponent means the Terran player will not be able to pick up either east or west expo (depending on his starting location) Which brings me to TvP or TvT Rallying to that point will reinforce the positions very well. The main ramp further away from your base will be where the opponent puts pressure, if you have taken the expo. However, when the game progresses further, you will find in PvT or TvT, the opponent will want to drop your base (you to him as well) or recall (utterly gay too) and break the ramp closer to your main, so as to cut off your reinforcement route. I'd like to see two experienced T players go against each other on this map. I haven't analysed PvZ on this map just yet because I know crud about that matchup (other than it's nearly as fun as TvZ) | ||
konadora
Singapore66063 Posts
On August 07 2009 20:48 GTR wrote: very peaksy feel because of all the routes now? | ||
KwarK
United States41638 Posts
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konadora
Singapore66063 Posts
On August 08 2009 02:07 Kwark wrote: 3 gas for the first 3 base is too much when they're this easily takable. Unless you Loki it up by putting only 1k gas in the back geyser I don't see this being too balanced. It's 2k gas though | ||
TT1
Canada9972 Posts
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konadora
Singapore66063 Posts
On August 08 2009 02:13 iamtt1 wrote: imo you can close off those ramps in c c? | ||
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