![[image loading]](http://img.photobucket.com/albums/v206/CloudXII/Eclipse.jpg)
This map is 2 players, so far so good, GG.net liked it, all who test tried it liked it.
Please submit comments on this map
and if you would be so kind as to tell me how i can submit it thanks
Forum Index > BW General |
Retsu
United States5 Posts
![]() This map is 2 players, so far so good, GG.net liked it, all who test tried it liked it. Please submit comments on this map and if you would be so kind as to tell me how i can submit it thanks | ||
StrikeFLOW
United States369 Posts
>.> | ||
SayaSP
Laos5494 Posts
As for the map, fairly interesting! Hmm the min onlys look a bit far but I don't know how that would be a problem | ||
Grobyc
Canada18410 Posts
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IntoTheWow
is awesome32274 Posts
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CDRdude
United States5625 Posts
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Manifesto7
Osaka27148 Posts
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CommanderFluffy
Taiwan1059 Posts
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Retsu
United States5 Posts
On October 15 2008 15:36 CommanderFluffy wrote: lots of wide ramps, does the natural only have six patches? yes, becuase of the 9 patches in the main, and the abundance of minerals at expansions | ||
-orb-
United States5770 Posts
That being said I've hated almost every twilight map I've ever played so..... (well paranoid android was cool) | ||
mIsUZu
New Zealand528 Posts
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SilverSkyLark
Philippines8437 Posts
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rkarhu
Finland570 Posts
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Jaeden
Romania1489 Posts
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arbiter_md
Moldova1219 Posts
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-orb-
United States5770 Posts
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jhNz
Germany2762 Posts
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KwarK
United States42655 Posts
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DhakhaR
United Kingdom721 Posts
On October 15 2008 18:52 jhNz wrote: seems like the 11 o'clock main is much better and easier to defend than the 5 o'clock main due to the ramp placement. i would have said the opposite, tanks at the top of the 5 ramp can hit stuff coming through the nat 'choke', whereas they would have to be far from the ramp to do the same at 11. but yeah it looks very cheesy and hard for zerg and toss. | ||
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KwarK
United States42655 Posts
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