• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:56
CEST 22:56
KST 05:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced13Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid22
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool 2026 GSL Tour plans announced MaNa leaves Team Liquid Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Data needed RepMastered™: replay sharing and analyzer site Gypsy to Korea ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group A [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1292 users

Insane Dark Archon Theory - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 Next All
Magic Powers
Profile Joined April 2012
Austria4478 Posts
June 17 2017 09:39 GMT
#21
Now, I wouldn't call dark archons useless in PvT, but some people in this topic try to make it seem like it's a completely undervalued unit, and to that I have to say it's just not true.
MC is not the spell you want to go for because it has a negative return of investment. You wait ages, then you use it once, and if you have multiple DA's then you have to somehow make sure they're not blocking your dragoons and zealots. This is not comparable to queens or defilers in ZvT because queens are fast and they're not in the way of ultras and lings, and defilers are nimble (although they're slower and have a shorter reach) and they can cast two dark swarms or one plague (either of which is far more powerful than one MC) and they can consume units to cast again, which also means they can be used instantly if managed correctly.
Feedback is the only spell that really makes sense to use in PvT, and that is literally only useful against science vessels, which may not even be in the fight, or when they are it's usually just two or three. So a single DA would be enough to fight against science vessels. Now if you're arguing that this would be helpful then I'll agree. But if you're arguing that this would turn the tide then I'll disagree. It'd have a very, very minor effect on the protoss winrate, and although it shouldn't be neglected, it also shouldn't be compared to dark swarm and plague, which are actually essential to winning games.
HT's have a far greater return of investment than DA's. That's why a single DA would work as a complementary unit, but not as a replacement for one or two HT's.

And to adress the corsair d-web theory: this is another case where other units - arbiters - are outperforming them. The return of investment for arbiters is higher because the AOE of stasis can't be avoided - if it lands, it sticks. D-web doesn't have that. Also, arbiters can be used alternatively for recall, and they have cloak, so they're also more versatile, creating two different threats and an inconvenience for terran. Speed and damage output of a corsair are not significant enough.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
June 17 2017 13:02 GMT
#22
Feedback on vessel is not bad imo, the range of feedback and speed of casting being so much greater than that of EMP. It's situational because there are usually tanks nearby, but at the same time it may make the Terran want to leave their vessels behind a bit more giving you more chance for a nice stasis. I was using it a bunch not ineffectively.

It's also not bad against HT in PvP. Seriously if you'll just make one DA, it can disable 1 or 2 opponent HTs, worth it! Often you want to have them in front to storm, well not if there is one DA with 50+ energy.

In PvZ I think maelstrom is a good solid spell. Maelstrom is not even bad in pvp, especially if your opponent want to get away and you maelstrom zealots/Hts. Also can serve as detection against DT. -.-

Mindcontrol is really hard to make good use of and rather risky to try and set up, but sometimes yeah even against a strong P player I have gained advantage using a type of mindcontrol opening (designed against shuttle reaver but he went for quick archons I stole his archon and gained the advantage in the game with this action, also won games against decent/good Ps mindcontrolling a earlyish shuttle+reaver[s]). Ultras. Or catch a SCV at any point in a PvT and if you manage to start getting tanks, T will get scared, you become VERY strong then^^

It's fine to have some fun, no need to play the most effiencientest way all the time. . . the game lacking balance in some places barely allows straying from the few set paths as you reach for higher level, but you might learn other nice things and pull off stylish wins playing differently.
molotow[eef]
Profile Joined October 2012
Germany81 Posts
June 17 2017 13:22 GMT
#23
DA needs a buff. Give him blink or a spell that does something like 500 dmg to buildings, that would be cool!
Piste
Profile Blog Joined July 2006
6183 Posts
Last Edited: 2017-06-17 14:35:57
June 17 2017 14:04 GMT
#24
Why would anyone want to mind control a clumped tank rather than storm them? Same applies for clumped vults. Storm is better in every way. Faster, cheaper, more reliable.

Comparison:

Cost of high templar:
50 minerals, 150 gas, 75 energy, 2 PSI (starting energy 50)

Cost of Dark Archon:
250 minerals, 200 gas, 150 energy, 4 PSI (starting energy 50)

Differences in numbers are quite notable.


In PvT I would not waste my resources/apm for getting DA with mind control. TBH I would in almost every case keep my dark templars as dark templars rather than morphing a DA, even if mind control was a default skill for them.

The only legitimate use for DAs in PvT is feedbacking science vessels (potential 1 hit kill, long range, no upgrades or waiting for energy needed).

On June 17 2017 11:54 SCC-Faust wrote:
Dark Archons are legitimately good units. The problem is they occupy the same building where psionic storm is researched, which is one of the strongest spells in the game and practically required in PvP and PvZ

I call this as a strength rather than a weakness. There are no extra gas for additional building+upgrade before storm anyways.
REDBLUEGREEN
Profile Blog Joined June 2008
Germany1904 Posts
June 17 2017 14:07 GMT
#25
MC a vessel that is positioned defensively to prevent recalls -> Cast D-Matrix on Arbiter -> Recall.

Yeah not really likely to work out. But think of all the style points you would get! ;D
juvenal
Profile Joined July 2013
2448 Posts
June 17 2017 15:07 GMT
#26
To add insult to injury Dark Archons are easily snipeable by vultures since they're 90% shield. Takes just 5 upgraded vultures to 2-shot a DA.
Michael Probu
Purind
Profile Blog Joined April 2004
Canada3562 Posts
June 17 2017 15:17 GMT
#27
I think it's only really worth it if you're playing with DT's in the first place. As the game progresses, your DT's will have less and less value so you get a DA for "free" if you can keep your DTs alive. I don't think it's worth it to go out of your way to spend 250/200 just for a chance to feedback Science Vessels (with a bajillion tanks on the field, there's no guarantee you'll even get one spell off). So the gameplan should be around "how do I keep my DT's alive?" rather than "Let's get DA"

As for sharing research facility with Templar, I think that's fine. You get all your templar tech as normal. Then, if your DT's are still alive and you're able to morph that DA, THEN you can think about getting the DA upgrades late into the game
Trucy Wright is hot
Jealous
Profile Blog Joined December 2011
10313 Posts
June 17 2017 16:50 GMT
#28
On June 17 2017 14:26 Shinokuki wrote:
This is what koreans are saying about protoss. It's those lazy people who started out with protoss because they just love doing 1a2a3a and making 200 psi units very easy so they don't try to do pesky things like what terrans/zergs do. Zergs literally have been evolving constantly to fight the terran late mech. Zergs with their insane mechanics pull off stuff like broodlinging 12 tanks at once while swarming everywhere in the map. Not to mention that defiler needs to constantly consume and are slow at moving. Couple that off with zerg also upgrading drops. Zerg literally uses EVERY arsenal. Protoss in the meanwhile could up their insane mechanics by using DARK archon or constant harrass with shuttle play. This is somewhat pesky thing to do and i know TOSS HATES DOING THIS. Even with shuttle play, toss can go far.. look at bisu with his constant sair usage and constant shuttle play.

As always, can you please cite some sources? Are these just regular netizens, just like you, who come on forums and defend their race, cry about how hard it is, and balance whine and call other races ezpz while talking other nonsense? If so, then those are not legitimate sources and you saying "This is what koreans are saying," for the umpteenth time gives you argument 0 weight whatsoever given the other ludicrous claims you've made.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Shinokuki
Profile Joined July 2013
United States923 Posts
Last Edited: 2017-06-17 17:13:51
June 17 2017 17:11 GMT
#29
On June 18 2017 01:50 Jealous wrote:
Show nested quote +
On June 17 2017 14:26 Shinokuki wrote:
This is what koreans are saying about protoss. It's those lazy people who started out with protoss because they just love doing 1a2a3a and making 200 psi units very easy so they don't try to do pesky things like what terrans/zergs do. Zergs literally have been evolving constantly to fight the terran late mech. Zergs with their insane mechanics pull off stuff like broodlinging 12 tanks at once while swarming everywhere in the map. Not to mention that defiler needs to constantly consume and are slow at moving. Couple that off with zerg also upgrading drops. Zerg literally uses EVERY arsenal. Protoss in the meanwhile could up their insane mechanics by using DARK archon or constant harrass with shuttle play. This is somewhat pesky thing to do and i know TOSS HATES DOING THIS. Even with shuttle play, toss can go far.. look at bisu with his constant sair usage and constant shuttle play.

As always, can you please cite some sources? Are these just regular netizens, just like you, who come on forums and defend their race, cry about how hard it is, and balance whine and call other races ezpz while talking other nonsense? If so, then those are not legitimate sources and you saying "This is what koreans are saying," for the umpteenth time gives you argument 0 weight whatsoever given the other ludicrous claims you've made.


http://www.ygosu.com/community/?bid=st&idx=847578
http://www.ygosu.com/community/?bid=st&idx=805728

Starting with Flash's 5 rax +1 into 3 vulture play or the new trend 3 rax 2 starport ( now he does not add in VALKS as he used to but 6-7 vessels) We have seen a different meta from terran
Let's not even mention zerg.. I'm sure you know of that incredible evolution this past year


BU TOSS? LMAO while everyone amazed by zvt evolution we literally just goin ok pvt pvz..
Life is just life
Liquid`Drone
Profile Joined September 2002
Norway28785 Posts
June 17 2017 17:30 GMT
#30
feedback on vessels, templars and defilers is genuinely good, and DAs are frequently worth their investment in large scale battles where they allow you to feedback before the engagement. mind control is almost always garbage. (pvp vs mass carrier and stalemates with a lot of static d and no remaining resources are basically the two exceptions).

maelstrom is sometimes really great in pvz against an anticipated muta switch - if he has 36 hydra and 12 muta and you have 16 goons 10 zealot 4 templar, then one dark archon with maelstrom is, without a doubt, the best 300 gas investment you can make for your army. The problem is mostly the timing - you basically need to make the DA switch before the zerg actually makes the muta switch for you to have maelstrom by the time you need it to protect your templars. And while maelstrom is the best counter to mutalisks there is, corsairs have more utility except against mutas. (spending your apm maelstroming instead of storming when facing mass hydra is in my experience a good way to lose a fight you'd otherwise win.

I actually could see more frequent implementation of mael pvz and occasional lategame feedback in all matchups as part of a protoss strategical evolution. Pretty certain it's possible to consistently implement them in pvz - if nothing else, building them 40% of the time is gonna heavily discourage zergs from even trying to do a muta switch.
Moderator
NickHotS
Profile Joined May 2014
United States105 Posts
Last Edited: 2017-06-17 18:03:46
June 17 2017 17:54 GMT
#31
OP and other posters don't even realize that Mind Control is already a thing.

Dark Archons + Mind Control are standard in Korean PvZ lategame now just as Queens are (and have been for quite some time) in late game ZvT. You just don't see it much because the game usually ends before it gets to this point as PvZ can be quite volatile. I was intrigued myself as I watched the games live, and was never able to find a good VOD of it. Would definitely be awesome and also educational for people to see.

Watched several different games between BeSt and Larva, and even some other PvZ games go to late game and Dark Archons with Mind Control end up being the most cost effective unit (like a Queen using Spawn Broodlings) and produced en masse. Basically, energy units dominate ultra late game anything when the map is getting closed to mining out--energy isn't minerals, gas, or supply wasted, and regenerates. That's why it suddenly becomes good. Prime targets are Ultralisks, Lurkers, Guardians, and to acquire a few Defilers of your own. High Templars are produced as well for Maelstrom/Storm combo, and the Zerg player tries to produce Queens to pick them off with Spawn Broodlings.

I even believe this usage for Dark Archons is going to end up being more prominent than early Maelstrom on Mutalisks (which help against HT snipes) and mid-late game Maelstrom combined with your Archon/Reaver "deathball", or pretty much anything Feedback related. Although, those spells also become helpful when you get to this stage of the game.

Yes, this sounds super wild, but I guarantee you will be able to see it for yourself if any of the top Korean Protoss (like BeSt) gets into a long drawn out PvZ.

As far as PvT goes, I don't really know if Dark Archons will ever end up becoming a thing, or what their usage could entail. Only time will tell.
TT1
Profile Blog Joined December 2008
Canada10035 Posts
Last Edited: 2017-06-17 18:10:50
June 17 2017 17:59 GMT
#32
1 dark archon = 4 supply (weakens ur army) and theres no guarantee that you can efficiently get a feedback off when a fight happens.

When you engage in a big fight ur units tend to block each other so a lot of your stuff will straggle behind (making it hard to be in range of a vessel to feedback it before it emps your arbs). If you have your DA in front of your army it'll just evaporate vs tanks. Theoretically yes feedback is good vs vessels but it's extremely hard to get it off in a 200/200 fight (also terran will typically have more than 1 vessel, getting 1 feedback is already hard so getting multiple ones would be extremely difficult).

Best way to deal with terran armies is to split ur arbs and try to flank with as many as you can.

Also managing all those spellcasters isn't an easy thing to do, most of the time having too many spellcasters ends up hurting you more than help you. You need to drag mines with ur zealots (and try to split them as much as possible), you need to drop hts to storm the terran army and you need to split and micro your arbs.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Shinokuki
Profile Joined July 2013
United States923 Posts
Last Edited: 2017-06-17 18:15:13
June 17 2017 18:13 GMT
#33
On June 18 2017 02:59 TT1 wrote:
1 dark archon = 4 supply (weakens ur army) and theres no guarantee that you can efficiently get a feedback off when a fight happens.

When you engage in a big fight ur units tend to block each other so a lot of your stuff will straggle behind (making it hard to be in range of a vessel to feedback it before it emps your arbs). If you have your DA in front of your army it'll just evaporate vs tanks. Theoretically yes feedback is good vs vessels but it's extremely hard to get it off in a 200/200 fight (also terran will typically have more than 1 vessel, getting 1 feedback is already hard so getting multiple ones would be extremely difficult).

Best way to deal with terran armies is to split ur arbs and try to flank with as many as you can.

Also managing all those spellcasters isn't an easy thing to do, most of the time having too many spellcasters ends up hurting you more than help you. You need to drag mines with ur zealots (and try to split them as much as possible), you need to drop hts to storm the terran army and you need to split and micro your arbs.


What about 3 shuttle plays? drop like 5-6 hts.?
Life is just life
TT1
Profile Blog Joined December 2008
Canada10035 Posts
Last Edited: 2017-06-17 18:25:19
June 17 2017 18:19 GMT
#34
On June 18 2017 03:13 Shinokuki wrote:
Show nested quote +
On June 18 2017 02:59 TT1 wrote:
1 dark archon = 4 supply (weakens ur army) and theres no guarantee that you can efficiently get a feedback off when a fight happens.

When you engage in a big fight ur units tend to block each other so a lot of your stuff will straggle behind (making it hard to be in range of a vessel to feedback it before it emps your arbs). If you have your DA in front of your army it'll just evaporate vs tanks. Theoretically yes feedback is good vs vessels but it's extremely hard to get it off in a 200/200 fight (also terran will typically have more than 1 vessel, getting 1 feedback is already hard so getting multiple ones would be extremely difficult).

Best way to deal with terran armies is to split ur arbs and try to flank with as many as you can.

Also managing all those spellcasters isn't an easy thing to do, most of the time having too many spellcasters ends up hurting you more than help you. You need to drag mines with ur zealots (and try to split them as much as possible), you need to drop hts to storm the terran army and you need to split and micro your arbs.


idk man.. zergs literally broodling 12 tanks while moving in with ultras/lings with another spellcaster (swarm). They sometimes even drop.. I remember when Free was on a tear vs terrans when he started using templars. He would recall like 9 goons 5 zlot 3 hts into terran main and he wud keep storming the tanks in ramp. He would also keep storming and storming even though he knwos it takes a lot of hand. Protoss gotta just evolve like that from sheer mechanics. You can't just say nooooooo it too hard.


Queens are air units and terran doesnt have much anti air in lategame tvz (after they mech, they have some vessels and a few gols) thats why queens are efficient vs tanks. Also with queens you have to start broodling'ing tanks BEFORE the engagement starts. Typically you'll see a player get vision of T's tanks with an ovi or parasite and he'll mass broodling on 1 tank with ALL his queens, then he'll shift deselect 1 queen and re-broodling another tank with all his queens, shift deselect that queen/repeat the process.

On June 18 2017 03:13 Shinokuki wrote:
Show nested quote +
On June 18 2017 02:59 TT1 wrote:
1 dark archon = 4 supply (weakens ur army) and theres no guarantee that you can efficiently get a feedback off when a fight happens.

When you engage in a big fight ur units tend to block each other so a lot of your stuff will straggle behind (making it hard to be in range of a vessel to feedback it before it emps your arbs). If you have your DA in front of your army it'll just evaporate vs tanks. Theoretically yes feedback is good vs vessels but it's extremely hard to get it off in a 200/200 fight (also terran will typically have more than 1 vessel, getting 1 feedback is already hard so getting multiple ones would be extremely difficult).

Best way to deal with terran armies is to split ur arbs and try to flank with as many as you can.

Also managing all those spellcasters isn't an easy thing to do, most of the time having too many spellcasters ends up hurting you more than help you. You need to drag mines with ur zealots (and try to split them as much as possible), you need to drop hts to storm the terran army and you need to split and micro your arbs.


What about 3 shuttle plays? drop like 5-6 hts.?


Well its good if you can execute it properly, Jangbi is one of the rare players who's very good at ht dropping/storming with several shuttles. Even a super gosu like Bisu wasn't HT dropping vs terran (with even 1 shuttle) in 200/200 fights until recently.

ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Luddite
Profile Blog Joined April 2007
United States2315 Posts
June 17 2017 18:47 GMT
#35
On June 17 2017 18:39 TheFoReveRwaR wrote:
Show nested quote +
On June 17 2017 13:46 RoKetha wrote:
Mind Control doesn't seem like it'd have much, if any use in PvZ. What does Protoss want with exactly one Zerg unit? An Ultralisk would be nice, but Maelstrom is probably more of a swing than that in most situations. Defilers are borderline useless in Protoss hands: they can't consume anything (Consume only works on Zerg units, if I remember correctly), Dark Swarm likely is purely advantageous for Zerg at the stage Defilers are out, and while Plague is very strong against Zerg units, it's not that impressive when you have Psi Storm and Maelstrom at your disposal.

There's a very very oldschool progamer replay where I think maybe ForU(?) skips robo tech and goes DA Mind control and steals an upgraded zerg overlord and absolutely crushes. Just a fun fact mainly...not much point im making beyond that. This was maybe 14 years ago lol. This was on Lost Temple.

Why an overlord? did it have units inside of it, or he just wanted to use it for drops?
Can't believe I'm still here playing this same game
Liquid`Drone
Profile Joined September 2002
Norway28785 Posts
June 17 2017 18:57 GMT
#36
overlord for detection. This was during a time where zvp was basically 'zerg lurker contains protoss. either protoss breaks out and wins the game, or they don't, and lose'.
Moderator
FlaShFTW
Profile Blog Joined February 2010
United States10367 Posts
June 17 2017 20:10 GMT
#37
>Terran slightly favored against protoss

lol what?
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
ortseam
Profile Joined April 2015
996 Posts
June 17 2017 20:16 GMT
#38
I guess people watch Flash and think every Terran plays like that
arb
Profile Blog Joined April 2008
Noobville17922 Posts
June 17 2017 20:27 GMT
#39
I think it might have some merit PvT, just 1 though, since feedback is instant long ass range it seems okay.

PvZ it definitely has its uses late game, ive watched a lot of streams of split map situations where I know zerg is gonna lose cause of mind control they stay in and well.. lose.

PvP like someone said maybe a niche for carriers?
Artillery spawned from the forges of Hell
TT1
Profile Blog Joined December 2008
Canada10035 Posts
Last Edited: 2017-06-17 21:06:07
June 17 2017 20:54 GMT
#40
On June 18 2017 05:16 ortseam wrote:
I guess people watch Flash and think every Terran plays like that


To be fair terrans have a ~55% winrate vs protoss on most maps, just look at the TLPD map winrates: (FS + CB being the main maps/most played on)

http://www.teamliquid.net/tlpd/sospa/maps

On June 18 2017 05:27 arb wrote:
I think it might have some merit PvT, just 1 though, since feedback is instant long ass range it seems okay.

PvZ it definitely has its uses late game, ive watched a lot of streams of split map situations where I know zerg is gonna lose cause of mind control they stay in and well.. lose.

PvP like someone said maybe a niche for carriers?


PvP you can open w/ 2 dts and go into DA + mindcontrol (w/ mass goon support) if you can confirm that your opponent is doing a goon/reaver timing. You can mind control a shuttle w/ 2 reavs or worst case scenario 1 reav.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
AI Arena Tournament
19:00
KOTH
BSL
19:00
RO32 Group D
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
ZZZero.O319
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 369
JuggernautJason114
SteadfastSC 91
StarCraft: Brood War
Mini 399
ZZZero.O 319
NaDa 9
League of Legends
JimRising 232
Counter-Strike
byalli648
Super Smash Bros
Mew2King87
Heroes of the Storm
Khaldor370
Other Games
summit1g8275
Grubby4160
gofns3261
fl0m2724
tarik_tv2452
FrodaN1007
B2W.Neo854
KnowMe205
Pyrionflax178
ArmadaUGS74
RotterdaM68
Organizations
StarCraft 2
ComeBackTV 841
Other Games
gamesdonequick748
BasetradeTV496
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• musti20045 18
• Reevou 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift2973
Other Games
• imaqtpie1260
• Shiphtur263
Upcoming Events
Replay Cast
3h 4m
Replay Cast
12h 4m
Wardi Open
13h 4m
Afreeca Starleague
13h 4m
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
19h 4m
RSL Revival
1d 5h
GSL
1d 11h
Afreeca Starleague
1d 13h
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
1d 14h
RSL Revival
2 days
[ Show More ]
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Map Contest Tou…
3 days
CranKy Ducklings
4 days
Escore
4 days
RSL Revival
4 days
WardiTV Map Contest Tou…
5 days
Universe Titan Cup
5 days
Rogue vs Percival
Ladder Legends
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.