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1.18 problems and suggestions/wishlist - Page 4

Forum Index > BW General
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BisuDagger
Profile Blog Joined October 2009
Bisutopia19299 Posts
March 30 2017 15:16 GMT
#61
On March 30 2017 23:09 LittLeLives wrote:
Tried not to duplicate things already brought up, but I compiled this over the last hour or so and missed newer posts.

* You need to rejoin one of the public lobbies everytime you leave the screen.
* Icons and font of channel occpants and friends list is too large. I can only fit 9 into clear view on my screen.
* You can only see the most recent map you hosted from the dropdown as opposed to the last 5 or so.
* Map attributes on right pane are not (always?) vertically aligned (e.g., size, speed, tileset).
* No option to close all observer slots at once.
* Private games listed alongside public games leaks information. Why list them?
* Left-pane in join-game view not making effective use of screen real estate. I can only see 8 games at a time. There's something to be said about dead space, but the large fonts of olde worked well.
* Will there be room for banners? If nothing else, something animated breaks up the monotony of the client.
* Clicking once on a game to highlight it should highlight entire row for easier recognition.
* The player counter as-is is not very useful. I can't tell how many players in a [9/8] game are observers or if a [3/4] 1:1 game is waiting for someone who actually wants to play. I'm going to observers come from the 4 "neutral" players in map triggers?
* Observer pane race icons have poor legibility, especially at native resolution. Why leave player names uncolored?
* Alternating background colors in observer pane to distinguish rows at a glance without hovering.
* Hotkey/commands to minimize observer pane.
* Being able to toggle how much or which information (maybe via cycling) to display in pane.
* In both replays and observer mode, it would be neat to have unit, structure and upgrade counts at a glance for the player that a selected unit belongs to. Toggleable, of course.
* Letting us talk while we're waiting for a player to timeout would be a huge improvement.
* In contrast to BisuDagger http://www.teamliquid.net/forum/viewpost.php?post_id=26419474 I really like the replay overlay. It takes up as much room as it needs to.
* Let us configre how replays are auto-saved. Map name is not very helpful on its own. While I'm at it, does anyone know where these are actually saved? Too tired to run a search on Windows.
* I love how obs can toggle individual player vision from the pane and would like an easy way to do that (hotkeys?) in replays as well.
* For the sake of parity, being able to display all resources/supply counts in replays as well.
* Re:Replay progress, a spoiler-free on/off where the observers would typically be situated sounds like a reasonable solution to me. To remedy the issue where you miss something, but don't want to traverse the whole replay, some hotkeys or buttons to go back some fixed amounts of time also seem reasonable.

I'd eventually like to see some of the finer points of Wdetector like numerical player IDs be implemented, but I don't think it's as big for the foreign scene. This reminds me though that while I was typing in a replay using the NumPad, I suppose I was triggering a hotkey to show my stats, however it came up as the other player saying my stats; I highly doubt that they would perfectly type them out the same way they display as /stats both times it happened and they definitely did not have the same win-loss-DC as me.

I'll admit as another who was still playing BW before 1.18 it was jarring logging into the PTR for the first time. After some thinking, the most important parts are still preserved and if a good deal of the issues presented in this topic get addressed then I can accept all the sudden changes thus far. I remain skeptic of Blizzard keeping a hand on the wheel, especially with what might be needed to accomodate the Remaster, but hopeful that their enthusiasm for this legacy title is genuine.

I was only refering to the text quality being really really jagged. Its not crisp like the other ui text yet and i am sure that will be updated. I like the spot and overlay too.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
GoShox
Profile Blog Joined December 2007
United States1842 Posts
March 30 2017 15:23 GMT
#62
On March 30 2017 17:29 Liquid`Jinro wrote:
For the pixelation issue, I haven't verified this but posted in the other thread:
Show nested quote +
On March 30 2017 12:45 starithm wrote:
On March 30 2017 12:36 GoShox wrote:
On March 30 2017 12:29 TT1 wrote:
Is the game super pixeled for anyone else when playing on windowed fullscreen? The pixelation is worse than the old BW graphics..


Yeah, it's so blurry for me


Guys, that's what I thought, too. but when I went into NVIDIA Control Panel and checked on "Override the scaling mode set by games and programs" and set my Video to Fullscreen, my BW is back to what it is. And mouse sensitivity is not messed up anymore.


The colour of the text in the chat really needs to be looked at, very hard to read it. I don't mind it other than that, just people really belnd into eachother I feel.

Would like status messages to be a different colour (like /help) from regular messages, and possibly account names being different colour from the text they write?

Also as has been pointed out, background image feels meh.


I messed with my GPU settings and was unable to fix the pixelation issue.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
March 30 2017 15:39 GMT
#63
Wait what. Hallucinated queens infesting CC ? That's one hell of a funny bug. Do they scream "Give me command !" ? :p
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
March 30 2017 16:03 GMT
#64
You cant double tab on a team bar in the in game lobby and switch position anymore, which fucks up UMS games massively.
Never say Die! ||| Fight you? No, I want to kill you.
qu0czer
Profile Joined June 2012
United States15 Posts
Last Edited: 2017-03-30 16:08:32
March 30 2017 16:07 GMT
#65
1. I was in a 6-player FFA (on BGH), when I encountered multiple instances of move-commanding a cloaked Terran Ghost, and then he suddenly stopped moving. Trying to issue a new move command in a different direction didn't fix the problem. I had to move command him in the opposite direction, to get him unstuck. This happened multiple times with different Terran Ghosts.

2. As stated by other users, I encountered the stuck-downloading issue, in the game lobby, more often than not. This was extremely frustrating, and I couldn't even play a game until my 4th attempt at a game lobby.

3. Lots of lag issues, even when playing with all local friends.

4. I think that having a "Friends" tab that doesn't serve any function other than displaying your friends is a missed opportunity. Wouldn't it be better if you could double-click/right-click on a friend to send them a whisper? (Also, I haven't tried this yet, but can you see if your friends are in-game and what game they are playing?)

5. Leaderboards in UMS games do not show player colors. This means you can't see who is who on the leaderboard.

6. Cannot edit hotkeys while playing a game. You can switch between Custom/BW hotkeys, but cannot make changes to specific keys, on-the-fly.
It's unsafe to leave loaded guns in exploding rooms.
TuFFeR
Profile Joined August 2005
Sweden30 Posts
March 30 2017 16:09 GMT
#66
alt gr + O (to start game)
or
alt gr + C (to cancle game) doesnt work anymore.

Alt + o and c works as before.
ArmadA[NaS]
Profile Joined January 2014
United States347 Posts
March 30 2017 16:33 GMT
#67

Ramp bug not fixed.
RPR_Tempest
Profile Blog Joined February 2011
Australia7798 Posts
March 30 2017 16:47 GMT
#68
This issue with the map download getting stuck is mega frustrating.
Soundwave, Zerg player from Canberra, Australia. @SoundwaveSC
outscar
Profile Joined September 2014
2832 Posts
March 30 2017 16:48 GMT
#69
This patch is a HUGE failure so far...
sunbeams are never made like me...
BisuDagger
Profile Blog Joined October 2009
Bisutopia19299 Posts
Last Edited: 2017-03-30 16:57:43
March 30 2017 16:56 GMT
#70
On March 31 2017 01:48 outscar wrote:
This patch is a HUGE failure so far...

edit: In some regards I agree, if the official patch has this many issues. The PTR should have either come out 2 months ago or the patch date should be moved back.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
outscar
Profile Joined September 2014
2832 Posts
Last Edited: 2017-03-30 17:06:57
March 30 2017 17:06 GMT
#71
On March 31 2017 01:56 BisuDagger wrote:
Show nested quote +
On March 31 2017 01:48 outscar wrote:
This patch is a HUGE failure so far...

edit: In some regards I agree, if the official patch has this many issues. The PTR should have either come out 2 months ago or the patch date should be moved back.


That leaked 1.17 looked so much better than this disaster. I can't micro my scvs. Lost a PvZ vs. a guy who just massed mutas with 10 APM because my movements are fucked up. If this is going to be what SC:R then I pray gods that iCCup and ShieldBattery won't migrate to that patch. 1.16 for the win!
sunbeams are never made like me...
BossPurple
Profile Joined May 2011
Sweden65 Posts
March 30 2017 17:28 GMT
#72
I would like to have more control over pixel/scaling options:

#1 Add option to set nearest or linear filtering.
The game seem to behave differently depending on whether you're in menus (linear) or in-game (nearest), it would be nice to set this yourself. Maybe even include some additional pixel art scaling algorithms.

#2 Add option to set bitmap or vector font.
The new vector font doesn't mesh well with the low resolution 2D art when it's upscaled, it would be nice to set this yourself. Or so that the font scales from the same resolution (640x480) so that it visually looks the same.

#3 Add option to set pixel doubling and resolution.
Fullscreen windowed automatically scales the game to your native resolution, it would be nice to be able to run it in native but with proper 2x scaling like it is in Windowed (example). In general, more control over window size would be nice.
l3rand0n
Profile Joined September 2016
14 Posts
March 30 2017 18:21 GMT
#73
One thing that I'd really like to see them add to the game is an improved map maker. So we don't have to do some crazy work arounds with SCM Draft to do ramps in certain directions and such. And also, things like fog of war blockers and fog-blocking terrain would be a sick addition. I'm sure map makers would find some interesting uses for it in BW, if not in the melee game, in UMS.

Some other things I'd like to see added to the game are:

- allowing colors to be added to your battle.net username would be a cool addition. Would offer just a little bit more personalization and flavor. Maybe it could be a reward for getting high enough on the ladder or something.
- Support for more players in one match, more in depth trigger editing to allow the UMS scene to revitalize itself with new ideas
- New tilesets would be great, maybe porting some of SC2's over would be a cool idea?

On a side note, I wonder if SCM Draft is going to work on the remastered version with everything so hi-res? Might break a lot of maps where square tiles are used instead of the standard isometrical ones you can do in the original editor.
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2017-03-30 18:50:12
March 30 2017 18:48 GMT
#74
sorry, double post...
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2017-03-30 18:53:33
March 30 2017 18:49 GMT
#75
On March 31 2017 03:21 l3rand0n wrote:
One thing that I'd really like to see them add to the game is an improved map maker. So we don't have to do some crazy work arounds with SCM Draft to do ramps in certain directions and such.

Have you ever actually tried making a map? Pre-fabricated ramps may seem like a great step forward, until you realize that you traded a little bit of convenience for a massive loss is flexibility, creativity and control (see SC2 maps with their fixed map angles widths). Having native inverted ramps may seem like an obvious addition, but one that will not get you very far when making an actual map, because you would still have to manually extend and "rotate" and curve it and blend it into the surroundings. So all you would basically get is some new types of cliff edges to play around with...

And also, things like fog of war blockers and fog-blocking terrain would be a sick addition.

We already have that, at least in Jungle, Ash and Ice terrain.

I'm suremap makers would find some interesting uses for it in BW, if not in the melee game, in UMS.

You are late to the party. We already use this stuff a lot – in melee maps! Play Kiseyras, for example, or Mist, or Cross Game...

Some other things I'd like to see added to the game are:

- allowing colors to be added to your battle.net username would be a cool addition. Would offer just a little bit more personalization and flavor. Maybe it could be a reward for getting high enough on the ladder or something.

This already existed at some point (though not as an official feature). It got patched out (this is also why map descriptions are only displayed in monochrome nowadays...)

- Support for more players in one match, more in depth trigger editing to allow the UMS scene to revitalize itself with new ideas

In short: An editor is needed!
A new trigger system that is as powerful as EUD triggers have been until now would be a good start.

- New tilesets would be great, maybe porting some of SC2's over would be a cool idea?
I don't think that would fit the style.
People seem to like upbeat looking beach maps, though, maybe we need some beach terrain

On a side note, I wonder if SCM Draft is going to work on the remastered version with everything so hi-res? Might break a lot of maps where square tiles are used instead of the standard isometrical ones you can do in the original editor.
Since the new textures are to be very similar to the old ones, similar looking ones that blended well before should blend well in the future – details are to be seen when it comes out.
This is another good reason (if not the most important one) to actually get a powerful map editor with it, though.

Excalibur_Z
Profile Joined October 2002
United States12240 Posts
Last Edited: 2017-03-30 19:09:27
March 30 2017 19:03 GMT
#76
Cross-posting from the chat channel Bnet thread:

I wanted to take some time to go over the old and new UI, detailing the characteristics and aims of each in an effort to optimize the layout based on modern demands. I say this as a Starcraft veteran of 19 years: I don't want nostalgia for nostalgia's sake. The UI that we use in SC:R needs to be functional, aesthetically pleasing with a cohesive theme, and logically designed.

Old UI:
  • Unnecessary banner (Bnet is no longer ad-supported)
  • Top 1/3 of the screen is effectively unused
  • Buttons on the left are equal in size despite different levels of importance
  • Focus is clearly on the main chat window
  • Channel userlist is compact with the channel name prominently displayed


New UI:
  • A lot of empty space in the margins. I'm sure this is mainly to support 4:3 resolutions, but it's not a good look. There needs to be a 16 version of the UI with the chat window widened (or something to fill that space). Maybe this is reserved for SC:R though?
  • It looks like the design here is to make the lobby UI more consistent with the chat UI. This does that... but something's off about it. The lobby UI is a lot more compact and has to cram a lot of information (players, races, chat, map info), but the chat UI doesn't, so they have different aims despite now having the same background and containers. Maybe fixing the first bullet will resolve this, too, but it's hard to say.
  • The channel name and headers are much harder to read against the background than in the old "plain" black interface. Maybe a darker background layer for the userlist/friends/channel container? Or a different font altogether for everything in that frame... the font itself is fairly stylized (especially compared to the old Arial) so it needs less noise behind it to be readable, and I can understand not using Arial, but something very crisp... Helvetica? Calibri? Verdana?
  • The userlist also has a lot of empty space between names. There's a max of 9 names per screen. The empty space is a result of the profile icons being larger than the name fields, but there's still quite a bit of space between icons, too. If that gap were to shrink to about 2px from 15px (counting based on 1080p so scale down the numbers accordingly for lower supported resolutions), you could fit about 11. Smaller profile icons would take this even further.
  • I think the main chat window is pretty good. Again I'm not a super huge fan of the font for general typing/reading (I'm aware it was used mainly in mission briefings, but those had VOs and scrolled slowly so they produce a more detached experience) and would prefer something a little more mainstream. The layout is solid, though.
Moderator
TaShadan
Profile Joined February 2010
Germany1978 Posts
Last Edited: 2017-03-30 19:34:56
March 30 2017 19:17 GMT
#77
Just dled and tried the PTR but for me its unplayable right now. Mouse movement is laggy and the mouse speed is weird although i tried to change it in the options... can anyone help me here?

EDIT: Although mca64 is not perfect for me either it is much smoother than 1.18....
Total Annihilation Zero
HalcyonRain
Profile Joined March 2017
United States124 Posts
March 30 2017 19:22 GMT
#78
On March 30 2017 20:04 Kenny_mk wrote:
My GPU (RX480 8g) is heating a LOT while on bnet.

Win10 64 bits


This also happened to me (GTX 780, Win 10 64bit) and while the issue is fixed by enabling V-sync / Framerate cap I would strongly urge that these both be enabled by default. I wouldn't have caught the problem if I didn't have OpenHardwareMonitor running and saw my GPU at abnormally high heat.

Also my control groups at times seem slightly unresponsive. I haven't played BW in awhile (SC2 even longer) but I don't remember there being an occasional lag between selecting groups. It may just be lag since I'm on the East Coast and the server is in Cali. The mouse seems a little funky at times as well, though that too may just be lag. Just to note I am currently in windowed fullscreen mode.
Demurity
Profile Joined April 2011
United States424 Posts
March 30 2017 19:37 GMT
#79
Lemme just squeeze in and say: can we just reset our mindset here? For any patch on ANY/EVERY game, there is always pull from the community to do/to not do things and it pulls the devs in all different directions. There are always complaints and suggestions. Just know that you can always express your concerns, but don't be disappointed or frustrated if they don't go in the direction that you want. Everyone has an opinion and wants certain things, but just enjoy what bw is given: a fresh pulse. Bug fixes will be fixed over time, I'm sure, as it has been made clear that Blizzard now has eyes on the BW scene again.
|Terran|
CobaltBlu
Profile Blog Joined August 2009
United States919 Posts
March 30 2017 19:56 GMT
#80
On March 31 2017 04:37 Demurity wrote:
Lemme just squeeze in and say: can we just reset our mindset here? For any patch on ANY/EVERY game, there is always pull from the community to do/to not do things and it pulls the devs in all different directions. There are always complaints and suggestions. Just know that you can always express your concerns, but don't be disappointed or frustrated if they don't go in the direction that you want. Everyone has an opinion and wants certain things, but just enjoy what bw is given: a fresh pulse. Bug fixes will be fixed over time, I'm sure, as it has been made clear that Blizzard now has eyes on the BW scene again.


I don't think people are wrong to request that a new patch does not remove functionality or features from a game they have been playing for 20 years. Besides this is on PBR so they can find out issues and complaints with their client.
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