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1.18 problems and suggestions/wishlist - Page 6

Forum Index > BW General
Post a Reply
Prev 1 4 5 6 7 8 27 Next All
TT1
Profile Blog Joined December 2008
Canada10067 Posts
March 30 2017 23:25 GMT
#101
On March 31 2017 08:01 sM.Zik wrote:
Show nested quote +
On March 31 2017 07:38 TT1 wrote:
On March 31 2017 07:38 Qikz wrote:
On March 31 2017 07:32 TT1 wrote:
On March 31 2017 07:14 SchAmToo wrote:
Been playing for the past two months almost every day for > 1 hour each.

Last night tried PTR with friend who's beene doing the same as me, we got a lot of weird pathing issues. The worst I saw, SCV was past vespene geyser going north, told it to go scout top left, from bottom left position. It went forward, stopped, turned around, went around my vespene geyser, then proceeded to go north. I was so confused wtf happened. Ramp wasn't blocked...

Mouse lag and grainy video was somewhat fixed by an nVidia option:

Still feels...slow? Sluggish? But before it was literally hanging every few actions for half an instant while doing things like click-dragging. Drove me insane.


How do us pleb AMD users fix that issue tho


Catalyst Control Center for your GPU?


That got changed, its called AMD Settings now. Can't find any "override scaling" options.


I have AMD too and havent played BW in the past few years because screen is stretched. if you find a way to fix this on AMD please PM me...


Display > gpu scaling on > preserve aspect ratio
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
l3rand0n
Profile Joined September 2016
14 Posts
March 30 2017 23:28 GMT
#102
- We need an ingame menu option to restart the game without having to create a new lobby and have everybody join again
- Team colors on scoreboards in UMS maps currently do not display
- The list of currently created games needs a refresh button
- We cant change teams in the lobby anymore by clicking on another team name, very frustrating
- Latency issues need to be fixed!
- add a slight drop shadow effect to in-game text instead of a black box behind it, would look way better!
- Change chat channel name color to a different color than the actual text, or allow people to change the color of their name in the chat channel
- Make the hotkeys for finding a match the same as broodwar, so people dont need to adjust to the new scheme as much
- Widen the in-game UI in the center instead of adding on to the sides for widescreen. Also, move the APM counter so that it doesnt take up more screen space. The UI could be improved a bit!
CadenZie
Profile Blog Joined May 2010
Korea (South)545 Posts
March 30 2017 23:31 GMT
#103
When you use one vs one mode on 1.18 you always start in the same map locations.
It's always the red/blue dots; you might start on the red one, you might start on the blue one, the variance ends there!
Fighting Spirit = always top left/top right
good job blizzard
10/10
purakushi
Profile Joined August 2012
United States3303 Posts
Last Edited: 2017-03-30 23:48:09
March 30 2017 23:47 GMT
#104
Comparing how people (Koreans) create games with passwords quickly using tab, there is no way to do this in 1.18 as you are required to actually click on "Private" to make the password field visible.
T P Z sagi
Xalorian
Profile Joined September 2011
Canada433 Posts
March 30 2017 23:51 GMT
#105
On March 31 2017 07:58 noname_ wrote:
I was listening carefully, watching silently, while being positive or -may I- tried to be positive about the shipment of changes arriving.
Coming out with a so called patch after 10+ years which does not solve the problems it supposed to solve, instead it introduces never seen bugs messing up everything is insolent, impudent, impertinent, graceless and shameless, in my eyes this an insult for all of us. I wouldn`t dare in their place. Not in this fashion.
Like we were asking from them anything... This beloved game became more and more our property and less of theirs, as they built their dilapidated sloop unlearning and forgetting their luckily found diamond abandoning it for other fortunes.


Or, you know, it's a PTR, patch will probably be delayed until they fix all the bugs. They still have multiple months before the release of the remastered version, too. 1.18 doesn't mean there won't be a 1.19 real soon.

It's certainly a mess right now, but even in that messy state, huge improvement for me. Being able to launch the game easily and host/join a game without port forwarding is a big deal. Plus, not crashing on launch on 64bits system without mods helps.

st4ck0v3rfl0w
Profile Blog Joined January 2008
79 Posts
Last Edited: 2017-03-31 00:05:35
March 31 2017 00:03 GMT
#106
Text and images are misplaced ingame and the text is a bit blurry.

1.18.0
[image loading]

1.16.1
[image loading]
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
March 31 2017 00:06 GMT
#107
The PTR has been a massive success, and that is not a sarcastic comment. From developers perspective, getting feedback before a release is crucial. Even if the list of complaints are long.

It's just like losing 200+ games of TvP. You still learn something after every game even though you lost.
+ Show Spoiler +

That Protoss is imbalanced.


If no changes occur to the final release of the patch, then you have reasons to complain.
No one ever remembers second place, eh? eh? GIVE ME COMMAND
sM.Zik
Profile Joined June 2011
Canada2553 Posts
Last Edited: 2017-03-31 00:35:54
March 31 2017 00:12 GMT
#108
On March 31 2017 08:25 TT1 wrote:
Show nested quote +
On March 31 2017 08:01 sM.Zik wrote:
On March 31 2017 07:38 TT1 wrote:
On March 31 2017 07:38 Qikz wrote:
On March 31 2017 07:32 TT1 wrote:
On March 31 2017 07:14 SchAmToo wrote:
Been playing for the past two months almost every day for > 1 hour each.

Last night tried PTR with friend who's beene doing the same as me, we got a lot of weird pathing issues. The worst I saw, SCV was past vespene geyser going north, told it to go scout top left, from bottom left position. It went forward, stopped, turned around, went around my vespene geyser, then proceeded to go north. I was so confused wtf happened. Ramp wasn't blocked...

Mouse lag and grainy video was somewhat fixed by an nVidia option:

Still feels...slow? Sluggish? But before it was literally hanging every few actions for half an instant while doing things like click-dragging. Drove me insane.


How do us pleb AMD users fix that issue tho


Catalyst Control Center for your GPU?


That got changed, its called AMD Settings now. Can't find any "override scaling" options.


I have AMD too and havent played BW in the past few years because screen is stretched. if you find a way to fix this on AMD please PM me...


Display > gpu scaling on > preserve aspect ratio


Thanks for the reply, I assume it's this option in the image below but somehow I can't use it (it's unselectable)

https://scontent-yyz1-1.xx.fbcdn.net/v/t35.0-12/17622766_10155228500599082_1526264515_o.png?oh=320abc07498ad24bffd499b47d94c8a4&oe=58DFAEF7

any idea?

EDIT : HOLY shitballs, after intensive googling searches ive found a way. Broodwar my love, i am back for you. Sorry for neglecting you all this time
Jaedong Fighting! | youtube.com/ZikGaming
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
Last Edited: 2017-03-31 00:54:12
March 31 2017 00:53 GMT
#109
Looks like they've posted an update:

https://us.battle.net/forums/en/starcraft/topic/20753886409

+ Show Spoiler +
En Taro Adun Commanders,

A big thank you to everyone helping with 1.18 on the test realm. We appreciate your candor.

As promised, this effort should not be disruptive to how you're already playing StarCraft. We want to ensure updates will either maintain or improve this gaming experience that you love. Playing and feedback on the test realm has been invaluable to that end.

We hope to have a new iteration out soon. Thank you for taking this first big step with us, and we look forward to continuing the journey with you by our side.

Specific topics we’re evaluating and working on:

Chat Channels
Timeouts
Missing social functions and unexpected behavior (Friend commands, ignore, etc)
Updated chat channel aesthetic (Background, chat colors, etc)

Create Game
Updating latency controls to improve game responsiveness (was defaulted to L2)

Find Game
Filtering by game type

Lobby
Moving player position
Locking Observer by default

System
Reported input sluggishness
Crash reports from 64-bit OS configurations
Reported latency issues
Maps not downloading to completion
Setting FPS to 200


More to come, and we look forward to the next round of feedback with you.

Cheers,
Pete

No one ever remembers second place, eh? eh? GIVE ME COMMAND
TT1
Profile Blog Joined December 2008
Canada10067 Posts
Last Edited: 2017-03-31 01:38:43
March 31 2017 01:23 GMT
#110
On March 31 2017 09:53 Nazza wrote:
Looks like they've posted an update:

https://us.battle.net/forums/en/starcraft/topic/20753886409

+ Show Spoiler +
En Taro Adun Commanders,

A big thank you to everyone helping with 1.18 on the test realm. We appreciate your candor.

As promised, this effort should not be disruptive to how you're already playing StarCraft. We want to ensure updates will either maintain or improve this gaming experience that you love. Playing and feedback on the test realm has been invaluable to that end.

We hope to have a new iteration out soon. Thank you for taking this first big step with us, and we look forward to continuing the journey with you by our side.

Specific topics we’re evaluating and working on:

Chat Channels
Timeouts
Missing social functions and unexpected behavior (Friend commands, ignore, etc)
Updated chat channel aesthetic (Background, chat colors, etc)

Create Game
Updating latency controls to improve game responsiveness (was defaulted to L2)

Find Game
Filtering by game type

Lobby
Moving player position
Locking Observer by default

System
Reported input sluggishness
Crash reports from 64-bit OS configurations
Reported latency issues
Maps not downloading to completion
Setting FPS to 200


More to come, and we look forward to the next round of feedback with you.

Cheers,
Pete



I'll edit those changes out of the OP once the new patch goes live and we can confirm they all work as planned.

I wonder if they plan on fixing the double tapping on a unit control group camera issue. It's an ingame problem that's been around forever, when you double tap on a unit control group it usually doesn't center your camera on top of the control group in question, it takes you to an area outside of the hotkey group altogether.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Cryoc
Profile Joined July 2011
Germany914 Posts
March 31 2017 01:41 GMT
#111
On March 31 2017 10:23 TT1 wrote:
Show nested quote +
On March 31 2017 09:53 Nazza wrote:
Looks like they've posted an update:

https://us.battle.net/forums/en/starcraft/topic/20753886409

+ Show Spoiler +
En Taro Adun Commanders,

A big thank you to everyone helping with 1.18 on the test realm. We appreciate your candor.

As promised, this effort should not be disruptive to how you're already playing StarCraft. We want to ensure updates will either maintain or improve this gaming experience that you love. Playing and feedback on the test realm has been invaluable to that end.

We hope to have a new iteration out soon. Thank you for taking this first big step with us, and we look forward to continuing the journey with you by our side.

Specific topics we’re evaluating and working on:

Chat Channels
Timeouts
Missing social functions and unexpected behavior (Friend commands, ignore, etc)
Updated chat channel aesthetic (Background, chat colors, etc)

Create Game
Updating latency controls to improve game responsiveness (was defaulted to L2)

Find Game
Filtering by game type

Lobby
Moving player position
Locking Observer by default

System
Reported input sluggishness
Crash reports from 64-bit OS configurations
Reported latency issues
Maps not downloading to completion
Setting FPS to 200


More to come, and we look forward to the next round of feedback with you.

Cheers,
Pete



I'll edit those changes out of the OP once the new patch goes live and we can confirm they all work as planned.

I wonder if they plan on fixing the double tapping on a unit group camera issue. It's an ingame problem that's been around forever, when you double tap on a unit control group it usually doesn't center your camera on top of the control group in question, it takes you to an area outside of the hotkey group altogether.

Double tapping brings you to the center of the group, but if multiple units are far away, of course this center will not be on top of any of the unit groups. That is not a bug. You can center on one specific unit with ctrl+c though, so maybe use that.
http://www.twitch.tv/cryoc
ShivaN
Profile Joined January 2007
United States933 Posts
March 31 2017 01:47 GMT
#112
I've been having lots of issues with ranged units locking up, from all 3 races. Namely Dragoons (obv), hydras, and even marines. When I'm spam issuing move commands along with occasional attack-moves it seems to bug them out and they end up just standing there doing nothing until I either issue another command, which is delayed, or press S then issue something.
vicml21
Profile Joined May 2007
Canada165 Posts
March 31 2017 01:49 GMT
#113
I don't have time to read through the whole list, but one issue I've encountered is that you cannot rebind location hotkeys. Adding units to a control group using shift and the number also did not work for me.
"Meow" - Probe
TT1
Profile Blog Joined December 2008
Canada10067 Posts
March 31 2017 01:58 GMT
#114
Needless to say, i don't expect 1.18 to come out anytime soon :D.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
starithm
Profile Blog Joined July 2013
United States118 Posts
March 31 2017 02:13 GMT
#115
TT1, has anybody mentioned from the Hotkeys menu, the commands should be categorized by races and sorted alphabetically?
http://www.twitch.tv/starithm
TT1
Profile Blog Joined December 2008
Canada10067 Posts
Last Edited: 2017-03-31 02:35:17
March 31 2017 02:19 GMT
#116
On March 31 2017 11:13 starithm wrote:
TT1, has anybody mentioned from the Hotkeys menu, the commands should be categorized by races and sorted alphabetically?


yea its on the list

EDIT: New Update

Posted by Pete Stilwell
Greetings Commanders,

We're looking for your help with final testing before this warpig goes live. Please use this thread to report any issues.

We've made a build available for PTR (just unzip and run starcraft.exe): https://d8un0y0mnd29o.cloudfront.net/public/Starcraft 1.18 PTR 1202.zip

You will need to create a PTR account to play online.

Known Issues on PTR:

The PTR server is based in California, so you may experience lag depending on your geographic location.
Having addons such as wLauncher, Chaos Plugin, or others running will cause a crash. We recommend uninstalling addons to play 1.18.
Some players may experience a pause when selecting multiplayer. The issue is firewall related. If you do encounter a pause, please report how long the pause lasted, your system specs, and what firewall was triggered here.
Some computers' firewalls will prompt to whitelist SC on every game launch when entering multiplayer.
Players cannot create private games with a non English password.
Vespene geyser has a graphical issue.
UTF-8 not supported in chat channels.


1.18 Patch Notes

Added windowed fullscreen or windowed mode; use Alt+Enter to switch between.
Added the option to customize keybindings.
Added cursor clamping in-game while windowed; unclamped in menus.
Added Popular Maps to streamline finding games or game types.
Added options to display actions per minute.
Added Observer mode.
Added opponent information when joining a game lobby.
Added autosaving for replays.
Added an option to display the game timer.
Added UPnP support.
Updated to a new OpenGL backend.
Improved gameplay responsiveness during multiplayer by increasing turn rate to match LAN speeds over Battle.net.
Improved UI layout in Battle.net sections.
Improved behavior of available lobbies within the ‘Join Game’ section.
Improved compatibility with Windows 7, 8.1, and 10.
Improved anticheat capabilities.
Improved installation and patching performance.


Bug Fixes
Fixed palette issues to correct rainbow water, 80s Kerrigan face in the loading screen, and other graphic glitches.
Fixed problems with LAN game discovery.
Fixed IME support and other menu text artifacts.
LAN and Legacy Battle.net fixes.


Known Issues
The profile section is currently unavailable.
Maps using EUD memory buffer overflow will not work.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
TT1
Profile Blog Joined December 2008
Canada10067 Posts
Last Edited: 2017-03-31 02:55:27
March 31 2017 02:21 GMT
#117
Is Blizzard open on getting feedback for chat channel aesthetics? Personally i want something bright, obviously not bright enough to make you blind but something similar to the colors used in Hearthstone's interface. Hearthstone's interface/ui is very warm and inviting~
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
starithm
Profile Blog Joined July 2013
United States118 Posts
March 31 2017 02:34 GMT
#118
On March 31 2017 11:19 TT1 wrote:
Show nested quote +
On March 31 2017 11:13 starithm wrote:
TT1, has anybody mentioned from the Hotkeys menu, the commands should be categorized by races and sorted alphabetically?


yea its on the list


Great. Thanks.
http://www.twitch.tv/starithm
purakushi
Profile Joined August 2012
United States3303 Posts
March 31 2017 03:09 GMT
#119
On March 31 2017 08:47 purakushi wrote:
Comparing how people (Koreans) create games with passwords quickly using tab, there is no way to do this in 1.18 as you are required to actually click on "Private" to make the password field visible.


Thoughts on this?
T P Z sagi
probelife66
Profile Joined March 2017
142 Posts
Last Edited: 2017-03-31 04:37:11
March 31 2017 04:25 GMT
#120
How is the mouse lag/acceleration and wacky stretched resolution issue not being looked at? That is the first thing they should look at. Aesthetics of channels is not as important as playing the actual game.

Why are people not concerned about the fact you are forced to use their horrible accelerated in game mouse speed setting?? What about the GPU scaling work around you need to employ yourself to fix the fact the image "stretches" in fullscreen mode.

The things I mentioned above have not been noted as things blizzard devs are looking.
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