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1.18 problems and suggestions/wishlist - Page 8

Forum Index > BW General
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endy
Profile Blog Joined May 2009
Switzerland8970 Posts
March 31 2017 11:00 GMT
#141
- Enabling v-sync completely messes up my mouse speed (playing on window fullscreen).


I'm already facing this with BW 1.16... Win8.1 Iris Graphics 5100. So possibly not caused only by the patch.
ॐ
TT1
Profile Blog Joined December 2008
Canada10045 Posts
March 31 2017 11:51 GMT
#142
Gateways got updated, theres US/Europe/Asia/Fish now. Only US seems to be working tho, i assume this means they're implementing all the new changes soon?
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
st4ck0v3rfl0w
Profile Blog Joined January 2008
79 Posts
March 31 2017 11:58 GMT
#143
I would like if the chat channel textbox is empty in the beginning so I can immediately start typing
TaShadan
Profile Joined February 2010
Germany1981 Posts
March 31 2017 12:56 GMT
#144
FUn fact is, changing the scaling stuff in nvidia graphic settings did not fix my mouse problems with 1.18 but it did for my old bw + mca64 launcher!
Total Annihilation Zero
Demurity
Profile Joined April 2011
United States424 Posts
March 31 2017 13:13 GMT
#145
On March 31 2017 20:51 TT1 wrote:
Gateways got updated, theres US/Europe/Asia/Fish now. Only US seems to be working tho, i assume this means they're implementing all the new changes soon?


I replied to your post on battle.net fyi
|Terran|
probelife66
Profile Joined March 2017
142 Posts
March 31 2017 13:48 GMT
#146
On March 31 2017 19:20 quirinus wrote:
first, I'd like to say thank you for not allowing obs to change latency! finally :D


Here we go:
- Fix starting positions for "one on one" not being random. maybe it's like that in other game modes too.
- Ally chat doesn't work. (apparently everyone can see it, or maybe only if it's from obs. haven't tested.)
- Tab doesnt switch to other input elements.
- Shift adding to control groups dosent work. (haven't tested myself)
- I'm not sure if it's just me, but when I alt tab from BW to windows, my google chrome is not maximized, and becomes 640x480 in the top left corner.
- Alt+n or alt+v doesn't work anymore in chat channels (or is that just an iccup server feature?) it used to be that if you clicked on a user and pressed it, it would paste the user's name in the chat input box.

- Turn on framerate cap by default. processors are overheating even in the menu... for no reason at all. 200 FPS is too much btw, cap it at like 60 at most.
- Full screen by default (or even windowed). Not windowed full screen, because it laggs for most people and is pixelated, and we don't want people logging in and immediately having lag and seeing pixels.
- Let us chat while there's a drop screen. Let us be able to quit too (in that case show a leave msg if a player leaves)
- Improve reconnecting when the drop screen shows up. currently if you disconnect and reconnect to the internet, it almost never reconnects you back to the game (like 98% of the time).

- Add icons in the hotkey customize menu. people will complain a lot less if they could actually see the icon of the action, because pictures are easier to discern from each other than text. it'll also be a lot easier to find what you're looking for. (while you're at it, organize them into groups)
- Hide replay progress bar option. Maybe a "[ ] Hide" checkbox next/under it. remember it between games/sessions.
- replay rewind hotkeys: shift+← (rewind 5s) and/or ctrl+← (rewind 10s). then also keep last 5 & 10 s buffered for smooth rewind.
- Close all obs slot: maybe just make it a dropdown next to the "Observers" label? Offer options "On/Open (all)", "Off/Close(d) (all)", "Close all (kick)/Forced close", "Always off/close(d)". if it's always closed, remember it between games/sessions. allow opening even if always off is selected.
      - if some slots are closed, when selecting Open, open all closed slots. if there's some open slots, if you select Close, close all open slots. when doing this, don't kick the obs if some slots are taken. when choosing Forced close, kick all obs, and close all slots.
- Close all player slots: add a dropdown or something at the top. that closes all open/unused player slots. this is not very important and might clutter the pre-game lobby, but it could be useful to a few people.

- map/replay browser. show tileset as an icon in front of the map/replay name ([image loading] [image loading] [image loading] [image loading] [image loading] [image loading] [image loading]), or 1 letter for the tileset (J) - jungle. after that, show the number of players as "(X)" or "[X]" or a number in a box.
- Autosave replays:
      - 2 players (one on one, melee): show races (icon or 1 letter), and opponent name. map name is less important (you can use the terrain icon), if people want to see the map, they can click on the replay and see the preview.
      - 4 players (top vs bot, team melee): show race teams (ZTvsZP), and a few letters of each name, not own name (or show longer file names)
      - 6/8 players (top vs bot, team melee): show race teams (ZTvsZP), and a few letters of each name, not own name (or show longer file names)
      - otherwise: show map name (this is for hunters/ums/fastest/ffa/etc.), tileset, maybe list races.
      - maybe use table columns to better organize/align this
- race icons that were used in bw liquipedia (no idea if using sc2 icons is better or not): http://wiki.teamliquid.net/starcraft/Template:RaceIconSmall

- Invite to game: in chat screen player list, select players whom to invite to the game with shift click to select multiple people. then in the create game window add a checkbox "[ ] Invite selected players". (or an input box to type the player name(s))
- please make game creator name more noticeable in the game list preview. we should be able to see it at a glance. either move it somewhere, or color it.
- Whisper to a player by ctrl clicking user/friend name? I assume they're already doing something similar, maybe a dropdown menu when right clicking on a user, for various things to do.


now, for a few more controversial suggestions:
- maybe change high ground 50% miss chance to -50% dmg instead instead? it's probably better for the competitive play, to reduce randomness. on the other hand, people are used to it and some viewers like the thrill of uncertainty. (also, maybe remove the 1/256 missile miss chance, and don't forget about 50% miss chance when under doodoads like trees).
- allow queuing units even when no supply? (currently you can do this if you queue up a unit after another one has already been queued up, even if you don't have supply for it)


did you change the network code? is it no longer p2p, but trough a server? that's probably for the better. maybe check if p2p or trough the server is faster, and use the faster connection.


copy of my previous posts (less organized):
+ Show Spoiler +
- game join screen: move the lock to the right of the ping bars, so that the names/player numbers are lined up. maybe even move the player number between the game name and the bars, and align them.
- how do people feel about more than 3 function keys? F2 F3 F4 and more (F5 F6 ...)?

- double clicking on the gateway name doesn't connect you to it
- can you fix the music starting from the beginning when you mute/unmute? (this is present pre 1.18 too) ctrl+m. just save the song time position and continue from there
- if the user list is going to be so big, move it to the left, and the chat to the right. people are used to looking to the right (or center), and most important things should be on the right, not left.
- in the user list in the chat screen, the scrollbar hides when it's not needed, but when you open the channel list window, it's there even if not needed. make it one or the other way, so it's consistent.
- when you add /f l, add /f o too. (F)riends (o)nline, which shows just the logged in friends, not all.
- some maps don't show map preview.
- down/up arrow buttons don't move you to the next/previous game/map, but scroll the scrollbar instead, change that. or at least make it tab for next, and shift+tab for previous game/map.
- when you click anywhere else, the search game/map input area loses focus, game lobby chat loses focus, etc. inputs should never lose focus. this is not a browser.
- the font should probably be a bit thicker in the menu buttons?
- the font in chat should have more spacing between letters, you can't have letters sticking to each other and overlapping.
- the green/yellow/red connection/ping bars are a bit too bright (or too much saturation?)
- the game speed radio-slider graphics don't match to the actual clickable area. make the clickable area wider than the graphics.
- imo, you could just remove the game speed option and just make fastest the default one. anything else doesn't make sense from today's perspective. (I hope fastest is set as default, at least)
- when clicking on stuff, the map preview blinks. when changing menu screens, stuff can be seen for a few miliseconds.
- the "Using UDP port 6112." msg is unneccessary. you can log that somewhere, or show it if the game is started from the console.
- the font doesn't look as glossy.
- if you leave the game, it doesn't select the same game when you go back to the join window.
- add an option to show/hide games that only have obs spots open. when I want to play I don't want to see/join games where there's only obs slots open, when I want to obs, I don't want to join games that have obs slots closed. also add an option to have the obs slots closed by default when creating games. have the game remember both of these preferences.
- don't make long game names wrap in a new line. make them show "..." at the end. or remove game type to give more space to game names. ideally, we'd have all 3 of these if you added a game type dropdown select, and made the names use ... if they're too long. people can see the full name by selecting the game anyway, if they really want.
- the game list could maybe be expanded downwards, so we can see more games, but not sure if it would look good without actually seeing it.
- maybe add an option to hide games with non-english characters? sometimes the koreans can overwhelm the game list with their games.
- option to hide passworded games, either for the creator, or the people browsing for games. (I guess you can't hide it currently, because you removed the option to type in the game name manually)
- bring back the ability to type in the game name manually, instead of having to search the 234234 games from the games list. or maybe a /game <name> <password> command from chat, which would directly put you in the game lobby of a game.
- in the chat channel, your own name should always be first.
- sort games by current number of players in it.
- game lobby: the font has to have some space between letters. the red edges should have round corners. but I guess this is still work in progress.
- log in window where you type the password has a gray bg, while other windows have black.
- add option for the host to mute/unmute obs. sometimes you don't want the obs talking and spoiling what's going on in the game, but in relaxed friendly matches you want to chat with them.
- ingame drop screen: allow us to exit the game instead of having to wait 50s for it to count down.
- after I kick someone from the pre-game lobby, it still shows the map dl %.
- why does the game go darker and then back to normal when I go into the video settings and cancel out?
- auto saved replays don't show the preview




- make the game play the join sound when someone joins the game and you are alt tabbed. same for game starting, make us hear the countdown.
- would be cool if the replay game creation lobby showed some more info about the replay, like the players/races (maybe even colors and/or starting positions), and if the replays could be filtered by player name/map name/races/matchups...
- would be cool to see the number of specific units a player has when obsing/replay. being able to select multiple units, just like in a normal game. being able to check their control groups, as if they were yours (select a unit of the desired player, then just press 1 2 3 4... to see the control group). being able to see what's in a dropship/shuttle/overlord when obsing. being able to see the energy of casters while obsing. (not sure if it's implemented yet, but being able to toggle vision as obs).
- increase sprite/unit limit (not just allowing valk missiles to bypass it). team, and especially ums games can suffer greatly because of those limits.
- if you're fixing the dragoon stop shooting bug, fix it for all units. (make sure it stays for lurkers, because the easiest way to do the stop lurker trick is attacking a building in the fog of war). or better yet, don't touch it at all, for any unit.

- love the auto-refreshing on the games list.
- love the fact that we can go back/forward in the replay. (would be cool if a tooltip showed the time when hovering over the replay progress bar, or even being able to type in the time manually)
- love the fact that you don't have to mess with your ports anymore to be able to host.

are they using some kind of a browser engine to power this? like electron?

btw, I'm using win7 x64 and it's working for me...


I could go on...



As soon as I read you wanted to change the balance of the game I disregarded your whole post.
Poly_Optimize
Profile Joined March 2016
Canada156 Posts
Last Edited: 2017-03-31 13:52:48
March 31 2017 13:52 GMT
#147
The suggestions are quite interesting. It would be better if we could identify what suggestion is the most popular (some sort of pareto chart).
oovv
Profile Joined March 2008
366 Posts
Last Edited: 2017-03-31 13:59:26
March 31 2017 13:58 GMT
#148
does any AMD GPU users having mouse lagg issues (choppy movement) in fullscreen mode? For me its like:

window mode: just fine
fullscreen windowed - fine but a lot of pixels
fullscreen - laggy mouse movement. Game lags overall

I asked few others. They have similiar problem.
Oops.. i did it again
TT1
Profile Blog Joined December 2008
Canada10045 Posts
Last Edited: 2017-03-31 14:24:51
March 31 2017 14:17 GMT
#149
On March 31 2017 22:13 Demurity wrote:
Show nested quote +
On March 31 2017 20:51 TT1 wrote:
Gateways got updated, theres US/Europe/Asia/Fish now. Only US seems to be working tho, i assume this means they're implementing all the new changes soon?


I replied to your post on battle.net fyi


replied

On March 31 2017 22:58 oovv wrote:
does any AMD GPU users having mouse lagg issues (choppy movement) in fullscreen mode? For me its like:

window mode: just fine
fullscreen windowed - fine but a lot of pixels
fullscreen - laggy mouse movement. Game lags overall

I asked few others. They have similiar problem.


Yes a lot of people do, not sure if its only an AMD problem tho, i doubt it is. Personally i have an AMD GPU and it feels like my mouse has acceleration/enhanced pointer precision on in window fullscreen.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Endymion
Profile Blog Joined November 2009
United States3701 Posts
Last Edited: 2017-03-31 14:22:29
March 31 2017 14:22 GMT
#150
i found another bug.. if you shift tab to teal as your primary color, then try to build a hatchery, the color of that hatchery in the "build box" will be your original primary color instead of teal if you weren't originally teal. it's not a huge issue but something to fix. not sure if it is the same on other races/zerg buildings

edit shift tab, not alt tab
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Broodwar4lyf
Profile Blog Joined February 2016
304 Posts
March 31 2017 14:27 GMT
#151
cant join in games wtf
https://cinesnipe.com
elKaDor
Profile Joined April 2009
Sweden376 Posts
March 31 2017 15:26 GMT
#152
Can only join PTR Usa, Europe i get 3:13 or some error. same for u?
Cele
Profile Blog Joined December 2008
Germany4016 Posts
March 31 2017 15:32 GMT
#153
can't even start the client. Just crashes without any reason before i start.
Broodwar for life!
GoShox
Profile Blog Joined December 2007
United States1844 Posts
March 31 2017 16:16 GMT
#154
On March 31 2017 23:22 Endymion wrote:
i found another bug.. if you shift tab to teal as your primary color, then try to build a hatchery, the color of that hatchery in the "build box" will be your original primary color instead of teal if you weren't originally teal. it's not a huge issue but something to fix. not sure if it is the same on other races/zerg buildings

edit shift tab, not alt tab


Noticed this as Protoss but couldn't remember if this was how it always was.
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
March 31 2017 16:41 GMT
#155
I wanted to start a discussion around a request that I had for Brood War remastered. It's about whether Brood War should be able to register mouse inputs and keyboard inputs at the same time (the game currently cannot -- mouse inputs will block all keyboard inputs).

http://www.teamliquid.net/forum/brood-war/520707-mouse-clicks-freezing-blocking-keyboard-inputs

My opinion is that a player should be able to press a mouse button and click at the same time and still have all the inputs be registered.

Thoughts?
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
March 31 2017 16:55 GMT
#156
On April 01 2017 01:41 LaLuSh wrote:
I wanted to start a discussion around a request that I had for Brood War remastered. It's about whether Brood War should be able to register mouse inputs and keyboard inputs at the same time (the game currently cannot -- mouse inputs will block all keyboard inputs).

http://www.teamliquid.net/forum/brood-war/520707-mouse-clicks-freezing-blocking-keyboard-inputs

My opinion is that a player should be able to press a mouse button and click at the same time and still have all the inputs be registered.

Thoughts?


Huh. I never knew that, and yet it explains a lot about my problems moving many control groups at once (probably just clicking too soon). Yeah I'd say that warrants a fix.
Moderator
Jealous
Profile Blog Joined December 2011
10328 Posts
March 31 2017 16:56 GMT
#157
On April 01 2017 01:16 GoShox wrote:
Show nested quote +
On March 31 2017 23:22 Endymion wrote:
i found another bug.. if you shift tab to teal as your primary color, then try to build a hatchery, the color of that hatchery in the "build box" will be your original primary color instead of teal if you weren't originally teal. it's not a huge issue but something to fix. not sure if it is the same on other races/zerg buildings

edit shift tab, not alt tab


Noticed this as Protoss but couldn't remember if this was how it always was.

This is how it always was, or at least in 1.16 recently I saw a purple Assimilator that I was trying to place despite being shift+tabbed. Don't remember if it was always purple or if just in that one instance, but this has always been a thing and probably of lowest priority to change if at all.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Fazers
Profile Joined August 2013
737 Posts
March 31 2017 16:58 GMT
#158
Game will crash when I host.
Relieve
Profile Joined March 2010
United States15 Posts
March 31 2017 17:12 GMT
#159
I can't even run the game, I get a weird error

Shaders/textured_vert.glsl
ERROR: 0:1: ": Version number not supported by OGL driver
ERROR: 0:1: ":syntax error #version
ERROR: 0:3: 'in': supported in GLSL 1.30 or later
ERROR: 0:4: 'in': supported in GLSL 1.30 or later
ERROR: 0:6: 'out': supported in GLSL 1.30 or later
Snipers Bald Locks player
CursOr
Profile Blog Joined January 2009
United States6335 Posts
March 31 2017 17:14 GMT
#160
- The mouse speed in window fullscreen mode doesn't feel anything like window 6/11 speed, it feels like there's enhanced pointer precision or something. Feels sluggish.

This 1000 times.

Mouse is so important in BroodWar. The slider does nothing. It does feel like it has some acceleration and it's unplayable for me right now.

I am still playing BW on the MCA launcher on ICCup, if anyone cares :p

GL with this interface Blizz, feels really clunky especially with the mouse.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
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