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Active: 8165 users

1.18 problems and suggestions/wishlist

Forum Index > BW General
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TT1
Profile Blog Joined December 2008
Canada10104 Posts
Last Edited: 2017-05-15 07:37:02
March 30 2017 04:59 GMT
#1
EDIT: no longer updating the list, post all your issues and suggestions here:
https://us.battle.net/forums/en/starcraft/22814089/

List your suggestions so we can have an organized list of all the issues in 1.18. (ill also copy paste issues/suggestions i see from the blizzard forum)

Problems:

- Some people are still experiencing mouse speed issues (in window fullscreen) even after the 1st fix.

- People leave channel when they click join or create.

- Hotkey (control group) input seems to be different in 1.18 than in 1.16, feels less smooth and responsive.

- Korean progamers (such as EffOrt) complaining about how different muta micro feels.

- Map DL problem has been popping up more than usual again.

- Seems like all inputs are capped by FPS (mouse, hotkeys, actions, etc), which forced me to play the game without FPS limit (unchecked the box). However, from what I can hear from my Desktop, this drives the graphics card crazy. Of course, limiting FPS may save the graphics card but it'll ignore inputs and/or make inputs really.... blocky. Pretty sure 1.16.1 didn't have this, as i think in-game FPS and the inputs were separate, not binded.

- /f l info isnt always accurate, doesn't update once in a while.

- /f a, /f l and /f m dont work inside a game.

- /stats doesnt work ingame

- /f m "error: error 6:8". /f m doesn't work properly once in a while (in chat channels).

- Can't say for certain but i believe that hosting games on the Fish server (as a foreigner) causes lag for everyone. That being said if a Korean hosts a game and foreigners join it the game runs smoothly without any lag, which is a bit odd.

- Fullscreen mode stretches instead of maintaining aspect ratio on a lot of GPU's.

- Border-less window mode has mouse speed issues.

- I sincerely hope they get to fixing the way sound effects from one area of the map mutes instantly after one changes view to another area at least one screen away through clicking on the minimap.

- "You can't whisper that user" bug (when someone is looking for a game etc.). Also chat messages don't save when you're looking for a game (browsing games on join).

- Fullscreen mode either stretches or becomes a tiny box, mouse speed becomes very weird aswell.

- No scan sound (at the initial scan location).

- Performance issue when there's no FPS cap (overheating GPU, high CPU usage).

- Can't set mouse sensitivity option properly. Usually default's to another mouse sensitivity (would be nice if we could override the ingame settings and use window's mouse speed).

- Enabling v-sync completely messes up my mouse speed (playing on window fullscreen).

- Can't chat in the game lobby/on chat channels unless you select the chat box with your mouse.

- Sometimes you can't see a player on a chat channel even tho he's there, you need to relog to fix the issue.

- The arrow key scroll doesn't work when you wanna move down and look for games 1 by 1, instead it moves the entire bar down.

- Team melee problem:
http://www.teamliquid.net/forum/brood-war/520632-118-problems-and-suggestions-wishlist?page=25#482

Suggestions:

- Observer slots should be closed when you host a game.

- Closing lobby slots shouldn't take up a spot under the player list counter.

- Would be nice if we could override the in-game mouse sensitivity and use our windows sensitivity(so we don't need to adjust it). Assuming this is something that they willingly removed (and is not a bug).

- Please add a message whenever someone friend adds you. Make it so that we know we've been friend added by someone.

- Interface needs to be touched up, I'm not asking for an entire re-work but a better background image would be nice. Something that's warm and inviting as opposed to having a black and gloomy page.

- Blizzard UI suggestion by HaN (on TL). Looks amazing.
+ Show Spoiler +
[image loading]


- Building placement color indicators look very similar (green and red). Try to make the colors more distinguishable.

- Would be nice if we could tab to switch boxes when trying to create a passworded game (tabbing from game name to the password box).

- Hotkey re-bind page needs to be more organized, right now everything is mixed in together. We also don't know if we have overlapping hotkeys, there's no error message. At very least it would be nice to have them organized by race.

- Can't view the latency/connection between users in the lobby, so when hosting a game we don't know if someone has a 1 red bar connection.

- Add back the 0 next to people who have yet to download the map in game lobbies

- When choosing a race we're not able to drag our mouse anymore on different options to select them, ditto for closing slots.

- Add localized hotkey profiles. Been playing with german hotkeys ever since and cannot test the patch properly because I don't want to screw up my hotkey set-up nor do I want to spend hours to customize every hotkey to match the german hotkeys by my own.

- BW has always had an issue where the camera doesnt center on top of the main clump of units on a hotkey. If you have 4 units together in 1 spot and hotkey a rallying unit to the same control group the game should always take you to the 4 units when you double tap the control group hotkey (which it doesn't).

- Would like status messages to be a different colour (like /help) from regular messages.

- Add an option to show/hide games that only have obs spots open. when I want to play I don't want to see/join games where there's only obs slots open, when I want to obs, I don't want to join games that have obs slots closed. also add an option to have the obs slots closed by default when creating games. have the game remember both of these preferences.

- Sort games by current number of players in it.

- Add observer chat so players don't read their messages all game long. Also allow observers to change ingame player colors (with Shift + Tab).

- Down/up arrow buttons don't move you to the next/previous game/map, but scroll the scrollbar instead.

- Would be cool to see the number of specific units a player has when obsing/replay. being able to select multiple units, just like in a normal game.

- Being able to see what's in a dropship/shuttle/overlord when obsing.

- Being able to see the energy of casters while obsing.

- The player counter as-is is not very useful. I can't tell how many players in a [9/8] game are observers or if a [3/4] 1:1 game is waiting for someone who actually wants to play. I'm going to observers come from the 4 "neutral" players in map triggers?

- Hotkey/commands to minimize observer pane.

- Being able to toggle how much or which information (maybe via cycling) to display in pane.

- In both replays and observer mode, it would be neat to have unit, structure and upgrade counts at a glance for the player that a selected unit belongs to. Toggleable, of course.

- Change auto-saved replay naming. Naming replays by their map isn't very useful, add player names (the ones who 1v1ed only).

- I love how obs can toggle individual player vision from the pane and would like an easy way to do that (hotkeys?) in replays as well.

- For the sake of parity, being able to display all resources/supply counts in replays as well.

- Maybe add a channel join/leave notification.

- I think that having a "Friends" tab that doesn't serve any function other than displaying your friends is a missed opportunity. Wouldn't it be better if you could double-click/right-click on a friend to send them a whisper? (Also, I haven't tried this yet, but can you see if your friends are in-game and what game they are playing?)

- I think campaign / single-player games / replays should be started with the last speed-setting or fastest

- Would be cool if we could follow friends into a game.

- Add a slight drop shadow effect to in-game text instead of a black box behind it, would look way better!

- Let us chat while there's a drop screen.

- I wish there was an easier way to differentiate whispers from normal messages on a chat channel when you scroll through your convo history. Everything's the same color so it's hard to differentiate private whispers from normal chat channel messages.

It get's a bit hard to follow whispers when you're on Fish and you're looking for a game (on the join screen), whenever i go back on the channel i always have a hard time figuring out if anyone msged me for a game.

Would it be possible to have past convo whispers highlighted in purp or a diff color (something that makes them stick out)?
______________________

On March 31 2017 04:03 Excalibur_Z wrote:
Cross-posting from the chat channel Bnet thread:

I wanted to take some time to go over the old and new UI, detailing the characteristics and aims of each in an effort to optimize the layout based on modern demands. I say this as a Starcraft veteran of 19 years: I don't want nostalgia for nostalgia's sake. The UI that we use in SC:R needs to be functional, aesthetically pleasing with a cohesive theme, and logically designed.

Old UI:
  • Unnecessary banner (Bnet is no longer ad-supported)

  • Top 1/3 of the screen is effectively unused

  • Buttons on the left are equal in size despite different levels of importance

  • Focus is clearly on the main chat window

  • Channel userlist is compact with the channel name prominently displayed


New UI:
  • A lot of empty space in the margins. I'm sure this is mainly to support 4:3 resolutions, but it's not a good look. There needs to be a 16by9 version of the UI with the chat window widened (or something to fill that space). Maybe this is reserved for SC:R though?

  • It looks like the design here is to make the lobby UI more consistent with the chat UI. This does that... but something's off about it. The lobby UI is a lot more compact and has to cram a lot of information (players, races, chat, map info), but the chat UI doesn't, so they have different aims despite now having the same background and containers. Maybe fixing the first bullet will resolve this, too, but it's hard to say.

  • The channel name and headers are much harder to read against the background than in the old "plain" black interface. Maybe a darker background layer for the userlist/friends/channel container? Or a different font altogether for everything in that frame... the font itself is fairly stylized (especially compared to the old Arial) so it needs less noise behind it to be readable, and I can understand not using Arial, but something very crisp... Helvetica? Calibri? Verdana?

  • The userlist also has a lot of empty space between names. There's a max of 9 names per screen. The empty space is a result of the profile icons being larger than the name fields, but there's still quite a bit of space between icons, too. If that gap were to shrink to about 2px from 15px (counting based on 1080p so scale down the numbers accordingly for lower supported resolutions), you could fit about 11. Smaller profile icons would take this even further.

  • I think the main chat window is pretty good. Again I'm not a super huge fan of the font for general typing/reading (I'm aware it was used mainly in mission briefings, but those had VOs and scrolled slowly so they produce a more detached experience) and would prefer something a little more mainstream. The layout is solid, though.


______________________

On April 01 2017 01:41 LaLuSh wrote:
I wanted to start a discussion around a request that I had for Brood War remastered. It's about whether Brood War should be able to register mouse inputs and keyboard inputs at the same time (the game currently cannot -- mouse inputs will block all keyboard inputs).

http://www.teamliquid.net/forum/brood-war/520707-mouse-clicks-freezing-blocking-keyboard-inputs

My opinion is that a player should be able to press a mouse button and click at the same time and still have all the inputs be registered.

Thoughts?

ab = tl(i) + tl(pc), the grand answer to every tl.net debate
TT1
Profile Blog Joined December 2008
Canada10104 Posts
Last Edited: 2017-03-30 05:02:12
March 30 2017 05:01 GMT
#2
edit: double post sorry
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
supernovamaniac
Profile Blog Joined December 2009
United States3048 Posts
March 30 2017 05:02 GMT
#3
On March 30 2017 13:59 TT1 wrote:
- Pixelation issue on certain GPU's when you have the game in window fullscreen.

I think this is more of OpenGL issue rather than GPU. If the resolution for fullscreen is not multiple of 480, then graphics do not smoothen out.
ppp
Chris_Havoc
Profile Joined August 2016
United States600 Posts
Last Edited: 2017-03-30 05:20:59
March 30 2017 05:10 GMT
#4
Good to see you being more sensible than you were earlier tonight TT1.

On March 30 2017 14:02 supernovamaniac wrote:
Show nested quote +
On March 30 2017 13:59 TT1 wrote:
- Pixelation issue on certain GPU's when you have the game in window fullscreen.

I think this is more of OpenGL issue rather than GPU. If the resolution for fullscreen is not multiple of 480, then graphics do not smoothen out.


Yes I'm curious about this as well. It's interesting that Blizzard is using an OpenGL backend now instead of DirectDraw.

My primary concern is the stories about GPUs overheating if V-Sync isn't on. I suspect an uncapped framerate, and if that is indeed the case Blizzard needs to fix it ASAP. We don't need another uncapped issue like SC2 in 2010.
Owner of the SC2 Esports Anthology channel on YouTube: https://www.youtube.com/c/SC2EsportsAnthology
supernovamaniac
Profile Blog Joined December 2009
United States3048 Posts
March 30 2017 05:38 GMT
#5
On March 30 2017 14:10 Chris_Havoc wrote:
Show nested quote +
On March 30 2017 14:02 supernovamaniac wrote:
I think this is more of OpenGL issue rather than GPU. If the resolution for fullscreen is not multiple of 480, then graphics do not smoothen out.

Yes I'm curious about this as well. It's interesting that Blizzard is using an OpenGL backend now instead of DirectDraw.:

In terms of my experience, everything looked like 2x windowed (still bit 'pixelated' but much better), which is more than fine for gameplay. if i downsized to smallest, it looked like regular bw.

Playing borderless windowed with 1920x1080 was not fun nor pleasing to look at (and that's when I asked around/found out why this was kinda happening)
ppp
TT1
Profile Blog Joined December 2008
Canada10104 Posts
Last Edited: 2017-03-30 06:01:17
March 30 2017 05:43 GMT
#6
I got the graphics to look normal in window fullscreen for 2 games but then it went back to looking pixelated..
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
GoShox
Profile Blog Joined December 2007
United States1849 Posts
Last Edited: 2017-03-30 05:51:21
March 30 2017 05:45 GMT
#7
I can't get the graphics to look normal at all, regardless of what my GPU settings are.

1920x1080, GTX1070 for reference
Chris_Havoc
Profile Joined August 2016
United States600 Posts
Last Edited: 2017-03-30 05:52:56
March 30 2017 05:51 GMT
#8
The new backend looks to be stretching the image at 1920x1080 in windowed fullscreen, giving a pixellated aliased image. I'm wondering if forcing Anisotropic filtering through the drivers might fix it. Either that or try overriding the scaled image using your GPU.

In Windowed Fullscreen is the image compressed vertically as well?
Owner of the SC2 Esports Anthology channel on YouTube: https://www.youtube.com/c/SC2EsportsAnthology
SBL_HOST
Profile Joined August 2016
18 Posts
March 30 2017 05:55 GMT
#9
i can´t run starcraft..
ERROR:

ID
696CCFEA-9D75-4E85-B6F5-5364F9E7730B
Starcraft Broodwar Latino
TT1
Profile Blog Joined December 2008
Canada10104 Posts
March 30 2017 06:00 GMT
#10
On March 30 2017 14:55 SBL_HOST wrote:
i can´t run starcraft..
ERROR:

ID
696CCFEA-9D75-4E85-B6F5-5364F9E7730B


you need to post that in this thread

https://us.battle.net/forums/en/starcraft/topic/20753915707?page=8#post-155
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Jealous
Profile Blog Joined December 2011
10413 Posts
March 30 2017 06:01 GMT
#11
On March 30 2017 13:02 Jealous wrote:
I have a few problems so far:

1. Sound cuts out entirely too fast when you switch screens. What I mean by that is, when you quickjump from your Nexus to your scouting Probe, all the sounds that were coming from your Probes mining instantly disappear. In 1.16, the sound fades gradually. Much less jarring.

2. Dragoon froze while being micro'd! Didn't have to issue a "Stop" command but it refused to follow "Attack" command. Had to debug it with a "Move" command.

3. Apparently my opponent built a Pylon that didn't provide any power - a bug that was present in BW, if I remember correctly, or there was something similar.

4. When the game first started, I was insulted by how ugly it looked. I had to be told to change it to Full Screen mode from "Full Screen Window Mode." That fixed the issue for the most part, but 1.16 still looks a bit crisper, I think. Windowed Full Screen looked SUPER ugly, though; having it as the default setting (I think?) might be a bad move. I might have to check to see which graphics card 1.18 decided to use and see if changing it will help anything.

"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Jealous
Profile Blog Joined December 2011
10413 Posts
Last Edited: 2017-03-30 06:04:02
March 30 2017 06:03 GMT
#12
Also this:

+ Show Spoiler +
[image loading]

For the record, this is not my screenshot.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
TT1
Profile Blog Joined December 2008
Canada10104 Posts
Last Edited: 2017-03-30 08:02:55
March 30 2017 06:22 GMT
#13
misspost
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Highgamer
Profile Joined October 2015
1475 Posts
March 30 2017 06:50 GMT
#14
Ceterum censeo reassignationem Hotkeyorum esse delendam.
vileChAnCe
Profile Blog Joined May 2010
Canada525 Posts
March 30 2017 07:05 GMT
#15
God I wanna play but i dont wanna reinstall windows, ive done some crazy regedit fixes and I'm thinking I'm crashing on launch because of them FML
Day[9] i've broken 6 mice, 5 keyboards, 3 pairs of headphones, and a mousepad, all from raging after starcraft losing streaks
Nagisama
Profile Blog Joined April 2010
Canada4481 Posts
March 30 2017 07:05 GMT
#16
On March 30 2017 15:22 TT1 wrote:
- Please add /f m and /f l again, being able to see what channel your friends are on has always been really useful in BW.. it's also nice to be able to /f l and /f m when your in a game lobby (as opposed to have to /w people).


https://us.battle.net/forums/en/starcraft/topic/20753735757#post-4

apparently it'll be implemented.

Other suggestion.
Would it be difficult for blizz to make the fog of war to be transparent enough to see the outline of the map similar to sc2? as opposed to a complete black screen on unexplored areas?

I feel it'd help players learn new maps easier, shouldn't really affect higher level play as players have already memorized the maps.
Calendar"Everyone who has accomplished more than you has no life; Everyone who has accomplished less than you is a noob." | Elem: "nagi is actually really smart"
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
March 30 2017 07:17 GMT
#17
I'd really like to see them add back the 0 next to people who have yet to download the map in UMS lobbies.
Hi.
JungleTerrain
Profile Joined January 2012
Chile799 Posts
March 30 2017 07:48 GMT
#18
On March 30 2017 16:05 Nagisama wrote:
Show nested quote +
On March 30 2017 15:22 TT1 wrote:
- Please add /f m and /f l again, being able to see what channel your friends are on has always been really useful in BW.. it's also nice to be able to /f l and /f m when your in a game lobby (as opposed to have to /w people).


https://us.battle.net/forums/en/starcraft/topic/20753735757#post-4

apparently it'll be implemented.

Other suggestion.
Would it be difficult for blizz to make the fog of war to be transparent enough to see the outline of the map similar to sc2? as opposed to a complete black screen on unexplored areas?

I feel it'd help players learn new maps easier, shouldn't really affect higher level play as players have already memorized the maps.


This can already be done through map editor SCMDraft.
www.broodwarmaps.net
jtkirk
Profile Joined January 2017
33 Posts
March 30 2017 07:52 GMT
#19
When choosing race, I was used to click the listbox and drag the mouse to the race.
Now it does not work anymore, I have to click first to expand the listbox and than click again on the race.
Not a big deal though.

The game consumes more CPU though. With 1.16, my ASUS ROG was completely silent. With 1.18, I will have to listen to the CPU fan again
iloveav
Profile Joined November 2008
Poland1484 Posts
March 30 2017 08:00 GMT
#20
So.... Its not good?

Ill be honest, I kinda expected issues to show up, just not so many.
2 bad they didnt just fix map limit and hosting issues and leave everything else the same.
aka LRM)Cats_Paw.
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