https://us.battle.net/forums/en/starcraft/22814089/
List your suggestions so we can have an organized list of all the issues in 1.18. (ill also copy paste issues/suggestions i see from the blizzard forum)
Problems:
- Some people are still experiencing mouse speed issues (in window fullscreen) even after the 1st fix.
- People leave channel when they click join or create.
- Hotkey (control group) input seems to be different in 1.18 than in 1.16, feels less smooth and responsive.
- Korean progamers (such as EffOrt) complaining about how different muta micro feels.
- Map DL problem has been popping up more than usual again.
- Seems like all inputs are capped by FPS (mouse, hotkeys, actions, etc), which forced me to play the game without FPS limit (unchecked the box). However, from what I can hear from my Desktop, this drives the graphics card crazy. Of course, limiting FPS may save the graphics card but it'll ignore inputs and/or make inputs really.... blocky. Pretty sure 1.16.1 didn't have this, as i think in-game FPS and the inputs were separate, not binded.
- /f l info isnt always accurate, doesn't update once in a while.
- /f a, /f l and /f m dont work inside a game.
- /stats doesnt work ingame
- /f m "error: error 6:8". /f m doesn't work properly once in a while (in chat channels).
- Can't say for certain but i believe that hosting games on the Fish server (as a foreigner) causes lag for everyone. That being said if a Korean hosts a game and foreigners join it the game runs smoothly without any lag, which is a bit odd.
- Fullscreen mode stretches instead of maintaining aspect ratio on a lot of GPU's.
- Border-less window mode has mouse speed issues.
- I sincerely hope they get to fixing the way sound effects from one area of the map mutes instantly after one changes view to another area at least one screen away through clicking on the minimap.
- "You can't whisper that user" bug (when someone is looking for a game etc.). Also chat messages don't save when you're looking for a game (browsing games on join).
- Fullscreen mode either stretches or becomes a tiny box, mouse speed becomes very weird aswell.
- No scan sound (at the initial scan location).
- Performance issue when there's no FPS cap (overheating GPU, high CPU usage).
- Can't set mouse sensitivity option properly. Usually default's to another mouse sensitivity (would be nice if we could override the ingame settings and use window's mouse speed).
- Enabling v-sync completely messes up my mouse speed (playing on window fullscreen).
- Can't chat in the game lobby/on chat channels unless you select the chat box with your mouse.
- Sometimes you can't see a player on a chat channel even tho he's there, you need to relog to fix the issue.
- The arrow key scroll doesn't work when you wanna move down and look for games 1 by 1, instead it moves the entire bar down.
- Team melee problem:
http://www.teamliquid.net/forum/brood-war/520632-118-problems-and-suggestions-wishlist?page=25#482
Suggestions:
- Observer slots should be closed when you host a game.
- Closing lobby slots shouldn't take up a spot under the player list counter.
- Would be nice if we could override the in-game mouse sensitivity and use our windows sensitivity(so we don't need to adjust it). Assuming this is something that they willingly removed (and is not a bug).
- Please add a message whenever someone friend adds you. Make it so that we know we've been friend added by someone.
- Interface needs to be touched up, I'm not asking for an entire re-work but a better background image would be nice. Something that's warm and inviting as opposed to having a black and gloomy page.
- Blizzard UI suggestion by HaN (on TL). Looks amazing.
+ Show Spoiler +
![[image loading]](http://i.imgur.com/LDP7J4p.png)
- Building placement color indicators look very similar (green and red). Try to make the colors more distinguishable.
- Would be nice if we could tab to switch boxes when trying to create a passworded game (tabbing from game name to the password box).
- Hotkey re-bind page needs to be more organized, right now everything is mixed in together. We also don't know if we have overlapping hotkeys, there's no error message. At very least it would be nice to have them organized by race.
- Can't view the latency/connection between users in the lobby, so when hosting a game we don't know if someone has a 1 red bar connection.
- Add back the 0 next to people who have yet to download the map in game lobbies
- When choosing a race we're not able to drag our mouse anymore on different options to select them, ditto for closing slots.
- Add localized hotkey profiles. Been playing with german hotkeys ever since and cannot test the patch properly because I don't want to screw up my hotkey set-up nor do I want to spend hours to customize every hotkey to match the german hotkeys by my own.
- BW has always had an issue where the camera doesnt center on top of the main clump of units on a hotkey. If you have 4 units together in 1 spot and hotkey a rallying unit to the same control group the game should always take you to the 4 units when you double tap the control group hotkey (which it doesn't).
- Would like status messages to be a different colour (like /help) from regular messages.
- Add an option to show/hide games that only have obs spots open. when I want to play I don't want to see/join games where there's only obs slots open, when I want to obs, I don't want to join games that have obs slots closed. also add an option to have the obs slots closed by default when creating games. have the game remember both of these preferences.
- Sort games by current number of players in it.
- Add observer chat so players don't read their messages all game long. Also allow observers to change ingame player colors (with Shift + Tab).
- Down/up arrow buttons don't move you to the next/previous game/map, but scroll the scrollbar instead.
- Would be cool to see the number of specific units a player has when obsing/replay. being able to select multiple units, just like in a normal game.
- Being able to see what's in a dropship/shuttle/overlord when obsing.
- Being able to see the energy of casters while obsing.
- The player counter as-is is not very useful. I can't tell how many players in a [9/8] game are observers or if a [3/4] 1:1 game is waiting for someone who actually wants to play. I'm going to observers come from the 4 "neutral" players in map triggers?
- Hotkey/commands to minimize observer pane.
- Being able to toggle how much or which information (maybe via cycling) to display in pane.
- In both replays and observer mode, it would be neat to have unit, structure and upgrade counts at a glance for the player that a selected unit belongs to. Toggleable, of course.
- Change auto-saved replay naming. Naming replays by their map isn't very useful, add player names (the ones who 1v1ed only).
- I love how obs can toggle individual player vision from the pane and would like an easy way to do that (hotkeys?) in replays as well.
- For the sake of parity, being able to display all resources/supply counts in replays as well.
- Maybe add a channel join/leave notification.
- I think that having a "Friends" tab that doesn't serve any function other than displaying your friends is a missed opportunity. Wouldn't it be better if you could double-click/right-click on a friend to send them a whisper? (Also, I haven't tried this yet, but can you see if your friends are in-game and what game they are playing?)
- I think campaign / single-player games / replays should be started with the last speed-setting or fastest
- Would be cool if we could follow friends into a game.
- Add a slight drop shadow effect to in-game text instead of a black box behind it, would look way better!
- Let us chat while there's a drop screen.
- I wish there was an easier way to differentiate whispers from normal messages on a chat channel when you scroll through your convo history. Everything's the same color so it's hard to differentiate private whispers from normal chat channel messages.
It get's a bit hard to follow whispers when you're on Fish and you're looking for a game (on the join screen), whenever i go back on the channel i always have a hard time figuring out if anyone msged me for a game.
Would it be possible to have past convo whispers highlighted in purp or a diff color (something that makes them stick out)?
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On March 31 2017 04:03 Excalibur_Z wrote:
Cross-posting from the chat channel Bnet thread:
I wanted to take some time to go over the old and new UI, detailing the characteristics and aims of each in an effort to optimize the layout based on modern demands. I say this as a Starcraft veteran of 19 years: I don't want nostalgia for nostalgia's sake. The UI that we use in SC:R needs to be functional, aesthetically pleasing with a cohesive theme, and logically designed.
Old UI:
New UI:
Cross-posting from the chat channel Bnet thread:
I wanted to take some time to go over the old and new UI, detailing the characteristics and aims of each in an effort to optimize the layout based on modern demands. I say this as a Starcraft veteran of 19 years: I don't want nostalgia for nostalgia's sake. The UI that we use in SC:R needs to be functional, aesthetically pleasing with a cohesive theme, and logically designed.
Old UI:
- Unnecessary banner (Bnet is no longer ad-supported)
- Top 1/3 of the screen is effectively unused
- Buttons on the left are equal in size despite different levels of importance
- Focus is clearly on the main chat window
- Channel userlist is compact with the channel name prominently displayed
New UI:
- A lot of empty space in the margins. I'm sure this is mainly to support 4:3 resolutions, but it's not a good look. There needs to be a 16by9 version of the UI with the chat window widened (or something to fill that space). Maybe this is reserved for SC:R though?
- It looks like the design here is to make the lobby UI more consistent with the chat UI. This does that... but something's off about it. The lobby UI is a lot more compact and has to cram a lot of information (players, races, chat, map info), but the chat UI doesn't, so they have different aims despite now having the same background and containers. Maybe fixing the first bullet will resolve this, too, but it's hard to say.
- The channel name and headers are much harder to read against the background than in the old "plain" black interface. Maybe a darker background layer for the userlist/friends/channel container? Or a different font altogether for everything in that frame... the font itself is fairly stylized (especially compared to the old Arial) so it needs less noise behind it to be readable, and I can understand not using Arial, but something very crisp... Helvetica? Calibri? Verdana?
- The userlist also has a lot of empty space between names. There's a max of 9 names per screen. The empty space is a result of the profile icons being larger than the name fields, but there's still quite a bit of space between icons, too. If that gap were to shrink to about 2px from 15px (counting based on 1080p so scale down the numbers accordingly for lower supported resolutions), you could fit about 11. Smaller profile icons would take this even further.
- I think the main chat window is pretty good. Again I'm not a super huge fan of the font for general typing/reading (I'm aware it was used mainly in mission briefings, but those had VOs and scrolled slowly so they produce a more detached experience) and would prefer something a little more mainstream. The layout is solid, though.
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On April 01 2017 01:41 LaLuSh wrote:
I wanted to start a discussion around a request that I had for Brood War remastered. It's about whether Brood War should be able to register mouse inputs and keyboard inputs at the same time (the game currently cannot -- mouse inputs will block all keyboard inputs).
http://www.teamliquid.net/forum/brood-war/520707-mouse-clicks-freezing-blocking-keyboard-inputs
My opinion is that a player should be able to press a mouse button and click at the same time and still have all the inputs be registered.
Thoughts?
I wanted to start a discussion around a request that I had for Brood War remastered. It's about whether Brood War should be able to register mouse inputs and keyboard inputs at the same time (the game currently cannot -- mouse inputs will block all keyboard inputs).
http://www.teamliquid.net/forum/brood-war/520707-mouse-clicks-freezing-blocking-keyboard-inputs
My opinion is that a player should be able to press a mouse button and click at the same time and still have all the inputs be registered.
Thoughts?